Commit ea8d485d authored by Anatoly Baksheev's avatar Anatoly Baksheev

Merge pull request #15 from ozantonkal/implementing_widgets

Implementing widgets
parents 061c28cd eef81955
......@@ -26,16 +26,11 @@ namespace temp_viz
void setBackgroundColor(const Color& color = Color::black());
void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
bool addPointCloudNormals (const Mat &cloud, const Mat& normals, int level = 100, float scale = 0.02f, const String& id = "cloud");
bool addPolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
bool updatePolygonMesh (const Mesh3d& mesh, const String& id = "polygon");
bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
bool addPolygon(const Mat& cloud, const Color& color, const String& id = "polygon");
void spin ();
......@@ -47,10 +42,11 @@ namespace temp_viz
bool wasStopped() const;
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
bool removeWidget(const String &id);
void removeWidget(const String &id);
Widget getWidget(const String &id) const;
bool setWidgetPose(const String &id, const Affine3f &pose);
bool updateWidgetPose(const String &id, const Affine3f &pose);
void setWidgetPose(const String &id, const Affine3f &pose);
void updateWidgetPose(const String &id, const Affine3f &pose);
Affine3f getWidgetPose(const String &id) const;
private:
Viz3d(const Viz3d&);
......
......@@ -2,7 +2,7 @@
#include <opencv2/core/cvdef.h>
#include <vtkSmartPointer.h>
#include <vtkLODActor.h>
#include <vtkProp.h>
namespace temp_viz
{
......@@ -12,6 +12,7 @@ namespace temp_viz
//It is indended for those users who want to develop own widgets system using VTK library API.
struct CV_EXPORTS WidgetAccessor
{
static vtkSmartPointer<vtkProp> getActor(const Widget &widget);
static vtkSmartPointer<vtkProp> getProp(const Widget &widget);
static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop);
};
}
......@@ -16,29 +16,45 @@ namespace temp_viz
~Widget();
void copyTo(Widget &dst);
template<typename _W> _W cast();
private:
class Impl;
Impl *impl_;
friend struct WidgetAccessor;
void create();
void release();
};
/////////////////////////////////////////////////////////////////////////////
/// The base class for all 3D widgets
class CV_EXPORTS Widget3D : public Widget
{
public:
Widget3D() {}
void setColor(const Color &color);
void setPose(const Affine3f &pose);
void updatePose(const Affine3f &pose);
Affine3f getPose() const;
protected:
Widget(bool text_widget);
void setColor(const Color &color);
private:
class Impl;
Impl* impl_;
void create();
void release();
void create(bool text_widget);
struct MatrixConverter;
friend struct WidgetAccessor;
};
/////////////////////////////////////////////////////////////////////////////
/// The base class for all 2D widgets
class CV_EXPORTS Widget2D : public Widget
{
public:
Widget2D() {}
class CV_EXPORTS LineWidget : public Widget
void setColor(const Color &color);
};
class CV_EXPORTS LineWidget : public Widget3D
{
public:
LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
......@@ -47,71 +63,118 @@ namespace temp_viz
float getLineWidth();
};
class CV_EXPORTS PlaneWidget : public Widget
class CV_EXPORTS PlaneWidget : public Widget3D
{
public:
PlaneWidget(const Vec4f& coefs, double size = 1.0, const Color &color = Color::white());
PlaneWidget(const Vec4f& coefs, const Point3f& pt, double size = 1.0, const Color &color = Color::white());
};
class CV_EXPORTS SphereWidget : public Widget
class CV_EXPORTS SphereWidget : public Widget3D
{
public:
SphereWidget(const cv::Point3f &center, float radius, int sphere_resolution = 10, const Color &color = Color::white());
};
class CV_EXPORTS ArrowWidget : public Widget
class CV_EXPORTS ArrowWidget : public Widget3D
{
public:
ArrowWidget(const Point3f& pt1, const Point3f& pt2, const Color &color = Color::white());
};
class CV_EXPORTS CircleWidget : public Widget
class CV_EXPORTS CircleWidget : public Widget3D
{
public:
CircleWidget(const Point3f& pt, double radius, double thickness = 0.01, const Color &color = Color::white());
};
class CV_EXPORTS CylinderWidget : public Widget
class CV_EXPORTS CylinderWidget : public Widget3D
{
public:
CylinderWidget(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides = 30, const Color &color = Color::white());
};
class CV_EXPORTS CubeWidget : public Widget
class CV_EXPORTS CubeWidget : public Widget3D
{
public:
CubeWidget(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white());
};
class CV_EXPORTS CoordinateSystemWidget : public Widget
class CV_EXPORTS CoordinateSystemWidget : public Widget3D
{
public:
CoordinateSystemWidget(double scale, const Affine3f& affine);
};
class CV_EXPORTS TextWidget : public Widget
class CV_EXPORTS PolyLineWidget : public Widget3D
{
public:
PolyLineWidget(InputArray _points, const Color &color = Color::white());
private:
struct CopyImpl;
};
class CV_EXPORTS GridWidget : public Widget3D
{
public:
GridWidget(Vec2i dimensions, Vec2d spacing, const Color &color = Color::white());
};
class CV_EXPORTS Text3DWidget : public Widget3D
{
public:
Text3DWidget(const String &text, const Point3f &position, double text_scale = 1.0, const Color &color = Color::white());
void setText(const String &text);
String getText() const;
};
class CV_EXPORTS TextWidget : public Widget2D
{
public:
TextWidget(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white());
// TODO Overload setColor method, and hide setPose, updatePose, getPose methods
void setText(const String &text);
String getText() const;
};
class CV_EXPORTS CloudWidget : public Widget
class CV_EXPORTS CloudWidget : public Widget3D
{
public:
CloudWidget(InputArray _cloud, InputArray _colors);
CloudWidget(InputArray _cloud, const Color &color = Color::white());
private:
struct CreateCloudWidget;
};
class CV_EXPORTS CloudNormalsWidget : public Widget
class CV_EXPORTS CloudNormalsWidget : public Widget3D
{
public:
CloudNormalsWidget(InputArray _cloud, InputArray _normals, int level = 100, float scale = 0.02f, const Color &color = Color::white());
private:
struct ApplyCloudNormals;
};
template<> CV_EXPORTS Widget2D Widget::cast<Widget2D>();
template<> CV_EXPORTS Widget3D Widget::cast<Widget3D>();
template<> CV_EXPORTS LineWidget Widget::cast<LineWidget>();
template<> CV_EXPORTS PlaneWidget Widget::cast<PlaneWidget>();
template<> CV_EXPORTS SphereWidget Widget::cast<SphereWidget>();
template<> CV_EXPORTS CylinderWidget Widget::cast<CylinderWidget>();
template<> CV_EXPORTS ArrowWidget Widget::cast<ArrowWidget>();
template<> CV_EXPORTS CircleWidget Widget::cast<CircleWidget>();
template<> CV_EXPORTS CubeWidget Widget::cast<CubeWidget>();
template<> CV_EXPORTS CoordinateSystemWidget Widget::cast<CoordinateSystemWidget>();
template<> CV_EXPORTS PolyLineWidget Widget::cast<PolyLineWidget>();
template<> CV_EXPORTS GridWidget Widget::cast<GridWidget>();
template<> CV_EXPORTS Text3DWidget Widget::cast<Text3DWidget>();
template<> CV_EXPORTS TextWidget Widget::cast<TextWidget>();
template<> CV_EXPORTS CloudWidget Widget::cast<CloudWidget>();
template<> CV_EXPORTS CloudNormalsWidget Widget::cast<CloudNormalsWidget>();
}
......@@ -52,36 +52,15 @@ public:
void setBackgroundColor (const Color& color);
bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
bool updateText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String& id = "");
/** \brief Set the pose of an existing shape. Returns false if the shape doesn't exist, true if the pose was succesfully updated. */
bool updateShapePose (const String& id, const Affine3f& pose);
bool addText3D (const String &text, const Point3f &position, const Color& color, double textScale = 1.0, const String& id = "");
