1. 28 Mar, 2018 1 commit
  2. 19 Mar, 2018 1 commit
  3. 12 Mar, 2018 1 commit
    • Adam Rankin's avatar
      Update precomp.hpp · d810c733
      Adam Rankin authored
      Enabling build of visualization module when using VTK 9 (current HEAD of d5bbb9e99bbc6d11d2196c48bfd8f33508554551)
      d810c733
  4. 12 Feb, 2018 1 commit
  5. 11 Feb, 2018 5 commits
  6. 05 Feb, 2018 1 commit
  7. 03 Feb, 2018 1 commit
    • Alexander Alekhin's avatar
      ts: refactor OpenCV tests · 4a297a24
      Alexander Alekhin authored
      - removed tr1 usage (dropped in C++17)
      - moved includes of vector/map/iostream/limits into ts.hpp
      - require opencv_test + anonymous namespace (added compile check)
      - fixed norm() usage (must be from cvtest::norm for checks) and other conflict functions
      - added missing license headers
      4a297a24
  8. 21 Dec, 2017 1 commit
  9. 29 Nov, 2017 1 commit
    • Alexander Alekhin's avatar
      cmake: fix WITH_VTK usage · 22c0bb7d
      Alexander Alekhin authored
      'WITH_' variables is intended to enable CMake scripts with some autodetection logic.
      'WITH_' can be off, but components is really enabled via command-line options
      with proper variables setup (including 'HAVE_').
      22c0bb7d
  10. 08 Nov, 2017 1 commit
  11. 19 Oct, 2017 1 commit
    • Igor Wodiany's avatar
      Add const to getViewerPose() · d7cbe6e9
      Igor Wodiany authored
      getViewerPose() doesn't modify an object of the class so it can be
      made const. It also makes this method consistent with other getters
      in the class as they are defined as const.
      d7cbe6e9
  12. 19 Aug, 2017 2 commits
  13. 30 Jun, 2017 1 commit
  14. 27 Jun, 2017 1 commit
  15. 26 Jun, 2017 1 commit
  16. 27 Jan, 2017 1 commit
  17. 23 Jan, 2017 1 commit
  18. 15 Dec, 2016 1 commit
  19. 25 Nov, 2016 2 commits
  20. 08 Nov, 2016 1 commit
  21. 21 Oct, 2016 2 commits
  22. 30 Sep, 2016 1 commit
  23. 08 Sep, 2016 1 commit
  24. 14 Apr, 2016 1 commit
  25. 14 Jan, 2016 1 commit
    • AlexeyAB's avatar
      Added ability to disable lighting in the viz-module. · fcbb57a6
      AlexeyAB authored
      When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows:
      cv::viz::Viz3d viz_3d_window("3D");
      viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0);
      
      Most of the examples show the 3D reconstruction using the point cloud, but using  the mesh one part of it creates a shadow on other parts of it if lighting ON.
      Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene.
      fcbb57a6
  26. 14 Aug, 2015 1 commit
    • Antonella Cascitelli's avatar
      Added new functionalities to viz module · 079ceea6
      Antonella Cascitelli authored
      - load OBJ file
      - set offscreen rendering
      - set roll angle of the camera
      - get Mat screenshot of the current scene
      - remove all lights from the scene
      - add a custom light in the scene
      - modify the size of the WImage3D widget
      - added ambient property for the widget
      
      Changed Vec3d in cv::viz::Color
      
      Renamed method getMatScreenshotin getScreenshot
      
      Modified showWidget
      
      Fixed on viz::Color and reverted fix on vtkProp3D
      
      Removed cameraRoll method
      
      Merged load mesh method (for ply and obj file)
      
      Fixed doc
      
      Fixed cv::viz::WImage3D::setSize for vtk5.8
      
      Fixed enum for cv::viz::Mesh::load
      079ceea6
  27. 21 Apr, 2015 1 commit
  28. 02 Mar, 2015 1 commit
  29. 26 Dec, 2014 1 commit
  30. 16 Dec, 2014 1 commit
  31. 01 Dec, 2014 3 commits