1. 02 Aug, 2016 1 commit
  2. 27 Jul, 2016 2 commits
  3. 26 Jul, 2016 1 commit
  4. 21 Jul, 2016 1 commit
  5. 19 Jul, 2016 1 commit
    • Leonardo Brás's avatar
      'resolves' 6898 · 0e9c8e2d
      Leonardo Brás authored
      I have seen that you can input a Mat_<float> on StereoBM, but the value seems the same as CV_16S.
      I changed it so, only if you input a Mat_<float> it makes use of a previously truncated 4 bits, giving more resolution to Disparity Matrix. (The algorithm stays the same, it's not more precise).
      If any other input Mat is given, it changes nothing.
      0e9c8e2d
  6. 13 Jul, 2016 4 commits
  7. 12 Jul, 2016 2 commits
  8. 11 Jul, 2016 1 commit
  9. 04 Jul, 2016 1 commit
  10. 07 Jun, 2016 1 commit
  11. 29 Apr, 2016 1 commit
    • Julien Nabet's avatar
      cppcheck: fix some reports · a29c814b
      Julien Nabet authored
      All of these: (performance) Prefer prefix ++/-- operators for non-primitive types.
      [modules/calib3d/src/fundam.cpp:1049] -> [modules/calib3d/src/fundam.cpp:1049]: (style) Same expression on both sides of '&&'.
      a29c814b
  12. 28 Apr, 2016 1 commit
    • Artyom Lebedev's avatar
      Update fisheye.cpp · 8ceac4b7
      Artyom Lebedev authored
      Fix for inconsistent asserts in cv::fisheye::initUndistortRectifyMap() which prevents from passing empty matrices in debug build (which is allowed according to the code bellow the asserts and the docs).
      8ceac4b7
  13. 27 Apr, 2016 2 commits
  14. 25 Apr, 2016 2 commits
  15. 12 Apr, 2016 2 commits
  16. 07 Apr, 2016 2 commits
  17. 28 Mar, 2016 1 commit
  18. 07 Mar, 2016 1 commit
  19. 18 Feb, 2016 1 commit
  20. 01 Feb, 2016 1 commit
  21. 13 Jan, 2016 1 commit
  22. 12 Jan, 2016 2 commits
  23. 11 Jan, 2016 1 commit
  24. 07 Jan, 2016 1 commit
    • Kai Hugo Hustoft Endresen's avatar
      StereoSGBM.cpp - use SSE2 for pass 2 using MODE_HH · 551b5d3e
      Kai Hugo Hustoft Endresen authored
      With a test image set of 2800x1400 bytes on a Intel Core i7 5960X this improves runtime of MODE_HH with about 10%. (this particular replaced code segment is approx 3 times faster than the non-SSE2 variant). I was able to reduce runtime by 130 ms by this simple fix.
      
      The second part of the SSE2 optimized part could probably be optimized further by using shift SSE2 operations, but I imagine this would improve performance 10-20 ms at best.
      551b5d3e
  25. 24 Dec, 2015 1 commit
  26. 17 Dec, 2015 1 commit
  27. 14 Dec, 2015 1 commit
  28. 11 Dec, 2015 2 commits
  29. 10 Dec, 2015 1 commit