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submodule
opencv
Commits
e65823fa
Commit
e65823fa
authored
Aug 16, 2010
by
Yannick Verdie
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Qt sample code and some fixes
parent
96292b7c
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4 changed files
with
270 additions
and
1 deletion
+270
-1
highgui.hpp
modules/highgui/include/opencv2/highgui/highgui.hpp
+1
-1
CMakeLists.txt
samples/cpp/Qt_sample/CMakeLists.txt
+12
-0
cube4.avi
samples/cpp/Qt_sample/cube4.avi
+0
-0
main.cpp
samples/cpp/Qt_sample/main.cpp
+257
-0
No files found.
modules/highgui/include/opencv2/highgui/highgui.hpp
View file @
e65823fa
...
...
@@ -67,7 +67,7 @@ CV_EXPORTS double getWindowProperty(const string& winname, int prop_id);//YV
//Only for Qt
//------------------------
CV_EXPORTS
CvFont
fontQt
(
const
string
&
nameFont
,
int
pointSize
CV_DEFAULT
(
-
1
),
Scalar
color
CV_DEFAULT
(
Scalar
::
all
(
0
)),
int
weight
CV_DEFAULT
(
CV_FONT_NORMAL
),
int
style
CV_DEFAULT
(
CV_STYLE_NORMAL
),
int
spacing
CV_DEFAULT
(
0
));
CV_EXPORTS
void
addText
(
const
Mat
&
img
,
const
char
*
text
,
Point
org
,
CvFont
font
);
CV_EXPORTS
void
addText
(
const
Mat
&
img
,
const
string
&
text
,
Point
org
,
CvFont
font
);
CV_EXPORTS
void
displayOverlay
(
const
string
&
winname
,
const
string
&
text
,
int
delayms
);
CV_EXPORTS
void
displayStatusBar
(
const
string
&
winname
,
const
string
&
text
,
int
delayms
);
...
...
samples/cpp/Qt_sample/CMakeLists.txt
0 → 100644
View file @
e65823fa
#http://www.cmake.org/cmake/help/cmake2.6docs.html
cmake_minimum_required
(
VERSION 2.6
)
project
(
OpenGL_Qt_Binding
)
FIND_PACKAGE
(
OpenCV REQUIRED
)
find_package
(
OpenGL REQUIRED
)
ADD_EXECUTABLE
(
OpenGL_Qt_Binding main.cpp
)
TARGET_LINK_LIBRARIES
(
OpenGL_Qt_Binding
${
OpenCV_LIBS
}
${
OPENGL_LIBRARIES
}
)
configure_file
(
${
CMAKE_CURRENT_SOURCE_DIR
}
/cube4.avi
${
CMAKE_CURRENT_BINARY_DIR
}
/cube4.avi COPYONLY
)
samples/cpp/Qt_sample/cube4.avi
0 → 100644
View file @
e65823fa
File added
samples/cpp/Qt_sample/main.cpp
0 → 100644
View file @
e65823fa
//Yannick Verdie 2010
//--- Please read me: ---
//1). This demo is mainly based on work from Javier Barandiaran Martirena
//See this page http://opencv.willowgarage.com/wiki/Posit.
//2). This is a demo to illustrate how to use **OpenGL Callback**.
//3). You need Qt binding to compile this sample with OpenGL support enabled.
//4). The features' detection is very basic and could highly be improved (basic thresholding tuned for the specific video) but 2).
#include <iostream>
#include <vector>
#include <opencv/highgui.h>
#include <gl/GL.h>
#include <opencv/cxcore.h>
#include <opencv/cv.h>
#define FOCAL_LENGTH 600
#define CUBE_SIZE 10
using
namespace
std
;
using
namespace
cv
;
void
renderCube
(
float
size
)
{
glBegin
(
GL_QUADS
);
// Front Face
glNormal3f
(
0.0
f
,
0.0
f
,
1.0
f
);
glVertex3f
(
0.0
f
,
0.0
f
,
0.0
f
);
glVertex3f
(
size
,
0.0
f
,
0.0
f
);
glVertex3f
(
size
,
size
,
0.0
f
);
glVertex3f
(
0.0
f
,
size
,
0.0
f
);
// Back Face
glNormal3f
(
0.0
f
,
0.0
f
,
-
1.0
f
);
glVertex3f
(
0.0
f
,
0.0
f
,
size
);
glVertex3f
(
0.0
f
,
size
,
size
);
glVertex3f
(
size
,
size
,
size
);
glVertex3f
(
size
,
0.0
f
,
size
);
// Top Face
glNormal3f
(
0.0
f
,
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
size
,
0.0
f
);
glVertex3f
(
size
,
size
,
0.0
f
);
glVertex3f
(
size
,
size
,
size
);
glVertex3f
(
0.0
f
,
size
,
size
);
// Bottom Face
glNormal3f
(
0.0
f
,
-
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
0.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
0.0
f
,
size
);
glVertex3f
(
size
,
0.0
f
,
size
);
glVertex3f
(
size
,
0.0
f
,
0.0
f
);
// Right face
glNormal3f
(
1.0
f
,
0.0
f
,
0.0
f
);
glVertex3f
(
size
,
0.0
f
,
0.0
f
);
glVertex3f
(
size
,
0.0
f
,
size
);
glVertex3f
(
size
,
size
,
size
);
glVertex3f
(
size
,
size
,
0.0
f
);
// Left Face
glNormal3f
(
-
1.0
f
,
0.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
0.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
size
,
0.0
f
);
glVertex3f
(
0.0
f
,
size
,
size
);
glVertex3f
(
0.0
f
,
0.0
f
,
size
);
glEnd
();
}
void
on_opengl
(
void
*
param
)
{
//Draw the object with the estimated pose
glLoadIdentity
();
glScalef
(
1.0
f
,
1.0
f
,
-
1.0
f
);
glMultMatrixf
(
(
float
*
)
param
);
glEnable
(
GL_LIGHTING
);
glEnable
(
GL_LIGHT0
);
glEnable
(
GL_BLEND
);
glBlendFunc
(
GL_SRC_ALPHA
,
GL_ONE
);
renderCube
(
CUBE_SIZE
);
glDisable
(
GL_BLEND
);
glDisable
(
GL_LIGHTING
);
}
void
initPOSIT
(
std
::
vector
<
CvPoint3D32f
>
*
modelPoints
)
{
//Create the model pointss
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
0.0
f
,
0.0
f
));
//The first must be (0,0,0)
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
0.0
f
,
CUBE_SIZE
));
modelPoints
->
push_back
(
cvPoint3D32f
(
CUBE_SIZE
,
0.0
f
,
0.0
f
));
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
CUBE_SIZE
,
0.0
f
));
}
void
foundCorners
(
vector
<
CvPoint2D32f
>
*
srcImagePoints
,
IplImage
*
source
,
IplImage
*
grayImage
)
{
cvCvtColor
(
source
,
grayImage
,
CV_RGB2GRAY
);
cvSmooth
(
grayImage
,
grayImage
,
CV_GAUSSIAN
,
11
);
cvNormalize
(
grayImage
,
grayImage
,
0
,
255
,
CV_MINMAX
);
cvThreshold
(
grayImage
,
grayImage
,
26
,
255
,
CV_THRESH_BINARY_INV
);
//25
Mat
MgrayImage
=
grayImage
;
//For debug
//MgrayImage = MgrayImage.clone();//deep copy
vector
<
vector
<
Point
>
>
contours
;
vector
<
Vec4i
>
hierarchy
;
findContours
(
MgrayImage
,
contours
,
hierarchy
,
CV_RETR_EXTERNAL
,
CV_CHAIN_APPROX_NONE
);
Point
p
;
vector
<
CvPoint2D32f
>
srcImagePoints_temp
(
4
,
cvPoint2D32f
(
0
,
0
));
if
(
contours
.
size
()
==
srcImagePoints_temp
.
size
())
{
for
(
int
i
=
0
;
i
<
contours
.
size
();
i
++
)
{
p
.
x
=
p
.
y
=
0
;
for
(
int
j
=
0
;
j
<
contours
[
i
].
size
();
j
++
)
p
+=
contours
[
i
][
j
];
srcImagePoints_temp
.
at
(
i
)
=
cvPoint2D32f
(
float
(
p
.
x
)
/
contours
[
i
].
size
(),
float
(
p
.
y
)
/
contours
[
i
].
size
());
}
//Need to keep the same order
//> y = 0
//> x = 1
//< x = 2
//< y = 3
//get point 0;
int
index
=
0
;
for
(
int
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
if
(
srcImagePoints_temp
.
at
(
i
).
y
>
srcImagePoints_temp
.
at
(
index
).
y
)
index
=
i
;
}
srcImagePoints
->
at
(
0
)
=
srcImagePoints_temp
.
at
(
index
);
//get point 1;
index
=
0
;
for
(
int
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
if
(
srcImagePoints_temp
.
at
(
i
).
x
>
srcImagePoints_temp
.
at
(
index
).
x
)
index
=
i
;
}
srcImagePoints
->
at
(
1
)
=
srcImagePoints_temp
.
at
(
index
);
//get point 2;
index
=
0
;
for
(
int
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
if
(
srcImagePoints_temp
.
at
(
i
).
x
<
srcImagePoints_temp
.
at
(
index
).
x
)
index
=
i
;
}
srcImagePoints
->
at
(
2
)
=
srcImagePoints_temp
.
at
(
index
);
//get point 3;
index
=
0
;
for
(
int
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
if
(
srcImagePoints_temp
.
at
(
i
).
y
<
srcImagePoints_temp
.
at
(
index
).
y
)
index
=
i
;
}
srcImagePoints
->
at
(
3
)
=
srcImagePoints_temp
.
