Commit b939b4ae authored by Rohit Girdhar's avatar Rohit Girdhar

removed inline, changed interface

parent a879e1fc
......@@ -392,7 +392,7 @@ public:
//! various constructors
RotatedRect();
RotatedRect(const Point2f& center, const Size2f& size, float angle);
RotatedRect(const std::vector<Point2f>& points);
RotatedRect(const Point2f& point1, const Point2f& point2, const Point2f& point3);
//! returns 4 vertices of the rectangle
void points(Point2f pts[]) const;
......@@ -1548,31 +1548,6 @@ inline
RotatedRect::RotatedRect(const Point2f& _center, const Size2f& _size, float _angle)
: center(_center), size(_size), angle(_angle) {}
inline
RotatedRect::RotatedRect(const std::vector<Point2f>& _points)
{
CV_Assert( _points.size() == 3 );
Point2f _center = 0.5f * (_points[0] + _points[2]);
Vec2f vecs[2];
vecs[0] = Vec2f(_points[0] - _points[1]);
vecs[1] = Vec2f(_points[1] - _points[2]);
// check that given sides are perpendicular
CV_Assert( abs(vecs[0].dot(vecs[1])) <= 0.001 );
// wd_i stores which vector (0,1) or (1,2) will make the width
// One of them will definitely have slope within -1 to 1
int wd_i = 0;
if( vecs[1][0] != 0 && fabs(vecs[1][1] / vecs[1][0]) <= 1.0f ) wd_i = 1;
int ht_i = (wd_i + 1) % 2;
float _angle = atan(vecs[wd_i][1] / vecs[wd_i][0]) * 180.0f / (float) CV_PI;
float _width = (float) norm(vecs[wd_i]);
float _height = (float) norm(vecs[ht_i]);
center = _center;
size = Size2f(_width, _height);
angle = _angle;
}
///////////////////////////////// Range /////////////////////////////////
......
......@@ -5204,6 +5204,30 @@ void normalize( const SparseMat& src, SparseMat& dst, double a, int norm_type )
////////////////////// RotatedRect //////////////////////
RotatedRect::RotatedRect(const Point2f& _point1, const Point2f& _point2, const Point2f& _point3)
{
Point2f _center = 0.5f * (_point1 + _point3);
Vec2f vecs[2];
vecs[0] = Vec2f(_point1 - _point2);
vecs[1] = Vec2f(_point2 - _point3);
// check that given sides are perpendicular
CV_Assert( abs(vecs[0].dot(vecs[1])) <= 0.001 );
// wd_i stores which vector (0,1) or (1,2) will make the width
// One of them will definitely have slope within -1 to 1
int wd_i = 0;
if( vecs[1][0] != 0 && abs(vecs[1][1] / vecs[1][0]) <= 1.0f ) wd_i = 1;
int ht_i = (wd_i + 1) % 2;
float _angle = atan(vecs[wd_i][1] / vecs[wd_i][0]) * 180.0f / (float) CV_PI;
float _width = (float) norm(vecs[wd_i]);
float _height = (float) norm(vecs[ht_i]);
center = _center;
size = Size2f(_width, _height);
angle = _angle;
}
void RotatedRect::points(Point2f pt[]) const
{
double _angle = angle*CV_PI/180.;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment