Commit c31fb8ff authored by Ozan Tonkal's avatar Ozan Tonkal

rename widgets from *Widgets to W*

parent f570b3e1
......@@ -37,19 +37,19 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
using namespace std;
/**
* @class TriangleWidget
* @class WTriangle
* @brief Defining our own 3D Triangle widget
*/
class TriangleWidget : public viz::Widget3D
class WTriangle : public viz::Widget3D
{
public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
/**
* @function TriangleWidget::TriangleWidget
* @function WTriangle::WTriangle
*/
TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
......@@ -99,7 +99,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
......@@ -119,10 +119,10 @@ Here is the general structure of the program:
.. code-block:: cpp
class TriangleWidget : public viz::Widget3D
class WTriangle : public viz::Widget3D
{
public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
* Assign a VTK actor to the widget.
......@@ -144,7 +144,7 @@ Here is the general structure of the program:
.. code-block:: cpp
/// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
......
......@@ -67,7 +67,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Let's assume camera has the following properties
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
......@@ -81,7 +81,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
/// Create a cloud widget.
Mat bunny_cloud = cvcloud_load();
viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green());
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
/// Pose of the widget in camera frame
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
......@@ -91,8 +91,8 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
/// Visualize camera frame
if (!camera_pov)
{
viz::CameraPositionWidget cpw(0.5); // Coordinate axes
viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
}
......@@ -147,7 +147,7 @@ Here is the general structure of the program:
/// Create a cloud widget.
Mat bunny_cloud = cvcloud_load();
viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green());
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
* Given the pose in camera coordinate system, estimate the global pose.
......@@ -165,8 +165,8 @@ Here is the general structure of the program:
/// Visualize camera frame
if (!camera_pov)
{
viz::CameraPositionWidget cpw(0.5); // Coordinate axes
viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
}
......
......@@ -37,16 +37,16 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis
viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0);
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget
viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0);
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
/// Display widget (update if already displayed)
myWindow.showWidget("Cube Widget", cube_widget);
......@@ -97,15 +97,15 @@ Here is the general structure of the program:
.. code-block:: cpp
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
* Display a line representing the axis (1,1,1).
.. code-block:: cpp
/// Add line to represent (1,1,1) axis
viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0);
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
* Construct a cube.
......@@ -113,8 +113,8 @@ Here is the general structure of the program:
.. code-block:: cpp
/// Construct a cube widget
viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0);
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Cube Widget", cube_widget);
* Create rotation matrix from rodrigues vector
......
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......@@ -59,7 +59,7 @@ namespace cv
///////////////////////////////////////////////////////////////////////////////////////////////
/// Point Cloud Widget implementation
struct cv::viz::CloudWidget::CreateCloudWidget
struct cv::viz::WCloud::CreateCloudWidget
{
static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points)
{
......@@ -146,7 +146,7 @@ struct cv::viz::CloudWidget::CreateCloudWidget
}
};
cv::viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
cv::viz::WCloud::WCloud(InputArray _cloud, InputArray _colors)
{
Mat cloud = _cloud.getMat();
Mat colors = _colors.getMat();
......@@ -201,7 +201,7 @@ cv::viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
WidgetAccessor::setProp(*this, actor);
}
cv::viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
cv::viz::WCloud::WCloud(InputArray _cloud, const Color &color)
{
Mat cloud = _cloud.getMat();
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
......@@ -233,16 +233,16 @@ cv::viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
setColor(color);
}
template<> cv::viz::CloudWidget cv::viz::Widget::cast<cv::viz::CloudWidget>()
template<> cv::viz::WCloud cv::viz::Widget::cast<cv::viz::WCloud>()
{
Widget3D widget = this->cast<Widget3D>();
return static_cast<CloudWidget&>(widget);
return static_cast<WCloud&>(widget);
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// Cloud Collection Widget implementation
struct cv::viz::CloudCollectionWidget::CreateCloudWidget
struct cv::viz::WCloudCollection::CreateCloudWidget
{
static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points)
{
......@@ -376,14 +376,14 @@ struct cv::viz::CloudCollectionWidget::CreateCloudWidget
