Commit 489bd59b authored by Andrey Kamaev's avatar Andrey Kamaev

Move implementation of C++ container classes to types.hpp

parent 6c071cbd
......@@ -52,6 +52,22 @@ namespace cv
{
#ifndef OPENCV_NOSTL
template<typename _Tp> class DataType< std::complex<_Tp> >
{
public:
typedef std::complex<_Tp> value_type;
typedef value_type work_type;
typedef _Tp channel_type;
enum { generic_type = 0,
depth = DataType<channel_type>::depth,
channels = 2,
fmt = DataType<channel_type>::fmt + ((channels - 1) << 8),
type = CV_MAKETYPE(depth, channels) };
typedef Vec<channel_type, channels> vec_type;
};
inline String::String(const std::string& str) : cstr_(0), len_(0)
{
if (!str.empty())
......
......@@ -231,769 +231,6 @@ Matx<_Tp, n, l> Matx<_Tp, m, n>::solve(const Matx<_Tp, m, l>& rhs, int method) c
return ok ? x : Matx<_Tp, n, l>::zeros();
}
template<typename _Tp> static inline
Point_<_Tp> operator * (const Matx<_Tp, 2, 2>& a, const Point_<_Tp>& b)
{
Matx<_Tp, 2, 1> tmp = a * Vec<_Tp,2>(b.x, b.y);
return Point_<_Tp>(tmp.val[0], tmp.val[1]);
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Matx<_Tp, 3, 3>& a, const Point3_<_Tp>& b)
{
Matx<_Tp, 3, 1> tmp = a*Vec<_Tp,3>(b.x, b.y, b.z);
return Point3_<_Tp>(tmp.val[0], tmp.val[1], tmp.val[2]);
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Matx<_Tp, 3, 3>& a, const Point_<_Tp>& b)
{
Matx<_Tp, 3, 1> tmp = a*Vec<_Tp,3>(b.x, b.y, 1);
return Point3_<_Tp>(tmp.val[0], tmp.val[1], tmp.val[2]);
}
template<typename _Tp> static inline
Matx<_Tp, 4, 1> operator * (const Matx<_Tp, 4, 4>& a, const Point3_<_Tp>& b)
{
return a*Matx<_Tp, 4, 1>(b.x, b.y, b.z, 1);
}
template<typename _Tp> static inline
Scalar operator * (const Matx<_Tp, 4, 4>& a, const Scalar& b)
{
Matx<double, 4, 1> c((Matx<double, 4, 4>)a, b, Matx_MatMulOp());
return reinterpret_cast<const Scalar&>(c);
}
template<> inline
Scalar operator * (const Matx<double, 4, 4>& a, const Scalar& b)
{
Matx<double, 4, 1> c(a, b, Matx_MatMulOp());
return reinterpret_cast<const Scalar&>(c);
}
//////////////////////////////// Complex //////////////////////////////
template<typename _Tp> inline Complex<_Tp>::Complex() : re(0), im(0) {}
template<typename _Tp> inline Complex<_Tp>::Complex( _Tp _re, _Tp _im ) : re(_re), im(_im) {}
template<typename _Tp> template<typename T2> inline Complex<_Tp>::operator Complex<T2>() const
{ return Complex<T2>(saturate_cast<T2>(re), saturate_cast<T2>(im)); }
template<typename _Tp> inline Complex<_Tp> Complex<_Tp>::conj() const
{ return Complex<_Tp>(re, -im); }
template<typename _Tp> static inline
bool operator == (const Complex<_Tp>& a, const Complex<_Tp>& b)
{ return a.re == b.re && a.im == b.im; }
template<typename _Tp> static inline
bool operator != (const Complex<_Tp>& a, const Complex<_Tp>& b)
{ return a.re != b.re || a.im != b.im; }
template<typename _Tp> static inline
Complex<_Tp> operator + (const Complex<_Tp>& a, const Complex<_Tp>& b)
{ return Complex<_Tp>( a.re + b.re, a.im + b.im ); }
template<typename _Tp> static inline
Complex<_Tp>& operator += (Complex<_Tp>& a, const Complex<_Tp>& b)
{ a.re += b.re; a.im += b.im; return a; }
template<typename _Tp> static inline
Complex<_Tp> operator - (const Complex<_Tp>& a, const Complex<_Tp>& b)
{ return Complex<_Tp>( a.re - b.re, a.im - b.im ); }
template<typename _Tp> static inline
Complex<_Tp>& operator -= (Complex<_Tp>& a, const Complex<_Tp>& b)
{ a.re -= b.re; a.im -= b.im; return a; }
template<typename _Tp> static inline
Complex<_Tp> operator - (const Complex<_Tp>& a)
{ return Complex<_Tp>(-a.re, -a.im); }
template<typename _Tp> static inline
Complex<_Tp> operator * (const Complex<_Tp>& a, const Complex<_Tp>& b)
{ return Complex<_Tp>( a.re*b.re - a.im*b.im, a.re*b.im + a.im*b.re ); }
template<typename _Tp> static inline
Complex<_Tp> operator * (const Complex<_Tp>& a, _Tp b)
{ return Complex<_Tp>( a.re*b, a.im*b ); }
template<typename _Tp> static inline
Complex<_Tp> operator * (_Tp b, const Complex<_Tp>& a)
{ return Complex<_Tp>( a.re*b, a.im*b ); }
template<typename _Tp> static inline
Complex<_Tp> operator + (const Complex<_Tp>& a, _Tp b)
{ return Complex<_Tp>( a.re + b, a.im ); }
template<typename _Tp> static inline
Complex<_Tp> operator - (const Complex<_Tp>& a, _Tp b)
{ return Complex<_Tp>( a.re - b, a.im ); }
template<typename _Tp> static inline
Complex<_Tp> operator + (_Tp b, const Complex<_Tp>& a)
{ return Complex<_Tp>( a.re + b, a.im ); }
template<typename _Tp> static inline
Complex<_Tp> operator - (_Tp b, const Complex<_Tp>& a)
{ return Complex<_Tp>( b - a.re, -a.im ); }
template<typename _Tp> static inline
Complex<_Tp>& operator += (Complex<_Tp>& a, _Tp b)
{ a.re += b; return a; }
template<typename _Tp> static inline
Complex<_Tp>& operator -= (Complex<_Tp>& a, _Tp b)
{ a.re -= b; return a; }
template<typename _Tp> static inline
Complex<_Tp>& operator *= (Complex<_Tp>& a, _Tp b)
{ a.re *= b; a.im *= b; return a; }
template<typename _Tp> static inline
double abs(const Complex<_Tp>& a)
{ return std::sqrt( (double)a.re*a.re + (double)a.im*a.im); }
template<typename _Tp> static inline
Complex<_Tp> operator / (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
double t = 1./((double)b.re*b.re + (double)b.im*b.im);
return Complex<_Tp>( (_Tp)((a.re*b.re + a.im*b.im)*t),
(_Tp)((-a.re*b.im + a.im*b.re)*t) );
}
template<typename _Tp> static inline
Complex<_Tp>& operator /= (Complex<_Tp>& a, const Complex<_Tp>& b)
{
return (a = a / b);
}
template<typename _Tp> static inline
Complex<_Tp> operator / (const Complex<_Tp>& a, _Tp b)
{
_Tp t = (_Tp)1/b;
return Complex<_Tp>( a.re*t, a.im*t );
}
template<typename _Tp> static inline
Complex<_Tp> operator / (_Tp b, const Complex<_Tp>& a)
{
return Complex<_Tp>(b)/a;
}
template<typename _Tp> static inline
Complex<_Tp> operator /= (const Complex<_Tp>& a, _Tp b)
{
_Tp t = (_Tp)1/b;
a.re *= t; a.im *= t; return a;
}
//////////////////////////////// 2D Point ////////////////////////////////
template<typename _Tp> inline Point_<_Tp>::Point_() : x(0), y(0) {}
template<typename _Tp> inline Point_<_Tp>::Point_(_Tp _x, _Tp _y) : x(_x), y(_y) {}
template<typename _Tp> inline Point_<_Tp>::Point_(const Point_& pt) : x(pt.x), y(pt.y) {}
template<typename _Tp> inline Point_<_Tp>::Point_(const Size_<_Tp>& sz) : x(sz.width), y(sz.height) {}
template<typename _Tp> inline Point_<_Tp>::Point_(const Vec<_Tp,2>& v) : x(v[0]), y(v[1]) {}
template<typename _Tp> inline Point_<_Tp>& Point_<_Tp>::operator = (const Point_& pt)
{ x = pt.x; y = pt.y; return *this; }
template<typename _Tp> template<typename _Tp2> inline Point_<_Tp>::operator Point_<_Tp2>() const
{ return Point_<_Tp2>(saturate_cast<_Tp2>(x), saturate_cast<_Tp2>(y)); }
template<typename _Tp> inline Point_<_Tp>::operator Vec<_Tp, 2>() const
{ return Vec<_Tp, 2>(x, y); }
template<typename _Tp> inline _Tp Point_<_Tp>::dot(const Point_& pt) const
{ return saturate_cast<_Tp>(x*pt.x + y*pt.y); }
template<typename _Tp> inline double Point_<_Tp>::ddot(const Point_& pt) const
{ return (double)x*pt.x + (double)y*pt.y; }
template<typename _Tp> inline double Point_<_Tp>::cross(const Point_& pt) const
{ return (double)x*pt.y - (double)y*pt.x; }
template<typename _Tp> static inline Point_<_Tp>&
operator += (Point_<_Tp>& a, const Point_<_Tp>& b)
{
a.x = saturate_cast<_Tp>(a.x + b.x);
a.y = saturate_cast<_Tp>(a.y + b.y);
return a;
}
template<typename _Tp> static inline Point_<_Tp>&
operator -= (Point_<_Tp>& a, const Point_<_Tp>& b)
{
a.x = saturate_cast<_Tp>(a.x - b.x);
a.y = saturate_cast<_Tp>(a.y - b.y);
return a;
}
template<typename _Tp> static inline Point_<_Tp>&
operator *= (Point_<_Tp>& a, int b)
{
a.x = saturate_cast<_Tp>(a.x*b);
a.y = saturate_cast<_Tp>(a.y*b);
return a;
}
template<typename _Tp> static inline Point_<_Tp>&
operator *= (Point_<_Tp>& a, float b)
{
a.x = saturate_cast<_Tp>(a.x*b);
a.y = saturate_cast<_Tp>(a.y*b);
return a;
}
template<typename _Tp> static inline Point_<_Tp>&
operator *= (Point_<_Tp>& a, double b)
{
a.x = saturate_cast<_Tp>(a.x*b);
a.y = saturate_cast<_Tp>(a.y*b);
return a;
}
template<typename _Tp> static inline double norm(const Point_<_Tp>& pt)
{ return std::sqrt((double)pt.x*pt.x + (double)pt.y*pt.y); }
template<typename _Tp> static inline bool operator == (const Point_<_Tp>& a, const Point_<_Tp>& b)
{ return a.x == b.x && a.y == b.y; }
