Commit c31fb8ff authored by Ozan Tonkal's avatar Ozan Tonkal

rename widgets from *Widgets to W*

parent f570b3e1
...@@ -37,19 +37,19 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/ ...@@ -37,19 +37,19 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
using namespace std; using namespace std;
/** /**
* @class TriangleWidget * @class WTriangle
* @brief Defining our own 3D Triangle widget * @brief Defining our own 3D Triangle widget
*/ */
class TriangleWidget : public viz::Widget3D class WTriangle : public viz::Widget3D
{ {
public: public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
}; };
/** /**
* @function TriangleWidget::TriangleWidget * @function WTriangle::WTriangle
*/ */
TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color) WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{ {
// Create a triangle // Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
...@@ -99,7 +99,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/ ...@@ -99,7 +99,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
viz::Viz3d myWindow("Creating Widgets"); viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget /// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window /// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw); myWindow.showWidget("TRIANGLE", tw);
...@@ -119,10 +119,10 @@ Here is the general structure of the program: ...@@ -119,10 +119,10 @@ Here is the general structure of the program:
.. code-block:: cpp .. code-block:: cpp
class TriangleWidget : public viz::Widget3D class WTriangle : public viz::Widget3D
{ {
public: public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
}; };
* Assign a VTK actor to the widget. * Assign a VTK actor to the widget.
...@@ -144,7 +144,7 @@ Here is the general structure of the program: ...@@ -144,7 +144,7 @@ Here is the general structure of the program:
.. code-block:: cpp .. code-block:: cpp
/// Create a triangle widget /// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window /// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw); myWindow.showWidget("TRIANGLE", tw);
......
...@@ -67,7 +67,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/ ...@@ -67,7 +67,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
viz::Viz3d myWindow("Coordinate Frame"); viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes /// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Let's assume camera has the following properties /// Let's assume camera has the following properties
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
...@@ -81,7 +81,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/ ...@@ -81,7 +81,7 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
/// Create a cloud widget. /// Create a cloud widget.
Mat bunny_cloud = cvcloud_load(); Mat bunny_cloud = cvcloud_load();
viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green()); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
/// Pose of the widget in camera frame /// Pose of the widget in camera frame
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
...@@ -91,8 +91,8 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/ ...@@ -91,8 +91,8 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
/// Visualize camera frame /// Visualize camera frame
if (!camera_pov) if (!camera_pov)
{ {
viz::CameraPositionWidget cpw(0.5); // Coordinate axes viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
} }
...@@ -147,7 +147,7 @@ Here is the general structure of the program: ...@@ -147,7 +147,7 @@ Here is the general structure of the program:
/// Create a cloud widget. /// Create a cloud widget.
Mat bunny_cloud = cvcloud_load(); Mat bunny_cloud = cvcloud_load();
viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green()); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
* Given the pose in camera coordinate system, estimate the global pose. * Given the pose in camera coordinate system, estimate the global pose.
...@@ -165,8 +165,8 @@ Here is the general structure of the program: ...@@ -165,8 +165,8 @@ Here is the general structure of the program:
/// Visualize camera frame /// Visualize camera frame
if (!camera_pov) if (!camera_pov)
{ {
viz::CameraPositionWidget cpw(0.5); // Coordinate axes viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
} }
......
...@@ -37,16 +37,16 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/ ...@@ -37,16 +37,16 @@ You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/
viz::Viz3d myWindow("Coordinate Frame"); viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes /// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis /// Add line to represent (1,1,1) axis
viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis); myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget /// Construct a cube widget
viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
/// Display widget (update if already displayed) /// Display widget (update if already displayed)
myWindow.showWidget("Cube Widget", cube_widget); myWindow.showWidget("Cube Widget", cube_widget);
...@@ -97,15 +97,15 @@ Here is the general structure of the program: ...@@ -97,15 +97,15 @@ Here is the general structure of the program:
.. code-block:: cpp .. code-block:: cpp
/// Add coordinate axes /// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
* Display a line representing the axis (1,1,1). * Display a line representing the axis (1,1,1).
.. code-block:: cpp .. code-block:: cpp
/// Add line to represent (1,1,1) axis /// Add line to represent (1,1,1) axis
viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis); myWindow.showWidget("Line Widget", axis);
* Construct a cube. * Construct a cube.
...@@ -113,8 +113,8 @@ Here is the general structure of the program: ...@@ -113,8 +113,8 @@ Here is the general structure of the program:
.. code-block:: cpp .. code-block:: cpp
/// Construct a cube widget /// Construct a cube widget
viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Cube Widget", cube_widget); myWindow.showWidget("Cube Widget", cube_widget);
* Create rotation matrix from rodrigues vector * Create rotation matrix from rodrigues vector
......
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...@@ -59,7 +59,7 @@ namespace cv ...@@ -59,7 +59,7 @@ namespace cv
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/// Point Cloud Widget implementation /// Point Cloud Widget implementation
struct cv::viz::CloudWidget::CreateCloudWidget struct cv::viz::WCloud::CreateCloudWidget
{ {
static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points) static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points)
{ {
...@@ -146,7 +146,7 @@ struct cv::viz::CloudWidget::CreateCloudWidget ...@@ -146,7 +146,7 @@ struct cv::viz::CloudWidget::CreateCloudWidget
} }
}; };
cv::viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors) cv::viz::WCloud::WCloud(InputArray _cloud, InputArray _colors)
{ {
Mat cloud = _cloud.getMat(); Mat cloud = _cloud.getMat();
Mat colors = _colors.getMat(); Mat colors = _colors.getMat();
...@@ -201,7 +201,7 @@ cv::viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors) ...@@ -201,7 +201,7 @@ cv::viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
WidgetAccessor::setProp(*this, actor); WidgetAccessor::setProp(*this, actor);
} }
cv::viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color) cv::viz::WCloud::WCloud(InputArray _cloud, const Color &color)
{ {
Mat cloud = _cloud.getMat(); Mat cloud = _cloud.getMat();
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4); CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
...@@ -233,16 +233,16 @@ cv::viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color) ...@@ -233,16 +233,16 @@ cv::viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
setColor(color); setColor(color);
} }
template<> cv::viz::CloudWidget cv::viz::Widget::cast<cv::viz::CloudWidget>() template<> cv::viz::WCloud cv::viz::Widget::cast<cv::viz::WCloud>()
{ {
Widget3D widget = this->cast<Widget3D>(); Widget3D widget = this->cast<Widget3D>();
return static_cast<CloudWidget&>(widget); return static_cast<WCloud&>(widget);
} }
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/// Cloud Collection Widget implementation /// Cloud Collection Widget implementation
struct cv::viz::CloudCollectionWidget::CreateCloudWidget struct cv::viz::WCloudCollection::CreateCloudWidget
{ {
static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points) static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points)
{ {
...@@ -376,14 +376,14 @@ struct cv::viz::CloudCollectionWidget::CreateCloudWidget ...@@ -376,14 +376,14 @@ struct cv::viz::CloudCollectionWidget::CreateCloudWidget
} }
}; };
cv::viz::CloudCollectionWidget::CloudCollectionWidget() cv::viz::WCloudCollection::WCloudCollection()
{ {
// Just create the actor // Just create the actor
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New(); vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
WidgetAccessor::setProp(*this, actor); WidgetAccessor::setProp(*this, actor);
} }
void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, InputArray _colors, const Affine3f &pose) void cv::viz::WCloudCollection::addCloud(InputArray _cloud, InputArray _colors, const Affine3f &pose)
{ {
Mat cloud = _cloud.getMat(); Mat cloud = _cloud.getMat();
Mat colors = _colors.getMat(); Mat colors = _colors.getMat();