}
};
cv::viz::CloudCollectionWidget::CloudCollectionWidget()
cv::viz::WCloudCollection::WCloudCollection()
{
// Just create the actor
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
WidgetAccessor::setProp(*this, actor);
}
void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, InputArray _colors, const Affine3f &pose)
void cv::viz::WCloudCollection::addCloud(InputArray _cloud, InputArray _colors, const Affine3f &pose)
{
Mat cloud = _cloud.getMat();
Mat colors = _colors.getMat();
......@@ -432,7 +432,7 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, InputArray _col
CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
}
void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, const Color &color, const Affine3f &pose)
void cv::viz::WCloudCollection::addCloud(InputArray _cloud, const Color &color, const Affine3f &pose)
{
Mat cloud = _cloud.getMat();
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
......@@ -471,16 +471,16 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, const Color &co
CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
}
template<> cv::viz::CloudCollectionWidget cv::viz::Widget::cast<cv::viz::CloudCollectionWidget>()
template<> cv::viz::WCloudCollection cv::viz::Widget::cast<cv::viz::WCloudCollection>()
{
Widget3D widget = this->cast<Widget3D>();
return static_cast<CloudCollectionWidget&>(widget);
return static_cast<WCloudCollection&>(widget);
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// Cloud Normals Widget implementation
struct cv::viz::CloudNormalsWidget::ApplyCloudNormals
struct cv::viz::WCloudNormals::ApplyCloudNormals
{
template<typename _Tp>
struct Impl
......@@ -555,7 +555,7 @@ struct cv::viz::CloudNormalsWidget::ApplyCloudNormals
}
};
cv::viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _normals, int level, float scale, const Color &color)
cv::viz::WCloudNormals::WCloudNormals(InputArray _cloud, InputArray _normals, int level, float scale, const Color &color)
{
Mat cloud = _cloud.getMat();
Mat normals = _normals.getMat();
......@@ -610,16 +610,16 @@ cv::viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _n
setColor(color);
}
template<> cv::viz::CloudNormalsWidget cv::viz::Widget::cast<cv::viz::CloudNormalsWidget>()
template<> cv::viz::WCloudNormals cv::viz::Widget::cast<cv::viz::WCloudNormals>()
{
Widget3D widget = this->cast<Widget3D>();
return static_cast<CloudNormalsWidget&>(widget);
return static_cast<WCloudNormals&>(widget);
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// Mesh Widget implementation
struct cv::viz::MeshWidget::CopyImpl
struct cv::viz::WMesh::CopyImpl
{
template<typename _Tp>
static Vec<_Tp, 3> * copy(const Mat &source, Vec<_Tp, 3> *output, int *look_up, const Mat &nan_mask)
......@@ -648,7 +648,7 @@ struct cv::viz::MeshWidget::CopyImpl
}
};
cv::viz::MeshWidget::MeshWidget(const Mesh3d &mesh)
cv::viz::WMesh::WMesh(const Mesh3d &mesh)
{
CV_Assert(mesh.cloud.rows == 1 && (mesh.cloud.type() == CV_32FC3 || mesh.cloud.type() == CV_64FC3 || mesh.cloud.type() == CV_32FC4 || mesh.cloud.type() == CV_64FC4));
CV_Assert(mesh.colors.empty() || (mesh.colors.type() == CV_8UC3 && mesh.cloud.size() == mesh.colors.size()));
......@@ -766,8 +766,8 @@ cv::viz::MeshWidget::MeshWidget(const Mesh3d &mesh)
WidgetAccessor::setProp(*this, actor);
}
template<> CV_EXPORTS cv::viz::MeshWidget cv::viz::Widget::cast<cv::viz::MeshWidget>()
template<> CV_EXPORTS cv::viz::WMesh cv::viz::Widget::cast<cv::viz::WMesh>()
{
Widget3D widget = this->cast<Widget3D>();
return static_cast<MeshWidget&>(widget);
return static_cast<WMesh&>(widget);
}
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......@@ -39,17 +39,17 @@ void help()
* @class TriangleWidget
* @brief Defining our own 3D Triangle widget
*/
class TriangleWidget : public viz::Widget3D
class WTriangle : public viz::Widget3D
{
public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
/**
* @function TriangleWidget::TriangleWidget
* @brief Constructor
*/
TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
......@@ -101,7 +101,7 @@ int main()
viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
......
......@@ -68,7 +68,7 @@ int main(int argn, char **argv)
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Let's assume camera has the following properties
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
......@@ -82,7 +82,7 @@ int main(int argn, char **argv)
/// Create a cloud widget.
Mat bunny_cloud = cvcloud_load();
viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green());
viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
/// Pose of the widget in camera frame
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
......@@ -92,8 +92,8 @@ int main(int argn, char **argv)
/// Visualize camera frame
if (!camera_pov)
{
viz::CameraPositionWidget cpw(0.5); // Coordinate axes
viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
}
......
......@@ -37,15 +37,15 @@ int main()
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis
viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget
viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Cube Widget", cube_widget);
......
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