Skip to content
Projects
Groups
Snippets
Help
Loading...
Sign in / Register
Toggle navigation
O
opencv
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Packages
Packages
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
submodule
opencv
Commits
909c45f1
Commit
909c45f1
authored
Jun 10, 2013
by
Anatoly Baksheev
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
little refactoring
parent
01e99db6
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
152 additions
and
153 deletions
+152
-153
precomp.hpp
modules/viz/src/precomp.hpp
+10
-0
viz3d_impl.cpp
modules/viz/src/viz3d_impl.cpp
+127
-140
test_viz3d.cpp
modules/viz/test/test_viz3d.cpp
+15
-13
No files found.
modules/viz/src/precomp.hpp
View file @
909c45f1
...
...
@@ -56,6 +56,7 @@
#include <vtkCubeSource.h>
#include <vtkAxes.h>
#include <vtkFloatArray.h>
#include <vtkDoubleArray.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataReader.h>
...
...
@@ -153,6 +154,15 @@
#include <vtkMapper2D.h>
#include <vtkLeaderActor2D.h>
#include <vtkAlgorithmOutput.h>
#if defined __GNUC__ && defined __DEPRECATED_DISABLED__
#define __DEPRECATED
#undef __DEPRECATED_DISABLED__
...
...
modules/viz/src/viz3d_impl.cpp
View file @
909c45f1
#include
<opencv2/core.hpp>
#include
"precomp.hpp"
#include <q/shapes.h>
#include <vtkCellData.h>
#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkProperty2D.h>
#include <vtkMapper2D.h>
#include <vtkLeaderActor2D.h>
#include <q/shapes.h>
#include <vtkAlgorithmOutput.h>
#include <q/viz3d_impl.hpp>
void
temp_viz
::
Viz3d
::
VizImpl
::
setFullScreen
(
bool
mode
)
...
...
@@ -28,178 +18,175 @@ void temp_viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition
void
temp_viz
::
Viz3d
::
VizImpl
::
setSize
(
int
xw
,
int
yw
)
{
window_
->
SetSize
(
xw
,
yw
);
}
void
temp_viz
::
Viz3d
::
VizImpl
::
showPointCloud
(
const
String
&
id
,
InputArray
cloud
,
InputArray
colors
,
const
Affine3f
&
pose
)
void
temp_viz
::
Viz3d
::
VizImpl
::
showPointCloud
(
const
String
&
id
,
InputArray
_cloud
,
InputArray
_
colors
,
const
Affine3f
&
pose
)
{
Mat
cloudMat
=
cloud
.
getMat
();
Mat
colorsMat
=
colors
.
getMat
();
CV_Assert
((
cloudMat
.
type
()
==
CV_32FC3
||
cloudMat
.
type
()
==
CV_64FC3
)
&&
colorsMat
.
type
()
==
CV_8UC3
&&
cloudMat
.
size
()
==
colorsMat
.
size
());
Mat
cloud
=
_cloud
.
getMat
();
Mat
colors
=
_colors
.
getMat
();
CV_Assert
((
cloud
.
type
()
==
CV_32FC3
||
cloud
.
type
()
==
CV_64FC3
));
CV_Assert
(
colors
.
type
()
==
CV_8UC3
&&
cloud
.
size
()
==
colors
.
size
());
vtkSmartPointer
<
vtkPolyData
>
polydata
;
vtkSmartPointer
<
vtkCellArray
>
vertices
;
vtkSmartPointer
<
vtkPoints
>
points
;
vtkSmartPointer
<
vtkIdTypeArray
>
initcells
;
vtkIdType
nr_points
;
// If the cloud already exists, update otherwise create new one
CloudActorMap
::
iterator
am_it
=
cloud_actor_map_
->
find
(
id
);
bool
isAdd
=
(
am_it
==
cloud_actor_map_
->
end
());
if
(
isAdd
)
bool
exits
=
(
am_it
==
cloud_actor_map_
->
end
());
if
(
exits
)
{
// Add as new cloud
allocVtkPolyData
(
polydata
);
//polydata = vtkSmartPointer<vtkPolyData>::New ();
vertices
=
vtkSmartPointer
<
vtkCellArray
>::
New
();
polydata
->
SetVerts
(
vertices
);
nr_points
=
cloudMat
.
