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    • WuZhiwen's avatar
      Merge pull request #12703 from wzw-intel:vkcom · 6e3ea8b4
      WuZhiwen authored
      * dnn: Add a Vulkan based backend
      
      This commit adds a new backend "DNN_BACKEND_VKCOM" and a
      new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
      computation library.
      
      This backend uses Vulkan API and SPIR-V shaders to do
      the inference computation for layers. The layer types
      that implemented in DNN_BACKEND_VKCOM include:
      Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
      AvePooling, Permute
      
      This is just a beginning work for Vulkan in OpenCV DNN,
      more layer types will be supported and performance
      tuning is on the way.
      Signed-off-by: 's avatarWu Zhiwen <zhiwen.wu@intel.com>
      
      * dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK
      
      In order to build dnn with Vulkan support, need installing
      Vulkan SDK and setting environment variable "VULKAN_SDK" and
      add "-DWITH_VULKAN=ON" to cmake command.
      
      You can download Vulkan SDK from:
      https://vulkan.lunarg.com/sdk/home#linux
      
      For how to install, see
      https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html
      https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html
      https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
      respectively for linux, windows and mac.
      
      To run the vulkan backend, also need installing mesa driver.
      On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'
      
      To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'
      Signed-off-by: 's avatarWu Zhiwen <zhiwen.wu@intel.com>
      
      * dnn/Vulkan: dynamically load Vulkan runtime
      
      No compile-time dependency on Vulkan library.
      If Vulkan runtime is unavailable, fallback to CPU path.
      
      Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
      own vulkan runtime library.
      Signed-off-by: 's avatarWu Zhiwen <zhiwen.wu@intel.com>
      
      * dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders
      
      The SPIR-V shaders are in format of text-based 32-bit hexadecimal
      numbers, and inserted into .cpp files as unsigned int32 array.
      
      * dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes
      
      Vulkan header files are copied from
      https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
      to 3rdparty/include
      
      Fix the Copyright declaration issue.
      
      Refine OpenCVDetectVulkan.cmake
      
      * dnn/Vulkan: Add vulkan backend tests into existing ones.
      
      Also fixed some test failures.
      
      - Don't use bool variable as uniform for shader
      - Fix dispathed group number beyond max issue
      - Bypass "group > 1" convolution. This should be support in future.
      
      * dnn/Vulkan: Fix multiple initialization in one thread.
      6e3ea8b4