1. 22 Aug, 2018 1 commit
  2. 11 Feb, 2018 4 commits
  3. 21 Dec, 2017 1 commit
  4. 08 Nov, 2017 1 commit
  5. 14 Jan, 2016 1 commit
    • AlexeyAB's avatar
      Added ability to disable lighting in the viz-module. · fcbb57a6
      AlexeyAB authored
      When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows:
      cv::viz::Viz3d viz_3d_window("3D");
      viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0);
      
      Most of the examples show the 3D reconstruction using the point cloud, but using  the mesh one part of it creates a shadow on other parts of it if lighting ON.
      Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene.
      fcbb57a6
  6. 14 Aug, 2015 1 commit
    • Antonella Cascitelli's avatar
      Added new functionalities to viz module · 079ceea6
      Antonella Cascitelli authored
      - load OBJ file
      - set offscreen rendering
      - set roll angle of the camera
      - get Mat screenshot of the current scene
      - remove all lights from the scene
      - add a custom light in the scene
      - modify the size of the WImage3D widget
      - added ambient property for the widget
      
      Changed Vec3d in cv::viz::Color
      
      Renamed method getMatScreenshotin getScreenshot
      
      Modified showWidget
      
      Fixed on viz::Color and reverted fix on vtkProp3D
      
      Removed cameraRoll method
      
      Merged load mesh method (for ply and obj file)
      
      Fixed doc
      
      Fixed cv::viz::WImage3D::setSize for vtk5.8
      
      Fixed enum for cv::viz::Mesh::load
      079ceea6
  7. 20 Jan, 2014 1 commit
  8. 19 Jan, 2014 9 commits
  9. 18 Sep, 2013 1 commit
  10. 08 Sep, 2013 3 commits
  11. 05 Sep, 2013 9 commits
  12. 29 Jul, 2013 1 commit
  13. 15 Jul, 2013 1 commit
  14. 13 Jul, 2013 1 commit
  15. 10 Jul, 2013 1 commit
  16. 09 Jul, 2013 4 commits