Skip to content
Projects
Groups
Snippets
Help
Loading...
Sign in / Register
Toggle navigation
O
opencv
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Packages
Packages
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
submodule
opencv
Commits
5e84ab02
Commit
5e84ab02
authored
Jul 30, 2010
by
Maria Dimashova
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
replaced KeyPoint::overlap implementation by faster version (thanks to Suat Gedikli)
parent
8f8aba9c
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
27 additions
and
34 deletions
+27
-34
keypoint.cpp
modules/features2d/src/keypoint.cpp
+27
-34
No files found.
modules/features2d/src/keypoint.cpp
View file @
5e84ab02
...
@@ -111,48 +111,41 @@ void KeyPoint::convert( const std::vector<Point2f>& points2f, std::vector<KeyPoi
...
@@ -111,48 +111,41 @@ void KeyPoint::convert( const std::vector<Point2f>& points2f, std::vector<KeyPoi
float
KeyPoint
::
overlap
(
const
KeyPoint
&
kp1
,
const
KeyPoint
&
kp2
)
float
KeyPoint
::
overlap
(
const
KeyPoint
&
kp1
,
const
KeyPoint
&
kp2
)
{
{
const
int
seedsPerDim
=
50
;
float
a
=
kp1
.
size
*
0.5
f
;
float
b
=
kp2
.
size
*
0.5
f
;
float
a_2
=
a
*
a
;
float
b_2
=
b
*
b
;
float
radius1
=
kp1
.
size
/
2
;
Point2f
p1
=
kp1
.
pt
;
float
radius2
=
kp2
.
size
/
2
;
Point2f
p2
=
kp2
.
pt
;
float
radius1_2
=
radius1
*
radius1
,
float
c
=
norm
(
p1
-
p2
);
radius2_2
=
radius2
*
radius2
;
Point2f
p1
=
kp1
.
pt
,
p2
=
kp2
.
pt
;
float
dist
=
norm
(
p1
-
p2
);
float
ovrl
=
0.
f
;
float
ovrl
=
0.
f
;
if
(
dist
<
radius1
+
radius2
)
// circles are intersected
// one circle is completely encovered by the other => no intersection points!
if
(
min
(
a
,
b
)
+
c
<=
max
(
a
,
b
)
)
return
min
(
a_2
,
b_2
)
/
max
(
a_2
,
b_2
);
if
(
c
<
a
+
b
)
// circles intersect
{
{
float
minx
=
min
(
p1
.
x
-
radius1
,
p2
.
x
-
radius2
);
float
c_2
=
c
*
c
;
float
maxx
=
max
(
p1
.
x
+
radius1
,
p2
.
x
+
radius2
);
float
cosAlpha
=
(
b_2
+
c_2
-
a_2
)
/
(
kp2
.
size
*
c
);
float
miny
=
min
(
p1
.
y
-
radius1
,
p2
.
y
-
radius2
);
float
cosBeta
=
(
a_2
+
c_2
-
b_2
)
/
(
kp1
.
size
*
c
);
float
maxy
=
max
(
p1
.
y
+
radius1
,
p2
.
y
+
radius2
);
float
alpha
=
acos
(
cosAlpha
);
float
beta
=
acos
(
cosBeta
);
float
sinAlpha
=
sin
(
alpha
);
float
sinBeta
=
sin
(
beta
);
float
mina
=
(
maxx
-
minx
)
<
(
maxy
-
miny
)
?
(
maxx
-
minx
)
:
(
maxy
-
miny
);
float
segmentAreaA
=
a_2
*
beta
;
float
step
=
mina
/
seedsPerDim
;
float
segmentAreaB
=
b_2
*
alpha
;
float
bua
=
0
,
bna
=
0
;
//compute the areas
float
triangleAreaA
=
a_2
*
sinBeta
*
cosBeta
;
for
(
float
x
=
minx
;
x
<=
maxx
;
x
+=
step
)
float
triangleAreaB
=
b_2
*
sinAlpha
*
cosAlpha
;
{
for
(
float
y
=
miny
;
y
<=
maxy
;
y
+=
step
)
{
float
rx1
=
x
-
p1
.
x
;
float
ry1
=
y
-
p1
.
y
;
float
rx2
=
x
-
p2
.
x
;
float
ry2
=
y
-
p2
.
y
;
//substitution in the equation of a circle
float
intersectionArea
=
segmentAreaA
+
segmentAreaB
-
triangleAreaA
-
triangleAreaB
;
float
c1
=
rx1
*
rx1
+
ry1
*
ry1
;
float
unionArea
=
(
a_2
+
b_2
)
*
M_PI
-
intersectionArea
;
float
c2
=
rx2
*
rx2
+
ry2
*
ry2
;
if
(
c1
<
radius1_2
&&
c2
<
radius2_2
)
bna
++
;
ovrl
=
intersectionArea
/
unionArea
;
if
(
c1
<
radius1_2
||
c2
<
radius2_2
)
bua
++
;
}
}
if
(
bna
>
0
)
ovrl
=
bna
/
bua
;
}
}
return
ovrl
;
return
ovrl
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment