Commit ea4f65b5 authored by Vladislav Vinogradov's avatar Vladislav Vinogradov

implemented optimized version of bf_radius_match for train collection

parent e99b0908
......@@ -1288,16 +1288,16 @@ namespace cv
const std::vector<GpuMat>& masks = std::vector<GpuMat>(), bool compactResult = false );
// Find best matches for each query descriptor which have distance less than maxDistance.
// nMatches.at<unsigned int>(0, queruIdx) will contain matches count for queryIdx.
// nMatches.at<int>(0, queryIdx) will contain matches count for queryIdx.
// carefully nMatches can be greater than trainIdx.cols - it means that matcher didn't find all matches,
// because it didn't have enough memory.
// trainIdx.at<int>(queruIdx, i) will contain ith train index (i < min(nMatches.at<unsigned int>(0, queruIdx), trainIdx.cols))
// distance.at<int>(queruIdx, i) will contain ith distance (i < min(nMatches.at<unsigned int>(0, queruIdx), trainIdx.cols))
// If trainIdx is empty, then trainIdx and distance will be created with size nQuery x nTrain,
// trainIdx.at<int>(queruIdx, i) will contain ith train index (i < min(nMatches.at<int>(0, queruIdx), trainIdx.cols))
// distance.at<int>(queruIdx, i) will contain ith distance (i < min(nMatches.at<int>(0, queruIdx), trainIdx.cols))
// If trainIdx is empty, then trainIdx and distance will be created with size nQuery x (nTrain / 2),
// otherwize user can pass own allocated trainIdx and distance with size nQuery x nMaxMatches
// Matches doesn't sorted.
void radiusMatch(const GpuMat& queryDescs, const GpuMat& trainDescs,
GpuMat& trainIdx, GpuMat& nMatches, GpuMat& distance, float maxDistance,
void radiusMatchSingle(const GpuMat& queryDescs, const GpuMat& trainDescs,
GpuMat& trainIdx, GpuMat& distance, GpuMat& nMatches, float maxDistance,
const GpuMat& mask = GpuMat(), Stream& stream = Stream::Null());
// Download trainIdx, nMatches and distance and convert it to vector with DMatch.
......@@ -1305,10 +1305,10 @@ namespace cv
// compactResult is used when mask is not empty. If compactResult is false matches
// vector will have the same size as queryDescriptors rows. If compactResult is true
// matches vector will not contain matches for fully masked out query descriptors.
static void radiusMatchDownload(const GpuMat& trainIdx, const GpuMat& nMatches, const GpuMat& distance,
static void radiusMatchDownload(const GpuMat& trainIdx, const GpuMat& distance, const GpuMat& nMatches,
std::vector< std::vector<DMatch> >& matches, bool compactResult = false);
// Convert trainIdx, nMatches and distance to vector with DMatch.
static void radiusMatchConvert(const Mat& trainIdx, const Mat& nMatches, const Mat& distance,
static void radiusMatchConvert(const Mat& trainIdx, const Mat& distance, const Mat& nMatches,
std::vector< std::vector<DMatch> >& matches, bool compactResult = false);
// Find best matches for each query descriptor which have distance less than maxDistance
......@@ -1317,6 +1317,23 @@ namespace cv
std::vector< std::vector<DMatch> >& matches, float maxDistance,
const GpuMat& mask = GpuMat(), bool compactResult = false);
// Find best matches for each query descriptor which have distance less than maxDistance.
// Matches doesn't sorted.
void radiusMatchCollection(const GpuMat& queryDescs, const GpuMat& trainCollection,
GpuMat& trainIdx, GpuMat& imgIdx, GpuMat& distance, GpuMat& nMatches, float maxDistance,
const GpuMat& maskCollection, Stream& stream = Stream::Null());
// Download trainIdx, imgIdx, nMatches and distance and convert it to vector with DMatch.
// matches will be sorted in increasing order of distances.
// compactResult is used when mask is not empty. If compactResult is false matches
// vector will have the same size as queryDescriptors rows. If compactResult is true
// matches vector will not contain matches for fully masked out query descriptors.
static void radiusMatchDownload(const GpuMat& trainIdx, const GpuMat& imgIdx, const GpuMat& distance, const GpuMat& nMatches,
std::vector< std::vector<DMatch> >& matches, bool compactResult = false);
// Convert trainIdx, nMatches and distance to vector with DMatch.
static void radiusMatchConvert(const Mat& trainIdx, const Mat& imgIdx, const Mat& distance, const Mat& nMatches,
std::vector< std::vector<DMatch> >& matches, bool compactResult = false);
// Find best matches from train collection for each query descriptor which have distance less than
// maxDistance (in increasing order of distances).
void radiusMatch(const GpuMat& queryDescs, std::vector< std::vector<DMatch> >& matches, float maxDistance,
......
......@@ -89,7 +89,7 @@ PERF_TEST_P(DevInfo_DescSize, BruteForceMatcher_radiusMatch, testing::Combine(te
SIMPLE_TEST_CYCLE()
{
matcher.radiusMatch(query, train, trainIdx, nMatches, distance, 2.0);
matcher.radiusMatchSingle(query, train, trainIdx, distance, nMatches, 2.0);
}
Mat trainIdx_host(trainIdx);
......
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