Commit bddff7b3 authored by Andrey Kamaev's avatar Andrey Kamaev

Fixed Android build warnings in logpolar_bsm

parent c94c3fb4
......@@ -76,11 +76,11 @@ LogPolar_Interp::LogPolar_Interp(int w, int h, Point2i center, int R, double ro0
if (center.x<=w/2 && center.y>=h/2)
rtmp=(int)sqrt((float)center.y*center.y + (float)(w-center.x)*(w-center.x));
if (center.x>=w/2 && center.y>=h/2)
else if (center.x>=w/2 && center.y>=h/2)
rtmp=(int)sqrt((float)center.y*center.y + (float)center.x*center.x);
if (center.x>=w/2 && center.y<=h/2)
else if (center.x>=w/2 && center.y<=h/2)
rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)center.x*center.x);
if (center.x<=w/2 && center.y<=h/2)
else //if (center.x<=w/2 && center.y<=h/2)
rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)(w-center.x)*(w-center.x));
M=2*rtmp; N=2*rtmp;
......@@ -222,11 +222,11 @@ LogPolar_Overlapping::LogPolar_Overlapping(int w, int h, Point2i center, int R,
if (center.x<=w/2 && center.y>=h/2)
rtmp=(int)sqrt((float)center.y*center.y + (float)(w-center.x)*(w-center.x));
if (center.x>=w/2 && center.y>=h/2)
else if (center.x>=w/2 && center.y>=h/2)
rtmp=(int)sqrt((float)center.y*center.y + (float)center.x*center.x);
if (center.x>=w/2 && center.y<=h/2)
else if (center.x>=w/2 && center.y<=h/2)
rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)center.x*center.x);
if (center.x<=w/2 && center.y<=h/2)
else //if (center.x<=w/2 && center.y<=h/2)
rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)(w-center.x)*(w-center.x));
M=2*rtmp; N=2*rtmp;
......@@ -447,11 +447,11 @@ LogPolar_Adjacent::LogPolar_Adjacent(int w, int h, Point2i center, int R, double
if (center.x<=w/2 && center.y>=h/2)
rtmp=(int)sqrt((float)center.y*center.y + (float)(w-center.x)*(w-center.x));
if (center.x>=w/2 && center.y>=h/2)
else if (center.x>=w/2 && center.y>=h/2)
rtmp=(int)sqrt((float)center.y*center.y + (float)center.x*center.x);
if (center.x>=w/2 && center.y<=h/2)
else if (center.x>=w/2 && center.y<=h/2)
rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)center.x*center.x);
if (center.x<=w/2 && center.y<=h/2)
else //if (center.x<=w/2 && center.y<=h/2)
rtmp=(int)sqrt((float)(h-center.y)*(h-center.y) + (float)(w-center.x)*(w-center.x));
M=2*rtmp; N=2*rtmp;
......
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