template<typename _Tp> static inline bool operator != (const Point_<_Tp>& a, const Point_<_Tp>& b)
{ return a.x != b.x || a.y != b.y; }
template<typename _Tp> static inline Point_<_Tp> operator + (const Point_<_Tp>& a, const Point_<_Tp>& b)
{ return Point_<_Tp>( saturate_cast<_Tp>(a.x + b.x), saturate_cast<_Tp>(a.y + b.y) ); }
template<typename _Tp> static inline Point_<_Tp> operator - (const Point_<_Tp>& a, const Point_<_Tp>& b)
{ return Point_<_Tp>( saturate_cast<_Tp>(a.x - b.x), saturate_cast<_Tp>(a.y - b.y) ); }
template<typename _Tp> static inline Point_<_Tp> operator - (const Point_<_Tp>& a)
{ return Point_<_Tp>( saturate_cast<_Tp>(-a.x), saturate_cast<_Tp>(-a.y) ); }
template<typename _Tp> static inline Point_<_Tp> operator * (const Point_<_Tp>& a, int b)
{ return Point_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b) ); }
template<typename _Tp> static inline Point_<_Tp> operator * (int a, const Point_<_Tp>& b)
{ return Point_<_Tp>( saturate_cast<_Tp>(b.x*a), saturate_cast<_Tp>(b.y*a) ); }
template<typename _Tp> static inline Point_<_Tp> operator * (const Point_<_Tp>& a, float b)
{ return Point_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b) ); }
template<typename _Tp> static inline Point_<_Tp> operator * (float a, const Point_<_Tp>& b)
{ return Point_<_Tp>( saturate_cast<_Tp>(b.x*a), saturate_cast<_Tp>(b.y*a) ); }
template<typename _Tp> static inline Point_<_Tp> operator * (const Point_<_Tp>& a, double b)
{ return Point_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b) ); }
template<typename _Tp> static inline Point_<_Tp> operator * (double a, const Point_<_Tp>& b)
{ return Point_<_Tp>( saturate_cast<_Tp>(b.x*a), saturate_cast<_Tp>(b.y*a) ); }
//////////////////////////////// 3D Point ////////////////////////////////
template<typename _Tp> inline Point3_<_Tp>::Point3_() : x(0), y(0), z(0) {}
template<typename _Tp> inline Point3_<_Tp>::Point3_(_Tp _x, _Tp _y, _Tp _z) : x(_x), y(_y), z(_z) {}
template<typename _Tp> inline Point3_<_Tp>::Point3_(const Point3_& pt) : x(pt.x), y(pt.y), z(pt.z) {}
template<typename _Tp> inline Point3_<_Tp>::Point3_(const Point_<_Tp>& pt) : x(pt.x), y(pt.y), z(_Tp()) {}
template<typename _Tp> inline Point3_<_Tp>::Point3_(const Vec<_Tp, 3>& v) : x(v[0]), y(v[1]), z(v[2]) {}
template<typename _Tp> template<typename _Tp2> inline Point3_<_Tp>::operator Point3_<_Tp2>() const
{ return Point3_<_Tp2>(saturate_cast<_Tp2>(x), saturate_cast<_Tp2>(y), saturate_cast<_Tp2>(z)); }
template<typename _Tp> inline Point3_<_Tp>::operator Vec<_Tp, 3>() const
{ return Vec<_Tp, 3>(x, y, z); }
template<typename _Tp> inline Point3_<_Tp>& Point3_<_Tp>::operator = (const Point3_& pt)
{ x = pt.x; y = pt.y; z = pt.z; return *this; }
template<typename _Tp> inline _Tp Point3_<_Tp>::dot(const Point3_& pt) const
{ return saturate_cast<_Tp>(x*pt.x + y*pt.y + z*pt.z); }
template<typename _Tp> inline double Point3_<_Tp>::ddot(const Point3_& pt) const
{ return (double)x*pt.x + (double)y*pt.y + (double)z*pt.z; }
template<typename _Tp> inline Point3_<_Tp> Point3_<_Tp>::cross(const Point3_<_Tp>& pt) const
{
return Point3_<_Tp>(y*pt.z - z*pt.y, z*pt.x - x*pt.z, x*pt.y - y*pt.x);
}
template<typename _Tp> static inline Point3_<_Tp>&
operator += (Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
a.x = saturate_cast<_Tp>(a.x + b.x);
a.y = saturate_cast<_Tp>(a.y + b.y);
a.z = saturate_cast<_Tp>(a.z + b.z);
return a;
}
template<typename _Tp> static inline Point3_<_Tp>&
operator -= (Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
a.x = saturate_cast<_Tp>(a.x - b.x);
a.y = saturate_cast<_Tp>(a.y - b.y);
a.z = saturate_cast<_Tp>(a.z - b.z);
return a;
}
template<typename _Tp> static inline Point3_<_Tp>&
operator *= (Point3_<_Tp>& a, int b)
{
a.x = saturate_cast<_Tp>(a.x*b);
a.y = saturate_cast<_Tp>(a.y*b);
a.z = saturate_cast<_Tp>(a.z*b);
return a;
}
template<typename _Tp> static inline Point3_<_Tp>&
operator *= (Point3_<_Tp>& a, float b)
{
a.x = saturate_cast<_Tp>(a.x*b);
a.y = saturate_cast<_Tp>(a.y*b);
a.z = saturate_cast<_Tp>(a.z*b);
return a;
}
template<typename _Tp> static inline Point3_<_Tp>&
operator *= (Point3_<_Tp>& a, double b)
{
a.x = saturate_cast<_Tp>(a.x*b);