size
().
area
();
points
=
polydata
->
GetPoints
();
if
(
!
points
)
{
points
=
vtkSmartPointer
<
vtkPoints
>::
New
();
if
(
cloudMat
.
type
()
==
CV_32FC3
)
points
->
SetDataTypeToFloat
();
else
if
(
cloudMat
.
type
()
==
CV_64FC3
)
points
->
SetDataTypeToDouble
();
polydata
->
SetPoints
(
points
);
}
points
->
SetNumberOfPoints
(
nr_points
);
// Add as new cloud
allocVtkPolyData
(
polydata
);
//polydata = vtkSmartPointer<vtkPolyData>::New ();
vertices
=
vtkSmartPointer
<
vtkCellArray
>::
New
();
polydata
->
SetVerts
(
vertices
);
nr_points
=
cloud
.
total
();
points
=
polydata
->
GetPoints
();
if
(
!
points
)
{
points
=
vtkSmartPointer
<
vtkPoints
>::
New
();
if
(
cloud
.
depth
()
==
CV_32F
)
points
->
SetDataTypeToFloat
();
else
if
(
cloud
.
depth
()
==
CV_64F
)
points
->
SetDataTypeToDouble
();
polydata
->
SetPoints
(
points
);
}
points
->
SetNumberOfPoints
(
nr_points
);
}
else
{
// Update the cloud
// Get the current poly data
polydata
=
reinterpret_cast
<
vtkPolyDataMapper
*>
(
am_it
->
second
.
actor
->
GetMapper
())
->
GetInput
();
vertices
=
polydata
->
GetVerts
();
points
=
polydata
->
GetPoints
();
// Update the point data type based on the cloud
if
(
cloudMat
.
type
()
==
CV_32FC3
)
points
->
SetDataTypeToFloat
();
else
if
(
cloudMat
.
type
()
==
CV_64FC3
)
points
->
SetDataTypeToDouble
();
// Copy the new point array in
nr_points
=
cloudMat
.
size
().
area
();
points
->
SetNumberOfPoints
(
nr_points
);
// Update the cloud
// Get the current poly data
polydata
=
reinterpret_cast
<
vtkPolyDataMapper
*>
(
am_it
->
second
.
actor
->
GetMapper
())
->
GetInput
();
vertices
=
polydata
->
GetVerts
();
points
=
polydata
->
GetPoints
();
// Update the point data type based on the cloud
if
(
cloud
.
depth
()
==
CV_32F
)
points
->
SetDataTypeToFloat
();
else
if
(
cloud
.
depth
()
==
CV_64F
)
points
->
SetDataTypeToDouble
();
// Copy the new point array in
nr_points
=
cloud
.
total
();
points
->
SetNumberOfPoints
(
nr_points
);
}
int
j
=
0
;
if
(
cloud
Mat
.
type
()
==
CV_32FC3
)
if
(
cloud
.
type
()
==
CV_32FC3
)
{
// Get a pointer to the beginning of the data array
float
*
data
=
(
static_cast
<
vtkFloatArray
*>
(
points
->
GetData
()))
->
GetPointer
(
0
);
// Scan through the data and apply mask where point is NAN
for
(
int
y
=
0
;
y
<
cloudMat
.
rows
;
++
y
)
{
const
Point3f
*
crow
=
cloudMat
.
ptr
<
Point3f
>
(
y
);
for
(
int
x
=
0
;
x
<
cloudMat
.
cols
;
++
x
)
if
(
cvIsNaN
(
crow
[
x
].
x
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
y
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
z
)
!=
1
)
{
// Points are transformed based on pose parameter
Point3f
transformed_point
=
pose
*
crow
[
x
];
memcpy
(
&
data
[
j
++
*
3
],
&
transformed_point
,
sizeof
(
Point3f
));
}
}
// Get a pointer to the beginning of the data array
Point3f
*
data
=
reinterpret_cast
<
Point3f
*>
((
static_cast
<
vtkFloatArray
*>
(
points
->
GetData
()))
->
GetPointer
(
0
));
// Scan through the data and apply mask where point is NAN
for
(
int
y
=
0
;
y
<
cloud
.
