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submodule
opencv
Commits
f6e2ad61
Commit
f6e2ad61
authored
Mar 19, 2012
by
Alexey Spizhevoy
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inpainting.hpp
modules/videostab/include/opencv2/videostab/inpainting.hpp
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modules/videostab/include/opencv2/videostab/inpainting.hpp
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f6e2ad61
#ifndef __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
#define __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
#include <vector>
#include "opencv2/core/core.hpp"
#include "opencv2/videostab/optical_flow.hpp"
#include "opencv2/videostab/fast_marching.hpp"
namespace
cv
{
namespace
videostab
{
class
IInpainter
{
public
:
IInpainter
()
:
radius_
(
0
),
frames_
(
0
),
motions_
(
0
),
stabilizedFrames_
(
0
),
stabilizationMotions_
(
0
)
{}
virtual
~
IInpainter
()
{}
virtual
void
setRadius
(
int
val
)
{
radius_
=
val
;
}
int
radius
()
const
{
return
radius_
;
}
virtual
void
setFrames
(
const
std
::
vector
<
Mat
>
&
val
)
{
frames_
=
&
val
;
}
const
std
::
vector
<
Mat
>&
frames
()
const
{
return
*
frames_
;
}
virtual
void
setMotions
(
const
std
::
vector
<
Mat
>
&
val
)
{
motions_
=
&
val
;
}
const
std
::
vector
<
Mat
>&
motions
()
const
{
return
*
motions_
;
}
virtual
void
setStabilizedFrames
(
const
std
::
vector
<
Mat
>
&
val
)
{
stabilizedFrames_
=
&
val
;
}
const
std
::
vector
<
Mat
>&
stabilizedFrames
()
const
{
return
*
stabilizedFrames_
;
}
virtual
void
setStabilizationMotions
(
const
std
::
vector
<
Mat
>
&
val
)
{
stabilizationMotions_
=
&
val
;
}
const
std
::
vector
<
Mat
>&
stabilizationMotions
()
const
{
return
*
stabilizationMotions_
;
}
virtual
void
inpaint
(
int
idx
,
Mat
&
frame
,
Mat
&
mask
)
=
0
;
protected
:
int
radius_
;
const
std
::
vector
<
Mat
>
*
frames_
;
const
std
::
vector
<
Mat
>
*
motions_
;
const
std
::
vector
<
Mat
>
*
stabilizedFrames_
;
const
std
::
vector
<
Mat
>
*
stabilizationMotions_
;
};
class
NullInpainter
:
public
IInpainter
{
public
:
virtual
void
inpaint
(
int
idx
,
Mat
&
frame
,
Mat
&
mask
)
{}
};
class
InpaintingPipeline
:
public
IInpainter
{
public
:
void
pushBack
(
Ptr
<
IInpainter
>
inpainter
)
{
inpainters_
.
push_back
(
inpainter
);
}
bool
empty
()
const
{
return
inpainters_
.
empty
();
}
virtual
void
setRadius
(
int
val
);
virtual
void
setFrames
(
const
std
::
vector
<
Mat
>
&
val
);
virtual
void
setMotions
(
const
std
::
vector
<
Mat
>
&
val
);
virtual
void
setStabilizedFrames
(
const
std
::
vector
<
Mat
>
&
val
);
virtual
void
setStabilizationMotions
(
const
std
::
vector
<
Mat
>
&
val
);
virtual
void
inpaint
(
int
idx
,
Mat
&
frame
,
Mat
&
mask
);
private
:
std
::
vector
<
Ptr
<
IInpainter
>
>
inpainters_
;
};
class
ConsistentMosaicInpainter
:
public
IInpainter
{
public
:
ConsistentMosaicInpainter
();
void
setStdevThresh
(
float
val
)
{
stdevThresh_
=
val
;
}
float
stdevThresh
()
const
{
return
stdevThresh_
;
}
virtual
void
inpaint
(
int
idx
,
Mat
&
frame
,
Mat
&
mask
);
private
:
float
stdevThresh_
;
};
class
MotionInpainter
:
public
IInpainter
{
public
:
MotionInpainter
();
void
setOptFlowEstimator
(
Ptr
<
IDenseOptFlowEstimator
>
val
)
{
optFlowEstimator_
=
val
;
}
Ptr
<
IDenseOptFlowEstimator
>
optFlowEstimator
()
const
{
return
optFlowEstimator_
;
}
void
setFlowErrorThreshold
(
float
val
)
{
flowErrorThreshold_
=
val
;
}
float
flowErrorThreshold
()
const
{
return
flowErrorThreshold_
;
}
void
setBorderMode
(
int
val
)
{
borderMode_
=
val
;
}
int
borderMode
()
const
{
return
borderMode_
;
}
virtual
void
inpaint
(
int
idx
,
Mat
&
frame
,
Mat
&
mask
);
private
:
FastMarchingMethod
fmm_
;
Ptr
<
IDenseOptFlowEstimator
>
optFlowEstimator_
;
float
flowErrorThreshold_
;
int
borderMode_
;
Mat
frame1_
,
transformedFrame1_
;
Mat_
<
uchar
>
grayFrame_
,
transformedGrayFrame1_
;
Mat_
<
uchar
>
mask1_
,
transformedMask1_
;
Mat_
<
float
>
flowX_
,
flowY_
,
flowErrors_
;
Mat_
<
uchar
>
flowMask_
;
};
class
ColorAverageInpainter
:
public
IInpainter
{
public
:
virtual
void
inpaint
(
int
idx
,
Mat
&
frame
,
Mat
&
mask
);
private
:
FastMarchingMethod
fmm_
;
};
void
calcFlowMask
(
const
Mat
&
flowX
,
const
Mat
&
flowY
,
const
Mat
&
errors
,
float
maxError
,
const
Mat
&
mask0
,
const
Mat
&
mask1
,
Mat
&
flowMask
);
void
completeFrameAccordingToFlow
(
const
Mat
&
flowMask
,
const
Mat
&
flowX
,
const
Mat
&
flowY
,
const
Mat
&
frame1
,
const
Mat
&
mask1
,
Mat
&
frame0
,
Mat
&
mask0
);
}
// namespace videostab
}
// namespace cv
#endif
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