1. 29 Oct, 2018 1 commit
  2. 22 Aug, 2018 1 commit
  3. 02 Jun, 2018 1 commit
  4. 01 Jun, 2018 1 commit
  5. 20 Apr, 2018 1 commit
    • Simon Que's avatar
      Merge pull request #11353 from eecsninja:3.4 · 70546425
      Simon Que authored
      * Fix CV_Asserts with negation of strings
      
      {!"string"} causes some compilers to throw a warning.
      
      The value of the string is not that important -- it's only for printing
      the assertion message.
      
      Replace these calls with:
      
        CV_Error(Error::StsError, "string")
      
      to suppress the warning.
      
      * remove unnecessary 'break' after CV_Error()
      70546425
  6. 04 Apr, 2018 1 commit
  7. 19 Mar, 2018 1 commit
  8. 12 Mar, 2018 1 commit
  9. 12 Feb, 2018 1 commit
  10. 11 Feb, 2018 5 commits
  11. 21 Dec, 2017 1 commit
  12. 08 Nov, 2017 1 commit
  13. 19 Oct, 2017 1 commit
    • Igor Wodiany's avatar
      Add const to getViewerPose() · d7cbe6e9
      Igor Wodiany authored
      getViewerPose() doesn't modify an object of the class so it can be
      made const. It also makes this method consistent with other getters
      in the class as they are defined as const.
      Unverified
      d7cbe6e9
  14. 15 Dec, 2016 1 commit
  15. 25 Nov, 2016 2 commits
  16. 08 Nov, 2016 1 commit
  17. 21 Oct, 2016 2 commits
  18. 08 Sep, 2016 1 commit
  19. 14 Apr, 2016 1 commit
  20. 14 Jan, 2016 1 commit
    • AlexeyAB's avatar
      Added ability to disable lighting in the viz-module. · fcbb57a6
      AlexeyAB authored
      When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows:
      cv::viz::Viz3d viz_3d_window("3D");
      viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0);
      
      Most of the examples show the 3D reconstruction using the point cloud, but using  the mesh one part of it creates a shadow on other parts of it if lighting ON.
      Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene.
      fcbb57a6
  21. 14 Aug, 2015 1 commit
    • Antonella Cascitelli's avatar
      Added new functionalities to viz module · 079ceea6
      Antonella Cascitelli authored
      - load OBJ file
      - set offscreen rendering
      - set roll angle of the camera
      - get Mat screenshot of the current scene
      - remove all lights from the scene
      - add a custom light in the scene
      - modify the size of the WImage3D widget
      - added ambient property for the widget
      
      Changed Vec3d in cv::viz::Color
      
      Renamed method getMatScreenshotin getScreenshot
      
      Modified showWidget
      
      Fixed on viz::Color and reverted fix on vtkProp3D
      
      Removed cameraRoll method
      
      Merged load mesh method (for ply and obj file)
      
      Fixed doc
      
      Fixed cv::viz::WImage3D::setSize for vtk5.8
      
      Fixed enum for cv::viz::Mesh::load
      079ceea6
  22. 21 Apr, 2015 1 commit
  23. 18 Oct, 2014 2 commits
  24. 24 Jun, 2014 1 commit
  25. 08 Apr, 2014 1 commit
  26. 16 Mar, 2014 1 commit
  27. 05 Mar, 2014 1 commit
  28. 02 Mar, 2014 1 commit
  29. 15 Feb, 2014 3 commits
  30. 10 Feb, 2014 2 commits