- 27 Jul, 2016 2 commits
- 21 Jul, 2016 1 commit
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Your Name authored
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- 19 Jul, 2016 1 commit
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Leonardo Brás authored
I have seen that you can input a Mat_<float> on StereoBM, but the value seems the same as CV_16S. I changed it so, only if you input a Mat_<float> it makes use of a previously truncated 4 bits, giving more resolution to Disparity Matrix. (The algorithm stays the same, it's not more precise). If any other input Mat is given, it changes nothing.
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- 15 Jul, 2016 13 commits
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Alexander Alekhin authored
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Maksim Shabunin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Vladislav Vinogradov authored
in this case the sample will not be built if OpenGL is not found
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Ilya Lavrenov authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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- 14 Jul, 2016 20 commits
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Tomoaki Teshima authored
* use SSE and/or AVX based on configuration * revise the test to verify the implementation
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Alexander Alekhin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Ilya Lavrenov authored
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Vladislav Vinogradov authored
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Ilya Lavrenov authored
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Vladislav Vinogradov authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Ilya Lavrenov authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Vladislav Vinogradov authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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Ilya Lavrenov authored
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- 13 Jul, 2016 3 commits
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Maksim Shabunin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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