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submodule
opencv
Commits
b92a46c1
Commit
b92a46c1
authored
Feb 13, 2014
by
Ilya Lavrenov
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some more fixes
parent
879c0196
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1 changed file
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79 additions
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87 deletions
+79
-87
qt_opengl.cpp
samples/cpp/Qt_sample/qt_opengl.cpp
+79
-87
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samples/cpp/Qt_sample/qt_opengl.cpp
View file @
b92a46c1
//Yannick Verdie 2010
//--- Please read help() below: ---
// Yannick Verdie 2010
// --- Please read help() below: ---
#include <iostream>
#include <vector>
...
...
@@ -11,18 +10,10 @@
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/legacy/compat.hpp>
#if defined WIN32 || defined _WIN32 || defined WINCE
#include <windows.h>
#undef small
#undef min
#undef max
#undef abs
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#include <GL/gl.h>
#endif
using
namespace
std
;
...
...
@@ -30,21 +21,22 @@ using namespace cv;
static
void
help
()
{
cout
<<
"
\n
This demo demonstrates the use of the Qt enhanced version of the highgui GUI interface
\n
"
"
and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too
\n
"
cout
<<
"This demo demonstrates the use of the Qt enhanced version of the highgui GUI interface
\n
"
"and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too
\n
"
"It works off of the video: cube4.avi
\n
"
"Using OpenCV version "
<<
CV_VERSION
<<
"
\n\n
"
" 1). This demo is mainly based on work from Javier Barandiaran Martirena
\n
"
" See this page http://code.opencv.org/projects/opencv/wiki/Posit.
\n
"
" 2). This is a demo to illustrate how to use **OpenGL Callback**.
\n
"
" 3). You need Qt binding to compile this sample with OpenGL support enabled.
\n
"
" 4). The features' detection is very basic and could highly be improved
\n
"
" (basic thresholding tuned for the specific video) but 2).
\n
"
" 5) THANKS TO Google Summer of Code 2010 for supporting this work!
\n
"
<<
endl
;
" 1) This demo is mainly based on work from Javier Barandiaran Martirena
\n
"
" See this page http://code.opencv.org/projects/opencv/wiki/Posit.
\n
"
" 2) This is a demo to illustrate how to use **OpenGL Callback**.
\n
"
" 3) You need Qt binding to compile this sample with OpenGL support enabled.
\n
"
" 4) The features' detection is very basic and could highly be improved
\n
"
" (basic thresholding tuned for the specific video) but 2).
\n
"
" 5) Thanks to Google Summer of Code 2010 for supporting this work!
\n
"
<<
endl
;
}
#define FOCAL_LENGTH 600
#define CUBE_SIZE
10
#define CUBE_SIZE
0.5
static
void
renderCube
(
float
size
)
{
...
...
@@ -103,19 +95,19 @@ static void on_opengl(void* param)
glDisable
(
GL_LIGHTING
);
}
static
void
initPOSIT
(
std
::
vector
<
CvPoint3D32f
>
*
modelPoints
)
static
void
initPOSIT
(
std
::
vector
<
CvPoint3D32f
>
*
modelPoints
)
{
//Create the model pointss
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
0.0
f
,
0.0
f
));
//
The first must be (0,0,
0)
//
Create the model pointss
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
0.0
f
,
0.0
f
));
//
The first must be (0, 0,
0)
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
0.0
f
,
CUBE_SIZE
));
modelPoints
->
push_back
(
cvPoint3D32f
(
CUBE_SIZE
,
0.0
f
,
0.0
f
));
modelPoints
->
push_back
(
cvPoint3D32f
(
0.0
f
,
CUBE_SIZE
,
0.0
f
));
}
static
void
foundCorners
(
vector
<
CvPoint2D32f
>
*
srcImagePoints
,
const
Mat
&
source
,
Mat
&
grayImage
)
static
void
foundCorners
(
vector
<
CvPoint2D32f
>
*
srcImagePoints
,
const
Mat
&
source
,
Mat
&
grayImage
)
{
cvtColor
(
source
,
grayImage
,
COLOR_RGB2GRAY
);
GaussianBlur
(
grayImage
,
grayImage
,
Size
(
11
,
11
),
0
,
0
);
GaussianBlur
(
grayImage
,
grayImage
,
Size
(
11
,
11
),
0
,
0
);
normalize
(
grayImage
,
grayImage
,
0
,
255
,
NORM_MINMAX
);
threshold
(
grayImage
,
grayImage
,
26
,
255
,
THRESH_BINARY_INV
);
//25
...
...
@@ -125,93 +117,85 @@ static void foundCorners(vector<CvPoint2D32f> *srcImagePoints, const Mat& source
findContours
(
MgrayImage
,
contours
,
hierarchy
,
CV_RETR_EXTERNAL
,
CV_CHAIN_APPROX_NONE
);
Point
p
;
vector
<
CvPoint2D32f
>
srcImagePoints_temp
(
4
,
cvPoint2D32f
(
0
,
0
));
vector
<
CvPoint2D32f
>
srcImagePoints_temp
(
4
,
cvPoint2D32f
(
0
,
0
));
if
(
contours
.
size
()
==
srcImagePoints_temp
.
size
())
{
for
(
size_t
i
=
0
;
i
<
contours
.
size
();
i
++
)
for
(
size_t
i
=
0
;
i
<
contours
.
size
();
i
++
)
{
p
.
x
=
p
.
y
=
0
;
for
(
size_t
j
=
0
;
j
<
contours
[
i
].
size
();
j
++
)
p
+=
contours
[
i
][
j
];
for
(
size_t
j
=
0
;
j
<
contours
[
i
].
size
();
j
++
)
p
+=
contours
[
i
][
j
];
srcImagePoints_temp
.
at
(
i
)
=
cvPoint2D32f
(
float
(
p
.
x
)
/
contours
[
i
].
size
(),
float
(
p
.
y
)
/
contours
[
i
].
size
());
srcImagePoints_temp
.
at
(
i
)
=
cvPoint2D32f
(
float
(
p
.
x
)
/
contours
[
i
].
size
(),
float
(
p
.
y
)
/
contours
[
i
].
size
());
}
//Need to keep the same order
//> y = 0
//> x = 1
//< x = 2
//< y = 3
//
Need to keep the same order
//
> y = 0
//
> x = 1
//
< x = 2
//
< y = 3
//get point 0;
//
get point 0;
size_t
index
=
0
;
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
if
(
srcImagePoints_temp
.
at
(
i
).
y
>
srcImagePoints_temp
.
at
(
index
).
y
)
index
=
i
;
}
srcImagePoints
->
at
(
0
)
=
srcImagePoints_temp
.
at
(
index
);
//get point 1;
//
get point 1;
index
=
0
;
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
if
(
srcImagePoints_temp
.
at
(
i
).
x
>
srcImagePoints_temp
.
at
(
index
).
x
)
index
=
i
;
}
srcImagePoints
->
at
(
1
)
=
srcImagePoints_temp
.
at
(
index
);
//get point 2;
//
get point 2;
index
=
0
;
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
if
(
srcImagePoints_temp
.
at
(
i
).
x
<
srcImagePoints_temp
.
at
(
index
).
x
)
index
=
i
;
}
srcImagePoints
->
at
(
2
)
=
srcImagePoints_temp
.
at
(
index
);
//get point 3;
//
get point 3;
index
=
0
;
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
for
(
size_t
i
=
1
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
if
(
srcImagePoints_temp
.
at
(
i
).
y
<
srcImagePoints_temp
.
at
(
index
).
y
)
index
=
i
;
}
srcImagePoints
->
at
(
3
)
=
srcImagePoints_temp
.
at
(
index
);
Mat
Msource
=
source
;
stringstream
ss
;
for
(
size_t
i
=
0
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
for
(
size_t
i
=
0
;
i
<
srcImagePoints_temp
.
size
();
i
++
)
{
ss
<<
i
;
circle
(
Msource
,
srcImagePoints
->
at
(
i
),
5
,
Scalar
(
0
,
0
,
255
));
putText
(
Msource
,
ss
.
str
(),
srcImagePoints
->
at
(
i
),
FONT_HERSHEY_SIMPLEX
,
1
,
Scalar
(
0
,
0
,
255
));
ss
<<
i
;
circle
(
Msource
,
srcImagePoints
->
at
(
i
),
5
,
Scalar
(
0
,
0
,
255
));
putText
(
Msource
,
ss
.
str
(),
srcImagePoints
->
at
(
i
),
FONT_HERSHEY_SIMPLEX
,
1
,
Scalar
(
0
,
0
,
255
));
ss
.
str
(
""
);
//new coordinate system in the middle of the frame and reversed (camera coordinate system)
srcImagePoints
->
at
(
i
)
=
cvPoint2D32f
(
srcImagePoints_temp
.
at
(
i
).
x
-
source
.
cols
/
2
,
source
.
rows
/
2
-
srcImagePoints_temp
.
at
(
i
).
y
);
// new coordinate system in the middle of the frame and reversed (camera coordinate system)
srcImagePoints
->
at
(
i
)
=
cvPoint2D32f
(
srcImagePoints_temp
.
at
(
i
).
x
-
source
.
cols
/
2
,
source
.
rows
/
2
-
srcImagePoints_temp
.
at
(
i
).
y
);
}
}
}
static
void
createOpenGLMatrixFrom
(
float
*
posePOSIT
,
const
CvMatr32f
&
rotationMatrix
,
const
CvVect32f
&
translationVector
)
static
void
createOpenGLMatrixFrom
(
float
*
posePOSIT
,
const
CvMatr32f
&
rotationMatrix
,
const
CvVect32f
&
translationVector
)
{
//coordinate system returned is relative to the first 3D input point
for
(
int
f
=
0
;
f
<
3
;
f
++
)
for
(
int
c
=
0
;
c
<
3
;
c
++
)
posePOSIT
[
c
*
4
+
f
]
=
rotationMatrix
[
f
*
3
+
c
];
//
transposed
posePOSIT
[
3
]
=
0.0
;
posePOSIT
[
7
]
=
0.0
;
posePOSIT
[
11
]
=
0.0
;
posePOSIT
[
12
]
=
translationVector
[
0
]
;
posePOSIT
[
13
]
=
translationVector
[
1
]
;
posePOSIT
[
14
]
=
translationVector
[
2
]
;
posePOSIT
[
15
]
=
1.0
;
//
coordinate system returned is relative to the first 3D input point
for
(
int
f
=
0
;
f
<
3
;
f
++
)
for
(
int
c
=
0
;
c
<
3
;
c
++
)
posePOSIT
[
c
*
4
+
f
]
=
rotationMatrix
[
f
*
3
+
c
];
//
transposed
posePOSIT
[
3
]
=
translationVector
[
0
]
;
posePOSIT
[
7
]
=
translationVector
[
1
]
;
posePOSIT
[
11
]
=
translationVector
[
2
]
;
posePOSIT
[
12
]
=
0.0
f
;
posePOSIT
[
13
]
=
0.0
f
;
posePOSIT
[
14
]
=
0.0
f
;
posePOSIT
[
15
]
=
1.0
f
;
}
int
main
(
void
)
...
...
@@ -229,21 +213,26 @@ int main(void)
Mat
source
,
grayImage
;
video
>>
source
;
namedWindow
(
"
o
riginal"
,
WINDOW_AUTOSIZE
|
CV_WINDOW_FREERATIO
);
namedWindow
(
"
O
riginal"
,
WINDOW_AUTOSIZE
|
CV_WINDOW_FREERATIO
);
namedWindow
(
"POSIT"
,
WINDOW_OPENGL
|
CV_WINDOW_FREERATIO
);
resizeWindow
(
"POSIT"
,
source
.
cols
,
source
.
rows
);
displayOverlay
(
"POSIT"
,
"We lost the 4 corners' detection quite often (the red circles disappear)."
"This demo is only to illustrate how to use OpenGL callback.
\n
-- Press ESC to exit."
,
10000
);
displayOverlay
(
"POSIT"
,
"We lost the 4 corners' detection quite often (the red circles disappear).
\n
"
"This demo is only to illustrate how to use OpenGL callback.
\n
"
" -- Press ESC to exit."
,
10000
);
float
OpenGLMatrix
[]
=
{
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
};
float
OpenGLMatrix
[]
=
{
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
};
setOpenGlContext
(
"POSIT"
);
setOpenGlDrawCallback
(
"POSIT"
,
on_opengl
,
OpenGLMatrix
);
vector
<
CvPoint3D32f
>
modelPoints
;
initPOSIT
(
&
modelPoints
);
//Create the POSIT object with the model points
CvPOSITObject
*
positObject
=
cvCreatePOSITObject
(
&
modelPoints
[
0
],
(
int
)
modelPoints
.
size
()
);
//
Create the POSIT object with the model points
CvPOSITObject
*
positObject
=
cvCreatePOSITObject
(
&
modelPoints
[
0
],
(
int
)
modelPoints
.
size
());
CvMatr32f
rotation_matrix
=
new
float
[
9
];
CvVect32f
translation_vector
=
new
float
[
3
];
...
...
@@ -256,21 +245,24 @@ int main(void)
if
(
source
.
empty
())
break
;
imshow
(
"
o
riginal"
,
source
);
imshow
(
"
O
riginal"
,
source
);
foundCorners
(
&
srcImagePoints
,
source
,
grayImage
);
cvPOSIT
(
positObject
,
&
srcImagePoints
[
0
],
FOCAL_LENGTH
,
criteria
,
rotation_matrix
,
translation_vector
);
foundCorners
(
&
srcImagePoints
,
source
,
grayImage
);
cvPOSIT
(
positObject
,
&
srcImagePoints
[
0
],
FOCAL_LENGTH
,
criteria
,
rotation_matrix
,
translation_vector
);
createOpenGLMatrixFrom
(
OpenGLMatrix
,
rotation_matrix
,
translation_vector
);
imshow
(
"POSIT"
,
source
);
updateWindow
(
"POSIT"
);
if
(
video
.
get
(
CV_CAP_PROP_POS_AVI_RATIO
)
>
0.99
)
video
.
set
(
CV_CAP_PROP_POS_AVI_RATIO
,
0
);
}
setOpenGlDrawCallback
(
"POSIT"
,
0
,
0
);
setOpenGlDrawCallback
(
"POSIT"
,
NULL
,
NULL
);
destroyAllWindows
();
cvReleasePOSITObject
(
&
positObject
);
return
0
;
delete
[]
rotation_matrix
;
delete
[]
translation_vector
;
return
EXIT_SUCCESS
;
}
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