Commit a938534a authored by Vladislav Vinogradov's avatar Vladislav Vinogradov

restored binary compatibility

parent e06c3ec7
......@@ -90,10 +90,18 @@ class Mat;
class SparseMat;
typedef Mat MatND;
namespace ogl {
class Buffer;
class Texture2D;
class Arrays;
}
// < Deprecated
class GlBuffer;
class GlTexture;
class GlArrays;
class GlCamera;
// >
namespace gpu {
class GpuMat;
......@@ -1327,15 +1335,23 @@ public:
template<typename _Tp, int m, int n> _InputArray(const Matx<_Tp, m, n>& matx);
_InputArray(const Scalar& s);
_InputArray(const double& val);
// < Deprecated
_InputArray(const GlBuffer& buf);
_InputArray(const GlTexture& tex);
// >
_InputArray(const gpu::GpuMat& d_mat);
_InputArray(const ogl::Buffer& buf);
_InputArray(const ogl::Texture2D& tex);
virtual Mat getMat(int i=-1) const;
virtual void getMatVector(vector<Mat>& mv) const;
// < Deprecated
virtual GlBuffer getGlBuffer() const;
virtual GlTexture getGlTexture() const;
// >
virtual gpu::GpuMat getGpuMat() const;
/*virtual*/ ogl::Buffer getOGlBuffer() const;
/*virtual*/ ogl::Texture2D getOGlTexture2D() const;
virtual int kind() const;
virtual Size size(int i=-1) const;
......@@ -1387,8 +1403,8 @@ public:
template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(_Tp* vec, int n);
_OutputArray(gpu::GpuMat& d_mat);
_OutputArray(GlBuffer& buf);
_OutputArray(GlTexture& tex);
_OutputArray(ogl::Buffer& buf);
_OutputArray(ogl::Texture2D& tex);
_OutputArray(const Mat& m);
template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
......@@ -1399,16 +1415,16 @@ public:
template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
template<typename _Tp> _OutputArray(const _Tp* vec, int n);
_OutputArray(const gpu::GpuMat& d_mat);
_OutputArray(const GlBuffer& buf);
_OutputArray(const GlTexture& tex);
_OutputArray(const ogl::Buffer& buf);
_OutputArray(const ogl::Texture2D& tex);
virtual bool fixedSize() const;
virtual bool fixedType() const;
virtual bool needed() const;
virtual Mat& getMatRef(int i=-1) const;
/*virtual*/ gpu::GpuMat& getGpuMatRef() const;
/*virtual*/ GlBuffer& getGlBufferRef() const;
/*virtual*/ GlTexture& getGlTextureRef() const;
/*virtual*/ ogl::Buffer& getOGlBufferRef() const;
/*virtual*/ ogl::Texture2D& getOGlTexture2DRef() const;
virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
......
......@@ -750,4 +750,35 @@ typedef struct CvBigFuncTable
(tab).fn_2d[CV_32F] = (void*)FUNCNAME##_32f##FLAG; \
(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
#ifdef __cplusplus
// Deprecated
class CV_EXPORTS CvOpenGlFuncTab
{
public:
virtual ~CvOpenGlFuncTab();
virtual void genBuffers(int n, unsigned int* buffers) const = 0;
virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
virtual void unmapBuffer(unsigned int target) const = 0;
virtual void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const = 0;
virtual bool isGlContextInitialized() const = 0;
};
CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
#endif //__cplusplus
#endif // __OPENCV_CORE_INTERNAL_HPP__
......@@ -47,20 +47,20 @@
#include "opencv2/core/core.hpp"
namespace cv {
namespace cv { namespace ogl {
CV_EXPORTS bool checkGlError(const char* file, const int line, const char* func = "");
CV_EXPORTS bool checkError(const char* file, const int line, const char* func = "");
#if defined(__GNUC__)
#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__, __func__)) )
#define CV_CheckGlError() CV_DbgAssert( (cv::gl::checkError(__FILE__, __LINE__, __func__)) )
#else
#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__)) )
#define CV_CheckGlError() CV_DbgAssert( (cv::gl::checkError(__FILE__, __LINE__)) )
#endif
/////////////////// OpenGL Objects ///////////////////
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
class CV_EXPORTS Buffer
{
public:
enum Target
......@@ -79,18 +79,18 @@ public:
};
//! create empty buffer
GlBuffer();
Buffer();
//! create buffer from existed buffer id
GlBuffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
//! create buffer
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
Buffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
Buffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy from host/device memory
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
explicit Buffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! create buffer
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
......@@ -109,7 +109,7 @@ public:
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! create copy of current buffer
GlBuffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
Buffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! bind buffer for specified target
void bind(Target target) const;
......@@ -147,10 +147,8 @@ private:
int type_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2D texture memory with reference counting.
class CV_EXPORTS GlTexture
class CV_EXPORTS Texture2D
{
public:
enum Format
......@@ -162,18 +160,18 @@ public:
};
//! create empty texture
GlTexture();
Texture2D();
//! create texture from existed texture id
GlTexture(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
GlTexture(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
//! create texture
GlTexture(int arows, int acols, Format aformat, bool autoRelease = false);
GlTexture(Size asize, Format aformat, bool autoRelease = false);
Texture2D(int arows, int acols, Format aformat, bool autoRelease = false);
Texture2D(Size asize, Format aformat, bool autoRelease = false);
//! copy from host/device memory
explicit GlTexture(InputArray arr, bool autoRelease = false);
explicit Texture2D(InputArray arr, bool autoRelease = false);
//! create texture
void create(int arows, int acols, Format aformat, bool autoRelease = false);
......@@ -212,13 +210,11 @@ private:
Format format_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
class CV_EXPORTS Arrays
{
public:
GlArrays();
Arrays();
void setVertexArray(InputArray vertex);
void resetVertexArray();
......@@ -243,45 +239,52 @@ public:
private:
int size_;
GlBuffer vertex_;
GlBuffer color_;
GlBuffer normal_;
GlBuffer texCoord_;
Buffer vertex_;
Buffer color_;
Buffer normal_;
Buffer texCoord_;
};
/////////////////// Render Functions ///////////////////
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
CV_EXPORTS void render(const Texture2D& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const GlArrays& arr, InputArray indices, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255));
namespace gpu {
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}
}} // namespace cv::gl
} // namespace cv
namespace cv { namespace gpu {
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}}
namespace cv {
template <> CV_EXPORTS void Ptr<cv::ogl::Buffer::Impl>::delete_obj();
template <> CV_EXPORTS void Ptr<cv::ogl::Texture2D::Impl>::delete_obj();
}
#endif // __cplusplus
......
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other GpuMaterials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
#define __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
#ifdef __cplusplus
#include "opencv2/core/core.hpp"
namespace cv
{
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS GlBuffer
{
public:
enum Usage
{
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
};
//! create empty buffer
explicit GlBuffer(Usage usage);
//! create buffer
GlBuffer(int rows, int cols, int type, Usage usage);
GlBuffer(Size size, int type, Usage usage);
//! copy from host/device memory
GlBuffer(InputArray mat, Usage usage);
void create(int rows, int cols, int type, Usage usage);
void create(Size size, int type, Usage usage);
void create(int rows, int cols, int type);
void create(Size size, int type);
void release();
//! copy from host/device memory
void copyFrom(InputArray mat);
void bind() const;
void unbind() const;
//! map to host memory
Mat mapHost();
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
inline Usage usage() const { return usage_; }
class Impl;
private:
int rows_;
int cols_;
int type_;
Usage usage_;
Ptr<Impl> impl_;
};
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
//! Smart pointer for OpenGL 2d texture memory with reference counting.
class CV_EXPORTS GlTexture
{
public:
//! create empty texture
GlTexture();
//! create texture
GlTexture(int rows, int cols, int type);
GlTexture(Size size, int type);
//! copy from host/device memory
explicit GlTexture(InputArray mat, bool bgra = true);
void create(int rows, int cols, int type);
void create(Size size, int type);
void release();
//! copy from host/device memory
void copyFrom(InputArray mat, bool bgra = true);
void bind() const;
void unbind() const;
inline int rows() const { return rows_; }
inline int cols() const { return cols_; }
inline Size size() const { return Size(cols_, rows_); }
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
inline int type() const { return type_; }
inline int depth() const { return CV_MAT_DEPTH(type_); }
inline int channels() const { return CV_MAT_CN(type_); }
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
class Impl;
private:
int rows_;
int cols_;
int type_;
Ptr<Impl> impl_;
GlBuffer buf_;
};
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
//! OpenGL Arrays
class CV_EXPORTS GlArrays
{
public:
inline GlArrays()
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
{
}
void setVertexArray(InputArray vertex);
inline void resetVertexArray() { vertex_.release(); }
void setColorArray(InputArray color, bool bgra = true);
inline void resetColorArray() { color_.release(); }
void setNormalArray(InputArray normal);
inline void resetNormalArray() { normal_.release(); }
void setTexCoordArray(InputArray texCoord);
inline void resetTexCoordArray() { texCoord_.release(); }
void bind() const;
void unbind() const;
inline int rows() const { return vertex_.rows(); }
inline int cols() const { return vertex_.cols(); }
inline Size size() const { return vertex_.size(); }
inline bool empty() const { return vertex_.empty(); }
private:
GlBuffer vertex_;
GlBuffer color_;
bool bgra_;
GlBuffer normal_;
GlBuffer texCoord_;
};
//! OpenGL Font
class CV_EXPORTS GlFont
{
public:
enum Weight
{
WEIGHT_LIGHT = 300,
WEIGHT_NORMAL = 400,
WEIGHT_SEMIBOLD = 600,
WEIGHT_BOLD = 700,
WEIGHT_BLACK = 900
};
enum Style
{
STYLE_NORMAL = 0,
STYLE_ITALIC = 1,
STYLE_UNDERLINE = 2
};
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
void draw(const char* str, int len) const;
inline const std::string& family() const { return family_; }
inline int height() const { return height_; }
inline Weight weight() const { return weight_; }
inline Style style() const { return style_; }
private:
GlFont(const std::string& family, int height, Weight weight, Style style);
std::string family_;
int height_;
Weight weight_;
Style style_;
unsigned int base_;
GlFont(const GlFont&);
GlFont& operator =(const GlFont&);
};
//! render functions
//! render texture rectangle in window
CV_EXPORTS void render(const GlTexture& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
namespace RenderMode {
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
}
//! render OpenGL arrays
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
//! OpenGL camera
class CV_EXPORTS GlCamera
{
public:
GlCamera();
void lookAt(Point3d eye, Point3d center, Point3d up);
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
void setScale(Point3d scale);
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
void setupProjectionMatrix() const;
void setupModelViewMatrix() const;
private:
Point3d eye_;
Point3d center_;
Point3d up_;
Point3d pos_;
double yaw_;
double pitch_;
double roll_;
bool useLookAtParams_;
Point3d scale_;
Mat projectionMatrix_;
double fov_;
double aspect_;
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
bool perspectiveProjection_;
};
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
} // namespace cv
#endif // __cplusplus
#endif // __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
......@@ -43,6 +43,7 @@
#include "precomp.hpp"
#include "opencv2/core/gpumat.hpp"
#include "opencv2/core/opengl_interop.hpp"
#include "opencv2/core/opengl_interop_deprecated.hpp"
/****************************************************************************************\
* [scaled] Identity matrix initialization *
......@@ -925,9 +926,13 @@ _InputArray::_InputArray(const Mat& m) : flags(MAT), obj((void*)&m) {}
_InputArray::_InputArray(const vector<Mat>& vec) : flags(STD_VECTOR_MAT), obj((void*)&vec) {}
_InputArray::_InputArray(const double& val) : flags(FIXED_TYPE + FIXED_SIZE + MATX + CV_64F), obj((void*)&val), sz(Size(1,1)) {}
_InputArray::_InputArray(const MatExpr& expr) : flags(FIXED_TYPE + FIXED_SIZE + EXPR), obj((void*)&expr) {}
_InputArray::_InputArray(const GlBuffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const GlTexture& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
// < Deprecated
_InputArray::_InputArray(const GlBuffer&) : flags(0), obj(0) {}
_InputArray::_InputArray(const GlTexture&) : flags(0), obj(0) {}
// >
_InputArray::_InputArray(const gpu::GpuMat& d_mat) : flags(GPU_MAT), obj((void*)&d_mat) {}
_InputArray::_InputArray(const ogl::Buffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
_InputArray::_InputArray(const ogl::Texture2D& tex) : flags(OPENGL_TEXTURE), obj((void*)&tex) {}
Mat _InputArray::getMat(int i) const
{
......@@ -1068,39 +1073,45 @@ void _InputArray::getMatVector(vector<Mat>& mv) const
}
GlBuffer _InputArray::getGlBuffer() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GlBuffer(GlBuffer::ARRAY_BUFFER);
}
GlTexture _InputArray::getGlTexture() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GlTexture();
}
gpu::GpuMat _InputArray::getGpuMat() const
{
int k = kind();
CV_Assert(k == OPENGL_BUFFER);
//if( k == OPENGL_BUFFER )
{
const GlBuffer* buf = (const GlBuffer*)obj;
return *buf;
}
CV_Assert(k == GPU_MAT);
const gpu::GpuMat* d_mat = (const gpu::GpuMat*)obj;
return *d_mat;
}
GlTexture _InputArray::getGlTexture() const
ogl::Buffer _InputArray::getOGlBuffer() const
{
int k = kind();
CV_Assert(k == OPENGL_TEXTURE);
//if( k == OPENGL_TEXTURE )
{
const GlTexture* tex = (const GlTexture*)obj;
return *tex;
}
CV_Assert(k == OPENGL_BUFFER);
const ogl::Buffer* gl_buf = (const ogl::Buffer*)obj;
return *gl_buf;
}
gpu::GpuMat _InputArray::getGpuMat() const
ogl::Texture2D _InputArray::getOGlTexture2D() const
{
int k = kind();
CV_Assert(k == GPU_MAT);
//if( k == GPU_MAT )
{
const gpu::GpuMat* d_mat = (const gpu::GpuMat*)obj;
return *d_mat;
}
CV_Assert(k == OPENGL_TEXTURE);
const ogl::Texture2D* gl_tex = (const ogl::Texture2D*)obj;
return *gl_tex;
}
int _InputArray::kind() const
......@@ -1167,14 +1178,14 @@ Size _InputArray::size(int i) const
if( k == OPENGL_BUFFER )
{
CV_Assert( i < 0 );
const GlBuffer* buf = (const GlBuffer*)obj;
const ogl::Buffer* buf = (const ogl::Buffer*)obj;
return buf->size();
}
if( k == OPENGL_TEXTURE )
{
CV_Assert( i < 0 );
const GlTexture* tex = (const GlTexture*)obj;
const ogl::Texture2D* tex = (const ogl::Texture2D*)obj;
return tex->size();
}
......@@ -1235,7 +1246,7 @@ int _InputArray::type(int i) const
}
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->type();
return ((const ogl::Buffer*)obj)->type();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
......@@ -1287,10 +1298,10 @@ bool _InputArray::empty() const
}
if( k == OPENGL_BUFFER )
return ((const GlBuffer*)obj)->empty();
return ((const ogl::Buffer*)obj)->empty();
if( k == OPENGL_TEXTURE )
return ((const GlTexture*)obj)->empty();
return ((const ogl::Texture2D*)obj)->empty();
CV_Assert( k == GPU_MAT );
//if( k == GPU_MAT )
......@@ -1305,14 +1316,14 @@ _OutputArray::~_OutputArray() {}
_OutputArray::_OutputArray(Mat& m) : _InputArray(m) {}
_OutputArray::_OutputArray(vector<Mat>& vec) : _InputArray(vec) {}
_OutputArray::_OutputArray(gpu::GpuMat& d_mat) : _InputArray(d_mat) {}
_OutputArray::_OutputArray(GlBuffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(GlTexture& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(ogl::Buffer& buf) : _InputArray(buf) {}
_OutputArray::_OutputArray(ogl::Texture2D& tex) : _InputArray(tex) {}
_OutputArray::_OutputArray(const Mat& m) : _InputArray(m) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const vector<Mat>& vec) : _InputArray(vec) {flags |= FIXED_SIZE;}
_OutputArray::_OutputArray(const gpu::GpuMat& d_mat) : _InputArray(d_mat) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlBuffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const GlTexture& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const ogl::Buffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
_OutputArray::_OutputArray(const ogl::Texture2D& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
bool _OutputArray::fixedSize() const
......@@ -1344,9 +1355,9 @@ void _OutputArray::create(Size _sz, int mtype, int i, bool allowTransposed, int
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(_sz, mtype);
CV_Assert(!fixedSize() || ((ogl::Buffer*)obj)->size() == _sz);
CV_Assert(!fixedType() || ((ogl::Buffer*)obj)->type() == mtype);
((ogl::Buffer*)obj)->create(_sz, mtype);
return;
}
int sizes[] = {_sz.height, _sz.width};
......@@ -1372,9 +1383,9 @@ void _OutputArray::create(int rows, int cols, int mtype, int i, bool allowTransp
}
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
{
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
((GlBuffer*)obj)->create(rows, cols, mtype);
CV_Assert(!fixedSize() || ((ogl::Buffer*)obj)->size() == Size(cols, rows));
CV_Assert(!fixedType() || ((ogl::Buffer*)obj)->type() == mtype);
((ogl::Buffer*)obj)->create(rows, cols, mtype);
return;
}
int sizes[] = {rows, cols};
......@@ -1598,13 +1609,13 @@ void _OutputArray::release() const
if( k == OPENGL_BUFFER )
{
((GlBuffer*)obj)->release();
((ogl::Buffer*)obj)->release();
return;
}
if( k == OPENGL_TEXTURE )
{
((GlTexture*)obj)->release();
((ogl::Texture2D*)obj)->release();
return;
}
......@@ -1673,18 +1684,18 @@ gpu::GpuMat& _OutputArray::getGpuMatRef() const
return *(gpu::GpuMat*)obj;
}
GlBuffer& _OutputArray::getGlBufferRef() const
ogl::Buffer& _OutputArray::getOGlBufferRef() const
{
int k = kind();
CV_Assert( k == OPENGL_BUFFER );
return *(GlBuffer*)obj;
return *(ogl::Buffer*)obj;
}
GlTexture& _OutputArray::getGlTextureRef() const
ogl::Texture2D& _OutputArray::getOGlTexture2DRef() const
{
int k = kind();
CV_Assert( k == OPENGL_TEXTURE );
return *(GlTexture*)obj;
return *(ogl::Texture2D*)obj;
}
static _OutputArray _none;
......
......@@ -84,7 +84,7 @@ namespace
#endif
}
bool cv::checkGlError(const char* file, const int line, const char* func)
bool cv::ogl::checkError(const char* file, const int line, const char* func)
{
#ifndef HAVE_OPENGL
(void) file;
......@@ -311,17 +311,17 @@ namespace
#endif
////////////////////////////////////////////////////////////////////////
// GlBuffer
// ogl::Buffer
#ifndef HAVE_OPENGL
class cv::GlBuffer::Impl
class cv::ogl::Buffer::Impl
{
};
#else
class cv::GlBuffer::Impl
class cv::ogl::Buffer::Impl
{
public:
static const Ptr<Impl>& empty();
......@@ -363,21 +363,21 @@ private:
#endif
};
const Ptr<cv::GlBuffer::Impl>& cv::GlBuffer::Impl::empty()
const Ptr<cv::ogl::Buffer::Impl>& cv::ogl::Buffer::Impl::empty()
{
static Ptr<Impl> p(new Impl);
return p;
}
cv::GlBuffer::Impl::Impl() : bufId_(0), autoRelease_(true)
cv::ogl::Buffer::Impl::Impl() : bufId_(0), autoRelease_(true)
{
}
cv::GlBuffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), autoRelease_(autoRelease)
cv::ogl::Buffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), autoRelease_(autoRelease)
{
}
cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease)
cv::ogl::Buffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease)
{
gl::GenBuffers(1, &bufId_);
CV_CheckGlError();
......@@ -394,19 +394,19 @@ cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, boo
CV_CheckGlError();
}
cv::GlBuffer::Impl::~Impl()
cv::ogl::Buffer::Impl::~Impl()
{
if (autoRelease_ && bufId_)
gl::DeleteBuffers(1, &bufId_);
}
void cv::GlBuffer::Impl::bind(GLenum target) const
void cv::ogl::Buffer::Impl::bind(GLenum target) const
{
gl::BindBuffer(target, bufId_);
CV_CheckGlError();
}
void cv::GlBuffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size)
void cv::ogl::Buffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size)
{
gl::BindBuffer(gl::COPY_WRITE_BUFFER, bufId_);
CV_CheckGlError();
......@@ -418,7 +418,7 @@ void cv::GlBuffer::Impl::copyFrom(GLuint srcBuf, GLsizeiptr size)
CV_CheckGlError();
}
void cv::GlBuffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data)
void cv::ogl::Buffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data)
{
gl::BindBuffer(gl::COPY_WRITE_BUFFER, bufId_);
CV_CheckGlError();
......@@ -427,7 +427,7 @@ void cv::GlBuffer::Impl::copyFrom(GLsizeiptr size, const GLvoid* data)
CV_CheckGlError();
}
void cv::GlBuffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
void cv::ogl::Buffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
{
gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_);
CV_CheckGlError();
......@@ -436,7 +436,7 @@ void cv::GlBuffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
CV_CheckGlError();
}
void* cv::GlBuffer::Impl::mapHost(GLenum access)
void* cv::ogl::Buffer::Impl::mapHost(GLenum access)
{
gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_);
CV_CheckGlError();
......@@ -447,31 +447,31 @@ void* cv::GlBuffer::Impl::mapHost(GLenum access)
return data;
}
void cv::GlBuffer::Impl::unmapHost()
void cv::ogl::Buffer::Impl::unmapHost()
{
gl::UnmapBuffer(gl::COPY_READ_BUFFER);
}
#ifdef HAVE_CUDA
void cv::GlBuffer::Impl::copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream)
void cv::ogl::Buffer::Impl::copyFrom(const void* src, size_t spitch, size_t width, size_t height, cudaStream_t stream)
{
cudaResource_.registerBuffer(bufId_);
cudaResource_.copyFrom(src, spitch, width, height, stream);
}
void cv::GlBuffer::Impl::copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream) const
void cv::ogl::Buffer::Impl::copyTo(void* dst, size_t dpitch, size_t width, size_t height, cudaStream_t stream) const
{
cudaResource_.registerBuffer(bufId_);
cudaResource_.copyTo(dst, dpitch, width, height, stream);
}
void* cv::GlBuffer::Impl::mapDevice(cudaStream_t stream)
void* cv::ogl::Buffer::Impl::mapDevice(cudaStream_t stream)
{
cudaResource_.registerBuffer(bufId_);
return cudaResource_.map(stream);
}
void cv::GlBuffer::Impl::unmapDevice(cudaStream_t stream)
void cv::ogl::Buffer::Impl::unmapDevice(cudaStream_t stream)
{
cudaResource_.unmap(stream);
}
......@@ -479,7 +479,7 @@ void cv::GlBuffer::Impl::unmapHost()
#endif // HAVE_OPENGL
cv::GlBuffer::GlBuffer() : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer() : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -488,7 +488,7 @@ cv::GlBuffer::GlBuffer() : rows_(0), cols_(0), type_(0)
#endif
}
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) arows;
......@@ -505,7 +505,7 @@ cv::GlBuffer::GlBuffer(int arows, int acols, int atype, unsigned int abufId, boo
#endif
}
cv::GlBuffer::GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) asize;
......@@ -521,17 +521,17 @@ cv::GlBuffer::GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRele
#endif
}
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(arows, acols, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(asize, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
cv::ogl::Buffer::Buffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -576,7 +576,7 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target, bool autoRelease) : rows_(
#endif
}
void cv::GlBuffer::create(int arows, int acols, int atype, Target target, bool autoRelease)
void cv::ogl::Buffer::create(int arows, int acols, int atype, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
......@@ -597,7 +597,7 @@ void cv::GlBuffer::create(int arows, int acols, int atype, Target target, bool a
#endif
}
void cv::GlBuffer::release()
void cv::ogl::Buffer::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
......@@ -609,7 +609,7 @@ void cv::GlBuffer::release()
#endif
}
void cv::GlBuffer::setAutoRelease(bool flag)
void cv::ogl::Buffer::setAutoRelease(bool flag)
{
#ifndef HAVE_OPENGL
(void) flag;
......@@ -619,7 +619,7 @@ void cv::GlBuffer::setAutoRelease(bool flag)
#endif
}
void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
void cv::ogl::Buffer::copyFrom(InputArray arr, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -631,7 +631,7 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
if (kind == _InputArray::OPENGL_TEXTURE)
{
GlTexture tex = arr.getGlTexture();
ogl::Texture2D tex = arr.getOGlTexture2D();
tex.copyTo(*this);
setAutoRelease(autoRelease);
return;
......@@ -645,7 +645,7 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer buf = arr.getGlBuffer();
ogl::Buffer buf = arr.getOGlBuffer();
impl_->copyFrom(buf.bufId(), asize.area() * CV_ELEM_SIZE(atype));
break;
}
......@@ -672,7 +672,7 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
#endif
}
void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) const
void cv::ogl::Buffer::copyTo(OutputArray arr, Target target, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -686,13 +686,13 @@ void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) cons
{
case _InputArray::OPENGL_BUFFER:
{
arr.getGlBufferRef().copyFrom(*this, target, autoRelease);
arr.getOGlBufferRef().copyFrom(*this, target, autoRelease);
break;
}
case _InputArray::OPENGL_TEXTURE:
{
arr.getGlTextureRef().copyFrom(*this, autoRelease);
arr.getOGlTexture2DRef().copyFrom(*this, autoRelease);
break;
}
......@@ -720,21 +720,21 @@ void cv::GlBuffer::copyTo(OutputArray arr, Target target, bool autoRelease) cons
#endif
}
GlBuffer cv::GlBuffer::clone(Target target, bool autoRelease) const
cv::ogl::Buffer cv::ogl::Buffer::clone(Target target, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) target;
(void) autoRelease;
throw_nogl();
return GlBuffer();
return cv::ogl::Buffer();
#else
GlBuffer buf;
ogl::Buffer buf;
buf.copyFrom(*this, target, autoRelease);
return buf;
#endif
}
void cv::GlBuffer::bind(Target target) const
void cv::ogl::Buffer::bind(Target target) const
{
#ifndef HAVE_OPENGL
(void) target;
......@@ -744,7 +744,7 @@ void cv::GlBuffer::bind(Target target) const
#endif
}
void cv::GlBuffer::unbind(Target target)
void cv::ogl::Buffer::unbind(Target target)
{
#ifndef HAVE_OPENGL
(void) target;
......@@ -755,7 +755,7 @@ void cv::GlBuffer::unbind(Target target)
#endif
}
Mat cv::GlBuffer::mapHost(Access access)
Mat cv::ogl::Buffer::mapHost(Access access)
{
#ifndef HAVE_OPENGL
(void) access;
......@@ -766,7 +766,7 @@ Mat cv::GlBuffer::mapHost(Access access)
#endif
}
void cv::GlBuffer::unmapHost()
void cv::ogl::Buffer::unmapHost()
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -775,7 +775,7 @@ void cv::GlBuffer::unmapHost()
#endif
}
GpuMat cv::GlBuffer::mapDevice()
GpuMat cv::ogl::Buffer::mapDevice()
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -790,7 +790,7 @@ GpuMat cv::GlBuffer::mapDevice()
#endif
}
void cv::GlBuffer::unmapDevice()
void cv::ogl::Buffer::unmapDevice()
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -803,7 +803,7 @@ void cv::GlBuffer::unmapDevice()
#endif
}
unsigned int cv::GlBuffer::bufId() const
unsigned int cv::ogl::Buffer::bufId() const
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -813,23 +813,23 @@ unsigned int cv::GlBuffer::bufId() const
#endif
}
template <> void cv::Ptr<cv::GlBuffer::Impl>::delete_obj()
template <> void cv::Ptr<cv::ogl::Buffer::Impl>::delete_obj()
{
if (obj) delete obj;
}
//////////////////////////////////////////////////////////////////////////////////////////
// GlTexture
// ogl::Texture
#ifndef HAVE_OPENGL
class cv::GlTexture::Impl
class cv::ogl::Texture2D::Impl
{
};
#else
class cv::GlTexture::Impl
class cv::ogl::Texture2D::Impl
{
public:
static const Ptr<Impl> empty();
......@@ -854,21 +854,21 @@ private:
bool autoRelease_;
};
const Ptr<cv::GlTexture::Impl> cv::GlTexture::Impl::empty()
const Ptr<cv::ogl::Texture2D::Impl> cv::ogl::Texture2D::Impl::empty()
{
static Ptr<Impl> p(new Impl);
return p;
}
cv::GlTexture::Impl::Impl() : texId_(0), autoRelease_(true)
cv::ogl::Texture2D::Impl::Impl() : texId_(0), autoRelease_(true)
{
}
cv::GlTexture::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(autoRelease)
cv::ogl::Texture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), autoRelease_(autoRelease)
{
}
cv::GlTexture::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease)
cv::ogl::Texture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease)
{
gl::GenTextures(1, &texId_);
CV_CheckGlError();
......@@ -888,13 +888,13 @@ cv::GlTexture::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, G
CV_CheckGlError();
}
cv::GlTexture::Impl::~Impl()
cv::ogl::Texture2D::Impl::~Impl()
{
if (autoRelease_ && texId_)
gl::DeleteTextures(1, &texId_);
}
void cv::GlTexture::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void cv::ogl::Texture2D::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
gl::BindTexture(gl::TEXTURE_2D, texId_);
CV_CheckGlError();
......@@ -909,7 +909,7 @@ void cv::GlTexture::Impl::copyFrom(GLsizei width, GLsizei height, GLenum format,
CV_CheckGlError();
}
void cv::GlTexture::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const
void cv::ogl::Texture2D::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) const
{
gl::BindTexture(gl::TEXTURE_2D, texId_);
CV_CheckGlError();
......@@ -921,7 +921,7 @@ void cv::GlTexture::Impl::copyTo(GLenum format, GLenum type, GLvoid* pixels) con
CV_CheckGlError();
}
void cv::GlTexture::Impl::bind() const
void cv::ogl::Texture2D::Impl::bind() const
{
gl::BindTexture(gl::TEXTURE_2D, texId_);
CV_CheckGlError();
......@@ -929,7 +929,7 @@ void cv::GlTexture::Impl::bind() const
#endif // HAVE_OPENGL
cv::GlTexture::GlTexture() : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D() : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -938,7 +938,7 @@ cv::GlTexture::GlTexture() : rows_(0), cols_(0), format_(NONE)
#endif
}
cv::GlTexture::GlTexture(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) arows;
......@@ -955,7 +955,7 @@ cv::GlTexture::GlTexture(int arows, int acols, Format aformat, unsigned int atex
#endif
}
cv::GlTexture::GlTexture(Size asize, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) asize;
......@@ -971,17 +971,17 @@ cv::GlTexture::GlTexture(Size asize, Format aformat, unsigned int atexId, bool a
#endif
}
cv::GlTexture::GlTexture(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(arows, acols, aformat, autoRelease);
}
cv::GlTexture::GlTexture(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(asize, aformat, autoRelease);
}
cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
cv::ogl::Texture2D::Texture2D(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -1012,10 +1012,10 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer buf = arr.getGlBuffer();
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf = arr.getOGlBuffer();
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
break;
}
......@@ -1025,10 +1025,10 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
throw_nocuda();
#else
GpuMat dmat = arr.getGpuMat();
GlBuffer buf(dmat, GlBuffer::PIXEL_UNPACK_BUFFER);
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER);
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
#endif
break;
......@@ -1038,7 +1038,7 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
{
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data, autoRelease);
break;
}
......@@ -1050,7 +1050,7 @@ cv::GlTexture::GlTexture(InputArray arr, bool autoRelease) : rows_(0), cols_(0),
#endif
}
void cv::GlTexture::create(int arows, int acols, Format aformat, bool autoRelease)
void cv::ogl::Texture2D::create(int arows, int acols, Format aformat, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
......@@ -1061,7 +1061,7 @@ void cv::GlTexture::create(int arows, int acols, Format aformat, bool autoReleas
#else
if (rows_ != arows || cols_ != acols || format_ != aformat)
{
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0, autoRelease);
rows_ = arows;
cols_ = acols;
......@@ -1070,7 +1070,7 @@ void cv::GlTexture::create(int arows, int acols, Format aformat, bool autoReleas
#endif
}
void cv::GlTexture::release()
void cv::ogl::Texture2D::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
......@@ -1082,7 +1082,7 @@ void cv::GlTexture::release()
#endif
}
void cv::GlTexture::setAutoRelease(bool flag)
void cv::ogl::Texture2D::setAutoRelease(bool flag)
{
#ifndef HAVE_OPENGL
(void) flag;
......@@ -1092,7 +1092,7 @@ void cv::GlTexture::setAutoRelease(bool flag)
#endif
}
void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
void cv::ogl::Texture2D::copyFrom(InputArray arr, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -1125,10 +1125,10 @@ void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer buf = arr.getGlBuffer();
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf = arr.getOGlBuffer();
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
break;
}
......@@ -1138,10 +1138,10 @@ void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
throw_nocuda();
#else
GpuMat dmat = arr.getGpuMat();
GlBuffer buf(dmat, GlBuffer::PIXEL_UNPACK_BUFFER);
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER);
buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
#endif
break;
......@@ -1151,14 +1151,14 @@ void cv::GlTexture::copyFrom(InputArray arr, bool autoRelease)
{
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER);
impl_->copyFrom(asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data);
}
}
#endif
}
void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
void cv::ogl::Texture2D::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -1175,11 +1175,11 @@ void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
{
case _InputArray::OPENGL_BUFFER:
{
GlBuffer& buf = arr.getGlBufferRef();
buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), GlBuffer::PIXEL_PACK_BUFFER, autoRelease);
buf.bind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer& buf = arr.getOGlBufferRef();
buf.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER, autoRelease);
buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
break;
}
......@@ -1188,10 +1188,10 @@ void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
throw_nocuda();
#else
GlBuffer buf(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), GlBuffer::PIXEL_PACK_BUFFER);
buf.bind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer buf(rows_, cols_, CV_MAKE_TYPE(ddepth, cn), ogl::Buffer::PIXEL_PACK_BUFFER);
buf.bind(ogl::Buffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], 0);
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
buf.copyTo(arr);
#endif
......@@ -1203,14 +1203,14 @@ void cv::GlTexture::copyTo(OutputArray arr, int ddepth, bool autoRelease) const
arr.create(rows_, cols_, CV_MAKE_TYPE(ddepth, cn));
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_PACK_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::PIXEL_PACK_BUFFER);
impl_->copyTo(dstFormat, gl_types[ddepth], mat.data);
}
}
#endif
}
void cv::GlTexture::bind() const
void cv::ogl::Texture2D::bind() const
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -1219,7 +1219,7 @@ void cv::GlTexture::bind() const
#endif
}
unsigned int cv::GlTexture::texId() const
unsigned int cv::ogl::Texture2D::texId() const
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -1229,19 +1229,19 @@ unsigned int cv::GlTexture::texId() const
#endif
}
template <> void cv::Ptr<cv::GlTexture::Impl>::delete_obj()
template <> void cv::Ptr<cv::ogl::Texture2D::Impl>::delete_obj()
{
if (obj) delete obj;
}
////////////////////////////////////////////////////////////////////////
// GlArrays
// ogl::Arrays
cv::GlArrays::GlArrays() : size_(0)
cv::ogl::Arrays::Arrays() : size_(0)
{
}
void cv::GlArrays::setVertexArray(InputArray vertex)
void cv::ogl::Arrays::setVertexArray(InputArray vertex)
{
const int cn = vertex.channels();
const int depth = vertex.depth();
......@@ -1250,37 +1250,37 @@ void cv::GlArrays::setVertexArray(InputArray vertex)
CV_Assert( depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F );
if (vertex.kind() == _InputArray::OPENGL_BUFFER)
vertex_ = vertex.getGlBuffer();
vertex_ = vertex.getOGlBuffer();
else
vertex_.copyFrom(vertex);
size_ = vertex_.size().area();
}
void cv::GlArrays::resetVertexArray()
void cv::ogl::Arrays::resetVertexArray()
{
vertex_.release();
size_ = 0;
}
void cv::GlArrays::setColorArray(InputArray color)
void cv::ogl::Arrays::setColorArray(InputArray color)
{
const int cn = color.channels();
CV_Assert( cn == 3 || cn == 4 );
if (color.kind() == _InputArray::OPENGL_BUFFER)
color_ = color.getGlBuffer();
color_ = color.getOGlBuffer();
else
color_.copyFrom(color);
}
void cv::GlArrays::resetColorArray()
void cv::ogl::Arrays::resetColorArray()
{
color_.release();
}
void cv::GlArrays::setNormalArray(InputArray normal)
void cv::ogl::Arrays::setNormalArray(InputArray normal)
{
const int cn = normal.channels();
const int depth = normal.depth();
......@@ -1289,17 +1289,17 @@ void cv::GlArrays::setNormalArray(InputArray normal)
CV_Assert( depth == CV_8S || depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F );
if (normal.kind() == _InputArray::OPENGL_BUFFER)
normal_ = normal.getGlBuffer();
normal_ = normal.getOGlBuffer();
else
normal_.copyFrom(normal);
}
void cv::GlArrays::resetNormalArray()
void cv::ogl::Arrays::resetNormalArray()
{
normal_.release();
}
void cv::GlArrays::setTexCoordArray(InputArray texCoord)
void cv::ogl::Arrays::setTexCoordArray(InputArray texCoord)
{
const int cn = texCoord.channels();
const int depth = texCoord.depth();
......@@ -1308,17 +1308,17 @@ void cv::GlArrays::setTexCoordArray(InputArray texCoord)
CV_Assert( depth == CV_16S || depth == CV_32S || depth == CV_32F || depth == CV_64F );
if (texCoord.kind() == _InputArray::OPENGL_BUFFER)
texCoord_ = texCoord.getGlBuffer();
texCoord_ = texCoord.getOGlBuffer();
else
texCoord_.copyFrom(texCoord);
}
void cv::GlArrays::resetTexCoordArray()
void cv::ogl::Arrays::resetTexCoordArray()
{
texCoord_.release();
}
void cv::GlArrays::release()
void cv::ogl::Arrays::release()
{
resetVertexArray();
resetColorArray();
......@@ -1326,7 +1326,7 @@ void cv::GlArrays::release()
resetTexCoordArray();
}
void cv::GlArrays::setAutoRelease(bool flag)
void cv::ogl::Arrays::setAutoRelease(bool flag)
{
vertex_.setAutoRelease(flag);
color_.setAutoRelease(flag);
......@@ -1334,7 +1334,7 @@ void cv::GlArrays::setAutoRelease(bool flag)
texCoord_.setAutoRelease(flag);
}
void cv::GlArrays::bind() const
void cv::ogl::Arrays::bind() const
{
#ifndef HAVE_OPENGL
throw_nogl();
......@@ -1353,7 +1353,7 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::TEXTURE_COORD_ARRAY);
CV_CheckGlError();
texCoord_.bind(GlBuffer::ARRAY_BUFFER);
texCoord_.bind(ogl::Buffer::ARRAY_BUFFER);
gl::TexCoordPointer(texCoord_.channels(), gl_types[texCoord_.depth()], 0, 0);
CV_CheckGlError();
......@@ -1369,7 +1369,7 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::NORMAL_ARRAY);
CV_CheckGlError();
normal_.bind(GlBuffer::ARRAY_BUFFER);
normal_.bind(ogl::Buffer::ARRAY_BUFFER);
gl::NormalPointer(gl_types[normal_.depth()], 0, 0);
CV_CheckGlError();
......@@ -1385,7 +1385,7 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::COLOR_ARRAY);
CV_CheckGlError();
color_.bind(GlBuffer::ARRAY_BUFFER);
color_.bind(ogl::Buffer::ARRAY_BUFFER);
const int cn = color_.channels();
......@@ -1403,20 +1403,20 @@ void cv::GlArrays::bind() const
gl::EnableClientState(gl::VERTEX_ARRAY);
CV_CheckGlError();
vertex_.bind(GlBuffer::ARRAY_BUFFER);
vertex_.bind(ogl::Buffer::ARRAY_BUFFER);
gl::VertexPointer(vertex_.channels(), gl_types[vertex_.depth()], 0, 0);
CV_CheckGlError();
}
GlBuffer::unbind(GlBuffer::ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ARRAY_BUFFER);
#endif
}
////////////////////////////////////////////////////////////////////////
// Rendering
void cv::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRect)
void cv::ogl::render(const ogl::Texture2D& tex, Rect_<double> wndRect, Rect_<double> texRect)
{
#ifndef HAVE_OPENGL
(void) tex;
......@@ -1464,7 +1464,7 @@ void cv::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRe
texRect.x + texRect.width, texRect.y
};
GlBuffer::unbind(GlBuffer::ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ARRAY_BUFFER);
gl::EnableClientState(gl::TEXTURE_COORD_ARRAY);
CV_CheckGlError();
......@@ -1482,13 +1482,13 @@ void cv::render(const GlTexture& tex, Rect_<double> wndRect, Rect_<double> texRe
gl::VertexPointer(3, gl::FLOAT, 0, vertex);
CV_CheckGlError();
gl::DrawArrays(cv::RenderMode::QUADS, 0, 4);
gl::DrawArrays(gl::QUADS, 0, 4);
CV_CheckGlError();
}
#endif
}
void cv::render(const GlArrays& arr, int mode, Scalar color)
void cv::ogl::render(const ogl::Arrays& arr, int mode, Scalar color)
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -1507,7 +1507,7 @@ void cv::render(const GlArrays& arr, int mode, Scalar color)
#endif
}
void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
void cv::ogl::render(const ogl::Arrays& arr, InputArray indices, int mode, Scalar color)
{
#ifndef HAVE_OPENGL
(void) arr;
......@@ -1528,7 +1528,7 @@ void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
{
case _InputArray::OPENGL_BUFFER :
{
GlBuffer buf = indices.getGlBuffer();
ogl::Buffer buf = indices.getOGlBuffer();
const int depth = buf.depth();
......@@ -1543,11 +1543,11 @@ void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
else
type = gl::UNSIGNED_INT;
buf.bind(GlBuffer::ELEMENT_ARRAY_BUFFER);
buf.bind(ogl::Buffer::ELEMENT_ARRAY_BUFFER);
gl::DrawElements(mode, buf.size().area(), type, 0);
GlBuffer::unbind(GlBuffer::ELEMENT_ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ELEMENT_ARRAY_BUFFER);
break;
}
......@@ -1570,7 +1570,7 @@ void cv::render(const GlArrays& arr, InputArray indices, int mode, Scalar color)
else
type = gl::UNSIGNED_INT;
GlBuffer::unbind(GlBuffer::ELEMENT_ARRAY_BUFFER);
ogl::Buffer::unbind(ogl::Buffer::ELEMENT_ARRAY_BUFFER);
gl::DrawElements(mode, mat.size().area(), type, mat.data);
}
......
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
#include "opencv2/core/opengl_interop_deprecated.hpp"
#include "opencv2/core/gpumat.hpp"
using namespace std;
using namespace cv;
using namespace cv::gpu;
CvOpenGlFuncTab::~CvOpenGlFuncTab()
{
}
void icvSetOpenGlFuncTab(const CvOpenGlFuncTab*)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// GlBuffer
class cv::GlBuffer::Impl
{
};
cv::GlBuffer::GlBuffer(Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlBuffer::GlBuffer(int, int, int, Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlBuffer::GlBuffer(Size, int, Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlBuffer::GlBuffer(InputArray, Usage _usage) : rows_(0), cols_(0), type_(0), usage_(_usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::create(int, int, int, Usage)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::release()
{
}
void cv::GlBuffer::copyFrom(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::bind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlBuffer::unbind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
Mat cv::GlBuffer::mapHost()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return Mat();
}
void cv::GlBuffer::unmapHost()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
GpuMat cv::GlBuffer::mapDevice()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return GpuMat();
}
void cv::GlBuffer::unmapDevice()
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
template <> void cv::Ptr<cv::GlBuffer::Impl>::delete_obj()
{
if (obj) delete obj;
}
//////////////////////////////////////////////////////////////////////////////////////////
// GlTexture
class cv::GlTexture::Impl
{
};
cv::GlTexture::GlTexture() : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlTexture::GlTexture(int, int, int) : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlTexture::GlTexture(Size, int) : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
cv::GlTexture::GlTexture(InputArray, bool) : rows_(0), cols_(0), type_(0), buf_(GlBuffer::TEXTURE_BUFFER)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::create(int, int, int)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::release()
{
}
void cv::GlTexture::copyFrom(InputArray, bool)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::bind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlTexture::unbind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
template <> void cv::Ptr<cv::GlTexture::Impl>::delete_obj()
{
if (obj) delete obj;
}
////////////////////////////////////////////////////////////////////////
// GlArrays
void cv::GlArrays::setVertexArray(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::setColorArray(InputArray, bool)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::setNormalArray(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::setTexCoordArray(InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::bind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlArrays::unbind() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// GlFont
cv::GlFont::GlFont(const string& _family, int _height, Weight _weight, Style _style)
: family_(_family), height_(_height), weight_(_weight), style_(_style), base_(0)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlFont::draw(const char*, int) const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
Ptr<GlFont> cv::GlFont::get(const std::string&, int, Weight, Style)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return Ptr<GlFont>();
}
////////////////////////////////////////////////////////////////////////
// Rendering
void cv::render(const GlTexture&, Rect_<double>, Rect_<double>)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::render(const GlArrays&, int, Scalar)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::render(const string&, const Ptr<GlFont>&, Scalar, Point2d)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// GlCamera
cv::GlCamera::GlCamera() :
eye_(0.0, 0.0, -5.0), center_(0.0, 0.0, 0.0), up_(0.0, 1.0, 0.0),
pos_(0.0, 0.0, -5.0), yaw_(0.0), pitch_(0.0), roll_(0.0),
useLookAtParams_(false),
scale_(1.0, 1.0, 1.0),
projectionMatrix_(),
fov_(45.0), aspect_(0.0),
left_(0.0), right_(1.0), bottom_(1.0), top_(0.0),
zNear_(-1.0), zFar_(1.0),
perspectiveProjection_(false)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::lookAt(Point3d, Point3d, Point3d)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setCameraPos(Point3d, double, double, double)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setScale(Point3d)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setProjectionMatrix(const Mat&, bool)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setPerspectiveProjection(double, double, double, double)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setOrthoProjection(double, double, double, double, double, double)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setupProjectionMatrix() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::GlCamera::setupModelViewMatrix() const
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
////////////////////////////////////////////////////////////////////////
// Error handling
bool icvCheckGlError(const char*, const int, const char*)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
return false;
}
......@@ -44,9 +44,9 @@
#if defined(HAVE_CUDA) && defined(HAVE_OPENGL)
/////////////////////////////////////////////
// GlBuffer
// Buffer
PARAM_TEST_CASE(GlBuffer, cv::Size, MatType)
PARAM_TEST_CASE(Buffer, cv::Size, MatType)
{
static void SetUpTestCase()
{
......@@ -68,29 +68,29 @@ PARAM_TEST_CASE(GlBuffer, cv::Size, MatType)
}
};
GPU_TEST_P(GlBuffer, Constructor1)
GPU_TEST_P(Buffer, Constructor1)
{
cv::GlBuffer buf(size.height, size.width, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(size.height, size.width, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
EXPECT_EQ(size.height, buf.rows());
EXPECT_EQ(size.width, buf.cols());
EXPECT_EQ(type, buf.type());
}
GPU_TEST_P(GlBuffer, Constructor2)
GPU_TEST_P(Buffer, Constructor2)
{
cv::GlBuffer buf(size, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(size, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
EXPECT_EQ(size.height, buf.rows());
EXPECT_EQ(size.width, buf.cols());
EXPECT_EQ(type, buf.type());
}
GPU_TEST_P(GlBuffer, ConstructorFromMat)
GPU_TEST_P(Buffer, ConstructorFromMat)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
......@@ -98,12 +98,12 @@ GPU_TEST_P(GlBuffer, ConstructorFromMat)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, ConstructorFromGpuMat)
GPU_TEST_P(Buffer, ConstructorFromGpuMat)
{
cv::Mat gold = randomMat(size, type);
cv::gpu::GpuMat d_gold(gold);
cv::GlBuffer buf(d_gold, cv::GlBuffer::ARRAY_BUFFER);
cv::ogl::Buffer buf(d_gold, cv::ogl::Buffer::ARRAY_BUFFER);
cv::Mat bufData;
buf.copyTo(bufData);
......@@ -111,11 +111,11 @@ GPU_TEST_P(GlBuffer, ConstructorFromGpuMat)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, ConstructorFromGlBuffer)
GPU_TEST_P(Buffer, ConstructorFromBuffer)
{
cv::GlBuffer buf_gold(size, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf_gold(size, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::GlBuffer buf(buf_gold);
cv::ogl::Buffer buf(buf_gold);
EXPECT_EQ(buf_gold.bufId(), buf.bufId());
EXPECT_EQ(buf_gold.rows(), buf.rows());
......@@ -123,7 +123,7 @@ GPU_TEST_P(GlBuffer, ConstructorFromGlBuffer)
EXPECT_EQ(buf_gold.type(), buf.type());
}
GPU_TEST_P(GlBuffer, ConstructorFromGlTexture)
GPU_TEST_P(Buffer, ConstructorFromTexture2D)
{
const int depth = CV_MAT_DEPTH(type);
const int cn = CV_MAT_CN(type);
......@@ -132,9 +132,9 @@ GPU_TEST_P(GlBuffer, ConstructorFromGlTexture)
return;
cv::Mat gold = randomMat(size, type, 0, 1.0);
cv::GlTexture tex_gold(gold, true);
cv::ogl::Texture2D tex_gold(gold, true);
cv::GlBuffer buf(tex_gold, cv::GlBuffer::PIXEL_PACK_BUFFER, true);
cv::ogl::Buffer buf(tex_gold, cv::ogl::Buffer::PIXEL_PACK_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
......@@ -142,22 +142,22 @@ GPU_TEST_P(GlBuffer, ConstructorFromGlTexture)
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
}
GPU_TEST_P(GlBuffer, Create)
GPU_TEST_P(Buffer, Create)
{
cv::GlBuffer buf;
buf.create(size.height, size.width, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf;
buf.create(size.height, size.width, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
EXPECT_EQ(size.height, buf.rows());
EXPECT_EQ(size.width, buf.cols());
EXPECT_EQ(type, buf.type());
}
GPU_TEST_P(GlBuffer, CopyFromMat)
GPU_TEST_P(Buffer, CopyFromMat)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf;
buf.copyFrom(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf;
buf.copyFrom(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
......@@ -165,13 +165,13 @@ GPU_TEST_P(GlBuffer, CopyFromMat)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, CopyFromGpuMat)
GPU_TEST_P(Buffer, CopyFromGpuMat)
{
cv::Mat gold = randomMat(size, type);
cv::gpu::GpuMat d_gold(gold);
cv::GlBuffer buf;
buf.copyFrom(d_gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf;
buf.copyFrom(d_gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
......@@ -179,13 +179,13 @@ GPU_TEST_P(GlBuffer, CopyFromGpuMat)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, CopyFromGlBuffer)
GPU_TEST_P(Buffer, CopyFromBuffer)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf_gold(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::GlBuffer buf;
buf.copyFrom(buf_gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf;
buf.copyFrom(buf_gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
EXPECT_NE(buf_gold.bufId(), buf.bufId());
......@@ -195,7 +195,7 @@ GPU_TEST_P(GlBuffer, CopyFromGlBuffer)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, CopyFromGlTexture)
GPU_TEST_P(Buffer, CopyFromTexture2D)
{
const int depth = CV_MAT_DEPTH(type);
const int cn = CV_MAT_CN(type);
......@@ -204,10 +204,10 @@ GPU_TEST_P(GlBuffer, CopyFromGlTexture)
return;
cv::Mat gold = randomMat(size, type, 0, 1.0);
cv::GlTexture tex_gold(gold, true);
cv::ogl::Texture2D tex_gold(gold, true);
cv::GlBuffer buf;
buf.copyFrom(tex_gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf;
buf.copyFrom(tex_gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::Mat bufData;
buf.copyTo(bufData);
......@@ -215,11 +215,11 @@ GPU_TEST_P(GlBuffer, CopyFromGlTexture)
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
}
GPU_TEST_P(GlBuffer, CopyToGpuMat)
GPU_TEST_P(Buffer, CopyToGpuMat)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::gpu::GpuMat dst;
buf.copyTo(dst);
......@@ -227,14 +227,14 @@ GPU_TEST_P(GlBuffer, CopyToGpuMat)
EXPECT_MAT_NEAR(gold, dst, 0);
}
GPU_TEST_P(GlBuffer, CopyToGlBuffer)
GPU_TEST_P(Buffer, CopyToBuffer)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::GlBuffer dst;
buf.copyTo(dst, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer dst;
buf.copyTo(dst, cv::ogl::Buffer::ARRAY_BUFFER, true);
EXPECT_NE(buf.bufId(), dst.bufId());
......@@ -244,7 +244,7 @@ GPU_TEST_P(GlBuffer, CopyToGlBuffer)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, CopyToGlTexture)
GPU_TEST_P(Buffer, CopyToTexture2D)
{
const int depth = CV_MAT_DEPTH(type);
const int cn = CV_MAT_CN(type);
......@@ -254,10 +254,10 @@ GPU_TEST_P(GlBuffer, CopyToGlTexture)
cv::Mat gold = randomMat(size, type, 0, 1.0);
cv::GlBuffer buf(gold, cv::GlBuffer::PIXEL_PACK_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::PIXEL_PACK_BUFFER, true);
cv::GlTexture tex;
buf.copyTo(tex, cv::GlBuffer::PIXEL_PACK_BUFFER, true);
cv::ogl::Texture2D tex;
buf.copyTo(tex, cv::ogl::Buffer::PIXEL_PACK_BUFFER, true);
cv::Mat texData;
tex.copyTo(texData);
......@@ -265,13 +265,13 @@ GPU_TEST_P(GlBuffer, CopyToGlTexture)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlBuffer, Clone)
GPU_TEST_P(Buffer, Clone)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::GlBuffer dst = buf.clone(cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer dst = buf.clone(cv::ogl::Buffer::ARRAY_BUFFER, true);
EXPECT_NE(buf.bufId(), dst.bufId());
......@@ -281,26 +281,26 @@ GPU_TEST_P(GlBuffer, Clone)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, MapHostRead)
GPU_TEST_P(Buffer, MapHostRead)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::Mat dst = buf.mapHost(cv::GlBuffer::READ_ONLY);
cv::Mat dst = buf.mapHost(cv::ogl::Buffer::READ_ONLY);
EXPECT_MAT_NEAR(gold, dst, 0);
buf.unmapHost();
}
GPU_TEST_P(GlBuffer, MapHostWrite)
GPU_TEST_P(Buffer, MapHostWrite)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(size, type, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(size, type, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::Mat dst = buf.mapHost(cv::GlBuffer::WRITE_ONLY);
cv::Mat dst = buf.mapHost(cv::ogl::Buffer::WRITE_ONLY);
gold.copyTo(dst);
buf.unmapHost();
dst.release();
......@@ -311,11 +311,11 @@ GPU_TEST_P(GlBuffer, MapHostWrite)
EXPECT_MAT_NEAR(gold, bufData, 0);
}
GPU_TEST_P(GlBuffer, MapDevice)
GPU_TEST_P(Buffer, MapDevice)
{
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold, cv::GlBuffer::ARRAY_BUFFER, true);
cv::ogl::Buffer buf(gold, cv::ogl::Buffer::ARRAY_BUFFER, true);
cv::gpu::GpuMat dst = buf.mapDevice();
......@@ -324,12 +324,12 @@ GPU_TEST_P(GlBuffer, MapDevice)
buf.unmapDevice();
}
INSTANTIATE_TEST_CASE_P(OpenGL, GlBuffer, testing::Combine(DIFFERENT_SIZES, ALL_TYPES));
INSTANTIATE_TEST_CASE_P(OpenGL, Buffer, testing::Combine(DIFFERENT_SIZES, ALL_TYPES));
/////////////////////////////////////////////
// GlTexture
// Texture2D
PARAM_TEST_CASE(GlTexture, cv::Size, MatType)
PARAM_TEST_CASE(Texture2D, cv::Size, MatType)
{
static void SetUpTestCase()
{
......@@ -345,7 +345,7 @@ PARAM_TEST_CASE(GlTexture, cv::Size, MatType)
int type;
int depth;
int cn;
cv::GlTexture::Format format;
cv::ogl::Texture2D::Format format;
virtual void SetUp()
{
......@@ -354,33 +354,33 @@ PARAM_TEST_CASE(GlTexture, cv::Size, MatType)
depth = CV_MAT_DEPTH(type);
cn = CV_MAT_CN(type);
format = cn == 1 ? cv::GlTexture::DEPTH_COMPONENT : cn == 3 ? cv::GlTexture::RGB : cn == 4 ? cv::GlTexture::RGBA : cv::GlTexture::NONE;
format = cn == 1 ? cv::ogl::Texture2D::DEPTH_COMPONENT : cn == 3 ? cv::ogl::Texture2D::RGB : cn == 4 ? cv::ogl::Texture2D::RGBA : cv::ogl::Texture2D::NONE;
}
};
GPU_TEST_P(GlTexture, Constructor1)
GPU_TEST_P(Texture2D, Constructor1)
{
cv::GlTexture tex(size.height, size.width, format, true);
cv::ogl::Texture2D tex(size.height, size.width, format, true);
EXPECT_EQ(size.height, tex.rows());
EXPECT_EQ(size.width, tex.cols());
EXPECT_EQ(format, tex.format());
}
GPU_TEST_P(GlTexture, Constructor2)
GPU_TEST_P(Texture2D, Constructor2)
{
cv::GlTexture tex(size, format, true);
cv::ogl::Texture2D tex(size, format, true);
EXPECT_EQ(size.height, tex.rows());
EXPECT_EQ(size.width, tex.cols());
EXPECT_EQ(format, tex.format());
}
GPU_TEST_P(GlTexture, ConstructorFromMat)
GPU_TEST_P(Texture2D, ConstructorFromMat)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture tex(gold, true);
cv::ogl::Texture2D tex(gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
......@@ -388,12 +388,12 @@ GPU_TEST_P(GlTexture, ConstructorFromMat)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlTexture, ConstructorFromGpuMat)
GPU_TEST_P(Texture2D, ConstructorFromGpuMat)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::gpu::GpuMat d_gold(gold);
cv::GlTexture tex(d_gold, true);
cv::ogl::Texture2D tex(d_gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
......@@ -401,12 +401,12 @@ GPU_TEST_P(GlTexture, ConstructorFromGpuMat)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlTexture, ConstructorFromGlBuffer)
GPU_TEST_P(Texture2D, ConstructorFromBuffer)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlBuffer buf_gold(gold, cv::GlBuffer::PIXEL_UNPACK_BUFFER, true);
cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
cv::GlTexture tex(buf_gold, true);
cv::ogl::Texture2D tex(buf_gold, true);
cv::Mat texData;
tex.copyTo(texData, depth);
......@@ -414,10 +414,10 @@ GPU_TEST_P(GlTexture, ConstructorFromGlBuffer)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlTexture, ConstructorFromGlTexture)
GPU_TEST_P(Texture2D, ConstructorFromTexture2D)
{
cv::GlTexture tex_gold(size, format, true);
cv::GlTexture tex(tex_gold);
cv::ogl::Texture2D tex_gold(size, format, true);
cv::ogl::Texture2D tex(tex_gold);
EXPECT_EQ(tex_gold.texId(), tex.texId());
EXPECT_EQ(tex_gold.rows(), tex.rows());
......@@ -425,9 +425,9 @@ GPU_TEST_P(GlTexture, ConstructorFromGlTexture)
EXPECT_EQ(tex_gold.format(), tex.format());
}
GPU_TEST_P(GlTexture, Create)
GPU_TEST_P(Texture2D, Create)
{
cv::GlTexture tex;
cv::ogl::Texture2D tex;
tex.create(size.height, size.width, format, true);
EXPECT_EQ(size.height, tex.rows());
......@@ -435,11 +435,11 @@ GPU_TEST_P(GlTexture, Create)
EXPECT_EQ(format, tex.format());
}
GPU_TEST_P(GlTexture, CopyFromMat)
GPU_TEST_P(Texture2D, CopyFromMat)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture tex;
cv::ogl::Texture2D tex;
tex.copyFrom(gold, true);
cv::Mat texData;
......@@ -448,12 +448,12 @@ GPU_TEST_P(GlTexture, CopyFromMat)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlTexture, CopyFromGpuMat)
GPU_TEST_P(Texture2D, CopyFromGpuMat)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::gpu::GpuMat d_gold(gold);
cv::GlTexture tex;
cv::ogl::Texture2D tex;
tex.copyFrom(d_gold, true);
cv::Mat texData;
......@@ -462,12 +462,12 @@ GPU_TEST_P(GlTexture, CopyFromGpuMat)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlTexture, CopyFromGlBuffer)
GPU_TEST_P(Texture2D, CopyFromBuffer)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlBuffer buf_gold(gold, cv::GlBuffer::PIXEL_UNPACK_BUFFER, true);
cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
cv::GlTexture tex;
cv::ogl::Texture2D tex;
tex.copyFrom(buf_gold, true);
cv::Mat texData;
......@@ -476,11 +476,11 @@ GPU_TEST_P(GlTexture, CopyFromGlBuffer)
EXPECT_MAT_NEAR(gold, texData, 1e-2);
}
GPU_TEST_P(GlTexture, CopyToGpuMat)
GPU_TEST_P(Texture2D, CopyToGpuMat)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture tex(gold, true);
cv::ogl::Texture2D tex(gold, true);
cv::gpu::GpuMat dst;
tex.copyTo(dst, depth);
......@@ -488,13 +488,13 @@ GPU_TEST_P(GlTexture, CopyToGpuMat)
EXPECT_MAT_NEAR(gold, dst, 1e-2);
}
GPU_TEST_P(GlTexture, CopyToGlBuffer)
GPU_TEST_P(Texture2D, CopyToBuffer)
{
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
cv::GlTexture tex(gold, true);
cv::ogl::Texture2D tex(gold, true);
cv::GlBuffer dst;
cv::ogl::Buffer dst;
tex.copyTo(dst, depth, true);
cv::Mat bufData;
......@@ -503,6 +503,6 @@ GPU_TEST_P(GlTexture, CopyToGlBuffer)
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
}
INSTANTIATE_TEST_CASE_P(OpenGL, GlTexture, testing::Combine(DIFFERENT_SIZES, testing::Values(CV_8UC1, CV_8UC3, CV_8UC4, CV_32FC1, CV_32FC3, CV_32FC4)));
INSTANTIATE_TEST_CASE_P(OpenGL, Texture2D, testing::Combine(DIFFERENT_SIZES, testing::Values(CV_8UC1, CV_8UC3, CV_8UC4, CV_32FC1, CV_32FC3, CV_32FC4)));
#endif
......@@ -125,13 +125,18 @@ CV_EXPORTS_W void setTrackbarPos(const string& trackbarname, const string& winna
// OpenGL support
typedef void (CV_CDECL *OpenGlDrawCallback)(void* userdata);
typedef void (*OpenGlDrawCallback)(void* userdata);
CV_EXPORTS void setOpenGlDrawCallback(const string& winname, OpenGlDrawCallback onOpenGlDraw, void* userdata = 0);
CV_EXPORTS void setOpenGlContext(const string& winname);
CV_EXPORTS void updateWindow(const string& winname);
// < Deperecated
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, const GlArrays& arr);
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, InputArray points, InputArray colors = noArray());
// >
//Only for Qt
CV_EXPORTS CvFont fontQt(const string& nameFont, int pointSize=-1,
......
......@@ -241,15 +241,15 @@ void cv::updateWindow(const string& windowName)
#ifdef HAVE_OPENGL
namespace
{
std::map<std::string, cv::GlTexture> wndTexs;
std::map<std::string, cv::GlTexture> ownWndTexs;
std::map<std::string, cv::GlBuffer> ownWndBufs;
std::map<std::string, cv::ogl::Texture2D> wndTexs;
std::map<std::string, cv::ogl::Texture2D> ownWndTexs;
std::map<std::string, cv::ogl::Buffer> ownWndBufs;
void CV_CDECL glDrawTextureCallback(void* userdata)
void glDrawTextureCallback(void* userdata)
{
cv::GlTexture* texObj = static_cast<cv::GlTexture*>(userdata);
cv::ogl::Texture2D* texObj = static_cast<cv::ogl::Texture2D*>(userdata);
cv::render(*texObj);
cv::ogl::render(*texObj);
}
}
#endif // HAVE_OPENGL
......@@ -283,9 +283,9 @@ void cv::imshow( const string& winname, InputArray _img )
if (_img.kind() == _InputArray::OPENGL_TEXTURE)
{
cv::GlTexture& tex = wndTexs[winname];
cv::ogl::Texture2D& tex = wndTexs[winname];
tex = _img.getGlTexture();
tex = _img.getOGlTexture2D();
tex.setAutoRelease(false);
......@@ -293,11 +293,11 @@ void cv::imshow( const string& winname, InputArray _img )
}
else
{
cv::GlTexture& tex = ownWndTexs[winname];
cv::ogl::Texture2D& tex = ownWndTexs[winname];
if (_img.kind() == _InputArray::GPU_MAT)
{
cv::GlBuffer& buf = ownWndBufs[winname];
cv::ogl::Buffer& buf = ownWndBufs[winname];
buf.copyFrom(_img);
buf.setAutoRelease(false);
......@@ -319,6 +319,16 @@ void cv::imshow( const string& winname, InputArray _img )
#endif
}
void cv::pointCloudShow(const string&, const GlCamera&, const GlArrays&)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
void cv::pointCloudShow(const string&, const GlCamera&, InputArray, InputArray)
{
CV_Error(CV_StsNotImplemented, "This function in deprecated, do not use it");
}
// Without OpenGL
#ifndef HAVE_OPENGL
......
......@@ -37,39 +37,20 @@ const int win_height = 640;
struct DrawData
{
GlArrays arr;
GlTexture tex;
GlBuffer indices;
ogl::Arrays arr;
ogl::Texture2D tex;
ogl::Buffer indices;
};
void CV_CDECL draw(void* userdata);
void draw(void* userdata);
void CV_CDECL draw(void* userdata)
void draw(void* userdata)
{
static double angle = 0.0;
DrawData* data = static_cast<DrawData*>(userdata);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)win_width / win_height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
glRotated(angle, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
data->tex.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_CULL_FACE);
render(data->arr, data->indices, RenderMode::TRIANGLES);
glRotated(0.6, 0, 1, 0);
angle += 0.3;
ogl::render(data->arr, data->indices, ogl::TRIANGLES);
}
int main(int argc, char* argv[])
......@@ -106,12 +87,28 @@ int main(int argc, char* argv[])
data.indices.copyFrom(indices);
data.tex.copyFrom(img);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)win_width / win_height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
data.tex.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_CULL_FACE);
setOpenGlDrawCallback("OpenGL", draw, &data);
for (;;)
{
updateWindow("OpenGL");
int key = waitKey(10);
int key = waitKey(40);
if ((key & 0xff) == 27)
break;
}
......@@ -122,4 +119,4 @@ int main(int argc, char* argv[])
return 0;
}
#endif
\ No newline at end of file
#endif
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