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submodule
opencv
Commits
edc1bd4c
Commit
edc1bd4c
authored
Jul 12, 2011
by
Ana Huaman
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Added generalContours_demo1.cpp tutorial code
parent
07eed8c4
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generalContours_demo1.cpp
.../tutorial_code/ShapeDescriptors/generalContours_demo1.cpp
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samples/cpp/tutorial_code/ShapeDescriptors/generalContours_demo1.cpp
0 → 100644
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edc1bd4c
/**
* @function generalContours_demo1.cpp
* @brief Demo code to find contours in an image
* @author OpenCV team
*/
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
using
namespace
cv
;
using
namespace
std
;
Mat
src
;
Mat
src_gray
;
int
thresh
=
100
;
int
max_thresh
=
255
;
RNG
rng
(
12345
);
/// Function header
void
thresh_callback
(
int
,
void
*
);
/**
* @function main
*/
int
main
(
int
argc
,
char
**
argv
)
{
/// Load source image and convert it to gray
src
=
imread
(
argv
[
1
],
1
);
/// Convert image to gray and blur it
cvtColor
(
src
,
src_gray
,
CV_BGR2GRAY
);
blur
(
src_gray
,
src_gray
,
Size
(
3
,
3
)
);
/// Create Window
char
*
source_window
=
"Source"
;
namedWindow
(
source_window
,
CV_WINDOW_AUTOSIZE
);
imshow
(
source_window
,
src
);
createTrackbar
(
" Threshold:"
,
"Source"
,
&
thresh
,
max_thresh
,
thresh_callback
);
thresh_callback
(
0
,
0
);
waitKey
(
0
);
return
(
0
);
}
/**
* @function thresh_callback
*/
void
thresh_callback
(
int
,
void
*
)
{
Mat
threshold_output
;
vector
<
vector
<
Point
>
>
contours
;
vector
<
Vec4i
>
hierarchy
;
/// Detect edges using Threshold
threshold
(
src_gray
,
threshold_output
,
thresh
,
255
,
THRESH_BINARY
);
/// Find contours
findContours
(
threshold_output
,
contours
,
hierarchy
,
CV_RETR_TREE
,
CV_CHAIN_APPROX_SIMPLE
,
Point
(
0
,
0
)
);
/// Approximate contours to polygons + get bounding rects and circles
vector
<
vector
<
Point
>
>
contours_poly
(
contours
.
size
()
);
vector
<
Rect
>
boundRect
(
contours
.
size
()
);
vector
<
Point2f
>
center
(
contours
.
size
()
);
vector
<
float
>
radius
(
contours
.
size
()
);
for
(
int
i
=
0
;
i
<
contours
.
size
();
i
++
)
{
approxPolyDP
(
Mat
(
contours
[
i
]),
contours_poly
[
i
],
3
,
true
);
boundRect
[
i
]
=
boundingRect
(
Mat
(
contours_poly
[
i
])
);
minEnclosingCircle
(
contours_poly
[
i
],
center
[
i
],
radius
[
i
]
);
}
/// Draw polygonal contour + bonding rects + circles
Mat
drawing
=
Mat
::
zeros
(
threshold_output
.
size
(),
CV_8UC3
);
for
(
int
i
=
0
;
i
<
contours
.
size
();
i
++
)
{
Scalar
color
=
Scalar
(
rng
.
uniform
(
0
,
255
),
rng
.
uniform
(
0
,
255
),
rng
.
uniform
(
0
,
255
)
);
drawContours
(
drawing
,
contours_poly
,
i
,
color
,
1
,
8
,
vector
<
Vec4i
>
(),
0
,
Point
()
);
rectangle
(
drawing
,
boundRect
[
i
].
tl
(),
boundRect
[
i
].
br
(),
color
,
2
,
8
,
0
);
circle
(
drawing
,
center
[
i
],
(
int
)
radius
[
i
],
color
,
2
,
8
,
0
);
}
/// Show in a window
namedWindow
(
"Contours"
,
CV_WINDOW_AUTOSIZE
);
imshow
(
"Contours"
,
drawing
);
}
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