- 18 Jan, 2019 1 commit
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Alexander Alekhin authored
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- 17 Jan, 2019 1 commit
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Andrey Golubev authored
* GAPI: document GCall's recursive behavior * Move documentation outside the class
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- 16 Jan, 2019 3 commits
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Alexander Alekhin authored
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Andrey Golubev authored
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berak authored
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- 10 Jan, 2019 1 commit
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Alexander Alekhin authored
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- 09 Jan, 2019 15 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Quentin Chateau authored
Improve stitching detailed (#13584) * Added block size getter/setters * Added a bunch of new features to the stitching_detailed sample * Do not required XFEATURES2D for default use * Add support for akaze features in stitching_detailed * Improved sample logs
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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CUI Hao (Lab) authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Dmitry Kurtaev authored
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Lucas Towers authored
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Dmitry Kurtaev authored
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- 08 Jan, 2019 2 commits
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Thomas Peters authored
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Namgoo Lee authored
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- 07 Jan, 2019 1 commit
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Scott Ramsby authored
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- 06 Jan, 2019 1 commit
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catree authored
Add Matplotlib Perceptually Uniform Sequential colormaps (viridis, plasma, inferno, magma, cividis, twilight and twilight shifted).
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- 05 Jan, 2019 1 commit
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Quentin Chateau authored
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- 04 Jan, 2019 2 commits
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Alexander Alekhin authored
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Lee Jaehwan authored
Fix a bug in cv :: merge when array of 3-channel mat is input (#13544) * Mat merge function bug fix - Bug fix of merge function of 3-channel vector <Mat> of 3 or 4 matrices * Add Core_merge test for opencv#13544 * fixups
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- 03 Jan, 2019 3 commits
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Pavel Rojtberg authored
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Pavel Rojtberg authored
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Alexander Alekhin authored
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- 02 Jan, 2019 3 commits
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Quentin Chateau authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 31 Dec, 2018 1 commit
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Quentin Chateau authored
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- 28 Dec, 2018 2 commits
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Quentin Chateau authored
Channels exposure compensators (#13532) * feed compatible with single channel images * Simplified BlockGainCompensator::apply * ChannelsCompensator * BlocksChannelsCompensator * Make source level compatibility detector happy
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Alexander Alekhin authored
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- 27 Dec, 2018 3 commits
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Alexander Alekhin authored
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WuZhiwen authored
* dnn/Vulkan: fix GPU hang for heavy convolution tasks Intel i915 driver will declare GPU hang if the compute shader takes too long to complete. See https://bugs.freedesktop.org/show_bug.cgi?id=108947 for details. The idea in this commit is to divide heavy task into several light ones and run compute shader multiple times to make each run take short time enough. TODO: Add more efficient compute shader Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: add a more efficient conv shader
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Maksim Shabunin authored
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