Commit afa99331 authored by Andrey Kamaev's avatar Andrey Kamaev Committed by OpenCV Buildbot

Merge pull request #502 from jet47:opengl-updates

parents 16461247 21f95a3b
......@@ -90,10 +90,18 @@ class Mat;
class SparseMat;
typedef Mat MatND;
namespace ogl {
class Buffer;
class Texture2D;
class Arrays;
}
// < Deprecated
class GlBuffer;
class GlTexture;
class GlArrays;
class GlCamera;
// >
namespace gpu {
class GpuMat;
......@@ -1327,15 +1335,23 @@ public:
template<typename _Tp, int m, int n> _InputArray(const Matx<_Tp, m, n>& matx);
_InputArray(const Scalar& s);
_InputArray(const double& val);
// < Deprecated
_InputArray(const GlBuffer& buf);
_InputArray(const GlTexture& tex);
// >
_InputArray(const gpu::GpuMat& d_mat);
_InputArray(const ogl::Buffer& buf);
_InputArray(const ogl::Texture2D& tex);
virtual Mat getMat(int i=-1) const;
virtual void getMatVector(vector<Mat>& mv) const;
// < Deprecated
virtual GlBuffer getGlBuffer() const;
virtual GlTexture getGlTexture() const;
// >
virtual gpu::GpuMat getGpuMat() const;
/*virtual*/ ogl::Buffer getOGlBuffer() const;
/*virtual*/ ogl::Texture2D getOGlTexture2D() const;
virtual int kind() const;
virtual Size size(int i=-1) const;
......@@ -1387,6 +1403,8 @@ public:
template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(_Tp* vec, int n);
_OutputArray(gpu::GpuMat& d_mat);
_OutputArray(ogl::Buffer& buf);
_OutputArray(ogl::Texture2D& tex);
_OutputArray(const Mat& m);
template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
......@@ -1397,12 +1415,16 @@ public:
template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(const _Tp* vec, int n);
_OutputArray(const gpu::GpuMat& d_mat);
_OutputArray(const ogl::Buffer& buf);
_OutputArray(const ogl::Texture2D& tex);
virtual bool fixedSize() const;
virtual bool fixedType() const;
virtual bool needed() const;
virtual Mat& getMatRef(int i=-1) const;
/*virtual*/ gpu::GpuMat& getGpuMatRef() const;
/*virtual*/ ogl::Buffer& getOGlBufferRef() const;
/*virtual*/ ogl::Texture2D& getOGlTexture2DRef() const;
virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
......
......@@ -751,7 +751,9 @@ typedef struct CvBigFuncTable
(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
#ifdef __cplusplus
//! OpenGL extension table
// < Deprecated
class CV_EXPORTS CvOpenGlFuncTab
{
public:
......@@ -777,10 +779,16 @@ CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
// >
namespace cv { namespace ogl {
CV_EXPORTS bool checkError(const char* file, const int line, const char* func = "");
}}
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__, __func__)) )
#define CV_CheckGlError() CV_DbgAssert( (cv::ogl::checkError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__)) )
#define CV_CheckGlError() CV_DbgAssert( (cv::ogl::checkError(__FILE__, __LINE__)) )
#endif
#endif //__cplusplus
......
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......@@ -43,6 +43,7 @@
#include "precomp.hpp"
#include "opencv2/core/gpumat.hpp"
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/core/opengl_interop_deprecated.hpp"
/****************************************************************************************\
* [scaled] Identity matrix initialization *
......@@ -925,9 +926,13 @@ _InputArray::_InputArray(const Mat& m) : flags(MAT), obj((void*)&m) {}
_InputArray::_InputArray(const vector<Mat>& vec) : flags(STD_VECTOR_MAT), obj((void*)&vec) {}
_InputArray::_InputArray(const double& val) : flags(FIXED_TYPE + FIXED_SIZE + MATX + CV_64F), obj((void*)&val), sz(Size(1,1)) {}
_InputArray::_InputArray(const MatExpr& expr) : flags(FIXED_TYPE + FIXED_SIZE + EXPR), obj((void*)&expr) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_TEXTURE), obj((void*)&tex) {}
// < Deprecated
_InputArray::_InputArray(const GlBuffer&) : flags(0), obj(0) {}
_InputArray::_InputArray(const GlTexture&) : flags(0), obj(0) {}
// >
_InputArray::_InputArray(const gpu::GpuMat& d_mat) : flags(GPU_MAT), obj((void*)&d_mat) {}
_InputArray::_InputArray(const ogl::Buffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const ogl::Texture2D& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
Mat _InputArray::getMat(int i) const
{
......@@ -1068,39 +1073,45 @@ void _InputArray::getMatVector(vector<Mat>& mv) const
}
GlBuffer _InputArray::getGlBuffer() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GlBuffer(GlBuffer::ARRAY_BUFFER);
}
GlTexture _InputArray::getGlTexture() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GlTexture();
}
gpu::GpuMat _InputArray::getGpuMat() const
{
int k = kind();
CV_Assert(k == OPENGL_BUFFER);
//if( k == OPENGL_BUFFER )
{
const GlBuffer* buf = (const GlBuffer*)obj;
return *buf;
}
CV_Assert(k == GPU_MAT);
const gpu::GpuMat* d_mat = (const gpu::GpuMat*)obj;
return *d_mat;
}
GlTexture _InputArray::getGlTexture() const
ogl::Buffer _InputArray::getOGlBuffer() const
{
int k = kind();
CV_Assert(k == OPENGL_TEXTURE);
//if( k == OPENGL_TEXTURE )
{
const GlTexture* tex = (const GlTexture*)obj;
return *tex;
}
CV_Assert(k == OPENGL_BUFFER);
const ogl::Buffer* gl_buf = (const ogl::Buffer*)obj;
return *gl_buf;
}
gpu::GpuMat _InputArray::getGpuMat() const
ogl::Texture2D _InputArray::getOGlTexture2D() const
{
int k = kind();
CV_Assert(k == GPU_MAT);
//if( k == GPU_MAT )
{
const gpu::GpuMat* d_mat = (const gpu::GpuMat*)obj;
return *d_mat;
}
CV_Assert(k == OPENGL_TEXTURE);
const ogl::Texture2D* gl_tex = (const ogl::Texture2D*)obj;
return *gl_tex;
}
int _InputArray::kind() const
......@@ -1167,14 +1178,14 @@ Size _InputArray::size(int i) const
if( k == OPENGL_BUFFER )
{
CV_Assert( i < 0 );
const GlBuffer* buf = (const GlBuffer*)obj;
const ogl::Buffer* buf = (const ogl::Buffer*)obj;
return buf->size();
}
if( k == OPENGL_TEXTURE )
{
CV_Assert( i < 0 );
const GlTexture* tex = (const GlTexture*)obj;
const ogl::Texture2D* tex = (const ogl::Texture2D*)obj;
return tex->size();
}
......@@ -1235,10 +1246,7 @@ int _InputArray::type(int i) const
}
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->type();
if( k == OPENGL_TEXTURE )
return ((const GlTexture*)obj)->type();
return ((const ogl::Buffer*)obj)->type();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
......@@ -1290,10 +1298,10 @@ bool _InputArray::empty() const
}
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->empty();
return ((const ogl::Buffer*)obj)->empty();
if( k == OPENGL_TEXTURE )
return ((const GlTexture*)obj)->empty();
return ((const ogl::Texture2D*)obj)->empty();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
......@@ -1308,10 +1316,14 @@ _OutputArray::~_OutputArray() {}
_OutputArray::_OutputArray(Mat& m) : _InputArray(m) {}
_OutputArray::_OutputArray(vector<Mat>& vec) : _InputArray(vec) {}
_OutputArray::_OutputArray(gpu::GpuMat& d_mat) : _InputArray(d_mat) {}
_OutputArray::_OutputArray(ogl::Buffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(ogl::Texture2D& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(const Mat& m) : _InputArray(m) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const vector<Mat>& vec) : _InputArray(vec) {flags |= FIXED_SIZE;}
_OutputArray::_OutputArray(const gpu::GpuMat& d_mat) : _InputArray(d_mat) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const ogl::Buffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const ogl::Texture2D& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
bool _OutputArray::fixedSize() const
......@@ -1341,6 +1353,13 @@ void _OutputArray::create(Size _sz, int mtype, int i, bool allowTransposed, int
((gpu::GpuMat*)obj)->create(_sz, mtype);
return;
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((ogl::Buffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((ogl::Buffer*)obj)->type() == mtype);
((ogl::Buffer*)obj)->create(_sz, mtype);
return;
}
int sizes[] = {_sz.height, _sz.width};
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
}
......@@ -1362,6 +1381,13 @@ void _OutputArray::create(int rows, int cols, int mtype, int i, bool allowTransp
((gpu::GpuMat*)obj)->create(rows, cols, mtype);
return;
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((ogl::Buffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((ogl::Buffer*)obj)->type() == mtype);
((ogl::Buffer*)obj)->create(rows, cols, mtype);
return;
}
int sizes[] = {rows, cols};
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
}
......@@ -1581,6 +1607,18 @@ void _OutputArray::release() const
return;
}
if( k == OPENGL_BUFFER )
{
((ogl::Buffer*)obj)->release();
return;
}
if( k == OPENGL_TEXTURE )
{
((ogl::Texture2D*)obj)->release();
return;
}
if( k == NONE )
return;
......@@ -1646,6 +1684,20 @@ gpu::GpuMat& _OutputArray::getGpuMatRef() const
return *(gpu::GpuMat*)obj;
}
ogl::Buffer& _OutputArray::getOGlBufferRef() const
{
int k = kind();
CV_Assert( k == OPENGL_BUFFER );
return *(ogl::Buffer*)obj;
}
ogl::Texture2D& _OutputArray::getOGlTexture2DRef() const
{
int k = kind();
CV_Assert( k == OPENGL_TEXTURE );
return *(ogl::Texture2D*)obj;
}
static _OutputArray _none;
OutputArray noArray() { return _none; }
......
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......@@ -70,6 +70,7 @@
#include <cuda_runtime.h>
#include "opencv2/core/core.hpp"
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include "opencv2/imgproc/imgproc.hpp"
......
......@@ -132,8 +132,10 @@ CV_EXPORTS void setOpenGlContext(const string& winname);
CV_EXPORTS void updateWindow(const string& winname);
// < Deperecated
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, const GlArrays& arr);
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, InputArray points, InputArray colors = noArray());
// >
//Only for Qt
......
......@@ -206,9 +206,6 @@ void cvSetRatioWindow_QT(const char* name,double prop_value);
double cvGetOpenGlProp_QT(const char* name);
#endif
// OpenGL
typedef void (CV_CDECL *CvOpenGlCleanCallback)(void* userdata);
void icvSetOpenGlCleanCallback(const char* window_name, CvOpenGlCleanCallback callback, void* userdata);
/*namespace cv
......
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......@@ -141,7 +141,6 @@ public slots:
void enablePropertiesButtonEachWindow();
void setOpenGlDrawCallback(QString name, void* callback, void* userdata);
void setOpenGlCleanCallback(QString name, void* callback, void* userdata);
void setOpenGlContext(QString name);
void updateWindow(QString name);
double isOpenGl(QString name);
......@@ -312,7 +311,6 @@ public:
static void addSlider2(CvWindow* w, QString name, int* value, int count, CvTrackbarCallback2 on_change CV_DEFAULT(NULL), void* userdata CV_DEFAULT(0));
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
void makeCurrentOpenGlContext();
void updateGl();
bool isOpenGl();
......@@ -397,7 +395,6 @@ public:
virtual void startDisplayInfo(QString text, int delayms) = 0;
virtual void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata) = 0;
virtual void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata) = 0;
virtual void makeCurrentOpenGlContext() = 0;
virtual void updateGl() = 0;
......@@ -429,7 +426,6 @@ public:
void startDisplayInfo(QString text, int delayms);
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
void makeCurrentOpenGlContext();
void updateGl();
......@@ -456,11 +452,6 @@ private:
CvOpenGlDrawCallback glDrawCallback;
void* glDrawData;
CvOpenGlCleanCallback glCleanCallback;
void* glCleanData;
CvOpenGlFuncTab* glFuncTab;
void icvmouseHandler(QMouseEvent* event, type_mouse_event category, int& cv_event, int& flags);
void icvmouseProcessing(QPointF pt, int cv_event, int flags);
};
......@@ -491,7 +482,6 @@ public:
void startDisplayInfo(QString text, int delayms);
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
void makeCurrentOpenGlContext();
void updateGl();
......
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