- 30 Jul, 2015 4 commits
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Maksim Shabunin authored
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Maksim Shabunin authored
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Alexander Alekhin authored
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Suleyman TURKMEN authored
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- 29 Jul, 2015 2 commits
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Vladimir Dudnik authored
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
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Vladimir Dudnik authored
fixed issues with ocl nv12 cvt kernel finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later) an attempt to fix build issue fix for non opencl build issue fix typo fix compilation warnings fix compile issue for Mac (OpenCL) add convertion from rgba to nv12 (still need to debug kernel) remove empty line at the EOF fixed compilation warning
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- 27 Jul, 2015 5 commits
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sbokov authored
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sbokov authored
Update
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Alexander Alekhin authored
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Alexander Alekhin authored
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Maksim Shabunin authored
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- 25 Jul, 2015 1 commit
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berak authored
misplaced CV_WRAP statement lead to not exposing EM::getCovs() to python/java/matlab wrappers add a CV_OUT to return the covs properly
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- 24 Jul, 2015 3 commits
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Maksim Shabunin authored
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Maksim Shabunin authored
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Maksim Shabunin authored
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- 23 Jul, 2015 4 commits
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sbokov authored
Now StereoSGBM behaves similarly to StereoBM in terms of ROI handling.
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sbokov authored
New mode is approximately 2-3 times faster than MODE_SGBM with minimal degradation in quality and uses universal HAL intrinsics. A performance test was added. The accuracy test was updated to support the new mode.
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Alexander Alekhin authored
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Yan Wang authored
Signed-off-by: Yan Wang <yan.wang@linux.intel.com>
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- 22 Jul, 2015 6 commits
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Maksim Shabunin authored
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Maksim Shabunin authored
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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Yan Wang authored
It could reduce 7 multiplications every iteration. Signed-off-by: Yan Wang <yan.wang@linux.intel.com>
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- 21 Jul, 2015 11 commits
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Renato Florentino Garcia authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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Vadim Pisarevsky authored
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Alexey Ershov authored
rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively opengl sample: added buffer support tested and fixed buffer support on Windows change glFlush() call to glFinish() added UMat::release() call; fixed functions' names adopted & implemented API suggestion(s) from Alexander fixed unreachable code warning added more info to the mapGLBuffer/unmapGLBuffer description
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Alexander Alekhin authored
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- 20 Jul, 2015 4 commits
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Vladimir Dudnik authored
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Vladimir Dudnik authored
changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface.
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Alexander Alekhin authored
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Alexander Alekhin authored
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