at
(
index
);
Mat
Msource
=
source
;
stringstream
ss
;
for
(
int
i
=
0
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
ss
<<
i
;
circle
(
Msource
,
srcImagePoints
->
at
(
i
),
5
,
CV_RGB
(
255
,
0
,
0
));
putText
(
Msource
,
ss
.
str
(),
srcImagePoints
->
at
(
i
),
CV_FONT_HERSHEY_SIMPLEX
,
1
,
CV_RGB
(
255
,
0
,
0
));
ss
.
str
(
""
);
//new coordinate system in the middle of the frame and reversed (camera coordinate system)
srcImagePoints
->
at
(
i
)
=
cvPoint2D32f
(
srcImagePoints_temp
.
at
(
i
).
x
-
source
->
width
/
2
,
source
->
height
/
2
-
srcImagePoints_temp
.
at
(
i
).
y
);
}
}
}
void
createOpenGLMatrixFrom
(
float
*
posePOSIT
,
const
CvMatr32f
&
rotationMatrix
,
const
CvVect32f
&
translationVector
)
{
//coordinate system returned is relative to the first 3D input point
for
(
int
f
=
0
;
f
<
3
;
f
++
)
{
for
(
int
c
=
0
;
c
<
3
;
c
++
)
{
posePOSIT
[
c
*
4
+
f
]
=
rotationMatrix
[
f
*
3
+
c
];
//transposed
}
}
posePOSIT
[
3
]
=
0.0
;
posePOSIT
[
7
]
=
0.0
;
posePOSIT
[
11
]
=
0.0
;
posePOSIT
[
12
]
=
translationVector
[
0
];
posePOSIT
[
13
]
=
translationVector
[
1
];
posePOSIT
[
14
]
=
translationVector
[
2
];
posePOSIT
[
15
]
=
1.0
;
}
int
main
(
int
argc
,
char
*
argv
[])
{
CvCapture
*
video
=
cvCaptureFromFile
(
"cube4.avi"
);
CV_Assert
(
video
);
IplImage
*
source
=
cvCreateImage
(
cvGetSize
(
cvQueryFrame
(
video
)),
8
,
3
);
IplImage
*
grayImage
=
cvCreateImage
(
cvGetSize
(
cvQueryFrame
(
video
)),
8
,
1
);
cvNamedWindow
(
"original"
,
CV_WINDOW_AUTOSIZE
|
CV_WINDOW_FREERATIO
);
cvNamedWindow
(
"POSIT"
,
CV_WINDOW_AUTOSIZE
|
CV_WINDOW_FREERATIO
);
displayOverlay
(
"POSIT"
,
"We lost the 4 corners' detection quite often (the red circles disappear). This demo is only to illustrate how to use OpenGL callback.
\n
-- Press ESC to exit."
,
10000
);
//For debug
//cvNamedWindow("tempGray",CV_WINDOW_AUTOSIZE);
float
OpenGLMatrix
[]
=
{
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
};
cvCreateOpenGLCallback
(
"POSIT"
,
on_opengl
,
OpenGLMatrix
);
vector
<
CvPoint3D32f
>
modelPoints
;
initPOSIT
(
&
modelPoints
);
//Create the POSIT object with the model points
CvPOSITObject
*
positObject
=
cvCreatePOSITObject
(
&
modelPoints
[
0
],
(
int
)
modelPoints
.
size
()
);
CvMatr32f
rotation_matrix
=
new
float
[
9
];
CvVect32f
translation_vector
=
new
float
[
3
];
CvTermCriteria
criteria
=
cvTermCriteria
(
CV_TERMCRIT_EPS
|
CV_TERMCRIT_ITER
,
100
,
1.0e-4
f
);
vector
<
CvPoint2D32f
>
srcImagePoints
(
4
,
cvPoint2D32f
(
0
,
0
));
while
(
cvWaitKey
(
33
)
!=
27
)
{
source
=
cvQueryFrame
(
video
);
cvShowImage
(
"original"
,
source
);
foundCorners
(
&
srcImagePoints
,
source
,
grayImage
);
cvPOSIT
(
positObject
,
&
srcImagePoints
[
0
],
FOCAL_LENGTH
,
criteria
,
rotation_matrix
,
translation_vector
);
createOpenGLMatrixFrom
(
OpenGLMatrix
,
rotation_matrix
,
translation_vector
);
cvShowImage
(
"POSIT"
,
source
);
//For debug
//cvShowImage("tempGray",grayImage);
if
(
cvGetCaptureProperty
(
video
,
CV_CAP_PROP_POS_AVI_RATIO
)
>
0.99
)
cvSetCaptureProperty
(
video
,
CV_CAP_PROP_POS_AVI_RATIO
,
0
);
}
cvDestroyAllWindows
();
cvReleaseImage
(
&
grayImage
);
cvReleaseCapture
(
&
video
);
cvReleasePOSITObject
(
&
positObject
);
return
0
;
}
\ No newline at end of file
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