...@@ -432,7 +432,7 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, InputArray _col ...@@ -432,7 +432,7 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, InputArray _col
CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax); CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
} }
void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, const Color &color, const Affine3f &pose) void cv::viz::WCloudCollection::addCloud(InputArray _cloud, const Color &color, const Affine3f &pose)
{ {
Mat cloud = _cloud.getMat(); Mat cloud = _cloud.getMat();
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4); CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
...@@ -471,16 +471,16 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, const Color &co ...@@ -471,16 +471,16 @@ void cv::viz::CloudCollectionWidget::addCloud(InputArray _cloud, const Color &co
CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax); CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
} }
template<> cv::viz::CloudCollectionWidget cv::viz::Widget::cast<cv::viz::CloudCollectionWidget>() template<> cv::viz::WCloudCollection cv::viz::Widget::cast<cv::viz::WCloudCollection>()
{ {
Widget3D widget = this->cast<Widget3D>(); Widget3D widget = this->cast<Widget3D>();
return static_cast<CloudCollectionWidget&>(widget); return static_cast<WCloudCollection&>(widget);
} }
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/// Cloud Normals Widget implementation /// Cloud Normals Widget implementation
struct cv::viz::CloudNormalsWidget::ApplyCloudNormals struct cv::viz::WCloudNormals::ApplyCloudNormals
{ {
template<typename _Tp> template<typename _Tp>
struct Impl struct Impl
...@@ -555,7 +555,7 @@ struct cv::viz::CloudNormalsWidget::ApplyCloudNormals ...@@ -555,7 +555,7 @@ struct cv::viz::CloudNormalsWidget::ApplyCloudNormals
} }
}; };
cv::viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _normals, int level, float scale, const Color &color) cv::viz::WCloudNormals::WCloudNormals(InputArray _cloud, InputArray _normals, int level, float scale, const Color &color)
{ {
Mat cloud = _cloud.getMat(); Mat cloud = _cloud.getMat();
Mat normals = _normals.getMat(); Mat normals = _normals.getMat();
...@@ -610,16 +610,16 @@ cv::viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _n ...@@ -610,16 +610,16 @@ cv::viz::CloudNormalsWidget::CloudNormalsWidget(InputArray _cloud, InputArray _n
setColor(color); setColor(color);
} }
template<> cv::viz::CloudNormalsWidget cv::viz::Widget::cast<cv::viz::CloudNormalsWidget>() template<> cv::viz::WCloudNormals cv::viz::Widget::cast<cv::viz::WCloudNormals>()
{ {
Widget3D widget = this->cast<Widget3D>(); Widget3D widget = this->cast<Widget3D>();
return static_cast<CloudNormalsWidget&>(widget); return static_cast<WCloudNormals&>(widget);
} }
/////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////
/// Mesh Widget implementation /// Mesh Widget implementation
struct cv::viz::MeshWidget::CopyImpl struct cv::viz::WMesh::CopyImpl
{ {
template<typename _Tp> template<typename _Tp>
static Vec<_Tp, 3> * copy(const Mat &source, Vec<_Tp, 3> *output, int *look_up, const Mat &nan_mask) static Vec<_Tp, 3> * copy(const Mat &source, Vec<_Tp, 3> *output, int *look_up, const Mat &nan_mask)
...@@ -648,7 +648,7 @@ struct cv::viz::MeshWidget::CopyImpl ...@@ -648,7 +648,7 @@ struct cv::viz::MeshWidget::CopyImpl
} }
}; };
cv::viz::MeshWidget::MeshWidget(const Mesh3d &mesh) cv::viz::WMesh::WMesh(const Mesh3d &mesh)
{ {
CV_Assert(mesh.cloud.rows == 1 && (mesh.cloud.type() == CV_32FC3 || mesh.cloud.type() == CV_64FC3 || mesh.cloud.type() == CV_32FC4 || mesh.cloud.type() == CV_64FC4)); CV_Assert(mesh.cloud.rows == 1 && (mesh.cloud.type() == CV_32FC3 || mesh.cloud.type() == CV_64FC3 || mesh.cloud.type() == CV_32FC4 || mesh.cloud.type() == CV_64FC4));
