- 23 Aug, 2019 1 commit
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Giles Payne authored
* Add debug build option to MacOs and iOS build scripts * osx: allow selection of MACOSX_DEPLOYMENT_TARGET * Add --debug_info flag to iOS and macOS builds for building with debug info
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- 12 Dec, 2018 1 commit
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Adrian Kashivskyy authored
Add ability to build iOS and macOS frameworks with nonfree modules (#13424) * Allow building ios framework with nonfree * Allow building osx framework with nonfree
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- 02 May, 2017 2 commits
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Yuriy Solovyov authored
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Yuriy Solovyov authored
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- 16 Apr, 2017 1 commit
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Kyle Fleming authored
Without it set, the build will choose the current OS version as the deployment target. 10.9 is the earliest usable, since that is when OS X introduced libc++.
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- 24 Jan, 2017 1 commit
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Dal Rupnik authored
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- 28 Sep, 2016 1 commit
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Ian MacLeod authored
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- 17 Dec, 2015 1 commit
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Alexander Alekhin authored
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- 01 Jul, 2014 1 commit
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Ievgen Khvedchenia authored
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- 18 Apr, 2014 1 commit
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Alessandro Trebbi authored
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- 20 Nov, 2013 1 commit
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Alexander Shishkov authored
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- 23 Aug, 2013 1 commit
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Alexander Shishkov authored
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- 21 Aug, 2013 1 commit
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Roman Donchenko authored
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- 06 Aug, 2013 1 commit
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Roman Donchenko authored
This version uses CMake to generate Info.plist, which should be more reliable than the old approach.
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- 18 Jun, 2013 1 commit
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Alexander Shishkov authored
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- 25 Mar, 2013 1 commit
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Anatoly Baksheev authored
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- 01 Nov, 2012 1 commit
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Vadim Pisarevsky authored
another fix to make OpenCV more friendly for iOS developers. We now use libc++ instead of libstdc++ and clang instead of gcc to build opencv2.framework.
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- 19 Oct, 2012 1 commit
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Alexander Shishkov authored
for supporting with iOS 6 devices
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- 24 Aug, 2012 1 commit
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Andrey Kamaev authored
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- 07 Aug, 2012 1 commit
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Andrey Kamaev authored
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- 28 Jun, 2012 1 commit
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Marina Kolpakova authored
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- 10 Jun, 2012 1 commit
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Vadim Pisarevsky authored
always remove libopencv_world.a before building framework to always include the up-to-date code into the framework binary.
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- 09 Jun, 2012 1 commit
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Vadim Pisarevsky authored
added script to build the universal opencv2.framework for iOS device and simulator. fixed opencv_world cmake script to create static libopencv_world.a for iOS. temporarily disable compressed file storages in the case of iOS (to avoid dependency of zlib)
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