a.y = saturate_cast<_Tp>(a.y*b);
a.z = saturate_cast<_Tp>(a.z*b);
return a;
}
template<typename _Tp> static inline double norm(const Point3_<_Tp>& pt)
{ return std::sqrt((double)pt.x*pt.x + (double)pt.y*pt.y + (double)pt.z*pt.z); }
template<typename _Tp> static inline bool operator == (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{ return a.x == b.x && a.y == b.y && a.z == b.z; }
template<typename _Tp> static inline bool operator != (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{ return a.x != b.x || a.y != b.y || a.z != b.z; }
template<typename _Tp> static inline Point3_<_Tp> operator + (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(a.x + b.x),
saturate_cast<_Tp>(a.y + b.y),
saturate_cast<_Tp>(a.z + b.z)); }
template<typename _Tp> static inline Point3_<_Tp> operator - (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(a.x - b.x),
saturate_cast<_Tp>(a.y - b.y),
saturate_cast<_Tp>(a.z - b.z)); }
template<typename _Tp> static inline Point3_<_Tp> operator - (const Point3_<_Tp>& a)
{ return Point3_<_Tp>( saturate_cast<_Tp>(-a.x),
saturate_cast<_Tp>(-a.y),
saturate_cast<_Tp>(-a.z) ); }
template<typename _Tp> static inline Point3_<_Tp> operator * (const Point3_<_Tp>& a, int b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(a.x*b),
saturate_cast<_Tp>(a.y*b),
saturate_cast<_Tp>(a.z*b) ); }
template<typename _Tp> static inline Point3_<_Tp> operator * (int a, const Point3_<_Tp>& b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(b.x*a),
saturate_cast<_Tp>(b.y*a),
saturate_cast<_Tp>(b.z*a) ); }
template<typename _Tp> static inline Point3_<_Tp> operator * (const Point3_<_Tp>& a, float b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(a.x*b),
saturate_cast<_Tp>(a.y*b),
saturate_cast<_Tp>(a.z*b) ); }
template<typename _Tp> static inline Point3_<_Tp> operator * (float a, const Point3_<_Tp>& b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(b.x*a),
saturate_cast<_Tp>(b.y*a),
saturate_cast<_Tp>(b.z*a) ); }
template<typename _Tp> static inline Point3_<_Tp> operator * (const Point3_<_Tp>& a, double b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(a.x*b),
saturate_cast<_Tp>(a.y*b),
saturate_cast<_Tp>(a.z*b) ); }
template<typename _Tp> static inline Point3_<_Tp> operator * (double a, const Point3_<_Tp>& b)
{ return Point3_<_Tp>( saturate_cast<_Tp>(b.x*a),
saturate_cast<_Tp>(b.y*a),
saturate_cast<_Tp>(b.z*a) ); }
//////////////////////////////// Size ////////////////////////////////
template<typename _Tp> inline Size_<_Tp>::Size_()
: width(0), height(0) {}
template<typename _Tp> inline Size_<_Tp>::Size_(_Tp _width, _Tp _height)
: width(_width), height(_height) {}
template<typename _Tp> inline Size_<_Tp>::Size_(const Size_& sz)
: width(sz.width), height(sz.height) {}
template<typename _Tp> inline Size_<_Tp>::Size_(const Point_<_Tp>& pt) : width(pt.x), height(pt.y) {}
template<typename _Tp> template<typename _Tp2> inline Size_<_Tp>::operator Size_<_Tp2>() const
{ return Size_<_Tp2>(saturate_cast<_Tp2>(width), saturate_cast<_Tp2>(height)); }
template<typename _Tp> inline Size_<_Tp>& Size_<_Tp>::operator = (const Size_<_Tp>& sz)
{ width = sz.width; height = sz.height; return *this; }
template<typename _Tp> static inline Size_<_Tp> operator * (const Size_<_Tp>& a, _Tp b)
{ return Size_<_Tp>(a.width * b, a.height * b); }
template<typename _Tp> static inline Size_<_Tp> operator + (const Size_<_Tp>& a, const Size_<_Tp>& b)
{ return Size_<_Tp>(a.width + b.width, a.height + b.height); }
template<typename _Tp> static inline Size_<_Tp> operator - (const Size_<_Tp>& a, const Size_<_Tp>& b)
{ return Size_<_Tp>(a.width - b.width, a.height - b.height); }
template<typename _Tp> inline _Tp Size_<_Tp>::area() const { return width*height; }
template<typename _Tp> static inline Size_<_Tp>& operator += (Size_<_Tp>& a, const Size_<_Tp>& b)
{ a.width += b.width; a.height += b.height; return a; }
template<typename _Tp> static inline Size_<_Tp>& operator -= (Size_<_Tp>& a, const Size_<_Tp>& b)
{ a.width -= b.width; a.height -= b.height; return a; }
template<typename _Tp> static inline bool operator == (const Size_<_Tp>& a, const Size_<_Tp>& b)
