Commit e06c3ec7 authored by Vladislav Vinogradov's avatar Vladislav Vinogradov

updated OpenGL functionality:

* removed OpenGLFuncTab, now extensions are loaded internally
* added support of GlBuffer and GlTexture2D to InputArray/OutputArray
* added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets
* added copyFrom/copyTo method for GlBuffer and GlTexture2D
* removed GlFont
* removed pointCloudShow
* removed OpenGLCleanCallback
* added Access parameter to GlBuffer::mapHost
* added autoRelease parameter to all create methods
parent 39baa223
......@@ -1387,6 +1387,8 @@ public:
template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(_Tp* vec, int n);
_OutputArray(gpu::GpuMat& d_mat);
_OutputArray(GlBuffer& buf);
_OutputArray(GlTexture& tex);
_OutputArray(const Mat& m);
template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
......@@ -1397,12 +1399,16 @@ public:
template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(const _Tp* vec, int n);
_OutputArray(const gpu::GpuMat& d_mat);
_OutputArray(const GlBuffer& buf);
_OutputArray(const GlTexture& tex);
virtual bool fixedSize() const;
virtual bool fixedType() const;
virtual bool needed() const;
virtual Mat& getMatRef(int i=-1) const;
/*virtual*/ gpu::GpuMat& getGpuMatRef() const;
/*virtual*/ GlBuffer& getGlBufferRef() const;
/*virtual*/ GlTexture& getGlTextureRef() const;
virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
......
......@@ -750,39 +750,4 @@ typedef struct CvBigFuncTable
(tab).fn_2d[CV_32F] = (void*)FUNCNAME##_32f##FLAG; \
(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
#ifdef __cplusplus
//! OpenGL extension table
class CV_EXPORTS CvOpenGlFuncTab
{
public:
virtual ~CvOpenGlFuncTab();
virtual void genBuffers(int n, unsigned int* buffers) const = 0;
virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
virtual void unmapBuffer(unsigned int target) const = 0;
virtual void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const = 0;
virtual bool isGlContextInitialized() const = 0;
};
CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__)) )
#endif
#endif //__cplusplus
#endif // __OPENCV_CORE_INTERNAL_HPP__
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......@@ -925,8 +925,8 @@ _InputArray::_InputArray(const Mat& m) : flags(MAT), obj((void*)&m) {}
_InputArray::_InputArray(const vector<Mat>& vec) : flags(STD_VECTOR_MAT), obj((void*)&vec) {}
_InputArray::_InputArray(const double& val) : flags(FIXED_TYPE + FIXED_SIZE + MATX + CV_64F), obj((void*)&val), sz(Size(1,1)) {}
_InputArray::_InputArray(const MatExpr& expr) : flags(FIXED_TYPE + FIXED_SIZE + EXPR), obj((void*)&expr) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_TEXTURE), obj((void*)&tex) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
_InputArray::_InputArray(const gpu::GpuMat& d_mat) : flags(GPU_MAT), obj((void*)&d_mat) {}
Mat _InputArray::getMat(int i) const
......@@ -1237,9 +1237,6 @@ int _InputArray::type(int i) const
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->type();
if( k == OPENGL_TEXTURE )
return ((const GlTexture*)obj)->type();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
return ((const gpu::GpuMat*)obj)->type();
......@@ -1308,10 +1305,14 @@ _OutputArray::~_OutputArray() {}
_OutputArray::_OutputArray(Mat& m) : _InputArray(m) {}
_OutputArray::_OutputArray(vector<Mat>& vec) : _InputArray(vec) {}
_OutputArray::_OutputArray(gpu::GpuMat& d_mat) : _InputArray(d_mat) {}
_OutputArray::_OutputArray(GlBuffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(GlTexture& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(const Mat& m) : _InputArray(m) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const vector<Mat>& vec) : _InputArray(vec) {flags |= FIXED_SIZE;}
_OutputArray::_OutputArray(const gpu::GpuMat& d_mat) : _InputArray(d_mat) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlBuffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlTexture& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
bool _OutputArray::fixedSize() const
......@@ -1341,6 +1342,13 @@ void _OutputArray::create(Size _sz, int mtype, int i, bool allowTransposed, int
((gpu::GpuMat*)obj)->create(_sz, mtype);
return;
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(_sz, mtype);
return;
}
int sizes[] = {_sz.height, _sz.width};
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
}
......@@ -1362,6 +1370,13 @@ void _OutputArray::create(int rows, int cols, int mtype, int i, bool allowTransp
((gpu::GpuMat*)obj)->create(rows, cols, mtype);
return;
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(rows, cols, mtype);
return;
}
int sizes[] = {rows, cols};
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
}
......@@ -1581,6 +1596,18 @@ void _OutputArray::release() const
return;
}
if( k == OPENGL_BUFFER )
{
((GlBuffer*)obj)->release();
return;
}
if( k == OPENGL_TEXTURE )
{
((GlTexture*)obj)->release();
return;
}
if( k == NONE )
return;
......@@ -1646,6 +1673,20 @@ gpu::GpuMat& _OutputArray::getGpuMatRef() const
return *(gpu::GpuMat*)obj;
}
GlBuffer& _OutputArray::getGlBufferRef() const
{
int k = kind();
CV_Assert( k == OPENGL_BUFFER );
return *(GlBuffer*)obj;
}
GlTexture& _OutputArray::getGlTextureRef() const
{
int k = kind();
CV_Assert( k == OPENGL_TEXTURE );
return *(GlTexture*)obj;
}
static _OutputArray _none;
OutputArray noArray() { return _none; }
......
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......@@ -70,6 +70,7 @@
#include <cuda_runtime.h>
#include "opencv2/core/core.hpp"
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include "opencv2/imgproc/imgproc.hpp"
......
......@@ -125,16 +125,13 @@ CV_EXPORTS_W void setTrackbarPos(const string& trackbarname, const string& winna
// OpenGL support
typedef void (*OpenGlDrawCallback)(void* userdata);
typedef void (CV_CDECL *OpenGlDrawCallback)(void* userdata);
CV_EXPORTS void setOpenGlDrawCallback(const string& winname, OpenGlDrawCallback onOpenGlDraw, void* userdata = 0);
CV_EXPORTS void setOpenGlContext(const string& winname);
CV_EXPORTS void updateWindow(const string& winname);
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, const GlArrays& arr);
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, InputArray points, InputArray colors = noArray());
//Only for Qt
CV_EXPORTS CvFont fontQt(const string& nameFont, int pointSize=-1,
......
......@@ -206,9 +206,6 @@ void cvSetRatioWindow_QT(const char* name,double prop_value);
double cvGetOpenGlProp_QT(const char* name);
#endif
// OpenGL
typedef void (CV_CDECL *CvOpenGlCleanCallback)(void* userdata);
void icvSetOpenGlCleanCallback(const char* window_name, CvOpenGlCleanCallback callback, void* userdata);
/*namespace cv
......
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......@@ -141,7 +141,6 @@ public slots:
void enablePropertiesButtonEachWindow();
void setOpenGlDrawCallback(QString name, void* callback, void* userdata);
void setOpenGlCleanCallback(QString name, void* callback, void* userdata);
void setOpenGlContext(QString name);
void updateWindow(QString name);
double isOpenGl(QString name);
......@@ -312,7 +311,6 @@ public:
static void addSlider2(CvWindow* w, QString name, int* value, int count, CvTrackbarCallback2 on_change CV_DEFAULT(NULL), void* userdata CV_DEFAULT(0));
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
void makeCurrentOpenGlContext();
void updateGl();
bool isOpenGl();
......@@ -397,7 +395,6 @@ public:
virtual void startDisplayInfo(QString text, int delayms) = 0;
virtual void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata) = 0;
virtual void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata) = 0;
virtual void makeCurrentOpenGlContext() = 0;
virtual void updateGl() = 0;
......@@ -429,7 +426,6 @@ public:
void startDisplayInfo(QString text, int delayms);
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
void makeCurrentOpenGlContext();
void updateGl();
......@@ -456,11 +452,6 @@ private:
CvOpenGlDrawCallback glDrawCallback;
void* glDrawData;
CvOpenGlCleanCallback glCleanCallback;
void* glCleanData;
CvOpenGlFuncTab* glFuncTab;
void icvmouseHandler(QMouseEvent* event, type_mouse_event category, int& cv_event, int& flags);
void icvmouseProcessing(QPointF pt, int cv_event, int flags);
};
......@@ -491,7 +482,6 @@ public:
void startDisplayInfo(QString text, int delayms);
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
void makeCurrentOpenGlContext();
void updateGl();
......
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......@@ -4,7 +4,6 @@
#include "cvconfig.h"
#include "opencv2/core/core.hpp"
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/gpu/gpu.hpp"
......@@ -14,12 +13,6 @@ using namespace cv::gpu;
void getFlowField(const Mat& u, const Mat& v, Mat& flowField);
#ifdef HAVE_OPENGL
void needleMapDraw(void* userdata);
#endif
int main(int argc, const char* argv[])
{
try
......@@ -80,12 +73,8 @@ int main(int argc, const char* argv[])
namedWindow("Forward flow");
namedWindow("Backward flow");
namedWindow("Needle Map", WINDOW_OPENGL);
namedWindow("Interpolated frame");
setGlDevice();
cout << "Press:" << endl;
cout << "\tESC to quit" << endl;
cout << "\t'a' to move to the previous frame" << endl;
......@@ -124,14 +113,6 @@ int main(int argc, const char* argv[])
Mat flowFieldBackward;
getFlowField(Mat(d_bu), Mat(d_bv), flowFieldBackward);
#ifdef HAVE_OPENGL
cout << "Create Optical Flow Needle Map..." << endl;
GpuMat d_vertex, d_colors;
createOpticalFlowNeedleMap(d_fu, d_fv, d_vertex, d_colors);
#endif
cout << "Interpolating..." << endl;
// first frame color components
......@@ -196,14 +177,6 @@ int main(int argc, const char* argv[])
imshow("Forward flow", flowFieldForward);
imshow("Backward flow", flowFieldBackward);
#ifdef HAVE_OPENGL
GlArrays arr;
arr.setVertexArray(d_vertex);
arr.setColorArray(d_colors, false);
setOpenGlDrawCallback("Needle Map", needleMapDraw, &arr);
#endif
int currentFrame = 0;
imshow("Interpolated frame", frames[currentFrame]);
......@@ -292,22 +265,4 @@ void getFlowField(const Mat& u, const Mat& v, Mat& flowField)
row[j][3] = 255;
}
}
}
#ifdef HAVE_OPENGL
void needleMapDraw(void* userdata)
{
const GlArrays* arr = static_cast<const GlArrays*>(userdata);
GlCamera camera;
camera.setOrthoProjection(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
camera.lookAt(Point3d(0.0, 0.0, 1.0), Point3d(0.0, 0.0, 0.0), Point3d(0.0, 1.0, 0.0));
camera.setupProjectionMatrix();
camera.setupModelViewMatrix();
render(*arr, RenderMode::TRIANGLES);
}
#endif
}
\ No newline at end of file
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