CV_Assert(mesh.colors.empty() || (mesh.colors.type() == CV_8UC3 && mesh.cloud.size() == mesh.colors.size())); CV_Assert(mesh.colors.empty() || (mesh.colors.type() == CV_8UC3 && mesh.cloud.size() == mesh.colors.size()));
...@@ -766,8 +766,8 @@ cv::viz::MeshWidget::MeshWidget(const Mesh3d &mesh) ...@@ -766,8 +766,8 @@ cv::viz::MeshWidget::MeshWidget(const Mesh3d &mesh)
WidgetAccessor::setProp(*this, actor); WidgetAccessor::setProp(*this, actor);
} }
template<> CV_EXPORTS cv::viz::MeshWidget cv::viz::Widget::cast<cv::viz::MeshWidget>() template<> CV_EXPORTS cv::viz::WMesh cv::viz::Widget::cast<cv::viz::WMesh>()
{ {
Widget3D widget = this->cast<Widget3D>(); Widget3D widget = this->cast<Widget3D>();
return static_cast<MeshWidget&>(widget); return static_cast<WMesh&>(widget);
} }
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...@@ -39,17 +39,17 @@ void help() ...@@ -39,17 +39,17 @@ void help()
* @class TriangleWidget * @class TriangleWidget
* @brief Defining our own 3D Triangle widget * @brief Defining our own 3D Triangle widget
*/ */
class TriangleWidget : public viz::Widget3D class WTriangle : public viz::Widget3D
{ {
public: public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
}; };
/** /**
* @function TriangleWidget::TriangleWidget * @function TriangleWidget::TriangleWidget
* @brief Constructor * @brief Constructor
*/ */
TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color) WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{ {
// Create a triangle // Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
...@@ -101,7 +101,7 @@ int main() ...@@ -101,7 +101,7 @@ int main()
viz::Viz3d myWindow("Creating Widgets"); viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget /// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
/// Show widget in the visualizer window /// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw); myWindow.showWidget("TRIANGLE", tw);
......
...@@ -68,7 +68,7 @@ int main(int argn, char **argv) ...@@ -68,7 +68,7 @@ int main(int argn, char **argv)
viz::Viz3d myWindow("Coordinate Frame"); viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes /// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Let's assume camera has the following properties /// Let's assume camera has the following properties
Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f); Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
...@@ -82,7 +82,7 @@ int main(int argn, char **argv) ...@@ -82,7 +82,7 @@ int main(int argn, char **argv)
/// Create a cloud widget. /// Create a cloud widget.
Mat bunny_cloud = cvcloud_load(); Mat bunny_cloud = cvcloud_load();
viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green()); viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
/// Pose of the widget in camera frame /// Pose of the widget in camera frame
Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f)); Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
...@@ -92,8 +92,8 @@ int main(int argn, char **argv) ...@@ -92,8 +92,8 @@ int main(int argn, char **argv)
/// Visualize camera frame /// Visualize camera frame
if (!camera_pov) if (!camera_pov)
{ {
viz::CameraPositionWidget cpw(0.5); // Coordinate axes viz::WCameraPosition cpw(0.5); // Coordinate axes
viz::CameraPositionWidget cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
myWindow.showWidget("CPW", cpw, cam_pose); myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
} }
......
...@@ -37,15 +37,15 @@ int main() ...@@ -37,15 +37,15 @@ int main()
viz::Viz3d myWindow("Coordinate Frame"); viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes /// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis /// Add line to represent (1,1,1) axis
viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis); myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget /// Construct a cube widget
viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Cube Widget", cube_widget); myWindow.showWidget("Cube Widget", cube_widget);
......
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