Skip to content
Projects
Groups
Snippets
Help
Loading...
Sign in / Register
Toggle navigation
O
opencv
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Packages
Packages
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
submodule
opencv
Commits
f0ef7bd1
Commit
f0ef7bd1
authored
Aug 10, 2017
by
Rostislav Vasilikhin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Lab and Luv tests: rewritten, constants explained
parent
0e6c3350
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
76 additions
and
53 deletions
+76
-53
test_color.cpp
modules/imgproc/test/test_color.cpp
+76
-53
No files found.
modules/imgproc/test/test_color.cpp
View file @
f0ef7bd1
...
...
@@ -1010,10 +1010,6 @@ double CV_ColorLabTest::get_success_error_level( int /*test_case_idx*/, int i, i
}
static
const
double
_1_3
=
0.333333333333
;
const
static
float
_1_3f
=
static_cast
<
float
>
(
_1_3
);
void
CV_ColorLabTest
::
convert_row_bgr2abc_32f_c3
(
const
float
*
src_row
,
float
*
dst_row
,
int
n
)
{
int
depth
=
test_mat
[
INPUT
][
0
].
depth
();
...
...
@@ -1021,6 +1017,15 @@ void CV_ColorLabTest::convert_row_bgr2abc_32f_c3(const float* src_row, float* ds
float
ab_bias
=
depth
==
CV_8U
?
128.
f
:
depth
==
CV_16U
?
32768.
f
:
0.
f
;
float
M
[
9
];
// 7.787f = (29/3)^3/(29*4)
static
const
float
lowScale
=
29.
f
*
29.
f
/
(
27.
f
*
4.
f
);
// 0.008856f = (6/29)^3
static
const
float
lthresh
=
6.
f
*
6.
f
*
6.
f
/
(
29.
f
*
29.
f
*
29.
f
);
// 903.3 = (29/3)^3
static
const
float
yscale
=
29.
f
*
29.
f
*
29.
f
/
27.
f
;
static
const
float
f16of116
=
16.
f
/
116.
f
;
for
(
int
j
=
0
;
j
<
9
;
j
++
)
M
[
j
]
=
(
float
)
RGB2XYZ
[
j
];
...
...
@@ -1031,25 +1036,14 @@ void CV_ColorLabTest::convert_row_bgr2abc_32f_c3(const float* src_row, float* ds
float
B
=
src_row
[
x
];
float
X
=
(
R
*
M
[
0
]
+
G
*
M
[
1
]
+
B
*
M
[
2
])
/
Xn
;
float
Y
=
R
*
M
[
3
]
+
G
*
M
[
4
]
+
B
*
M
[
5
];
float
Y
=
R
*
M
[
3
]
+
G
*
M
[
4
]
+
B
*
M
[
5
];
float
Z
=
(
R
*
M
[
6
]
+
G
*
M
[
7
]
+
B
*
M
[
8
])
/
Zn
;
float
fX
=
X
>
0.008856
f
?
pow
(
X
,
_1_3f
)
:
(
7.787
f
*
X
+
16.
f
/
116.
f
);
float
fZ
=
Z
>
0.008856
f
?
pow
(
Z
,
_1_3f
)
:
(
7.787
f
*
Z
+
16.
f
/
116.
f
);
float
L
=
0.0
f
,
fY
=
0.0
f
;
if
(
Y
>
0.008856
f
)
{
fY
=
pow
(
Y
,
_1_3f
);
L
=
116.
f
*
fY
-
16.
f
;
}
else
{
fY
=
7.787
f
*
Y
+
16.
f
/
116.
f
;
L
=
903.3
f
*
Y
;
}
float
fX
=
X
>
lthresh
?
cubeRoot
(
X
)
:
(
lowScale
*
X
+
f16of116
);
float
fY
=
Y
>
lthresh
?
cubeRoot
(
Y
)
:
(
lowScale
*
Y
+
f16of116
);
float
fZ
=
Z
>
lthresh
?
cubeRoot
(
Z
)
:
(
lowScale
*
Z
+
f16of116
);
float
L
=
Y
>
lthresh
?
(
116.
f
*
fY
-
16.
f
)
:
(
yscale
*
Y
);
float
a
=
500.
f
*
(
fX
-
fY
);
float
b
=
200.
f
*
(
fY
-
fZ
);
...
...
