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submodule
opencv
Commits
b83d4add
Commit
b83d4add
authored
Sep 26, 2012
by
marina.kolpakova
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memory optimization
parent
4d9c7c10
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3 changed files
with
117 additions
and
67 deletions
+117
-67
isf-sc.cu
modules/gpu/src/cuda/isf-sc.cu
+54
-2
icf.hpp
modules/gpu/src/icf.hpp
+63
-65
softcascade.cpp
modules/gpu/src/softcascade.cpp
+0
-0
No files found.
modules/gpu/src/cuda/isf-sc.cu
View file @
b83d4add
...
@@ -41,9 +41,9 @@
...
@@ -41,9 +41,9 @@
//M*/
//M*/
#include <opencv2/gpu/device/common.hpp>
#include <opencv2/gpu/device/common.hpp>
//
#include <icf.hpp>
#include <icf.hpp>
// #include <opencv2/gpu/device/saturate_cast.hpp>
// #include <opencv2/gpu/device/saturate_cast.hpp>
//
#include <stdio.h>
#include <stdio.h>
// #include <float.h>
// #include <float.h>
// //#define LOG_CUDA_CASCADE
// //#define LOG_CUDA_CASCADE
...
@@ -93,6 +93,58 @@ namespace icf {
...
@@ -93,6 +93,58 @@ namespace icf {
cudaSafeCall( cudaGetLastError() );
cudaSafeCall( cudaGetLastError() );
cudaSafeCall( cudaDeviceSynchronize() );
cudaSafeCall( cudaDeviceSynchronize() );
}
}
texture<float2, cudaTextureType1D, cudaReadModeElementType> tnode;
__global__ void test_kernel(const Level* levels, const Octave* octaves, const float* stages,
const Node* nodes,
PtrStepSz<uchar4> objects)
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
Level level = levels[blockIdx.z];
if(x >= level.workRect.x || y >= level.workRect.y) return;
Octave octave = octaves[level.octave];
int st = octave.index * octave.stages;
const int stEnd = st + 1000;//octave.stages;
float confidence = 0.f;
#pragma unroll 8
for(; st < stEnd; ++st)
{
const int nId = st * 3;
const Node node = nodes[nId];
const float stage = stages[st];
confidence += node.rect.x * stage;
}
uchar4 val;
val.x = (int)confidence;
if (x == y) objects(0, threadIdx.x) = val;
}
void detect(const PtrStepSzb& levels, const PtrStepSzb& octaves, const PtrStepSzf& stages,
const PtrStepSzb& nodes, const PtrStepSzb& features,
PtrStepSz<uchar4> objects)
{
int fw = 160;
int fh = 120;
dim3 block(32, 8);
dim3 grid(fw / 32, fh / 8, 47);
const Level* l = (const Level*)levels.ptr();
const Octave* oct = ((const Octave*)octaves.ptr());
const float* st = (const float*)stages.ptr();
const Node* nd = (const Node*)nodes.ptr();
// cudaSafeCall( cudaBindTexture(0, tnode, nodes.data, rgb.cols / size) );
test_kernel<<<grid, block>>>(l, oct, st, nd, objects);
cudaSafeCall( cudaGetLastError());
cudaSafeCall( cudaDeviceSynchronize());
}
}
}
}}}
}}}
...
...
modules/gpu/src/icf.hpp
View file @
b83d4add
/
*
M///////////////////////////////////////////////////////////////////////////////////////
/
/
M///////////////////////////////////////////////////////////////////////////////////////
//
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
//
...
@@ -38,12 +38,12 @@
...
@@ -38,12 +38,12 @@
// or tort (including negligence or otherwise) arising in any way out of
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
// the use of this software, even if advised of the possibility of such damage.
//
//
//M
*/
//M
//
#include <opencv2/gpu/device/common.hpp>
#include <opencv2/gpu/device/common.hpp>
//
#ifndef __OPENCV_ICF_HPP__
#ifndef __OPENCV_ICF_HPP__
//
#define __OPENCV_ICF_HPP__
#define __OPENCV_ICF_HPP__
// #if defined __CUDACC__
// #if defined __CUDACC__
// # define __device __device__ __forceinline__
// # define __device __device__ __forceinline__
...
@@ -52,49 +52,62 @@
...
@@ -52,49 +52,62 @@
// #endif
// #endif
// namespace cv { namespace gpu { namespace icf {
namespace
cv
{
namespace
gpu
{
namespace
device
{
namespace
icf
{
// using cv::gpu::PtrStepSzb;
// using cv::gpu::PtrStepSzf;
struct
__align__
(
16
)
Octave
{
// typedef unsigned char uchar;
ushort
index
;
ushort
stages
;
// struct __align__(16) Octave
ushort
shrinkage
;
// {
ushort2
size
;
// ushort index;
float
scale
;
// ushort stages;
// ushort shrinkage;
Octave
(
const
ushort
i
,
const
ushort
s
,
const
ushort
sh
,
const
ushort2
sz
,
const
float
sc
)
// ushort2 size;
:
index
(
i
),
stages
(
s
),
shrinkage
(
sh
),
size
(
sz
),
scale
(
sc
)
{}
// float scale;
};
// Octave(const ushort i, const ushort s, const ushort sh, const ushort2 sz, const float sc)
struct
__align__
(
8
)
Level
//is actually 24 bytes
// : index(i), stages(s), shrinkage(sh), size(sz), scale(sc) {}
{
// };
int
octave
;
// struct __align__(8) Level //is actually 24 bytes
float
relScale
;
// {
float
shrScale
;
// used for marking detection
// int octave;
float
scaling
[
2
];
// calculated according to Dollal paper
// // float origScale; //not actually used
// for 640x480 we can not get overflow
// float relScale;
uchar2
workRect
;
// float shrScale; // used for marking detection
uchar2
objSize
;
// float scaling[2]; // calculated according to Dollal paper
Level
(
int
idx
,
const
Octave
&
oct
,
const
float
scale
,
const
int
w
,
const
int
h
)
// // for 640x480 we can not get overflow
:
octave
(
idx
),
relScale
(
scale
/
oct
.
scale
),
shrScale
(
relScale
/
(
float
)
oct
.
shrinkage
)
// uchar2 workRect;
{
// uchar2 objSize;
workRect
.
x
=
round
(
w
/
(
float
)
oct
.
shrinkage
);
workRect
.
y
=
round
(
h
/
(
float
)
oct
.
shrinkage
);
// Level(int idx, const Octave& oct, const float scale, const int w, const int h)
// : octave(idx), relScale(scale / oct.scale), shrScale (relScale / (float)oct.shrinkage)
objSize
.
x
=
round
(
oct
.
size
.
x
*
relScale
);
// {
objSize
.
y
=
round
(
oct
.
size
.
y
*
relScale
);
// workRect.x = round(w / (float)oct.shrinkage);
}
// workRect.y = round(h / (float)oct.shrinkage);
};
// objSize.x = round(oct.size.x * relScale);
struct
__align__
(
8
)
Node
// objSize.y = round(oct.size.y * relScale);
{
// }
// int feature;
// };
uchar4
rect
;
float
threshold
;
Node
(
const
uchar4
c
,
const
int
t
)
:
rect
(
c
),
threshold
(
t
)
{}
};
struct
__align__
(
8
)
Feature
{
int
channel
;
uchar4
rect
;
Feature
(
const
int
c
,
const
uchar4
r
)
:
channel
(
c
),
rect
(
r
)
{}
};
}
}}}
// struct Cascade
// struct Cascade
// {
// {
// Cascade() {}
// Cascade() {}
...
@@ -146,21 +159,6 @@
...
@@ -146,21 +159,6 @@
// static const float magnitudeScaling = 1.f ;// / sqrt(2);
// static const float magnitudeScaling = 1.f ;// / sqrt(2);
// };
// };
// struct __align__(8) Node
// {
// int feature;
// float threshold;
// Node(const int f, const float t) : feature(f), threshold(t) {}
// };
// struct __align__(8) Feature
// {
// int channel;
// uchar4 rect;
// Feature(const int c, const uchar4 r) : channel(c), rect(r) {}
// };
// }}}
// }}}
// #endif
#endif
\ No newline at end of file
\ No newline at end of file
modules/gpu/src/softcascade.cpp
View file @
b83d4add
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