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submodule
opencv
Commits
5b0ee9e0
Commit
5b0ee9e0
authored
Jul 26, 2013
by
siddharth
Browse files
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Plain Diff
decolor module updated
parent
0802c065
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2 changed files
with
422 additions
and
367 deletions
+422
-367
contrast_preserve.cpp
modules/photo/src/contrast_preserve.cpp
+18
-24
contrast_preserve.hpp
modules/photo/src/contrast_preserve.hpp
+404
-343
No files found.
modules/photo/src/contrast_preserve.cpp
View file @
5b0ee9e0
#include "precomp.hpp"
#include "precomp.hpp"
#include "opencv2/photo.hpp"
#include "opencv2/photo.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/imgproc.hpp"
#include <opencv2/highgui.hpp>
#include "math.h"
#include "math.h"
#include <vector>
#include <vector>
#include <limits>
#include <limits>
...
@@ -10,11 +11,11 @@
...
@@ -10,11 +11,11 @@
using
namespace
std
;
using
namespace
std
;
using
namespace
cv
;
using
namespace
cv
;
int
rounding
(
double
a
);
double
norm
(
double
);
int
rounding
(
double
a
)
double
norm
(
double
E
)
{
{
return
int
(
a
+
0.5
);
return
(
sqrt
(
pow
(
E
,
2
))
);
}
}
void
cv
::
decolor
(
InputArray
_src
,
OutputArray
_dst
,
OutputArray
_boost
)
void
cv
::
decolor
(
InputArray
_src
,
OutputArray
_dst
,
OutputArray
_boost
)
...
@@ -37,33 +38,20 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _boost)
...
@@ -37,33 +38,20 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _boost)
return
;
return
;
}
}
float
sigma
=
.02
;
int
maxIter
=
15
;
int
maxIter
=
8
;
int
iterCount
=
0
;
int
iterCount
=
0
;
float
tol
=
.0001
;
int
h
=
I
.
size
().
height
;
double
E
=
0
;
int
w
=
I
.
size
().
width
;
double
pre_E
=
std
::
numeric_limits
<
double
>::
infinity
()
;
Decolor
obj
;
Decolor
obj
;
Mat
img
;
Mat
img
;
double
sizefactor
;
if
((
h
+
w
)
>
900
)
img
=
Mat
(
I
.
size
(),
CV_32FC3
);
{
I
.
convertTo
(
img
,
CV_32FC3
,
1.0
/
255.0
);
sizefactor
=
(
double
)
900
/
(
h
+
w
);
resize
(
I
,
I
,
Size
(
rounding
(
h
*
sizefactor
),
rounding
(
w
*
sizefactor
)));
img
=
Mat
(
I
.
size
(),
CV_32FC3
);
I
.
convertTo
(
img
,
CV_32FC3
,
1.0
/
255.0
);
}
else
{
img
=
Mat
(
I
.
size
(),
CV_32FC3
);
I
.
convertTo
(
img
,
CV_32FC3
,
1.0
/
255.0
);
}
obj
.
init
();
obj
.
init
();
vector
<
double
>
Cg
;
vector
<
double
>
Cg
;
vector
<
vector
<
double
>
>
polyGrad
;
vector
<
vector
<
double
>
>
polyGrad
;
...
@@ -83,9 +71,10 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _boost)
...
@@ -83,9 +71,10 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _boost)
//////////////////////////////// main loop starting ////////////////////////////////////////
//////////////////////////////// main loop starting ////////////////////////////////////////
while
(
iterCount
<
maxIter
)
while
(
norm
(
E
-
pre_E
)
>
tol
)
{
{
iterCount
+=
1
;
iterCount
+=
1
;
pre_E
=
E
;
vector
<
double
>
G_pos
;
vector
<
double
>
G_pos
;
vector
<
double
>
G_neg
;
vector
<
double
>
G_neg
;
...
@@ -150,6 +139,11 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _boost)
...
@@ -150,6 +139,11 @@ void cv::decolor(InputArray _src, OutputArray _dst, OutputArray _boost)
for
(
unsigned
int
i
=
0
;
i
<
wei
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
wei
.
size
();
i
++
)
wei
[
i
]
=
wei1
[
i
];
wei
[
i
]
=
wei1
[
i
];
E
=
obj
.
energyCalcu
(
Cg
,
polyGrad
,
wei
);
if
(
iterCount
>
maxIter
)
break
;
G_pos
.
clear
();
G_pos
.
clear
();
G_neg
.
clear
();
G_neg
.
clear
();
temp
.
clear
();
temp
.
clear
();
...
...
modules/photo/src/contrast_preserve.hpp
View file @
5b0ee9e0
...
@@ -10,411 +10,472 @@ using namespace cv;
...
@@ -10,411 +10,472 @@ using namespace cv;
class
Decolor
class
Decolor
{
{
private
:
private
:
Mat
kernel
;
Mat
kernel
;
Mat
kernel1
;
Mat
kernel1
;
int
order
;
int
order
;
public
:
public
:
void
init
();
void
init
();
vector
<
double
>
product
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
initRGB
);
vector
<
double
>
product
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
initRGB
);
void
singleChannelGradx
(
const
Mat
&
img
,
Mat
&
dest
);
double
energyCalcu
(
vector
<
double
>
&
Cg
,
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
wei
);
void
singleChannelGrady
(
const
Mat
&
img
,
Mat
&
dest
);
void
singleChannelGradx
(
const
Mat
&
img
,
Mat
&
dest
);
void
gradvector
(
const
Mat
&
img
,
vector
<
double
>
&
grad
);
void
singleChannelGrady
(
const
Mat
&
img
,
Mat
&
dest
);
void
colorGrad
(
Mat
img
,
vector
<
double
>
&
Cg
);
void
gradvector
(
const
Mat
&
img
,
vector
<
double
>
&
grad
);
void
add_vector
(
vector
<
vector
<
int
>
>
&
comb
,
int
r
,
int
g
,
int
b
);
void
colorGrad
(
Mat
img
,
vector
<
double
>
&
Cg
);
void
add_to_vector_poly
(
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
curGrad
);
void
add_vector
(
vector
<
vector
<
int
>
>
&
comb
,
int
r
,
int
g
,
int
b
);
void
weak_order
(
Mat
img
,
vector
<
double
>
&
alf
);
void
add_to_vector_poly
(
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
curGrad
);
void
grad_system
(
Mat
img
,
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
Cg
,
vector
<
vector
<
int
>
>&
comb
);
void
weak_order
(
Mat
img
,
vector
<
double
>
&
alf
);
void
wei_update_matrix
(
vector
<
vector
<
double
>
>
&
poly
,
vector
<
double
>
&
Cg
,
Mat
&
X
);
void
grad_system
(
Mat
img
,
vector
<
vector
<
double
>
>
&
polyGrad
,
void
wei_inti
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
wei
);
vector
<
double
>
&
Cg
,
vector
<
vector
<
int
>
>&
comb
);
void
grayImContruct
(
vector
<
double
>
&
wei
,
Mat
img
,
Mat
&
Gray
);
void
wei_update_matrix
(
vector
<
vector
<
double
>
>
&
poly
,
vector
<
double
>
&
Cg
,
Mat
&
X
);
void
wei_inti
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
wei
);
void
grayImContruct
(
vector
<
double
>
&
wei
,
Mat
img
,
Mat
&
Gray
);
};
};
int
rounding
(
double
a
);
int
rounding
(
double
a
)
{
return
int
(
a
+
0.5
);
}
float
sigma
=
.02
;
double
Decolor
::
energyCalcu
(
vector
<
double
>
&
Cg
,
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
wei
)
{
vector
<
double
>
P
;
vector
<
double
>
temp
;
vector
<
double
>
temp1
;
double
val
=
0.0
;
for
(
unsigned
int
i
=
0
;
i
<
polyGrad
[
0
].
size
();
i
++
)
{
val
=
0.0
;
for
(
unsigned
int
j
=
0
;
j
<
polyGrad
.
size
();
j
++
)
val
=
val
+
(
polyGrad
[
j
][
i
]
*
wei
[
j
]);
temp
.
push_back
(
val
-
Cg
[
i
]);
temp1
.
push_back
(
val
+
Cg
[
i
]);
}
for
(
unsigned
int
i
=
0
;
i
<
polyGrad
[
0
].
size
();
i
++
)
P
.
push_back
(
-
1.0
*
log
(
exp
(
-
1.0
*
pow
(
temp
[
i
],
2
)
/
sigma
)
+
exp
(
-
1.0
*
pow
(
temp1
[
i
],
2
)
/
sigma
)));
double
sum
=
0.0
;
for
(
unsigned
int
i
=
0
;
i
<
polyGrad
[
0
].
size
();
i
++
)
sum
+=
P
[
i
];
return
(
sum
/
polyGrad
[
0
].
size
());
}
void
Decolor
::
init
()
void
Decolor
::
init
()
{
{
kernel
=
Mat
(
1
,
2
,
CV_32FC1
);
kernel
=
Mat
(
1
,
2
,
CV_32FC1
);
kernel1
=
Mat
(
2
,
1
,
CV_32FC1
);
kernel1
=
Mat
(
2
,
1
,
CV_32FC1
);
kernel
.
at
<
float
>
(
0
,
0
)
=
1.0
;
kernel
.
at
<
float
>
(
0
,
0
)
=
1.0
;
kernel
.
at
<
float
>
(
0
,
1
)
=-
1.0
;
kernel
.
at
<
float
>
(
0
,
1
)
=-
1.0
;
kernel1
.
at
<
float
>
(
0
,
0
)
=
1.0
;
kernel1
.
at
<
float
>
(
0
,
0
)
=
1.0
;
kernel1
.
at
<
float
>
(
1
,
0
)
=-
1.0
;
kernel1
.
at
<
float
>
(
1
,
0
)
=-
1.0
;
order
=
2
;
order
=
2
;
}
}
vector
<
double
>
Decolor
::
product
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
initRGB
)
vector
<
double
>
Decolor
::
product
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
initRGB
)
{
{
vector
<
double
>
res
;
vector
<
double
>
res
;
float
dp
;
float
dp
;
for
(
unsigned
int
i
=
0
;
i
<
comb
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
comb
.
size
();
i
++
)
{
{
dp
=
0.0
f
;
dp
=
0.0
f
;
for
(
int
j
=
0
;
j
<
3
;
j
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
dp
+=
comb
[
i
][
j
]
*
initRGB
[
j
];
dp
+=
comb
[
i
][
j
]
*
initRGB
[
j
];
res
.
push_back
(
dp
);
res
.
push_back
(
dp
);
}
}
return
res
;
return
res
;
}
}
void
Decolor
::
singleChannelGradx
(
const
Mat
&
img
,
Mat
&
dest
)
void
Decolor
::
singleChannelGradx
(
const
Mat
&
img
,
Mat
&
dest
)
{
{
int
w
=
img
.
size
().
width
;
int
w
=
img
.
size
().
width
;
int
h
=
img
.
size
().
height
;
int
h
=
img
.
size
().
height
;
Point
anchor
(
kernel
.
cols
-
kernel
.
cols
/
2
-
1
,
kernel
.
rows
-
kernel
.
rows
/
2
-
1
);
Point
anchor
(
kernel
.
cols
-
kernel
.
cols
/
2
-
1
,
kernel
.
rows
-
kernel
.
rows
/
2
-
1
);
filter2D
(
img
,
dest
,
-
1
,
kernel
,
anchor
,
0.0
,
BORDER_CONSTANT
);
filter2D
(
img
,
dest
,
-
1
,
kernel
,
anchor
,
0.0
,
BORDER_CONSTANT
);
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
i
=
0
;
i
<
h
;
i
++
)
dest
.
at
<
float
>
(
i
,
w
-
1
)
=
0.0
;
dest
.
at
<
float
>
(
i
,
w
-
1
)
=
0.0
;
}
}
void
Decolor
::
singleChannelGrady
(
const
Mat
&
img
,
Mat
&
dest
)
void
Decolor
::
singleChannelGrady
(
const
Mat
&
img
,
Mat
&
dest
)
{
{
int
w
=
img
.
size
().
width
;
int
w
=
img
.
size
().
width
;
int
h
=
img
.
size
().
height
;
int
h
=
img
.
size
().
height
;
Point
anchor
(
kernel1
.
cols
-
kernel1
.
cols
/
2
-
1
,
kernel1
.
rows
-
kernel1
.
rows
/
2
-
1
);
Point
anchor
(
kernel1
.
cols
-
kernel1
.
cols
/
2
-
1
,
kernel1
.
rows
-
kernel1
.
rows
/
2
-
1
);
filter2D
(
img
,
dest
,
-
1
,
kernel1
,
anchor
,
0.0
,
BORDER_CONSTANT
);
filter2D
(
img
,
dest
,
-
1
,
kernel1
,
anchor
,
0.0
,
BORDER_CONSTANT
);
for
(
int
j
=
0
;
j
<
w
;
j
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
dest
.
at
<
float
>
(
h
-
1
,
j
)
=
0.0
;
dest
.
at
<
float
>
(
h
-
1
,
j
)
=
0.0
;
}
}
void
Decolor
::
gradvector
(
const
Mat
&
img
,
vector
<
double
>
&
grad
)
void
Decolor
::
gradvector
(
const
Mat
&
img
,
vector
<
double
>
&
grad
)
{
{
Mat
dest
=
Mat
(
img
.
size
().
height
,
img
.
size
().
width
,
CV_32FC1
);
Mat
dest
=
Mat
(
img
.
size
().
height
,
img
.
size
().
width
,
CV_32FC1
);
Mat
dest1
=
Mat
(
img
.
size
().
height
,
img
.
size
().
width
,
CV_32FC1
);
Mat
dest1
=
Mat
(
img
.
size
().
height
,
img
.
size
().
width
,
CV_32FC1
);
singleChannelGradx
(
img
,
dest
);
singleChannelGradx
(
img
,
dest
);
singleChannelGrady
(
img
,
dest1
);
singleChannelGrady
(
img
,
dest1
);
Mat
d_trans
=
dest
.
t
();
Mat
d_trans
=
dest
.
t
();
Mat
d1_trans
=
dest1
.
t
();
Mat
d1_trans
=
dest1
.
t
();
int
height
=
d_trans
.
size
().
height
;
int
height
=
d_trans
.
size
().
height
;
int
width
=
d_trans
.
size
().
width
;
int
width
=
d_trans
.
size
().
width
;
for
(
int
i
=
0
;
i
<
height
;
i
++
)
for
(
int
i
=
0
;
i
<
height
;
i
++
)
for
(
int
j
=
0
;
j
<
width
;
j
++
)
for
(
int
j
=
0
;
j
<
width
;
j
++
)
grad
.
push_back
(
d_trans
.
at
<
float
>
(
i
,
j
));
grad
.
push_back
(
d_trans
.
at
<
float
>
(
i
,
j
));
for
(
int
i
=
0
;
i
<
height
;
i
++
)
for
(
int
i
=
0
;
i
<
height
;
i
++
)
for
(
int
j
=
0
;
j
<
width
;
j
++
)
for
(
int
j
=
0
;
j
<
width
;
j
++
)
grad
.
push_back
(
d1_trans
.
at
<
float
>
(
i
,
j
));
grad
.
push_back
(
d1_trans
.
at
<
float
>
(
i
,
j
));
dest
.
release
();
dest
.
release
();
dest1
.
release
();
dest1
.
release
();
}
}
void
Decolor
::
colorGrad
(
Mat
img
,
vector
<
double
>
&
Cg
)
void
Decolor
::
colorGrad
(
Mat
img
,
vector
<
double
>
&
Cg
)
{
{
Mat
lab
=
Mat
(
img
.
size
(),
CV_32FC3
);
Mat
lab
=
Mat
(
img
.
size
(),
CV_32FC3
);
Mat
l_channel
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
l_channel
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
a_channel
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
a_channel
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
b_channel
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
b_channel
=
Mat
(
img
.
size
(),
CV_32FC1
);
cvtColor
(
img
,
lab
,
COLOR_BGR2Lab
);
cvtColor
(
img
,
lab
,
COLOR_BGR2Lab
);
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
{
{
l_channel
.
at
<
float
>
(
i
,
j
)
=
lab
.
at
<
float
>
(
i
,
j
*
3
+
0
);
l_channel
.
at
<
float
>
(
i
,
j
)
=
lab
.
at
<
float
>
(
i
,
j
*
3
+
0
);
a_channel
.
at
<
float
>
(
i
,
j
)
=
lab
.
at
<
float
>
(
i
,
j
*
3
+
1
);
a_channel
.
at
<
float
>
(
i
,
j
)
=
lab
.
at
<
float
>
(
i
,
j
*
3
+
1
);
b_channel
.
at
<
float
>
(
i
,
j
)
=
lab
.
at
<
float
>
(
i
,
j
*
3
+
2
);
b_channel
.
at
<
float
>
(
i
,
j
)
=
lab
.
at
<
float
>
(
i
,
j
*
3
+
2
);
}
}
vector
<
double
>
ImL
;
vector
<
double
>
ImL
;
vector
<
double
>
Ima
;
vector
<
double
>
Ima
;
vector
<
double
>
Imb
;
vector
<
double
>
Imb
;
gradvector
(
l_channel
,
ImL
);
gradvector
(
l_channel
,
ImL
);
gradvector
(
a_channel
,
Ima
);
gradvector
(
a_channel
,
Ima
);
gradvector
(
b_channel
,
Imb
);
gradvector
(
b_channel
,
Imb
);
double
res
=
0.0
;
double
res
=
0.0
;
for
(
unsigned
int
i
=
0
;
i
<
ImL
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
ImL
.
size
();
i
++
)
{
{
res
=
sqrt
(
pow
(
ImL
[
i
],
2
)
+
pow
(
Ima
[
i
],
2
)
+
pow
(
Imb
[
i
],
2
))
/
100
;
res
=
sqrt
(
pow
(
ImL
[
i
],
2
)
+
pow
(
Ima
[
i
],
2
)
+
pow
(
Imb
[
i
],
2
))
/
100
;
Cg
.
push_back
(
res
);
Cg
.
push_back
(
res
);
}
}
lab
.
release
();
lab
.
release
();
l_channel
.
release
();
l_channel
.
release
();
a_channel
.
release
();
a_channel
.
release
();
b_channel
.
release
();
b_channel
.
release
();
ImL
.
clear
();
ImL
.
clear
();
Ima
.
clear
();
Ima
.
clear
();
Imb
.
clear
();
Imb
.
clear
();
}
}
void
Decolor
::
add_vector
(
vector
<
vector
<
int
>
>
&
comb
,
int
r
,
int
g
,
int
b
)
void
Decolor
::
add_vector
(
vector
<
vector
<
int
>
>
&
comb
,
int
r
,
int
g
,
int
b
)
{
{
static
int
idx
=
0
;
static
int
idx
=
0
;
comb
.
push_back
(
vector
<
int
>
()
);
comb
.
push_back
(
vector
<
int
>
()
);
comb
.
at
(
idx
).
push_back
(
r
);
comb
.
at
(
idx
).
push_back
(
r
);
comb
.
at
(
idx
).
push_back
(
g
);
comb
.
at
(
idx
).
push_back
(
g
);
comb
.
at
(
idx
).
push_back
(
b
);
comb
.
at
(
idx
).
push_back
(
b
);
idx
++
;
idx
++
;
}
}
void
Decolor
::
add_to_vector_poly
(
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
curGrad
)
void
Decolor
::
add_to_vector_poly
(
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
curGrad
)
{
{
static
int
idx1
=
0
;
static
int
idx1
=
0
;
polyGrad
.
push_back
(
vector
<
double
>
()
);
polyGrad
.
push_back
(
vector
<
double
>
()
);
for
(
unsigned
int
i
=
0
;
i
<
curGrad
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
curGrad
.
size
();
i
++
)
polyGrad
.
at
(
idx1
).
push_back
(
curGrad
[
i
]);
polyGrad
.
at
(
idx1
).
push_back
(
curGrad
[
i
]);
idx1
++
;
idx1
++
;
}
}
void
Decolor
::
weak_order
(
Mat
img
,
vector
<
double
>
&
alf
)
void
Decolor
::
weak_order
(
Mat
img
,
vector
<
double
>
&
alf
)
{
{
Mat
curIm
=
Mat
(
img
.
size
(),
CV_32FC1
);
int
h
=
img
.
size
().
height
;
Mat
red
=
Mat
(
img
.
size
(),
CV_32FC1
);
int
w
=
img
.
size
().
width
;
Mat
green
=
Mat
(
img
.
size
(),
CV_32FC1
);
double
sizefactor
;
Mat
blue
=
Mat
(
img
.
size
(),
CV_32FC1
);
if
((
h
+
w
)
>
800
)
{
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
sizefactor
=
(
double
)
800
/
(
h
+
w
);
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
resize
(
img
,
img
,
Size
(
rounding
(
h
*
sizefactor
),
rounding
(
w
*
sizefactor
)));
{
}
red
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
2
);
green
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
1
);
Mat
curIm
=
Mat
(
img
.
size
(),
CV_32FC1
);
blue
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
0
);
Mat
red
=
Mat
(
img
.
size
(),
CV_32FC1
);
}
Mat
green
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
blue
=
Mat
(
img
.
size
(),
CV_32FC1
);
vector
<
double
>
Rg
;
vector
<
double
>
Gg
;
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
vector
<
double
>
Bg
;
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
{
vector
<
double
>
t1
;
red
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
2
);
vector
<
double
>
t2
;
green
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
1
);
vector
<
double
>
t3
;
blue
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
0
);
}
vector
<
double
>
tmp1
;
vector
<
double
>
tmp2
;
vector
<
double
>
Rg
;
vector
<
double
>
tmp3
;
vector
<
double
>
Gg
;
vector
<
double
>
Bg
;
gradvector
(
red
,
Rg
);
gradvector
(
green
,
Gg
);
vector
<
double
>
t1
;
gradvector
(
blue
,
Bg
);
vector
<
double
>
t2
;
double
level
=
.05
;
vector
<
double
>
t3
;
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
vector
<
double
>
tmp1
;
{
vector
<
double
>
tmp2
;
if
(
Rg
[
i
]
>
level
)
vector
<
double
>
tmp3
;
t1
.
push_back
(
1.0
);
else
gradvector
(
red
,
Rg
);
t1
.
push_back
(
0.0
);
gradvector
(
green
,
Gg
);
}
gradvector
(
blue
,
Bg
);
for
(
unsigned
int
i
=
0
;
i
<
Gg
.
size
();
i
++
)
{
double
level
=
.05
;
if
(
Gg
[
i
]
>
level
)
t2
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
else
{
t2
.
push_back
(
0.0
);
if
(
Rg
[
i
]
>
level
)
}
t1
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Bg
.
size
();
i
++
)
else
{
t1
.
push_back
(
0.0
);
if
(
Bg
[
i
]
>
level
)
}
t3
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Gg
.
size
();
i
++
)
else
{
t3
.
push_back
(
0.0
);
if
(
Gg
[
i
]
>
level
)
}
t2
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
else
{
t2
.
push_back
(
0.0
);
if
(
Rg
[
i
]
<
-
1.0
*
level
)
}
tmp1
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Bg
.
size
();
i
++
)
else
{
tmp1
.
push_back
(
0.0
);
if
(
Bg
[
i
]
>
level
)
}
t3
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Gg
.
size
();
i
++
)
else
{
t3
.
push_back
(
0.0
);
if
(
Gg
[
i
]
<
-
1.0
*
level
)
}
tmp2
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
else
{
tmp2
.
push_back
(
0.0
);
if
(
Rg
[
i
]
<
-
1.0
*
level
)
}
tmp1
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Bg
.
size
();
i
++
)
else
{
tmp1
.
push_back
(
0.0
);
if
(
Bg
[
i
]
<
-
1.0
*
level
)
}
tmp3
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Gg
.
size
();
i
++
)
else
{
tmp3
.
push_back
(
0.0
);
if
(
Gg
[
i
]
<
-
1.0
*
level
)
}
tmp2
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
else
alf
.
push_back
(
t1
[
i
]
*
t2
[
i
]
*
t3
[
i
]);
tmp2
.
push_back
(
0.0
);
}
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
Bg
.
size
();
i
++
)
alf
[
i
]
-=
tmp1
[
i
]
*
tmp2
[
i
]
*
tmp3
[
i
];
{
if
(
Bg
[
i
]
<
-
1.0
*
level
)
double
sum
=
0.0
;
tmp3
.
push_back
(
1.0
);
for
(
unsigned
int
i
=
0
;
i
<
alf
.
size
();
i
++
)
else
sum
+=
abs
(
alf
[
i
]);
tmp3
.
push_back
(
0.0
);
}
sum
=
(
double
)
100
*
sum
/
alf
.
size
();
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
alf
.
push_back
(
t1
[
i
]
*
t2
[
i
]
*
t3
[
i
]);
red
.
release
();
green
.
release
();
for
(
unsigned
int
i
=
0
;
i
<
Rg
.
size
();
i
++
)
blue
.
release
();
alf
[
i
]
-=
tmp1
[
i
]
*
tmp2
[
i
]
*
tmp3
[
i
];
curIm
.
release
();
double
sum
=
0.0
;
Rg
.
clear
();
for
(
unsigned
int
i
=
0
;
i
<
alf
.
size
();
i
++
)
Gg
.
clear
();
sum
+=
abs
(
alf
[
i
]);
Bg
.
clear
();
sum
=
(
double
)
100
*
sum
/
alf
.
size
();
t1
.
clear
();
t2
.
clear
();
red
.
release
();
t3
.
clear
();
green
.
release
();
blue
.
release
();
tmp1
.
clear
();
curIm
.
release
();
tmp2
.
clear
();
tmp3
.
clear
();
Rg
.
clear
();
Gg
.
clear
();
Bg
.
clear
();
t1
.
clear
();
t2
.
clear
();
t3
.
clear
();
tmp1
.
clear
();
tmp2
.
clear
();
tmp3
.
clear
();
}
}
void
Decolor
::
grad_system
(
Mat
img
,
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
Cg
,
vector
<
vector
<
int
>
>&
comb
)
void
Decolor
::
grad_system
(
Mat
img
,
vector
<
vector
<
double
>
>
&
polyGrad
,
vector
<
double
>
&
Cg
,
vector
<
vector
<
int
>
>&
comb
)
{
{
int
h
=
img
.
size
().
height
;
int
h
=
img
.
size
().
height
;
int
w
=
img
.
size
().
width
;
int
w
=
img
.
size
().
width
;
colorGrad
(
img
,
Cg
);
Mat
curIm
=
Mat
(
img
.
size
(),
CV_32FC1
);
double
sizefactor
;
Mat
red
=
Mat
(
img
.
size
(),
CV_32FC1
);
if
((
h
+
w
)
>
800
)
Mat
green
=
Mat
(
img
.
size
(),
CV_32FC1
);
{
Mat
blue
=
Mat
(
img
.
size
(),
CV_32FC1
);
sizefactor
=
(
double
)
800
/
(
h
+
w
);
resize
(
img
,
img
,
Size
(
rounding
(
h
*
sizefactor
),
rounding
(
w
*
sizefactor
)));
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
}
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
{
h
=
img
.
size
().
height
;
red
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
2
);
w
=
img
.
size
().
width
;
green
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
1
);
colorGrad
(
img
,
Cg
);
blue
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
0
);
}
Mat
curIm
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
red
=
Mat
(
img
.
size
(),
CV_32FC1
);
for
(
int
r
=
0
;
r
<=
order
;
r
++
)
Mat
green
=
Mat
(
img
.
size
(),
CV_32FC1
);
for
(
int
g
=
0
;
g
<=
order
;
g
++
)
Mat
blue
=
Mat
(
img
.
size
(),
CV_32FC1
);
for
(
int
b
=
0
;
b
<=
order
;
b
++
)
{
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
if
((
r
+
g
+
b
)
<=
order
&&
(
r
+
g
+
b
)
>
0
)
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
{
{
add_vector
(
comb
,
r
,
g
,
b
);
red
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
2
);
for
(
int
i
=
0
;
i
<
h
;
i
++
)
green
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
1
);
for
(
int
j
=
0
;
j
<
w
;
j
++
)
blue
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
0
);
curIm
.
at
<
float
>
(
i
,
j
)
=
}
pow
(
red
.
at
<
float
>
(
i
,
j
),
r
)
*
pow
(
green
.
at
<
float
>
(
i
,
j
),
g
)
*
pow
(
blue
.
at
<
float
>
(
i
,
j
),
b
);
for
(
int
r
=
0
;
r
<=
order
;
r
++
)
vector
<
double
>
curGrad
;
for
(
int
g
=
0
;
g
<=
order
;
g
++
)
gradvector
(
curIm
,
curGrad
);
for
(
int
b
=
0
;
b
<=
order
;
b
++
)
add_to_vector_poly
(
polyGrad
,
curGrad
);
{
}
if
((
r
+
g
+
b
)
<=
order
&&
(
r
+
g
+
b
)
>
0
)
}
{
add_vector
(
comb
,
r
,
g
,
b
);
red
.
release
();
for
(
int
i
=
0
;
i
<
h
;
i
++
)
green
.
release
();
for
(
int
j
=
0
;
j
<
w
;
j
++
)
blue
.
release
();
curIm
.
at
<
float
>
(
i
,
j
)
=
curIm
.
release
();
pow
(
red
.
at
<
float
>
(
i
,
j
),
r
)
*
pow
(
green
.
at
<
float
>
(
i
,
j
),
g
)
*
pow
(
blue
.
at
<
float
>
(
i
,
j
),
b
);
vector
<
double
>
curGrad
;
gradvector
(
curIm
,
curGrad
);
add_to_vector_poly
(
polyGrad
,
curGrad
);
}
}
red
.
release
();
green
.
release
();
blue
.
release
();
curIm
.
release
();
}
}
void
Decolor
::
wei_update_matrix
(
vector
<
vector
<
double
>
>
&
poly
,
vector
<
double
>
&
Cg
,
Mat
&
X
)
void
Decolor
::
wei_update_matrix
(
vector
<
vector
<
double
>
>
&
poly
,
vector
<
double
>
&
Cg
,
Mat
&
X
)
{
{
Mat
P
=
Mat
(
poly
.
size
(),
poly
[
0
].
size
(),
CV_32FC1
);
Mat
P
=
Mat
(
poly
.
size
(),
poly
[
0
].
size
(),
CV_32FC1
);
Mat
A
=
Mat
(
poly
.
size
(),
poly
.
size
(),
CV_32FC1
);
Mat
A
=
Mat
(
poly
.
size
(),
poly
.
size
(),
CV_32FC1
);
for
(
unsigned
int
i
=
0
;
i
<
poly
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
poly
.
size
();
i
++
)
for
(
unsigned
int
j
=
0
;
j
<
poly
[
0
].
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
poly
[
0
].
size
();
j
++
)
P
.
at
<
float
>
(
i
,
j
)
=
poly
[
i
][
j
];
P
.
at
<
float
>
(
i
,
j
)
=
poly
[
i
][
j
];
Mat
P_trans
=
P
.
t
();
Mat
P_trans
=
P
.
t
();
Mat
B
=
Mat
(
poly
.
size
(),
poly
[
0
].
size
(),
CV_32FC1
);
Mat
B
=
Mat
(
poly
.
size
(),
poly
[
0
].
size
(),
CV_32FC1
);
for
(
unsigned
int
i
=
0
;
i
<
poly
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
poly
.
size
();
i
++
)
{
{
for
(
unsigned
int
j
=
0
;
j
<
Cg
.
size
();
j
++
)
for
(
unsigned
int
j
=
0
;
j
<
Cg
.
size
();
j
++
)
B
.
at
<
float
>
(
i
,
j
)
=
poly
[
i
][
j
]
*
Cg
[
j
];
B
.
at
<
float
>
(
i
,
j
)
=
poly
[
i
][
j
]
*
Cg
[
j
];
}
}
A
=
P
*
P_trans
;
A
=
P
*
P_trans
;
solve
(
A
,
B
,
X
,
DECOMP_NORMAL
);
solve
(
A
,
B
,
X
,
DECOMP_NORMAL
);
P
.
release
();
P
.
release
();
A
.
release
();
A
.
release
();
B
.
release
();
B
.
release
();
}
}
void
Decolor
::
wei_inti
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
wei
)
void
Decolor
::
wei_inti
(
vector
<
vector
<
int
>
>
&
comb
,
vector
<
double
>
&
wei
)
{
{
vector
<
double
>
initRGB
;
vector
<
double
>
initRGB
;
initRGB
.
push_back
(
.33
);
initRGB
.
push_back
(
.33
);
initRGB
.
push_back
(
.33
);
initRGB
.
push_back
(
.33
);
initRGB
.
push_back
(
.33
);
initRGB
.
push_back
(
.33
);
wei
=
product
(
comb
,
initRGB
);
wei
=
product
(
comb
,
initRGB
);
vector
<
int
>
sum
;
vector
<
int
>
sum
;
for
(
unsigned
int
i
=
0
;
i
<
comb
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
comb
.
size
();
i
++
)
sum
.
push_back
(
comb
[
i
][
0
]
+
comb
[
i
][
1
]
+
comb
[
i
][
2
]);
sum
.
push_back
(
comb
[
i
][
0
]
+
comb
[
i
][
1
]
+
comb
[
i
][
2
]);
for
(
unsigned
int
i
=
0
;
i
<
sum
.
size
();
i
++
)
for
(
unsigned
int
i
=
0
;
i
<
sum
.
size
();
i
++
)
{
{
if
(
sum
[
i
]
==
1
)
if
(
sum
[
i
]
==
1
)
wei
[
i
]
=
wei
[
i
]
*
double
(
1
);
wei
[
i
]
=
wei
[
i
]
*
double
(
1
);
else
else
wei
[
i
]
=
wei
[
i
]
*
double
(
0
);
wei
[
i
]
=
wei
[
i
]
*
double
(
0
);
}
}
initRGB
.
clear
();
initRGB
.
clear
();
sum
.
clear
();
sum
.
clear
();
}
}
void
Decolor
::
grayImContruct
(
vector
<
double
>
&
wei
,
Mat
img
,
Mat
&
Gray
)
void
Decolor
::
grayImContruct
(
vector
<
double
>
&
wei
,
Mat
img
,
Mat
&
Gray
)
{
{
int
h
=
img
.
size
().
height
;
int
h
=
img
.
size
().
height
;
int
w
=
img
.
size
().
width
;
int
w
=
img
.
size
().
width
;
Mat
red
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
red
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
green
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
green
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
blue
=
Mat
(
img
.
size
(),
CV_32FC1
);
Mat
blue
=
Mat
(
img
.
size
(),
CV_32FC1
);
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
for
(
int
i
=
0
;
i
<
img
.
size
().
height
;
i
++
)
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
for
(
int
j
=
0
;
j
<
img
.
size
().
width
;
j
++
)
{
{
red
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
2
);
red
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
2
);
green
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
1
);
green
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
1
);
blue
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
0
);
blue
.
at
<
float
>
(
i
,
j
)
=
img
.
at
<
float
>
(
i
,
j
*
3
+
0
);
}
}
int
kk
=
0
;
int
kk
=
0
;
for
(
int
r
=
0
;
r
<=
order
;
r
++
)
for
(
int
r
=
0
;
r
<=
order
;
r
++
)
for
(
int
g
=
0
;
g
<=
order
;
g
++
)
for
(
int
g
=
0
;
g
<=
order
;
g
++
)
for
(
int
b
=
0
;
b
<=
order
;
b
++
)
for
(
int
b
=
0
;
b
<=
order
;
b
++
)
if
((
r
+
g
+
b
)
<=
order
&&
(
r
+
g
+
b
)
>
0
)
if
((
r
+
g
+
b
)
<=
order
&&
(
r
+
g
+
b
)
>
0
)
{
{
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
Gray
.
at
<
float
>
(
i
,
j
)
=
Gray
.
at
<
float
>
(
i
,
j
)
+
Gray
.
at
<
float
>
(
i
,
j
)
=
Gray
.
at
<
float
>
(
i
,
j
)
+
wei
[
kk
]
*
pow
(
red
.
at
<
float
>
(
i
,
j
),
r
)
*
pow
(
green
.
at
<
float
>
(
i
,
j
),
g
)
*
wei
[
kk
]
*
pow
(
red
.
at
<
float
>
(
i
,
j
),
r
)
*
pow
(
green
.
at
<
float
>
(
i
,
j
),
g
)
*
pow
(
blue
.
at
<
float
>
(
i
,
j
),
b
);
pow
(
blue
.
at
<
float
>
(
i
,
j
),
b
);
kk
=
kk
+
1
;
kk
=
kk
+
1
;
}
}
double
minval
=
INT_MAX
;
double
minval
=
INT_MAX
;
double
maxval
=
INT_MIN
;
double
maxval
=
INT_MIN
;
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
{
{
if
(
Gray
.
at
<
float
>
(
i
,
j
)
<
minval
)
if
(
Gray
.
at
<
float
>
(
i
,
j
)
<
minval
)
minval
=
Gray
.
at
<
float
>
(
i
,
j
);
minval
=
Gray
.
at
<
float
>
(
i
,
j
);
if
(
Gray
.
at
<
float
>
(
i
,
j
)
>
maxval
)
if
(
Gray
.
at
<
float
>
(
i
,
j
)
>
maxval
)
maxval
=
Gray
.
at
<
float
>
(
i
,
j
);
maxval
=
Gray
.
at
<
float
>
(
i
,
j
);
}
}
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
i
=
0
;
i
<
h
;
i
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
for
(
int
j
=
0
;
j
<
w
;
j
++
)
Gray
.
at
<
float
>
(
i
,
j
)
=
(
Gray
.
at
<
float
>
(
i
,
j
)
-
minval
)
/
(
maxval
-
minval
);
Gray
.
at
<
float
>
(
i
,
j
)
=
(
Gray
.
at
<
float
>
(
i
,
j
)
-
minval
)
/
(
maxval
-
minval
);
red
.
release
();
red
.
release
();
green
.
release
();
green
.
release
();
blue
.
release
();
blue
.
release
();
}
}
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