rows
;
++
y
)
{
const
Point3f
*
crow
=
cloud
.
ptr
<
Point3f
>
(
y
);
for
(
int
x
=
0
;
x
<
cloud
.
cols
;
++
x
)
//TODO implementa templated copy_if() or copy_non_nans() and use everywhere.
if
(
cvIsNaN
(
crow
[
x
].
x
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
y
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
z
)
!=
1
)
data
[
j
++
]
=
pose
*
crow
[
x
];
}
}
else
if
(
cloud
Mat
.
type
()
==
CV_64FC3
)
else
if
(
cloud
.
type
()
==
CV_64FC3
)
{
// Get a pointer to the beginning of the data array
double
*
data
=
(
static_cast
<
vtkDoubleArray
*>
(
points
->
GetData
()))
->
GetPointer
(
0
);
// If a point is NaN, ignore it
for
(
int
y
=
0
;
y
<
cloudMat
.
rows
;
++
y
)
{
const
Point3d
*
crow
=
cloudMat
.
ptr
<
Point3d
>
(
y
);
for
(
int
x
=
0
;
x
<
cloudMat
.
cols
;
++
x
)
if
(
cvIsNaN
(
crow
[
x
].
x
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
y
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
z
)
!=
1
)
{
// Points are transformed based on pose parameter
Point3d
transformed_point
=
pose
*
crow
[
x
];
memcpy
(
&
data
[
j
++
*
3
],
&
transformed_point
,
sizeof
(
Point3d
));
}
}
// Get a pointer to the beginning of the data array
Point3d
*
data
=
reinterpret_cast
<
Point3d
*>
((
static_cast
<
vtkDoubleArray
*>
(
points
->
GetData
()))
->
GetPointer
(
0
));
// If a point is NaN, ignore it
for
(
int
y
=
0
;
y
<
cloud
.
rows
;
++
y
)
{
const
Point3d
*
crow
=
cloud
.
ptr
<
Point3d
>
(
y
);
for
(
int
x
=
0
;
x
<
cloud
.
cols
;
++
x
)
if
(
cvIsNaN
(
crow
[
x
].
x
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
y
)
!=
1
&&
cvIsNaN
(
crow
[
x
].
z
)
!=
1
)
data
[
j
++
]
=
pose
*
crow
[
x
];
}
}
nr_points
=
j
;
points
->
SetNumberOfPoints
(
nr_points
);
vtkSmartPointer
<
vtkIdTypeArray
>
cells
=
vertices
->
GetData
();
if
(
isAdd
)
updateCells
(
cells
,
initcells
,
nr_points
);
if
(
exits
)
updateCells
(
cells
,
initcells
,
nr_points
);
else
updateCells
(
cells
,
am_it
->
second
.
cells
,
nr_points
);
updateCells
(
cells
,
am_it
->
second
.
cells
,
nr_points
);
// Set the cells and the vertices
vertices
->
SetCells
(
nr_points
,
cells
);
// Get the colors from the handler
double
minmax
[
2
]
;
Vec2d
minmax
;
vtkSmartPointer
<
vtkDataArray
>
scalars
=
vtkSmartPointer
<
vtkUnsignedCharArray
>::
New
();
scalars
->
SetNumberOfComponents
(
3
);
reinterpret_cast
<
vtkUnsignedCharArray
*>
(
&
(
*
scalars
))
->
SetNumberOfTuples
(
nr_points
);
// Get a random color
unsigned
char
*
colors_data
=
new
unsigned
char
[
nr_points
*
3
];
Vec3b
*
colors_data
=
new
Vec3b
[
nr_points
];
j
=
0
;
if
(
cloud
Mat
.
type
()
==
CV_32FC3
)
if
(
cloud
.