{ return a.width == b.width && a.height == b.height; }
template<typename _Tp> static inline bool operator != (const Size_<_Tp>& a, const Size_<_Tp>& b)
{ return a.width != b.width || a.height != b.height; }
//////////////////////////////// Rect ////////////////////////////////
template<typename _Tp> inline Rect_<_Tp>::Rect_() : x(0), y(0), width(0), height(0) {}
template<typename _Tp> inline Rect_<_Tp>::Rect_(_Tp _x, _Tp _y, _Tp _width, _Tp _height) : x(_x), y(_y), width(_width), height(_height) {}
template<typename _Tp> inline Rect_<_Tp>::Rect_(const Rect_<_Tp>& r) : x(r.x), y(r.y), width(r.width), height(r.height) {}
template<typename _Tp> inline Rect_<_Tp>::Rect_(const Point_<_Tp>& org, const Size_<_Tp>& sz) :
x(org.x), y(org.y), width(sz.width), height(sz.height) {}
template<typename _Tp> inline Rect_<_Tp>::Rect_(const Point_<_Tp>& pt1, const Point_<_Tp>& pt2)
{
x = std::min(pt1.x, pt2.x); y = std::min(pt1.y, pt2.y);
width = std::max(pt1.x, pt2.x) - x; height = std::max(pt1.y, pt2.y) - y;
}
template<typename _Tp> inline Rect_<_Tp>& Rect_<_Tp>::operator = ( const Rect_<_Tp>& r )
{ x = r.x; y = r.y; width = r.width; height = r.height; return *this; }
template<typename _Tp> inline Point_<_Tp> Rect_<_Tp>::tl() const { return Point_<_Tp>(x,y); }
template<typename _Tp> inline Point_<_Tp> Rect_<_Tp>::br() const { return Point_<_Tp>(x+width, y+height); }
template<typename _Tp> static inline Rect_<_Tp>& operator += ( Rect_<_Tp>& a, const Point_<_Tp>& b )
{ a.x += b.x; a.y += b.y; return a; }
template<typename _Tp> static inline Rect_<_Tp>& operator -= ( Rect_<_Tp>& a, const Point_<_Tp>& b )
{ a.x -= b.x; a.y -= b.y; return a; }
template<typename _Tp> static inline Rect_<_Tp>& operator += ( Rect_<_Tp>& a, const Size_<_Tp>& b )
{ a.width += b.width; a.height += b.height; return a; }
template<typename _Tp> static inline Rect_<_Tp>& operator -= ( Rect_<_Tp>& a, const Size_<_Tp>& b )
{ a.width -= b.width; a.height -= b.height; return a; }
template<typename _Tp> static inline Rect_<_Tp>& operator &= ( Rect_<_Tp>& a, const Rect_<_Tp>& b )
{
_Tp x1 = std::max(a.x, b.x), y1 = std::max(a.y, b.y);
a.width = std::min(a.x + a.width, b.x + b.width) - x1;
a.height = std::min(a.y + a.height, b.y + b.height) - y1;
a.x = x1; a.y = y1;
if( a.width <= 0 || a.height <= 0 )
a = Rect();
return a;
}
template<typename _Tp> static inline Rect_<_Tp>& operator |= ( Rect_<_Tp>& a, const Rect_<_Tp>& b )
{
_Tp x1 = std::min(a.x, b.x), y1 = std::min(a.y, b.y);
a.width = std::max(a.x + a.width, b.x + b.width) - x1;
a.height = std::max(a.y + a.height, b.y + b.height) - y1;
a.x = x1; a.y = y1;
return a;
}
template<typename _Tp> inline Size_<_Tp> Rect_<_Tp>::size() const { return Size_<_Tp>(width, height); }
template<typename _Tp> inline _Tp Rect_<_Tp>::area() const { return width*height; }
template<typename _Tp> template<typename _Tp2> inline Rect_<_Tp>::operator Rect_<_Tp2>() const
{ return Rect_<_Tp2>(saturate_cast<_Tp2>(x), saturate_cast<_Tp2>(y),
saturate_cast<_Tp2>(width), saturate_cast<_Tp2>(height)); }
template<typename _Tp> inline bool Rect_<_Tp>::contains(const Point_<_Tp>& pt) const
{ return x <= pt.x && pt.x < x + width && y <= pt.y && pt.y < y + height; }
template<typename _Tp> static inline bool operator == (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height;
}
template<typename _Tp> static inline bool operator != (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
return a.x != b.x || a.y != b.y || a.width != b.width || a.height != b.height;
}
template<typename _Tp> static inline Rect_<_Tp> operator + (const Rect_<_Tp>& a, const Point_<_Tp>& b)
{
return Rect_<_Tp>( a.x + b.x, a.y + b.y, a.width, a.height );
}
template<typename _Tp> static inline Rect_<_Tp> operator - (const Rect_<_Tp>& a, const Point_<_Tp>& b)
{
return Rect_<_Tp>( a.x - b.x, a.y - b.y, a.width, a.height );
}
template<typename _Tp> static inline Rect_<_Tp> operator + (const Rect_<_Tp>& a, const Size_<_Tp>& b)
{
return Rect_<_Tp>( a.x, a.y, a.width + b.width, a.height + b.height );
}
template<typename _Tp> static inline Rect_<_Tp> operator & (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
Rect_<_Tp> c = a;
return c &= b;
}
template<typename _Tp> static inline Rect_<_Tp> operator | (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
Rect_<_Tp> c = a;
return c |= b;
}
template<typename _Tp> inline bool Point_<_Tp>::inside( const Rect_<_Tp>& r ) const
{
return r.contains(*this);
}
inline RotatedRect::RotatedRect() { angle = 0; }
inline RotatedRect::RotatedRect(const Point2f& _center, const Size2f& _size, float _angle)
: center(_center), size(_size), angle(_angle) {}
//////////////////////////////// Scalar_ ///////////////////////////////
template<typename _Tp> inline Scalar_<_Tp>::Scalar_()
{ this->val[0] = this->val[1] = this->val[2] = this->val[3] = 0; }
template<typename _Tp> inline Scalar_<_Tp>::Scalar_(_Tp v0, _Tp v1, _Tp v2, _Tp v3)
{ this->val[0] = v0; this->val[1] = v1; this->val[2] = v2; this->val[3] = v3; }
template<typename _Tp> template<typename _Tp2, int cn> inline Scalar_<_Tp>::Scalar_(const Vec<_Tp2, cn>& v)
{
int i;
for( i = 0; i < (cn < 4 ? cn : 4); i++ ) this->val[i] = cv::saturate_cast<_Tp>(v.val[i]);
for( ; i < 4; i++ ) this->val[i] = 0;
}
template<typename _Tp> inline Scalar_<_Tp>::Scalar_(_Tp v0)
{ this->val[0] = v0; this->val[1] = this->val[2] = this->val[3] = 0; }
template<typename _Tp> inline Scalar_<_Tp> Scalar_<_Tp>::all(_Tp v0)
{ return Scalar_<_Tp>(v0, v0, v0, v0); }
template<typename _Tp> template<typename T2> inline Scalar_<_Tp>::operator Scalar_<T2>() const
{
return Scalar_<T2>(saturate_cast<T2>(this->val[0]),
saturate_cast<T2>(this->val[1]),
saturate_cast<T2>(this->val[2]),
saturate_cast<T2>(this->val[3]));
}
template<typename _Tp> static inline Scalar_<_Tp>& operator += (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a.val[0] = saturate_cast<_Tp>(a.val[0] + b.val[0]);
a.val[1] = saturate_cast<_Tp>(a.val[1] + b.val[1]);
a.val[2] = saturate_cast<_Tp>(a.val[2] + b.val[2]);
a.val[3] = saturate_cast<_Tp>(a.val[3] + b.val[3]);
return a;
}
template<typename _Tp> static inline Scalar_<_Tp>& operator -= (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a.val[0] = saturate_cast<_Tp>(a.val[0] - b.val[0]);
a.val[1] = saturate_cast<_Tp>(a.val[1] - b.val[1]);
a.val[2] = saturate_cast<_Tp>(a.val[2] - b.val[2]);
a.val[3] = saturate_cast<_Tp>(a.val[3] - b.val[3]);
return a;
}
template<typename _Tp> static inline Scalar_<_Tp>& operator *= ( Scalar_<_Tp>& a, _Tp v )
{
a.val[0] = saturate_cast<_Tp>(a.val[0] * v);
a.val[1] = saturate_cast<_Tp>(a.val[1] * v);
a.val[2] = saturate_cast<_Tp>(a.val[2] * v);
a.val[3] = saturate_cast<_Tp>(a.val[3] * v);
return a;
}
template<typename _Tp> inline Scalar_<_Tp> Scalar_<_Tp>::mul(const Scalar_<_Tp>& t, double scale ) const
{
return Scalar_<_Tp>( saturate_cast<_Tp>(this->val[0]*t.val[0]*scale),
saturate_cast<_Tp>(this->val[1]*t.val[1]*scale),
saturate_cast<_Tp>(this->val[2]*t.val[2]*scale),
saturate_cast<_Tp>(this->val[3]*t.val[3]*scale));
}
template<typename _Tp> static inline bool operator == ( const Scalar_<_Tp>& a, const Scalar_<_Tp>& b )
{
return a.val[0] == b.val[0] && a.val[1] == b.val[1] &&
a.val[2] == b.val[2] && a.val[3] == b.val[3];
}
template<typename _Tp> static inline bool operator != ( const Scalar_<_Tp>& a, const Scalar_<_Tp>& b )
{
return a.val[0] != b.val[0] || a.val[1] != b.val[1] ||
a.val[2] != b.val[2] || a.val[3] != b.val[3];
}
template<typename _Tp> static inline Scalar_<_Tp> operator + (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a.val[0] + b.val[0]),
saturate_cast<_Tp>(a.val[1] + b.val[1]),
saturate_cast<_Tp>(a.val[2] + b.val[2]),
saturate_cast<_Tp>(a.val[3] + b.val[3]));
}
template<typename _Tp> static inline Scalar_<_Tp> operator - (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a.val[0] - b.val[0]),
saturate_cast<_Tp>(a.val[1] - b.val[1]),
saturate_cast<_Tp>(a.val[2] - b.val[2]),
saturate_cast<_Tp>(a.val[3] - b.val[3]));
}
template<typename _Tp> static inline Scalar_<_Tp> operator * (const Scalar_<_Tp>& a, _Tp alpha)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a.val[0] * alpha),
saturate_cast<_Tp>(a.val[1] * alpha),
saturate_cast<_Tp>(a.val[2] * alpha),
saturate_cast<_Tp>(a.val[3] * alpha));
}
template<typename _Tp> static inline Scalar_<_Tp> operator * (_Tp alpha, const Scalar_<_Tp>& a)
