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submodule
opencv
Commits
e2f00ce8
Commit
e2f00ce8
authored
Jul 27, 2013
by
Nghia Ho
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New intersection function for rotated rectangles
parent
8afb7a40
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2 changed files
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226 additions
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+226
-0
imgproc.hpp
modules/imgproc/include/opencv2/imgproc.hpp
+3
-0
intersection.cpp
modules/imgproc/src/intersection.cpp
+223
-0
No files found.
modules/imgproc/include/opencv2/imgproc.hpp
View file @
e2f00ce8
...
...
@@ -1414,6 +1414,9 @@ CV_EXPORTS_W void fitLine( InputArray points, OutputArray line, int distType,
//! checks if the point is inside the contour. Optionally computes the signed distance from the point to the contour boundary
CV_EXPORTS_W
double
pointPolygonTest
(
InputArray
contour
,
Point2f
pt
,
bool
measureDist
);
//! computes whether two rotated rectangles intersect and returns the vertices of the intersecting region
CV_EXPORTS_W
bool
rotatedRectangleIntersection
(
const
RotatedRect
&
rect1
,
const
RotatedRect
&
rect2
,
OutputArray
intersectingRegion
);
CV_EXPORTS
Ptr
<
CLAHE
>
createCLAHE
(
double
clipLimit
=
40.0
,
Size
tileGridSize
=
Size
(
8
,
8
));
}
// cv
...
...
modules/imgproc/src/intersection.cpp
0 → 100644
View file @
e2f00ce8
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2008-2011, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Nghia Ho, nghiaho12@yahoo.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of OpenCV Foundation may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the OpenCV Foundation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
namespace
cv
{
bool
rotatedRectangleIntersection
(
const
RotatedRect
&
rect1
,
const
RotatedRect
&
rect2
,
OutputArray
intersectingRegion
)
{
const
float
samePointEps
=
0.00001
;
// used to test if two points are the same, due to numerical error
Point2f
vec1
[
4
],
vec2
[
4
];
Point2f
pts1
[
4
],
pts2
[
4
];
std
::
vector
<
Point2f
>
intersection
;
rect1
.
points
(
pts1
);
rect2
.
points
(
pts2
);
// Line vector
// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
vec1
[
i
].
x
=
pts1
[(
i
+
1
)
%
4
].
x
-
pts1
[
i
].
x
;
vec1
[
i
].
y
=
pts1
[(
i
+
1
)
%
4
].
y
-
pts1
[
i
].
y
;
vec2
[
i
].
x
=
pts2
[(
i
+
1
)
%
4
].
x
-
pts2
[
i
].
x
;
vec2
[
i
].
y
=
pts2
[(
i
+
1
)
%
4
].
y
-
pts2
[
i
].
y
;
}
// Line test - test all line combos for intersection
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
for
(
int
j
=
0
;
j
<
4
;
j
++
)
{
// Solve for 2x2 Ax=b
float
x21
=
pts2
[
j
].
x
-
pts1
[
i
].
x
;
float
y21
=
pts2
[
j
].
y
-
pts1
[
i
].
y
;
float
vx1
=
vec1
[
i
].
x
;
float
vy1
=
vec1
[
i
].
y
;
float
vx2
=
vec2
[
j
].
x
;
float
vy2
=
vec2
[
j
].
y
;
float
det
=
vx2
*
vy1
-
vx1
*
vy2
;
float
t1
=
(
vx2
*
y21
-
vy2
*
x21
)
/
det
;
float
t2
=
(
vx1
*
y21
-
vy1
*
x21
)
/
det
;
// This takes care of parallel lines
if
(
!
std
::
isnormal
(
t1
)
||
!
std
::
isnormal
(
t2
)
)
{
continue
;
}
if
(
t1
>=
0.0
f
&&
t1
<=
1.0
f
&&
t2
>=
0.0
f
&&
t2
<=
1.0
f
)
{
float
xi
=
pts1
[
i
].
x
+
vec1
[
i
].
x
*
t1
;
float
yi
=
pts1
[
i
].
y
+
vec1
[
i
].
y
*
t1
;
intersection
.
push_back
(
Point2f
(
xi
,
yi
));
}
}
}
// Check for vertices from rect1 inside recct2
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int
posSign
=
0
;
int
negSign
=
0
;
float
x
=
pts1
[
i
].
x
;
float
y
=
pts1
[
i
].
y
;
for
(
int
j
=
0
;
j
<
4
;
j
++
)
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float
A
=
-
vec2
[
j
].
y
;
float
B
=
vec2
[
j
].
x
;
float
C
=
-
(
A
*
pts2
[
j
].
x
+
B
*
pts2
[
j
].
y
);
float
s
=
A
*
x
+
B
*
y
+
C
;
if
(
s
>=
0
)
{
posSign
++
;
}
else
{
negSign
++
;
}
}
if
(
posSign
==
4
||
negSign
==
4
)
{
intersection
.
push_back
(
pts1
[
i
]);
}
}
// Reverse the check - check for vertices from rect2 inside recct1
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int
posSign
=
0
;
int
negSign
=
0
;
float
x
=
pts2
[
i
].
x
;
float
y
=
pts2
[
i
].
y
;
for
(
int
j
=
0
;
j
<
4
;
j
++
)
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float
A
=
-
vec1
[
j
].
y
;
float
B
=
vec1
[
j
].
x
;
float
C
=
-
(
A
*
pts1
[
j
].
x
+
B
*
pts1
[
j
].
y
);
float
s
=
A
*
x
+
B
*
y
+
C
;
if
(
s
>=
0
)
{
posSign
++
;
}
else
{
negSign
++
;
}
}
if
(
posSign
==
4
||
negSign
==
4
)
{
intersection
.
push_back
(
pts2
[
i
]);
}
}
// Get rid of dupes
for
(
int
i
=
0
;
i
<
(
int
)
intersection
.
size
()
-
1
;
i
++
)
{
for
(
size_t
j
=
i
+
1
;
j
<
intersection
.
size
();
j
++
)
{
float
dx
=
intersection
[
i
].
x
-
intersection
[
j
].
x
;
float
dy
=
intersection
[
i
].
y
-
intersection
[
j
].
y
;
double
d2
=
dx
*
dx
+
dy
*
dy
;
// can be a really small number, need double here
if
(
d2
<
samePointEps
*
samePointEps
)
{
// Found a dupe, remove it
std
::
swap
(
intersection
[
j
],
intersection
.
back
());
intersection
.
pop_back
();
i
--
;
// restart check
}
}
}
if
(
intersection
.
empty
()
)
{
return
false
;
}
intersectingRegion
.
create
(
intersection
.
size
(),
1
,
CV_MAKETYPE
(
intersectingRegion
.
depth
(),
2
)
);
Mat
m
=
intersectingRegion
.
getMat
();
size_t
step
=
!
m
.
isContinuous
()
?
m
.
step
[
0
]
:
sizeof
(
Point2f
);
for
(
size_t
i
=
0
;
i
<
intersection
.
size
();
i
++
)
{
*
(
Point2f
*
)(
m
.
data
+
i
*
step
)
=
intersection
[
i
];
}
return
true
;
}
}
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