- 16 Aug, 2010 1 commit
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Andrey Morozov authored
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- 15 Aug, 2010 1 commit
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Yannick Verdie authored
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- 14 Aug, 2010 1 commit
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Yannick Verdie authored
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- 13 Aug, 2010 8 commits
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Anatoly Baksheev authored
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Andrey Morozov authored
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Anatoly Baksheev authored
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Anatoly Baksheev authored
--no commit message
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Vladislav Vinogradov authored
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Vladislav Vinogradov authored
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Maria Dimashova authored
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Vladislav Vinogradov authored
fixed some bugs in init_data_cost on first level (added non-reduction version for first level) optimized compute_data_cost like init_data_cost (used reduction scheme) avoid temp matrix
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- 12 Aug, 2010 8 commits
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Andrey Morozov authored
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Vladislav Vinogradov authored
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Andrey Morozov authored
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Andrey Morozov authored
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Vladislav Vinogradov authored
some refactoring of StereoBeliefPropagation.
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Andrey Morozov authored
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Andrey Morozov authored
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Andrey Morozov authored
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- 11 Aug, 2010 1 commit
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Andrey Morozov authored
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- 10 Aug, 2010 5 commits
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kencoken authored
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kencoken authored
Added documentation for VOC dataset interface, bag-of-words and other new object recognition tools (GSoC 2010)
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Anatoly Baksheev authored
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Anatoly Baksheev authored
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Anatoly Baksheev authored
some refactoring added gpu module to compilation
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- 09 Aug, 2010 3 commits
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Maria Dimashova authored
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Maria Dimashova authored
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Maria Dimashova authored
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- 06 Aug, 2010 4 commits
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Vadim Pisarevsky authored
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Anatoly Baksheev authored
get free memory function
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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- 05 Aug, 2010 4 commits
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Vadim Pisarevsky authored
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Maria Dimashova authored
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Maria Dimashova authored
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Maria Dimashova authored
replaced detector/descriptor evaluation functions from test to features2d; modified VectorDescriptorMatch constructor; removed commented calonder descriptor implementation
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- 04 Aug, 2010 1 commit
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Ilya Lysenkov authored
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- 03 Aug, 2010 2 commits
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Maria Dimashova authored
added GridAdaptedFeatureDetector, PyramidAdaptedFeatureDetector and funcs to draw keypoints and matches
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Vadim Pisarevsky authored
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- 02 Aug, 2010 1 commit
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Yannick Verdie authored
Qt: Now OpenGL rendering is ok
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