- 04 Oct, 2018 1 commit
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Alexander Alekhin authored
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- 03 Oct, 2018 1 commit
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Sam Radhakrishnan authored
Change iteration to iterate separately when the video is decode on a GPU to account for different number of frames
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- 02 Oct, 2018 1 commit
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Alexander Alekhin authored
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- 01 Oct, 2018 10 commits
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Suleyman TURKMEN authored
Update hog.cpp (#12649)
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Maksim Shabunin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Antonio Borondo authored
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- 30 Sep, 2018 6 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
- avoid memory access violation during "prefetch" stage
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Loic Petit authored
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Loic Devulder authored
This commit fixes an issue while trying to compile on s390x architecture. This is simply a backport of a fixe already applied in official protobuf code: - https://github.com/protocolbuffers/protobuf/pull/3955
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berak authored
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- 29 Sep, 2018 11 commits
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Hamdi Sahloul authored
TS: fix Python v2/v3 compatibility (#12667) * TS: fix Python2.7 compatibility * TS: fix Python3 compatibility * py3: use integer division '/' => '//' instead of cast
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Alexander Alekhin authored
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Alexander Alekhin authored
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Hamdi Sahloul authored
especially if it matches the module being tested
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Tomoaki Teshima authored
* follow the implementation of Luv2RGBfloat in imgproc/src/color_lab.cpp * loosen threshold in cudaimgproc
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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soonbro authored
'mFramesCouner' -> 'mFramesCounter'
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- 28 Sep, 2018 10 commits
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Alexander Alekhin authored
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Hamdi Sahloul authored
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Alexander Alekhin authored
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chacha21 authored
* hide use of std::mutex from /clr compilation under Visual Studio C++11 <mutex> is not available when compiling with /clr under Visual Studio, thus opencv cannot be easily included. It is fixed by making a CEEMutex wrapper class, around an opaque implementation using std::mutex internally * fixed compilation outside of Visual Studio fixed compilation outside of Visual Studio by avoiding some macros * fixed indentation, prepare getting rid of CEEMutex/CEELockGuard fixed indentation After discussion, CEEMutex and CEELockGuard can be totally removed, letting the developer in a /clr context to provide his own implementation * remove CEEMutex/CEELockGuard
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Suleyman TURKMEN authored
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Dmitry Matveev authored
* Update G-API code base to 27-Sep-18 Changes mostly improve standalone build support * G-API code base update 28-09-2018 * Windows/Documentation warnings should be fixed * Fixed stability issues in Fluid backend * Fixed precompiled headers issues in G-API source files * G-API code base update 28-09-18 EOD * Fixed several static analysis issues * Fixed issues found when G-API is built in a standalone mode
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Alexander Alekhin authored
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