@@ -1069,8 +1063,16 @@ void CV_ColorLabTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
for
(
int
j
=
0
;
j
<
9
;
j
++
)
M
[
j
]
=
(
float
)
XYZ2RGB
[
j
];
static
const
float
lthresh
=
903.3
f
*
0.008856
f
;
static
const
float
thresh
=
7.787
f
*
0.008856
f
+
16.0
f
/
116.0
f
;
// 0.008856f * 903.3f = (6/29)^3*(29/3)^3 = 8
static
const
float
lThresh
=
8.
f
;
// 7.787f * 0.008856f + 16.0f / 116.0f = 6/29
static
const
float
fThresh
=
6.
f
/
29.
f
;
static
const
float
lbias
=
16.
f
/
116.
f
;
// 7.787f = (29/3)^3/(29*4)
static
const
float
lowScale
=
29.
f
*
29.
f
/
(
27.
f
*
4.
f
);
// 903.3 = (29/3)^3
static
const
float
yscale
=
29.
f
*
29.
f
*
29.
f
/
27.
f
;
for
(
int
x
=
0
,
end
=
n
*
3
;
x
<
end
;
x
+=
3
)
{
float
L
=
src_row
[
x
]
*
Lscale
;
...
...
@@ -1078,10 +1080,10 @@ void CV_ColorLabTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
float
b
=
src_row
[
x
+
2
]
-
ab_bias
;
float
FY
=
0.0
f
,
Y
=
0.0
f
;
if
(
L
<=
l
t
hresh
)
if
(
L
<=
l
T
hresh
)
{
Y
=
L
/
903.3
f
;
FY
=
7.787
f
*
Y
+
16.0
f
/
116.0
f
;
Y
=
L
/
yscale
;
FY
=
lowScale
*
Y
+
lbias
;
}
else
{
...
...
@@ -1095,8 +1097,8 @@ void CV_ColorLabTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
float
FXZ
[]
=
{
FX
,
FZ
};
for
(
int
k
=
0
;
k
<
2
;
++
k
)
{
if
(
FXZ
[
k
]
<=
t
hresh
)
FXZ
[
k
]
=
(
FXZ
[
k
]
-
16.0
f
/
116.0
f
)
/
7.787
f
;
if
(
FXZ
[
k
]
<=
fT
hresh
)
FXZ
[
k
]
=
(
FXZ
[
k
]
-
lbias
)
/
lowScale
;
else
FXZ
[
k
]
=
FXZ
[
k
]
*
FXZ
[
k
]
*
FXZ
[
k
];
}
...
...
@@ -1155,25 +1157,37 @@ void CV_ColorLuvTest::convert_row_bgr2abc_32f_c3( const float* src_row, float* d
{
int
depth
=
test_mat
[
INPUT
][
0
].
depth
();
float
Lscale
=
depth
==
CV_8U
?
255.
f
/
100.
f
:
depth
==
CV_16U
?
65535.
f
/
100.
f
:
1.
f
;
static
const
float
uLow
=
-
134.
f
,
uHigh
=
220.
f
,
uRange
=
uHigh
-
uLow
;
static
const
float
vLow
=
-
140.
f
,
vHigh
=
122.
f
,
vRange
=
vHigh
-
vLow
;
int
j
;
float
M
[
9
];
float
un
=
4.
f
*
Xn
/
(
Xn
+
15.
f
*
1.
f
+
3
*
Zn
);
float
vn
=
9.
f
*
1.
f
/
(
Xn
+
15.
f
*
1.
f
+
3
*
Zn
);
// Yn == 1
float
dd
=
Xn
+
15.
f
*
1.
f
+
3.
f
*
Zn
;
float
un
=
4.
f
*
13.
f
*
Xn
/
dd
;
float
vn
=
9.
f
*
13.
f
/
dd
;
float
u_scale
=
1.
f
,
u_bias
=
0.
f
;
float
v_scale
=
1.
f
,
v_bias
=
0.
f
;
for
(
j
=
0
;
j
<
9
;
j
++
)
M
[
j
]
=
(
float
)
RGB2XYZ
[
j
];
//0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
//0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
if
(
depth
==
CV_8U
)
{
u_scale
=
0.720338983
f
;
u_bias
=
96.5254237
f
;
v_scale
=
0.973282442
f
;
v_bias
=
136.2595419
f
;
u_scale
=
255.
f
/
uRange
;
u_bias
=
-
uLow
*
255.
f
/
uRange
;
v_scale
=
255.
f
/
vRange
;
v_bias
=
-
vLow
*
255.
f
/
vRange
;
}
// 0.008856f = (6/29)^3
static
const
float
lthresh
=
6.
f
*
6.
f
*
6.
f
/
(
29.
f
*
29.
f
*
29.
f
);
// 903.3 = (29/3)^3
static
const
float
yscale
=
29.
f
*
29.
f
*
29.
f
/
27.
f
;
for
(
j
=
0
;
j
<
n
*
3
;
j
+=
3
)
{
float
r
=
src_row
[
j
+
2
];
...
...
@@ -1189,14 +1203,14 @@ void CV_ColorLuvTest::convert_row_bgr2abc_32f_c3( const float* src_row, float* d
L
=
u
=
v
=
0
;
else
{
if
(
Y
>
0.008856
f
)
L
=
(
float
)(
116.
