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submodule
opencv
Commits
eef81955
Commit
eef81955
authored
Jul 11, 2013
by
ozantonkal
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clean unnecessary methods, make text3d face camera
parent
5813a3a9
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5 changed files
with
0 additions
and
159 deletions
+0
-159
viz3d.hpp
modules/viz/include/opencv2/viz/viz3d.hpp
+0
-5
viz3d_impl.hpp
modules/viz/src/q/viz3d_impl.hpp
+0
-21
viz3d.cpp
modules/viz/src/viz3d.cpp
+0
-20
viz3d_impl.cpp
modules/viz/src/viz3d_impl.cpp
+0
-0
viz_main.cpp
modules/viz/src/viz_main.cpp
+0
-113
No files found.
modules/viz/include/opencv2/viz/viz3d.hpp
View file @
eef81955
...
...
@@ -26,16 +26,11 @@ namespace temp_viz
void
setBackgroundColor
(
const
Color
&
color
=
Color
::
black
());
void
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
InputArray
colors
,
const
Affine3f
&
pose
=
Affine3f
::
Identity
());
void
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
const
Color
&
color
,
const
Affine3f
&
pose
=
Affine3f
::
Identity
());
bool
addPointCloudNormals
(
const
Mat
&
cloud
,
const
Mat
&
normals
,
int
level
=
100
,
float
scale
=
0.02
f
,
const
String
&
id
=
"cloud"
);
bool
addPolygonMesh
(
const
Mesh3d
&
mesh
,
const
String
&
id
=
"polygon"
);
bool
updatePolygonMesh
(
const
Mesh3d
&
mesh
,
const
String
&
id
=
"polygon"
);
bool
addPolylineFromPolygonMesh
(
const
Mesh3d
&
mesh
,
const
String
&
id
=
"polyline"
);
bool
addText
(
const
String
&
text
,
int
xpos
,
int
ypos
,
const
Color
&
color
,
int
fontsize
=
10
,
const
String
&
id
=
""
);
bool
addPolygon
(
const
Mat
&
cloud
,
const
Color
&
color
,
const
String
&
id
=
"polygon"
);
void
spin
();
...
...
modules/viz/src/q/viz3d_impl.hpp
View file @
eef81955
...
...
@@ -52,36 +52,15 @@ public:
void
setBackgroundColor
(
const
Color
&
color
);
bool
addText
(
const
String
&
text
,
int
xpos
,
int
ypos
,
const
Color
&
color
,
int
fontsize
=
10
,
const
String
&
id
=
""
);
bool
updateText
(
const
String
&
text
,
int
xpos
,
int
ypos
,
const
Color
&
color
,
int
fontsize
=
10
,
const
String
&
id
=
""
);
/** \brief Set the pose of an existing shape. Returns false if the shape doesn't exist, true if the pose was succesfully updated. */
bool
updateShapePose
(
const
String
&
id
,
const
Affine3f
&
pose
);
bool
addText3D
(
const
String
&
text
,
const
Point3f
&
position
,
const
Color
&
color
,
double
textScale
=
1.0
,
const
String
&
id
=
""
);
bool
addPointCloudNormals
(
const
cv
::
Mat
&
cloud
,
const
cv
::
Mat
&
normals
,
int
level
=
100
,
float
scale
=
0.02
f
,
const
String
&
id
=
"cloud"
);
/** \brief If the id exists, updates the point cloud; otherwise, adds a new point cloud to the scene
* \param[in] id a variable to identify the point cloud
* \param[in] cloud cloud input in x,y,z coordinates
* \param[in] colors color input in the same order of the points or single uniform color
* \param[in] pose transform to be applied on the point cloud
*/
void
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
InputArray
colors
,
const
Affine3f
&
pose
=
Affine3f
::
Identity
());
void
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
const
Color
&
color
,
const
Affine3f
&
pose
=
Affine3f
::
Identity
());
bool
addPolygonMesh
(
const
Mesh3d
&
mesh
,
const
cv
::
Mat
&
mask
,
const
String
&
id
=
"polygon"
);
bool
updatePolygonMesh
(
const
Mesh3d
&
mesh
,
const
cv
::
Mat
&
mask
,
const
String
&
id
=
"polygon"
);
bool
addPolylineFromPolygonMesh
(
const
Mesh3d
&
mesh
,
const
String
&
id
=
"polyline"
);
void
setPointCloudColor
(
const
Color
&
color
,
const
String
&
id
=
"cloud"
);
bool
setPointCloudRenderingProperties
(
int
property
,
double
value
,
const
String
&
id
=
"cloud"
);
bool
getPointCloudRenderingProperties
(
int
property
,
double
&
value
,
const
String
&
id
=
"cloud"
);
bool
setShapeRenderingProperties
(
int
property
,
double
value
,
const
String
&
id
);
void
setShapeColor
(
const
Color
&
color
,
const
String
&
id
);
/** \brief Set whether the point cloud is selected or not
* \param[in] selected whether the cloud is selected or not (true = selected)
...
...
modules/viz/src/viz3d.cpp
View file @
eef81955
...
...
@@ -17,21 +17,6 @@ void temp_viz::Viz3d::setBackgroundColor(const Color& color)
impl_
->
setBackgroundColor
(
color
);
}
void
temp_viz
::
Viz3d
::
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
InputArray
colors
,
const
Affine3f
&
pose
)
{
impl_
->
showPointCloud
(
id
,
cloud
,
colors
,
pose
);
}
void
temp_viz
::
Viz3d
::
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
const
Color
&
color
,
const
Affine3f
&
pose
)
{
impl_
->
showPointCloud
(
id
,
cloud
,
color
,
pose
);
}
bool
temp_viz
::
Viz3d
::
addPointCloudNormals
(
const
Mat
&
cloud
,
const
Mat
&
normals
,
int
level
,
float
scale
,
const
String
&
id
)
{
return
impl_
->
addPointCloudNormals
(
cloud
,
normals
,
level
,
scale
,
id
);
}
bool
temp_viz
::
Viz3d
::
addPolygonMesh
(
const
Mesh3d
&
mesh
,
const
String
&
id
)
{
return
impl_
->
addPolygonMesh
(
mesh
,
Mat
(),
id
);
...
...
@@ -47,11 +32,6 @@ bool temp_viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const Stri
return
impl_
->
addPolylineFromPolygonMesh
(
mesh
,
id
);
}
bool
temp_viz
::
Viz3d
::
addText
(
const
String
&
text
,
int
xpos
,
int
ypos
,
const
Color
&
color
,
int
fontsize
,
const
String
&
id
)
{
return
impl_
->
addText
(
text
,
xpos
,
ypos
,
color
,
fontsize
,
id
);
}
bool
temp_viz
::
Viz3d
::
addPolygon
(
const
Mat
&
cloud
,
const
Color
&
color
,
const
String
&
id
)
{
return
impl_
->
addPolygon
(
cloud
,
color
,
id
);
...
...
modules/viz/src/viz3d_impl.cpp
View file @
eef81955
This diff is collapsed.
Click to expand it.
modules/viz/src/viz_main.cpp
View file @
eef81955
...
...
@@ -350,21 +350,6 @@ void temp_viz::Viz3d::VizImpl::setBackgroundColor (const Color& color)
renderer_
->
SetBackground
(
c
.
val
);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void
temp_viz
::
Viz3d
::
VizImpl
::
setPointCloudColor
(
const
Color
&
color
,
const
std
::
string
&
id
)
{
CloudActorMap
::
iterator
am_it
=
cloud_actor_map_
->
find
(
id
);
if
(
am_it
!=
cloud_actor_map_
->
end
())
{
vtkLODActor
*
actor
=
vtkLODActor
::
SafeDownCast
(
am_it
->
second
.
actor
);
Color
c
=
vtkcolor
(
color
);
actor
->
GetProperty
()
->
SetColor
(
c
.
val
);
actor
->
GetMapper
()
->
ScalarVisibilityOff
();
actor
->
Modified
();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool
temp_viz
::
Viz3d
::
VizImpl
::
getPointCloudRenderingProperties
(
int
property
,
double
&
value
,
const
std
::
string
&
id
)
{
...
...
@@ -470,26 +455,6 @@ bool temp_viz::Viz3d::VizImpl::setPointCloudSelected (const bool selected, const
return
true
;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void
temp_viz
::
Viz3d
::
VizImpl
::
setShapeColor
(
const
Color
&
color
,
const
std
::
string
&
id
)
{
ShapeActorMap
::
iterator
am_it
=
shape_actor_map_
->
find
(
id
);
if
(
am_it
!=
shape_actor_map_
->
end
())
{
vtkActor
*
actor
=
vtkActor
::
SafeDownCast
(
am_it
->
second
);
Color
c
=
vtkcolor
(
color
);
actor
->
GetMapper
()
->
ScalarVisibilityOff
();
actor
->
GetProperty
()
->
SetColor
(
c
.
val
);
actor
->
GetProperty
()
->
SetEdgeColor
(
c
.
val
);
actor
->
GetProperty
()
->
SetAmbient
(
0.8
);
actor
->
GetProperty
()
->
SetDiffuse
(
0.8
);
actor
->
GetProperty
()
->
SetSpecular
(
0.8
);
actor
->
GetProperty
()
->
SetLighting
(
0
);
actor
->
Modified
();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool
temp_viz
::
Viz3d
::
VizImpl
::
setShapeRenderingProperties
(
int
property
,
double
value
,
const
std
::
string
&
id
)
{
...
...
@@ -618,28 +583,6 @@ void temp_viz::Viz3d::VizImpl::updateCamera ()
renderer_
->
Render
();
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool
temp_viz
::
Viz3d
::
VizImpl
::
updateShapePose
(
const
std
::
string
&
id
,
const
cv
::
Affine3f
&
pose
)
{
ShapeActorMap
::
iterator
am_it
=
shape_actor_map_
->
find
(
id
);
vtkLODActor
*
actor
;
if
(
am_it
==
shape_actor_map_
->
end
())
return
(
false
);
else
actor
=
vtkLODActor
::
SafeDownCast
(
am_it
->
second
);
vtkSmartPointer
<
vtkMatrix4x4
>
matrix
=
vtkSmartPointer
<
vtkMatrix4x4
>::
New
();
convertToVtkMatrix
(
pose
.
matrix
,
matrix
);
actor
->
SetUserMatrix
(
matrix
);
actor
->
Modified
();
return
(
true
);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void
temp_viz
::
Viz3d
::
VizImpl
::
getCameras
(
temp_viz
::
Camera
&
camera
)
{
...
...
@@ -916,62 +859,6 @@ bool temp_viz::Viz3d::VizImpl::addModelFromPLYFile (const std::string &filename,
return
(
true
);
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool
temp_viz
::
Viz3d
::
VizImpl
::
addText
(
const
std
::
string
&
text
,
int
xpos
,
int
ypos
,
const
Color
&
color
,
int
fontsize
,
const
std
::
string
&
id
)
{
std
::
string
tid
=
id
.
empty
()
?
text
:
id
;
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
ShapeActorMap
::
iterator
am_it
=
shape_actor_map_
->
find
(
tid
);
if
(
am_it
!=
shape_actor_map_
->
end
())
return
std
::
cout
<<
"[addText] A text with id <"
<<
id
<<
"> already exists! Please choose a different id and retry.
\n
"
<<
std
::
endl
,
false
;
// Create an Actor
vtkSmartPointer
<
vtkTextActor
>
actor
=
vtkSmartPointer
<
vtkTextActor
>::
New
();
actor
->
SetPosition
(
xpos
,
ypos
);
actor
->
SetInput
(
text
.
c_str
());
vtkSmartPointer
<
vtkTextProperty
>
tprop
=
actor
->
GetTextProperty
();
tprop
->
SetFontSize
(
fontsize
);
tprop
->
SetFontFamilyToArial
();
tprop
->
SetJustificationToLeft
();
tprop
->
BoldOn
();
Color
c
=
vtkcolor
(
color
);
tprop
->
SetColor
(
c
.
val
);
renderer_
->
AddActor
(
actor
);
// Save the pointer/ID pair to the global actor map
(
*
shape_actor_map_
)[
tid
]
=
actor
;
return
(
true
);
}
//////////////////////////////////////////////////////////////////////////////////////////
bool
temp_viz
::
Viz3d
::
VizImpl
::
updateText
(
const
std
::
string
&
text
,
int
xpos
,
int
ypos
,
const
Color
&
color
,
int
fontsize
,
const
std
::
string
&
id
)
{
std
::
string
tid
=
id
.
empty
()
?
text
:
id
;
ShapeActorMap
::
iterator
am_it
=
shape_actor_map_
->
find
(
tid
);
if
(
am_it
==
shape_actor_map_
->
end
())
return
false
;
// Retrieve the Actor
vtkTextActor
*
actor
=
vtkTextActor
::
SafeDownCast
(
am_it
->
second
);
actor
->
SetPosition
(
xpos
,
ypos
);
actor
->
SetInput
(
text
.
c_str
());
vtkTextProperty
*
tprop
=
actor
->
GetTextProperty
();
tprop
->
SetFontSize
(
fontsize
);
Color
c
=
vtkcolor
(
color
);
tprop
->
SetColor
(
c
.
val
);
actor
->
Modified
();
return
(
true
);
}
bool
temp_viz
::
Viz3d
::
VizImpl
::
addPolylineFromPolygonMesh
(
const
Mesh3d
&
mesh
,
const
std
::
string
&
id
)
{
CV_Assert
(
mesh
.
cloud
.
rows
==
1
&&
mesh
.
cloud
.
type
()
==
CV_32FC3
);
...
...
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