Commit 83eb1d36 authored by Belev's avatar Belev Committed by Dikay900

Fix typo

Fixed difference in the given arguments to the ellipse function and the description after that

Fixed two more typos

Replaced unnecessary the with to

Conflicts:
	doc/tutorials/core/adding_images/adding_images.markdown
	doc/tutorials/core/basic_geometric_drawing/basic_geometric_drawing.markdown
	doc/tutorials/core/random_generator_and_text/random_generator_and_text.markdown
	modules/imgproc/include/opencv2/imgproc.hpp
parent 9e297628
......@@ -26,7 +26,7 @@ From our previous tutorial, we know already a bit of *Pixel operators*. An inter
g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-disolve* between two images or videos, as seen in slide shows and film productions (cool, eh?)
By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-dissolve* between two images or videos, as seen in slide shows and film productions (cool, eh?)
Code
=====
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......@@ -167,7 +167,7 @@ Explanation
* The ellipse center is located in the point **(w/2.0, w/2.0)** and is enclosed in a box of size **(w/4.0, w/16.0)**
* The ellipse is rotated **angle** degrees
* The ellipse extends an arc between **0** and **360** degrees
* The color of the figure will be **Scalar( 255, 255, 0)** which means blue in RGB value.
* The color of the figure will be **Scalar( 255, 0, 0)** which means blue in BGR value.
* The ellipse's **thickness** is 2.
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......@@ -116,7 +116,7 @@ Explanation
pt1.x = rng.uniform( x_1, x_2 );
pt1.y = rng.uniform( y_1, y_2 );
* We know that **rng** is a *Random number generator* object. In the code above we are calling **rng.uniform(a,b)**. This generates a radombly uniformed distribution between the values **a** and **b** (inclusive in **a**, exclusive in **b**).
* We know that **rng** is a *Random number generator* object. In the code above we are calling **rng.uniform(a,b)**. This generates a randomly uniformed distribution between the values **a** and **b** (inclusive in **a**, exclusive in **b**).
* From the explanation above, we deduce that the extremes *pt1* and *pt2* will be random values, so the lines positions will be quite impredictable, giving a nice visual effect (check out the Result section below).
......@@ -138,7 +138,7 @@ Explanation
As we can see, the return value is an *Scalar* with 3 randomly initialized values, which are used as the *R*, *G* and *B* parameters for the line color. Hence, the color of the lines will be random too!
#. The explanation above applies for the other functions generating circles, ellipses, polygones, etc. The parameters such as *center* and *vertices* are also generated randomly.
#. The explanation above applies for the other functions generating circles, ellipses, polygons, etc. The parameters such as *center* and *vertices* are also generated randomly.
#. Before finishing, we also should take a look at the functions *Display_Random_Text* and *Displaying_Big_End*, since they both have a few interesting features:
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