bool addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level = 100, float scale = 0.02f, const String& id = "cloud");
/** \brief If the id exists, updates the point cloud; otherwise, adds a new point cloud to the scene
* \param[in] id a variable to identify the point cloud
* \param[in] cloud cloud input in x,y,z coordinates
* \param[in] colors color input in the same order of the points or single uniform color
* \param[in] pose transform to be applied on the point cloud
*/
void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon");
bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline");
void setPointCloudColor (const Color& color, const String& id = "cloud");
bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud");
bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud");
bool setShapeRenderingProperties (int property, double value, const String& id);
void setShapeColor (const Color& color, const String& id);
/** \brief Set whether the point cloud is selected or not
* \param[in] selected whether the cloud is selected or not (true = selected)
......@@ -200,10 +179,11 @@ public:
void setSize (int xw, int yw);
void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
bool removeWidget(const String &id);
void removeWidget(const String &id);
Widget getWidget(const String &id) const;
bool setWidgetPose(const String &id, const Affine3f &pose);
bool updateWidgetPose(const String &id, const Affine3f &pose);
void setWidgetPose(const String &id, const Affine3f &pose);
void updateWidgetPose(const String &id, const Affine3f &pose);
Affine3f getWidgetPose(const String &id) const;
void all_data();
......
This diff is collapsed.
......@@ -17,21 +17,6 @@ void temp_viz::Viz3d::setBackgroundColor(const Color& color)
impl_->setBackgroundColor(color);
}
void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose)
{
impl_->showPointCloud(id, cloud, colors, pose);
}
void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose)
{
impl_->showPointCloud(id, cloud, color, pose);
}
bool temp_viz::Viz3d::addPointCloudNormals (const Mat &cloud, const Mat& normals, int level, float scale, const String& id)
{
return impl_->addPointCloudNormals(cloud, normals, level, scale, id);
}
bool temp_viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String& id)
{
return impl_->addPolygonMesh(mesh, Mat(), id);
......@@ -47,11 +32,6 @@ bool temp_viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const Stri
return impl_->addPolylineFromPolygonMesh(mesh, id);
}
bool temp_viz::Viz3d::addText (const String &text, int xpos, int ypos, const Color& color, int fontsize, const String& id)
{
return impl_->addText(text, xpos, ypos, color, fontsize, id);
}
bool temp_viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id)
{
return impl_->addPolygon(cloud, color, id);
......@@ -84,19 +64,24 @@ void temp_viz::Viz3d::showWidget(const String &id, const Widget &widget, const A
impl_->showWidget(id, widget, pose);
}
bool temp_viz::Viz3d::removeWidget(const String &id)
void temp_viz::Viz3d::removeWidget(const String &id)
{
impl_->removeWidget(id);
}
temp_viz::Widget temp_viz::Viz3d::getWidget(const String &id) const
{
return impl_->removeWidget(id);
return impl_->getWidget(id);
}
bool temp_viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose)
void temp_viz::Viz3d::setWidgetPose(const String &id, const Affine3f &pose)
{
return impl_->setWidgetPose(id, pose);
impl_->setWidgetPose(id, pose);
}
bool temp_viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose)
void temp_viz::Viz3d::updateWidgetPose(const String &id, const Affine3f &pose)
{
return impl_->updateWidgetPose(id, pose);
impl_->updateWidgetPose(id, pose);
}
temp_viz::Affine3f temp_viz::Viz3d::getWidgetPose(const String &id) const
......
This diff is collapsed.