type
()
==
CV_32FC3
)
{
for
(
int
y
=
0
;
y
<
colorsMat
.
rows
;
++
y
)
{
const
Vec3b
*
crow
=
colorsMat
.
ptr
<
Vec3b
>
(
y
);
const
Point3f
*
cloud_row
=
cloudMat
.
ptr
<
Point3f
>
(
y
);
for
(
int
x
=
0
;
x
<
colorsMat
.
cols
;
++
x
)
if
(
cvIsNaN
(
cloud_row
[
x
].
x
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
y
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
z
)
!=
1
)
memcpy
(
&
colors_data
[
j
++
*
3
],
&
crow
[
x
],
sizeof
(
Vec3b
));
}
for
(
int
y
=
0
;
y
<
colors
.
rows
;
++
y
)
{
const
Vec3b
*
crow
=
colors
.
ptr
<
Vec3b
>
(
y
);
const
Point3f
*
cloud_row
=
cloud
.
ptr
<
Point3f
>
(
y
);
for
(
int
x
=
0
;
x
<
colors
.
cols
;
++
x
)
if
(
cvIsNaN
(
cloud_row
[
x
].
x
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
y
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
z
)
!=
1
)
colors_data
[
j
++
]
=
crow
[
x
];
}
}
else
if
(
cloud
Mat
.
type
()
==
CV_64FC3
)
else
if
(
cloud
.
type
()
==
CV_64FC3
)
{
for
(
int
y
=
0
;
y
<
colorsMat
.
rows
;
++
y
)
{
const
Vec3b
*
crow
=
colorsMat
.
ptr
<
Vec3b
>
(
y
);
const
Point3d
*
cloud_row
=
cloudMat
.
ptr
<
Point3d
>
(
y
);
for
(
int
x
=
0
;
x
<
colorsMat
.
cols
;
++
x
)
if
(
cvIsNaN
(
cloud_row
[
x
].
x
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
y
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
z
)
!=
1
)
memcpy
(
&
colors_data
[
j
++
*
3
],
&
crow
[
x
],
sizeof
(
Vec3b
));
}
for
(
int
y
=
0
;
y
<
colors
.
rows
;
++
y
)
{
const
Vec3b
*
crow
=
colors
.
ptr
<
Vec3b
>
(
y
);
const
Point3d
*
cloud_row
=
cloud
.
ptr
<
Point3d
>
(
y
);
for
(
int
x
=
0
;
x
<
colors
.
cols
;
++
x
)
if
(
cvIsNaN
(
cloud_row
[
x
].
x
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
y
)
!=
1
&&
cvIsNaN
(
cloud_row
[
x
].
z
)
!=
1
)
colors_data
[
j
++
]
=
crow
[
x
];
}
}
reinterpret_cast
<
vtkUnsignedCharArray
*>
(
&
(
*
scalars
))
->
SetArray
(
colors_data
,
3
*
nr_points
,
0
);
reinterpret_cast
<
vtkUnsignedCharArray
*>
(
&
(
*
scalars
))
->
SetArray
(
reinterpret_cast
<
unsigned
char
*>
(
colors_data
)
,
3
*
nr_points
,
0
);
// Assign the colors
polydata
->
GetPointData
()
->
SetScalars
(
scalars
);
scalars
->
GetRange
(
minmax
);
scalars
->
GetRange
(
minmax
.
val
);
// If this is the new point cloud, a new actor is created
if
(
isAdd
)
if
(
exits
)
{
vtkSmartPointer
<
vtkLODActor
>
actor
;
createActorFromVTKDataSet
(
polydata
,
actor
);
actor
->
GetMapper
()
->
SetScalarRange
(
minmax
);
// Add it to all renderers
renderer_
->
AddActor
(
actor
);
// Save the pointer/ID pair to the global actor map
(
*
cloud_actor_map_
)[
id
].
actor
=
actor
;
(
*
cloud_actor_map_
)[
id
].
cells
=
initcells
;
const
Eigen
::
Vector4f
&
sensor_origin
=
Eigen
::
Vector4f
::
Zero
();
const
Eigen
::
Quaternion
<
float
>&
sensor_orientation
=
Eigen
::
Quaternionf
::
Identity
();
// Save the viewpoint transformation matrix to the global actor map
vtkSmartPointer
<
vtkMatrix4x4
>
transformation
=
vtkSmartPointer
<
vtkMatrix4x4
>::
New
();
convertToVtkMatrix
(
sensor_origin
,
sensor_orientation
,
transformation
);
(
*
cloud_actor_map_
)[
id
].
viewpoint_transformation_
=
transformation
;
vtkSmartPointer
<
vtkLODActor
>
actor
;
createActorFromVTKDataSet
(
polydata
,
actor
);
actor
->
GetMapper
()
->
SetScalarRange
(
minmax
.
val
);
// Add it to all renderers
renderer_
->
AddActor
(
actor
);
// Save the pointer/ID pair to the global actor map
(
*
cloud_actor_map_
)[
id
].
actor
=
actor
;
(
*
cloud_actor_map_
)[
id
].
cells
=
initcells
;
const
Eigen
::
Vector4f
&
sensor_origin
=
Eigen
::
Vector4f
::
Zero
();
const
Eigen
::
Quaternion
<
float
>&
sensor_orientation
=
Eigen
::
Quaternionf
::
Identity
();
// Save the viewpoint transformation matrix to the global actor map
vtkSmartPointer
<
vtkMatrix4x4
>
transformation
=
vtkSmartPointer
<
vtkMatrix4x4
>::
New
();
convertToVtkMatrix
(
sensor_origin
,
sensor_orientation
,
transformation
);
(
*
cloud_actor_map_
)[
id
].
viewpoint_transformation_
=
transformation
;
}
else
{
// Update the mapper
reinterpret_cast
<
vtkPolyDataMapper
*>
(
am_it
->
second
.
actor
->
GetMapper
())
->
SetInput
(
polydata
);
// Update the mapper
reinterpret_cast
<
vtkPolyDataMapper
*>
(
am_it
->
second
.
actor
->
GetMapper
())
->
SetInput
(
polydata
);
}
}
...
...
modules/viz/test/test_viz3d.cpp
View file @
909c45f1
...
...
@@ -88,20 +88,22 @@ TEST(Viz_viz3d, accuracy)
float
pos_z
=
0.0
f
;
temp_viz
::
Mesh3d
::
Ptr
mesh
=
temp_viz
::
mesh_load
(
"d:/horse.ply"
);
v
.
addPolygonMesh
(
*
mesh
,
"pq"
);
while
(
1
)
while
(
1
)
//TODO implement and replace with !viz.wasStopped()
{
// Creating new point cloud with id cloud1
cv
::
Affine3f
cloudPosition
(
angle_x
,
angle_y
,
angle_z
,
cv
::
Vec3f
(
pos_x
,
pos_y
,
pos_z
));
v
.
showPointCloud
(
"cloud1"
,
cloud
,
colors
,
cloudPosition
);
angle_x
+=
0.1
;
angle_y
-=
0.1
;
angle_z
+=
0.1
;
pos_x
=
std
::
sin
(
angle_x
);
pos_y
=
std
::
sin
(
angle_x
);
pos_z
=
std
::
sin
(
angle_x
);
v
.
spinOnce
(
1
,
true
);
// Creating new point cloud with id cloud1
cv
::
Affine3f
cloudPosition
(
angle_x
,
angle_y
,
angle_z
,
cv
::
Vec3f
(
pos_x
,
pos_y
,
pos_z
));
v
.
showPointCloud
(
"cloud1"
,
cloud
,
colors
,
cloudPosition
);
angle_x
+=
0.1
f
;
angle_y
-=
0.1
f
;
angle_z
+=
0.1
f
;
pos_x
=
std
::
sin
(
angle_x
);
pos_y
=
std
::
sin
(
angle_x
);
pos_z
=
std
::
sin
(
angle_x
);
v
.
spinOnce
(
10
);
}
// cv::Mat normals(cloud.size(), CV_32FC3, cv::Scalar(0, 10, 0));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment