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submodule
opencv
Commits
72063bf1
Commit
72063bf1
authored
Jan 05, 2015
by
Alexander Smorkalov
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parallel_do replaced with parallel_for_ in driver_gpu_multi sample.
parent
091c7a38
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1 changed file
with
70 additions
and
82 deletions
+70
-82
driver_api_multi.cpp
samples/gpu/driver_api_multi.cpp
+70
-82
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samples/gpu/driver_api_multi.cpp
100644 → 100755
View file @
72063bf1
...
...
@@ -7,56 +7,101 @@
#endif
#include <iostream>
#include "cvconfig.h"
#include "opencv2/core/core.hpp"
#include "opencv2/gpu/gpu.hpp"
#if !defined(HAVE_CUDA) || !defined(HAVE_TBB) || defined(__arm__)
#if defined(__arm__)
int
main
()
{
#if !defined(HAVE_CUDA)
std
::
cout
<<
"CUDA support is required (CMake key 'WITH_CUDA' must be true).
\n
"
;
#endif
#if !defined(HAVE_TBB)
std
::
cout
<<
"TBB support is required (CMake key 'WITH_TBB' must be true).
\n
"
;
#endif
#if defined(__arm__)
std
::
cout
<<
"Unsupported for ARM CUDA library."
<<
std
::
endl
;
#endif
return
0
;
}
#else
#include <cuda.h>
#include <cuda_runtime.h>
#include "opencv2/core/internal.hpp" // For TBB wrappers
using
namespace
std
;
using
namespace
cv
;
using
namespace
cv
::
gpu
;
struct
Worker
{
void
operator
()(
int
device_id
)
const
;
};
void
destroyContexts
();
#define safeCall(expr) safeCall_(expr, #expr, __FILE__, __LINE__)
inline
void
safeCall_
(
int
code
,
const
char
*
expr
,
const
char
*
file
,
int
line
)
{
if
(
code
!=
CUDA_SUCCESS
)
{
std
::
cout
<<
"CUDA driver API error: code "
<<
code
<<
", expr "
<<
expr
<<
", file "
<<
file
<<
", line "
<<
line
<<
endl
;
destroyContexts
();
<<
", file "
<<
file
<<
", line "
<<
line
<<
endl
;
exit
(
-
1
);
}
}
// Each GPU is associated with its own context
CUcontext
contexts
[
2
];
struct
Worker
:
public
ParallelLoopBody
{
Worker
(
int
num_devices
)
{
count
=
num_devices
;
contexts
=
new
contexts
CUcontext
[
num_devices
];
for
(
int
device_id
=
0
;
i
<
num_devices
;
device_id
++
)
{
CUdevice
device
;
safeCall
(
cuDeviceGet
(
&
device
,
device_id
));
safeCall
(
cuCtxCreate
(
&
contexts
[
device_id
],
0
,
device
));
}
}
virtual
void
operator
()
(
const
Range
&
range
)
const
{
for
(
int
device_id
=
range
.
start
;
device_id
!=
range
.
end
;
++
device_id
)
{
// Set the proper context
safeCall
(
cuCtxPushCurrent
(
contexts
[
device_id
]));
Mat
src
(
1000
,
1000
,
CV_32F
);
Mat
dst
;
RNG
rng
(
0
);
rng
.
fill
(
src
,
RNG
::
UNIFORM
,
0
,
1
);
// CPU works
transpose
(
src
,
dst
);
// GPU works
GpuMat
d_src
(
src
);
GpuMat
d_dst
;
transpose
(
d_src
,
d_dst
);
// Check results
bool
passed
=
norm
(
dst
-
Mat
(
d_dst
),
NORM_INF
)
<
1e-3
;
std
::
cout
<<
"GPU #"
<<
device_id
<<
" ("
<<
DeviceInfo
().
name
()
<<
"): "
<<
(
passed
?
"passed"
:
"FAILED"
)
<<
endl
;
// Deallocate data here, otherwise deallocation will be performed
// after context is extracted from the stack
d_src
.
release
();
d_dst
.
release
();
CUcontext
prev_context
;
safeCall
(
cuCtxPopCurrent
(
&
prev_context
));
}
}
~
Worker
()
{
if
((
contexts
!=
NULL
)
&&
count
!=
0
)
{
for
(
int
device_id
=
0
;
i
<
num_devices
;
device_id
++
)
{
safeCall
(
cuCtxDestroy
(
contexts
[
device_id
]));
}
delete
[]
contexts
;
}
}
CUcontext
*
contexts
;
int
count
;
};
int
main
()
{
...
...
@@ -84,67 +129,10 @@ int main()
// Init CUDA Driver API
safeCall
(
cuInit
(
0
));
// Create context for GPU #0
CUdevice
device
;
safeCall
(
cuDeviceGet
(
&
device
,
0
));
safeCall
(
cuCtxCreate
(
&
contexts
[
0
],
0
,
device
));
CUcontext
prev_context
;
safeCall
(
cuCtxPopCurrent
(
&
prev_context
));
// Create context for GPU #1
safeCall
(
cuDeviceGet
(
&
device
,
1
));
safeCall
(
cuCtxCreate
(
&
contexts
[
1
],
0
,
device
));
safeCall
(
cuCtxPopCurrent
(
&
prev_context
));
// Execute calculation
parallel_for_
(
cv
::
Range
(
0
,
num_devices
,
Worker
(
num_devices
));
// Execute calculation in two threads using two GPUs
int
devices
[]
=
{
0
,
1
};
parallel_do
(
devices
,
devices
+
2
,
Worker
());
destroyContexts
();
return
0
;
}
void
Worker
::
operator
()(
int
device_id
)
const
{
// Set the proper context
safeCall
(
cuCtxPushCurrent
(
contexts
[
device_id
]));
Mat
src
(
1000
,
1000
,
CV_32F
);
Mat
dst
;
RNG
rng
(
0
);
rng
.
fill
(
src
,
RNG
::
UNIFORM
,
0
,
1
);
// CPU works
transpose
(
src
,
dst
);
// GPU works
GpuMat
d_src
(
src
);
GpuMat
d_dst
;
transpose
(
d_src
,
d_dst
);
// Check results
bool
passed
=
norm
(
dst
-
Mat
(
d_dst
),
NORM_INF
)
<
1e-3
;
std
::
cout
<<
"GPU #"
<<
device_id
<<
" ("
<<
DeviceInfo
().
name
()
<<
"): "
<<
(
passed
?
"passed"
:
"FAILED"
)
<<
endl
;
// Deallocate data here, otherwise deallocation will be performed
// after context is extracted from the stack
d_src
.
release
();
d_dst
.
release
();
CUcontext
prev_context
;
safeCall
(
cuCtxPopCurrent
(
&
prev_context
));
}
void
destroyContexts
()
{
safeCall
(
cuCtxDestroy
(
contexts
[
0
]));
safeCall
(
cuCtxDestroy
(
contexts
[
1
]));
}
#endif
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