1. 19 Jul, 2017 2 commits
  2. 18 Jul, 2017 6 commits
  3. 17 Jul, 2017 11 commits
  4. 16 Jul, 2017 2 commits
    • Rostislav Vasilikhin's avatar
      initial version of Lab2RGB_f tetrahedral interpolation written · 4b75be80
      Rostislav Vasilikhin authored
      RGB2Lab_f added, bugs fixed, moved to float
      
      several bugs fixed
      
      LUT fixed, no switch in tetraInterpolate()
      
      temporary code; to be removed and rewritten
      
      before refactoring
      
      extra interpolations removed, some things to do left
      
      added Lab2RGB_b +XYZ version, etc.
      
      basic version is done, to be sped up
      
      tetra refactored
      
      interpolations: LUT for weights, refactor., etc.
      
      address arithm optimized
      
      initial version of vectorized code added (not compiling now)
      
      compilation fixed, now segfaults
      
      a lot of fixes, vectorization temp. disabled
      
      fixed trilinear shift size, max error dropped from 19 to 10
      
      fixed several bugs (255 vs 256, signed vs unsigned, bIdx)
      
      minor changes
      
      packed: address arithmetics fixed
      
      shorter code
      
      experiments with pure integer calculations
      
      Lab2RGB max error decreased to 2; need to clean the code
      
      ready for vectorization; need cleaning
      
      vectorized, to be debugged
      
      precision fixed, max error is 2
      
      Lab->XYZ shortened
      
      minor fixes
      
      Lab2RGB_f version fixed, to be completely rewritten using _b code
      
      RGB2Lab_f vectorized
      
      minors
      
      moved to separate file
      
      refactored Lab2RGB to float and int versions
      
      minor fix
      
      Lab2RGB_f vectorized
      
      minor refactoring
      
      Lab2RGBint refactored: process methods, vectorize by 4 pix
      
      Lab2RGB_f int version is done
      
      cleanup extra code
      
      code copied to color.cpp
      
      fixed blue idx bug
      
      optimizations enabled when testing; mulFracConst introduced
      
      divConst -> mulFracConst
      
      calc min time in perf instead of avg
      
      minors
      
      process() slightly sped up
      
      Lab2RGB_f: disabled int version
      
      reinterpret added, minor fixes in names
      
      some warnings fixed
      
      changes transferred to color.cpp
      
      RGB2Lab_f code (and trilinear interpolation code) moved to rgb2lab_faster
      
      whitespace
      
      shift negative fixed
      
      more warnings fixed
      
      "constant condition" warnings fixed, little speed up
      
      minor changes
      
      test_photo decolor fixed
      
      changes copied to test_lab.cpp
      
      idx bounds checking in LUT init
      
      several fixes
      
      WIP: softfloat almost integrated
      
      test_lab partially rewritten to SoftFloat
      
      color.cpp rewritten to SoftFloat
      
      test_lab.cpp: accuracy code added
      
      several fixes
      
      RGB2Lab_b testing fixed
      
      splineBuild() rewritten to SoftFloat
      
      accuracy control improved
      
      rounding fixed
      
      Luv <=> RGB: rewritten to SoftFloat
      
      OCL cvtColor Lab and Lut rewritten to SoftFloat
      
      minor fixes
      
      refactored to new SoftFloat interface
      
      round() -> cvRound, etc.
      
      fixed OCL tests
      
      softfloat.cpp: internal functions made static, unused ones removed
      
      meaningful constants
      
      extra lines removed
      
      unused function removed
      
      unfinished work
      
      it works, need to fix TODOs
      
      refactoring; more calls rewritten
      
      mulFracConst removed
      
      constants made bit exact; minors
      
      changes moved to color.cpp
      
      fixed 1 bug and 4 warnings
      
      OCL: fixed constants
      
      pow(x, _1_3f) replaced by cubeRoot(x)
      
      fixed compilation on MSVC32
      
      magic constants explained
      
      file with internal accuracy&speed tests moved to lab_tetra branch
      4b75be80
    • atinfinity's avatar
  5. 14 Jul, 2017 19 commits