*
pow
((
double
)
Y
,
_1_3
)
-
16.
)
;
if
(
Y
>
lthresh
)
L
=
116.
f
*
cubeRoot
(
Y
)
-
16.
f
;
else
L
=
903.3
f
*
Y
;
L
=
yscale
*
Y
;
d
=
1
.
f
/
d
;
u
=
13
*
L
*
(
4
*
X
*
d
-
un
);
v
=
13
*
L
*
(
9
*
Y
*
d
-
vn
);
d
=
4.
f
*
13
.
f
/
d
;
u
=
L
*
(
X
*
d
-
un
);
v
=
L
*
(
9.
f
/
4.
f
*
Y
*
d
-
vn
);
}
dst_row
[
j
]
=
L
*
Lscale
;
dst_row
[
j
+
1
]
=
u
*
u_scale
+
u_bias
;
...
...
@@ -1209,24 +1223,34 @@ void CV_ColorLuvTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
{
int
depth
=
test_mat
[
INPUT
][
0
].
depth
();
float
Lscale
=
depth
==
CV_8U
?
100.
f
/
255.
f
:
depth
==
CV_16U
?
100.
f
/
65535.
f
:
1.
f
;
static
const
float
uLow
=
-
134.
f
,
uHigh
=
220.
f
,
uRange
=
uHigh
-
uLow
;
static
const
float
vLow
=
-
140.
f
,
vHigh
=
122.
f
,
vRange
=
vHigh
-
vLow
;
int
j
;
float
M
[
9
];
float
un
=
4.
f
*
Xn
/
(
Xn
+
15.
f
*
1.
f
+
3
*
Zn
);
float
vn
=
9.
f
*
1.
f
/
(
Xn
+
15.
f
*
1.
f
+
3
*
Zn
);
// Yn == 1
float
dd
=
Xn
+
15.
f
*
1.
f
+
3.
f
*
Zn
;
float
un
=
4
*
13.
f
*
Xn
/
dd
;
float
vn
=
9
*
13.
f
*
1.
f
/
dd
;
float
u_scale
=
1.
f
,
u_bias
=
0.
f
;
float
v_scale
=
1.
f
,
v_bias
=
0.
f
;
for
(
j
=
0
;
j
<
9
;
j
++
)
M
[
j
]
=
(
float
)
XYZ2RGB
[
j
];
//0.72033 = 255/(220+134), 96.525 = 134*255/(220+134)
//0.9732 = 255/(140+122), 136.259 = 140*255/(140+122)
if
(
depth
==
CV_8U
)
{
u_scale
=
1.
f
/
0.720338983
f
;
u_bias
=
96.5254237
f
;
v_scale
=
1.
f
/
0.973282442
f
;
v_bias
=
136.2595419
f
;
u_scale
=
uRange
/
255.
f
;
u_bias
=
-
uLow
*
255.
f
/
uRange
;
v_scale
=
vRange
/
255.
f
;
v_bias
=
-
vLow
*
255.
f
/
vRange
;
}
// (1 / 903.3) = (3/29)^3
static
const
float
yscale
=
27.
f
/
(
29.
f
*
29.
f
*
29.
f
);
for
(
j
=
0
;
j
<
n
*
3
;
j
+=
3
)
{
float
L
=
src_row
[
j
]
*
Lscale
;
...
...
@@ -1241,16 +1265,15 @@ void CV_ColorLuvTest::convert_row_abc2bgr_32f_c3( const float* src_row, float* d
}
else
{
Y
=
L
*
(
1.
f
/
903.3
f
);
if
(
L
==
0
)
L
=
0.001
f
;
Y
=
L
*
yscale
;
}
u
=
u
/
(
13
*
L
)
+
un
;
v
=
v
/
(
13
*
L
)
+
vn
;
X
=
-
9
*
Y
*
u
/
((
u
-
4
)
*
v
-
u
*
v
);
Z
=
(
9
*
Y
-
15
*
v
*
Y
-
v
*
X
)
/
(
3
*
v
);
float
up
=
3.
f
*
(
u
+
L
*
un
);
float
vp
=
0.25
f
/
(
v
+
L
*
vn
);
if
(
vp
>
0.25
f
)
vp
=
0.25
f
;
if
(
vp
<
-
0.25
f
)
vp
=
-
0.25
f
;
X
=
Y
*
3.
f
*
up
*
vp
;
Z
=
Y
*
(((
12.
f
*
13.
f
)
*
L
-
up
)
*
vp
-
5.
f
);
float
r
=
M
[
0
]
*
X
+
M
[
1
]
*
Y
+
M
[
2
]
*
Z
;
float
g
=
M
[
3
]
*
X
+
M
[
4
]
*
Y
+
M
[
5
]
*
Z
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment