Commit dd9e786a authored by marina.kolpakova's avatar marina.kolpakova

fix build gpu tests after video module refactoring

parent 84f45e1e
...@@ -194,7 +194,7 @@ GPU_TEST_P(MOG, Update) ...@@ -194,7 +194,7 @@ GPU_TEST_P(MOG, Update)
cv::gpu::MOG_GPU mog; cv::gpu::MOG_GPU mog;
cv::gpu::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi); cv::gpu::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi);
cv::BackgroundSubtractorMOG mog_gold; cv::Ptr<cv::BackgroundSubtractorMOG> mog_gold = cv::createBackgroundSubtractorMOG();
cv::Mat foreground_gold; cv::Mat foreground_gold;
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
...@@ -211,7 +211,7 @@ GPU_TEST_P(MOG, Update) ...@@ -211,7 +211,7 @@ GPU_TEST_P(MOG, Update)
mog(loadMat(frame, useRoi), foreground, (float)learningRate); mog(loadMat(frame, useRoi), foreground, (float)learningRate);
mog_gold(frame, foreground_gold, learningRate); mog_gold->apply(frame, foreground_gold, learningRate);
ASSERT_MAT_NEAR(foreground_gold, foreground, 0.0); ASSERT_MAT_NEAR(foreground_gold, foreground, 0.0);
} }
...@@ -270,7 +270,7 @@ GPU_TEST_P(MOG2, Update) ...@@ -270,7 +270,7 @@ GPU_TEST_P(MOG2, Update)
cv::gpu::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi); cv::gpu::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi);
cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2(); cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2();
mog2_gold.setDetectShadows(detectShadow); mog2_gold->setDetectShadows(detectShadow);
cv::Mat foreground_gold; cv::Mat foreground_gold;
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
...@@ -315,7 +315,7 @@ GPU_TEST_P(MOG2, getBackgroundImage) ...@@ -315,7 +315,7 @@ GPU_TEST_P(MOG2, getBackgroundImage)
cv::gpu::GpuMat foreground; cv::gpu::GpuMat foreground;
cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2(); cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2();
mog2_gold.setDetectShadows(detectShadow); mog2_gold->setDetectShadows(detectShadow);
cv::Mat foreground_gold; cv::Mat foreground_gold;
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
......
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