......@@ -350,21 +350,6 @@ void temp_viz::Viz3d::VizImpl::setBackgroundColor (const Color& color)
renderer_->SetBackground (c.val);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::Viz3d::VizImpl::setPointCloudColor (const Color& color, const std::string &id)
{
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
if (am_it != cloud_actor_map_->end ())
{
vtkLODActor* actor = vtkLODActor::SafeDownCast (am_it->second.actor);
Color c = vtkcolor(color);
actor->GetProperty ()->SetColor (c.val);
actor->GetMapper ()->ScalarVisibilityOff ();
actor->Modified ();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool temp_viz::Viz3d::VizImpl::getPointCloudRenderingProperties (int property, double &value, const std::string &id)
{
......@@ -470,26 +455,6 @@ bool temp_viz::Viz3d::VizImpl::setPointCloudSelected (const bool selected, const
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::Viz3d::VizImpl::setShapeColor (const Color& color, const std::string &id)
{
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
if (am_it != shape_actor_map_->end ())
{
vtkActor* actor = vtkActor::SafeDownCast (am_it->second);
Color c = vtkcolor(color);
actor->GetMapper ()->ScalarVisibilityOff ();
actor->GetProperty ()->SetColor (c.val);
actor->GetProperty ()->SetEdgeColor (c.val);
actor->GetProperty ()->SetAmbient (0.8);
actor->GetProperty ()->SetDiffuse (0.8);
actor->GetProperty ()->SetSpecular (0.8);
actor->GetProperty ()->SetLighting (0);
actor->Modified ();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool temp_viz::Viz3d::VizImpl::setShapeRenderingProperties (int property, double value, const std::string &id)
{
......@@ -618,28 +583,6 @@ void temp_viz::Viz3d::VizImpl::updateCamera ()
renderer_->Render ();
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool temp_viz::Viz3d::VizImpl::updateShapePose (const std::string &id, const cv::Affine3f& pose)
{
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
vtkLODActor* actor;
if (am_it == shape_actor_map_->end ())
return (false);
else
actor = vtkLODActor::SafeDownCast (am_it->second);
vtkSmartPointer<vtkMatrix4x4> matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
convertToVtkMatrix (pose.matrix, matrix);
actor->SetUserMatrix (matrix);
actor->Modified ();
return (true);
}
/////////////////////////////////////////////////////////////////////////////////////////////
void temp_viz::Viz3d::VizImpl::getCameras (temp_viz::Camera& camera)
{
......@@ -916,62 +859,6 @@ bool temp_viz::Viz3d::VizImpl::addModelFromPLYFile (const std::string &filename,
return (true);
}
/////////////////////////////////////////////////////////////////////////////////////////////
bool temp_viz::Viz3d::VizImpl::addText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize, const std::string &id)
{
std::string tid = id.empty() ? text : id;
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
if (am_it != shape_actor_map_->end ())
return std::cout << "[addText] A text with id <"<<id <<"> already exists! Please choose a different id and retry.\n" << std::endl, false;
// Create an Actor
vtkSmartPointer<vtkTextActor> actor = vtkSmartPointer<vtkTextActor>::New ();
actor->SetPosition (xpos, ypos);
actor->SetInput (text.c_str ());
vtkSmartPointer<vtkTextProperty> tprop = actor->GetTextProperty ();
tprop->SetFontSize (fontsize);
tprop->SetFontFamilyToArial ();
tprop->SetJustificationToLeft ();
tprop->BoldOn ();
Color c = vtkcolor(color);
tprop->SetColor (c.val);
renderer_->AddActor(actor);
// Save the pointer/ID pair to the global actor map
(*shape_actor_map_)[tid] = actor;
return (true);
}
//////////////////////////////////////////////////////////////////////////////////////////
bool temp_viz::Viz3d::VizImpl::updateText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize, const std::string &id)
{
std::string tid = id.empty() ? text : id;
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
if (am_it == shape_actor_map_->end ())
return false;
// Retrieve the Actor
vtkTextActor *actor = vtkTextActor::SafeDownCast (am_it->second);
actor->SetPosition (xpos, ypos);
actor->SetInput (text.c_str ());
vtkTextProperty* tprop = actor->GetTextProperty ();
tprop->SetFontSize (fontsize);
Color c = vtkcolor(color);
tprop->SetColor (c.val);
actor->Modified ();
return (true);
}
bool temp_viz::Viz3d::VizImpl::addPolylineFromPolygonMesh (const Mesh3d& mesh, const std::string &id)
{
CV_Assert(mesh.cloud.rows == 1 && mesh.cloud.type() == CV_32FC3);
......
#include "precomp.hpp"
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget implementation
class temp_viz::Widget::Impl
{
public:
vtkSmartPointer<vtkProp> actor;
vtkSmartPointer<vtkProp> prop;
int ref_counter;
Impl() : actor(vtkSmartPointer<vtkLODActor>::New()) {}
Impl() : prop(0) {}
};
Impl(bool text_widget)
{
if (text_widget)
actor = vtkSmartPointer<vtkTextActor>::New();
else
actor = vtkSmartPointer<vtkLeaderActor2D>::New();
}
temp_viz::Widget::Widget() : impl_(0)
{
create();
}
void setColor(const Color& color)
{
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
Color c = vtkcolor(color);
lod_actor->GetMapper ()->ScalarVisibilityOff ();
lod_actor->GetProperty ()->SetColor (c.val);
lod_actor->GetProperty ()->SetEdgeColor (c.val);
lod_actor->GetProperty ()->SetAmbient (0.8);
lod_actor->GetProperty ()->SetDiffuse (0.8);
lod_actor->GetProperty ()->SetSpecular (0.8);
lod_actor->GetProperty ()->SetLighting (0);
lod_actor->Modified ();
}
temp_viz::Widget::Widget(const Widget &other) : impl_(other.impl_)
{
if (impl_) CV_XADD(&impl_->ref_counter, 1);
}
void setPose(const Affine3f& pose)
temp_viz::Widget& temp_viz::Widget::operator=(const Widget &other)
{
if (this != &other)
{
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
lod_actor->SetUserMatrix (matrix);
lod_actor->Modified ();
release();
impl_ = other.impl_;
if (impl_) CV_XADD(&impl_->ref_counter, 1);
}
return *this;
}
void updatePose(const Affine3f& pose)
{
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
if (!matrix)
temp_viz::Widget::~Widget()
{
release();
}
void temp_viz::Widget::create()
{
if (impl_) release();
impl_ = new Impl();
impl_->ref_counter = 1;
}
void temp_viz::Widget::release()
{
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
{
setPose(pose);
return ;
delete impl_;
impl_ = 0;
}
Matx44f matrix_cv = convertToMatx(matrix);
}
Affine3f updated_pose = pose * Affine3f(matrix_cv);
matrix = convertToVtkMatrix(updated_pose.matrix);
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget accessor implementaion
lod_actor->SetUserMatrix (matrix);
lod_actor->Modified ();
}
vtkSmartPointer<vtkProp> temp_viz::WidgetAccessor::getProp(const Widget& widget)
{
return widget.impl_->prop;
}
Affine3f getPose() const
{
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
Matx44f matrix_cv = convertToMatx(matrix);
return Affine3f(matrix_cv);
}
void temp_viz::WidgetAccessor::setProp(Widget& widget, vtkSmartPointer<vtkProp> prop)
{
widget.impl_->prop = prop;
}
protected:
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget3D implementation
static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
struct temp_viz::Widget3D::MatrixConverter
{
static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
{
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
cv::Matx44f m;
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
vtk_matrix->SetElement(i, k, m(i, k));
return vtk_matrix;
m(i, k) = vtk_matrix->GetElement (i, k);
return m;
}
static cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f& m)
{
cv::Matx44f m;
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New ();
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
m(i, k) = vtk_matrix->GetElement (i, k);
return m;
vtk_matrix->SetElement(i, k, m(i, k));
return vtk_matrix;
}
};
void temp_viz::Widget3D::setPose(const Affine3f &pose)
{
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
///////////////////////////////////////////////////////////////////////////////////////////////
/// stream accessor implementaion
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
actor->SetUserMatrix (matrix);
actor->Modified ();
}
vtkSmartPointer<vtkProp> temp_viz::WidgetAccessor::getActor(const Widget& widget)
void temp_viz::Widget3D::updatePose(const Affine3f &pose)
{
return widget.impl_->actor;
}
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget implementaion
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
if (!matrix)
{
setPose(pose);
return ;
}
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
temp_viz::Widget::Widget() : impl_(0)
{
create();
}
Affine3f updated_pose = pose * Affine3f(matrix_cv);
matrix = MatrixConverter::convertToVtkMatrix(updated_pose.matrix);
temp_viz::Widget::Widget(bool text_widget) : impl_(0)
{
create(text_widget);
actor->SetUserMatrix (matrix);
actor->Modified ();
}
temp_viz::Widget::Widget(const Widget& other) : impl_(other.impl_)
temp_viz::Affine3f temp_viz::Widget3D::getPose() const
{
if (impl_)
CV_XADD(&impl_->ref_counter, 1);
}
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
temp_viz::Widget& temp_viz::Widget::operator =(const Widget &other)
{
if (this != &other)
{
release();
impl_ = other.impl_;
if (impl_)
CV_XADD(&impl_->ref_counter, 1);
}
return *this;
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
return Affine3f(matrix_cv);
}
temp_viz::Widget::~Widget()
void temp_viz::Widget3D::setColor(const Color &color)
{
release();
// Cast to actor instead of prop3d since prop3d doesn't provide getproperty
vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
Color c = vtkcolor(color);
actor->GetMapper ()->ScalarVisibilityOff ();
actor->GetProperty ()->SetColor (c.val);
actor->GetProperty ()->SetEdgeColor (c.val);
actor->GetProperty ()->SetAmbient (0.8);
actor->GetProperty ()->SetDiffuse (0.8);
actor->GetProperty ()->SetSpecular (0.8);
actor->GetProperty ()->SetLighting (0);
actor->Modified ();
}
void temp_viz::Widget::copyTo(Widget& /*dst*/)
template<> temp_viz::Widget3D temp_viz::Widget::cast<temp_viz::Widget3D>()
{
// TODO Deep copy the data if there is any
vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
Widget3D widget;
WidgetAccessor::setProp(widget, actor);
return widget;
}
void temp_viz::Widget::setColor(const Color& color) { impl_->setColor(color); }
void temp_viz::Widget::setPose(const Affine3f& pose) { impl_->setPose(pose); }
void temp_viz::Widget::updatePose(const Affine3f& pose) { impl_->updatePose(pose); }
temp_viz::Affine3f temp_viz::Widget::getPose() const { return impl_->getPose(); }
///////////////////////////////////////////////////////////////////////////////////////////////
/// widget2D implementation
void temp_viz::Widget::create()
void temp_viz::Widget2D::setColor(const Color &color)
{
if (impl_)
release();
impl_ = new Impl();
impl_->ref_counter = 1;
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
Color c = vtkcolor(color);
actor->GetProperty ()->SetColor (c.val);
actor->Modified ();
}
void temp_viz::Widget::release()
template<> temp_viz::Widget2D temp_viz::Widget::cast<temp_viz::Widget2D>()
{
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
{
delete impl_;
impl_ = 0;
}
}
vtkActor2D *actor = vtkActor2D::SafeDownCast(WidgetAccessor::getProp(*this));
CV_Assert(actor);
void temp_viz::Widget::create(bool text_widget)
{
if (impl_)
release();
impl_ = new Impl(text_widget);
impl_->ref_counter = 1;
Widget2D widget;
WidgetAccessor::setProp(widget, actor);
return widget;
}
......@@ -112,16 +112,40 @@ TEST(Viz_viz3d, accuracy)
v.showWidget("coordinateSystem", csw);
// v.showWidget("text",tw);
// v.showWidget("pcw",pcw);
v.showWidget("pcw2",pcw2);
// v.showWidget("pcw2",pcw2);
temp_viz::LineWidget lw2 = lw;
// temp_viz::LineWidget lw2 = lw;
// v.showPointCloud("cld",cloud, colors);
cv::Mat normals(cloud.size(), cloud.type(), cv::Scalar(0, 10, 0));
// v.addPointCloudNormals(cloud, normals, 100, 0.02, "n");
temp_viz::CloudNormalsWidget cnw(cloud, normals);
v.showWidget("n", cnw);
// v.showWidget("n", cnw);
// lw = v.getWidget("n").cast<temp_viz::LineWidget>();
// pw = v.getWidget("n").cast<temp_viz::PlaneWidget>();
cv::Mat points(1, 4, CV_64FC4);
cv::Vec4d* data = points.ptr<cv::Vec4d>();
data[0] = cv::Vec4d(0.0,0.0,0.0,0.0);
data[1] = cv::Vec4d(1.0,1.0,1.0,1.0);
data[2] = cv::Vec4d(0.0,2.0,0.0,0.0);
data[3] = cv::Vec4d(3.0,4.0,1.0,1.0);
points = points.reshape(0, 2);
temp_viz::PolyLineWidget plw(points);
// v.showWidget("polyline",plw);
// lw = v.getWidget("polyline").cast<temp_viz::LineWidget>();
temp_viz::GridWidget gw(temp_viz::Vec2i(10,10), temp_viz::Vec2d(0.1,0.1));
v.showWidget("grid", gw);
lw = v.getWidget("grid").cast<temp_viz::LineWidget>();
temp_viz::Text3DWidget t3w("OpenCV", cv::Point3f(0.0, 2.0, 0.0), 1.0, temp_viz::Color(255,255,0));
v.showWidget("txt3d", t3w);
// float grid_x_angle = 0.0;
while(!v.wasStopped())
{
......@@ -129,28 +153,30 @@ TEST(Viz_viz3d, accuracy)
cv::Affine3f cloudPosition(angle_x, angle_y, angle_z, cv::Vec3f(pos_x, pos_y, pos_z));
cv::Affine3f cloudPosition2(angle_x, angle_y, angle_z, cv::Vec3f(pos_x+0.2, pos_y+0.2, pos_z+0.2));
lw2.setColor(temp_viz::Color(col_blue, col_green, col_red));
lw.setLineWidth(lw.getLineWidth()+pos_x * 10);
lw.setColor(temp_viz::Color(col_blue, col_green, col_red));
// lw.setLineWidth(pos_x * 10);
pw.setColor(temp_viz::Color(col_blue, col_green, col_red));
plw.setColor(temp_viz::Color(col_blue, col_green, col_red));
sw.setPose(cloudPosition);
// pw.setPose(cloudPosition);
aw.setPose(cloudPosition);
cw.setPose(cloudPosition);
cyw.setPose(cloudPosition);
lw.setPose(cloudPosition);
// lw.setPose(cloudPosition);
cuw.setPose(cloudPosition);
// cnw.setPose(cloudPosition);
// v.showWidget("pcw",pcw, cloudPosition);
// v.showWidget("pcw2",pcw2, cloudPosition2);
// v.showWidget("plane", pw, cloudPosition);
v.setWidgetPose("n",cloudPosition);
v.setWidgetPose("pcw2", cloudPosition);
// v.setWidgetPose("n",cloudPosition);
// v.setWidgetPose("pcw2", cloudPosition);
cnw.setColor(temp_viz::Color(col_blue, col_green, col_red));
pcw2.setColor(temp_viz::Color(col_blue, col_green, col_red));
gw.updatePose(temp_viz::Affine3f(0.0, 0.1, 0.0, cv::Vec3f(0.0,0.0,0.0)));
angle_x += 0.1f;
angle_y -= 0.1f;
angle_z += 0.1f;
......
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