{
return a*alpha;
}
template<typename _Tp> static inline Scalar_<_Tp> operator - (const Scalar_<_Tp>& a)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(-a.val[0]), saturate_cast<_Tp>(-a.val[1]),
saturate_cast<_Tp>(-a.val[2]), saturate_cast<_Tp>(-a.val[3]));
}
template<typename _Tp> static inline Scalar_<_Tp>
operator * (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a[0]*b[0] - a[1]*b[1] - a[2]*b[2] - a[3]*b[3]),
saturate_cast<_Tp>(a[0]*b[1] + a[1]*b[0] + a[2]*b[3] - a[3]*b[2]),
saturate_cast<_Tp>(a[0]*b[2] - a[1]*b[3] + a[2]*b[0] + a[3]*b[1]),
saturate_cast<_Tp>(a[0]*b[3] + a[1]*b[2] - a[2]*b[1] + a[3]*b[0]));
}
template<typename _Tp> static inline Scalar_<_Tp>&
operator *= (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a = a*b;
return a;
}
template<typename _Tp> inline Scalar_<_Tp> Scalar_<_Tp>::conj() const
{
return Scalar_<_Tp>(saturate_cast<_Tp>(this->val[0]),
saturate_cast<_Tp>(-this->val[1]),
saturate_cast<_Tp>(-this->val[2]),
saturate_cast<_Tp>(-this->val[3]));
}
template<typename _Tp> inline bool Scalar_<_Tp>::isReal() const
{
return this->val[1] == 0 && this->val[2] == 0 && this->val[3] == 0;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator / (const Scalar_<_Tp>& a, _Tp alpha)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a.val[0] / alpha),
saturate_cast<_Tp>(a.val[1] / alpha),
saturate_cast<_Tp>(a.val[2] / alpha),
saturate_cast<_Tp>(a.val[3] / alpha));
}
template<typename _Tp> static inline
Scalar_<float> operator / (const Scalar_<float>& a, float alpha)
{
float s = 1/alpha;
return Scalar_<float>(a.val[0]*s, a.val[1]*s, a.val[2]*s, a.val[3]*s);
}
template<typename _Tp> static inline
Scalar_<double> operator / (const Scalar_<double>& a, double alpha)
{
double s = 1/alpha;
return Scalar_<double>(a.val[0]*s, a.val[1]*s, a.val[2]*s, a.val[3]*s);
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator /= (Scalar_<_Tp>& a, _Tp alpha)
{
a = a/alpha;
return a;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator / (_Tp a, const Scalar_<_Tp>& b)
{
_Tp s = a/(b[0]*b[0] + b[1]*b[1] + b[2]*b[2] + b[3]*b[3]);
return b.conj()*s;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator / (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return a*((_Tp)1/b);
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator /= (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a = a/b;
return a;
}
//////////////////////////////// Range /////////////////////////////////
inline Range::Range() : start(0), end(0) {}
inline Range::Range(int _start, int _end) : start(_start), end(_end) {}
inline int Range::size() const { return end - start; }
inline bool Range::empty() const { return start == end; }
inline Range Range::all() { return Range(INT_MIN, INT_MAX); }
static inline bool operator == (const Range& r1, const Range& r2)
{ return r1.start == r2.start && r1.end == r2.end; }
static inline bool operator != (const Range& r1, const Range& r2)
{ return !(r1 == r2); }
static inline bool operator !(const Range& r)
{ return r.start == r.end; }
static inline Range operator & (const Range& r1, const Range& r2)
{
Range r(std::max(r1.start, r2.start), std::min(r1.end, r2.end));
r.end = std::max(r.end, r.start);
return r;
}
static inline Range& operator &= (Range& r1, const Range& r2)
{
r1 = r1 & r2;
return r1;
}
static inline Range operator + (const Range& r1, int delta)
{
return Range(r1.start + delta, r1.end + delta);
}
static inline Range operator + (int delta, const Range& r1)
{
return Range(r1.start + delta, r1.end + delta);
}
static inline Range operator - (const Range& r1, int delta)
{
return r1 + (-delta);
}
//////////////////////////////// Vector ////////////////////////////////
......
......@@ -74,7 +74,7 @@ public:
//! constructors
Complex();
Complex( _Tp _re, _Tp _im=0 );
Complex( _Tp _re, _Tp _im = 0 );
//! conversion to another data type
template<typename T2> operator Complex<T2>() const;
......@@ -82,11 +82,6 @@ public:
Complex conj() const;
_Tp re, im; //< the real and the imaginary parts
#ifndef OPENCV_NOSTL
Complex( const std::complex<_Tp>& c );
operator std::complex<_Tp>() const;
#endif
};
/*!
......@@ -98,24 +93,6 @@ typedef Complex<double> Complexd;
/*!
traits
*/
#ifndef OPENCV_NOSTL
template<typename _Tp> class DataType< std::complex<_Tp> >
{
public:
typedef std::complex<_Tp> value_type;
typedef value_type work_type;
typedef _Tp channel_type;
enum { generic_type = 0,
depth = DataType<channel_type>::depth,
channels = 2,
fmt = DataType<channel_type>::fmt + ((channels - 1) << 8),
type = CV_MAKETYPE(depth, channels) };
typedef Vec<channel_type, channels> vec_type;
};
#endif // OPENCV_NOSTL
template<typename _Tp> class DataType< Complex<_Tp> >
{
public:
......@@ -422,6 +399,26 @@ public:
float angle; //< the rotation angle. When the angle is 0, 90, 180, 270 etc., the rectangle becomes an up-right rectangle.
};
/*!
traits
*/
template<> class DataType< RotatedRect >
{
public:
typedef RotatedRect value_type;
typedef value_type work_type;
typedef float channel_type;
enum { generic_type = 0,
depth = DataType<channel_type>::depth,
channels = (int)sizeof(value_type)/sizeof(channel_type), // 5
fmt = DataType<channel_type>::fmt + ((channels - 1) << 8),
type = CV_MAKETYPE(depth, channels)
};
typedef Vec<channel_type, channels> vec_type;
};
//////////////////////////////// Range /////////////////////////////////
......@@ -598,13 +595,6 @@ public:
};
inline KeyPoint::KeyPoint() : pt(0,0), size(0), angle(-1), response(0), octave(0), class_id(-1) {}
inline KeyPoint::KeyPoint(Point2f _pt, float _size, float _angle, float _response, int _octave, int _class_id)
: pt(_pt), size(_size), angle(_angle), response(_response), octave(_octave), class_id(_class_id) {}
inline KeyPoint::KeyPoint(float x, float y, float _size, float _angle, float _response, int _octave, int _class_id)
: pt(x, y), size(_size), angle(_angle), response(_response), octave(_octave), class_id(_class_id) {}
//////////////////////////////// DMatch /////////////////////////////////
......@@ -648,13 +638,1204 @@ public:
typedef Vec<channel_type, channels> vec_type;
};
inline DMatch::DMatch() : queryIdx(-1), trainIdx(-1), imgIdx(-1), distance(FLT_MAX) {}
inline DMatch::DMatch(int _queryIdx, int _trainIdx, float _distance)
/////////////////////////////////////////////////////////////////////////
///////////////////////////// Implementation ////////////////////////////
/////////////////////////////////////////////////////////////////////////
//////////////////////////////// Complex ////////////////////////////////
template<typename _Tp> inline
Complex<_Tp>::Complex()
: re(0), im(0) {}
template<typename _Tp> inline
Complex<_Tp>::Complex( _Tp _re, _Tp _im )
: re(_re), im(_im) {}
template<typename _Tp> template<typename T2> inline
Complex<_Tp>::operator Complex<T2>() const
{
return Complex<T2>(saturate_cast<T2>(re), saturate_cast<T2>(im));
}
template<typename _Tp> inline
Complex<_Tp> Complex<_Tp>::conj() const
{
return Complex<_Tp>(re, -im);
}
template<typename _Tp> static inline
bool operator == (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
return a.re == b.re && a.im == b.im;
}
template<typename _Tp> static inline
bool operator != (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
return a.re != b.re || a.im != b.im;
}
template<typename _Tp> static inline
Complex<_Tp> operator + (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
return Complex<_Tp>( a.re + b.re, a.im + b.im );
}
template<typename _Tp> static inline
Complex<_Tp>& operator += (Complex<_Tp>& a, const Complex<_Tp>& b)
{
a.re += b.re; a.im += b.im;
return a;
}
template<typename _Tp> static inline
Complex<_Tp> operator - (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
return Complex<_Tp>( a.re - b.re, a.im - b.im );
}
template<typename _Tp> static inline
Complex<_Tp>& operator -= (Complex<_Tp>& a, const Complex<_Tp>& b)
{
a.re -= b.re; a.im -= b.im;
return a;
}
template<typename _Tp> static inline
Complex<_Tp> operator - (const Complex<_Tp>& a)
{
return Complex<_Tp>(-a.re, -a.im);
}
template<typename _Tp> static inline
Complex<_Tp> operator * (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
return Complex<_Tp>( a.re*b.re - a.im*b.im, a.re*b.im + a.im*b.re );
}
template<typename _Tp> static inline
Complex<_Tp> operator * (const Complex<_Tp>& a, _Tp b)
{
return Complex<_Tp>( a.re*b, a.im*b );
}
template<typename _Tp> static inline
Complex<_Tp> operator * (_Tp b, const Complex<_Tp>& a)
{
return Complex<_Tp>( a.re*b, a.im*b );
}
template<typename _Tp> static inline
Complex<_Tp> operator + (const Complex<_Tp>& a, _Tp b)
{
return Complex<_Tp>( a.re + b, a.im );
}
template<typename _Tp> static inline
Complex<_Tp> operator - (const Complex<_Tp>& a, _Tp b)
{ return Complex<_Tp>( a.re - b, a.im ); }
template<typename _Tp> static inline
Complex<_Tp> operator + (_Tp b, const Complex<_Tp>& a)
{
return Complex<_Tp>( a.re + b, a.im );
}
template<typename _Tp> static inline
Complex<_Tp> operator - (_Tp b, const Complex<_Tp>& a)
{
return Complex<_Tp>( b - a.re, -a.im );
}
template<typename _Tp> static inline
Complex<_Tp>& operator += (Complex<_Tp>& a, _Tp b)
{
a.re += b; return a;
}
template<typename _Tp> static inline
Complex<_Tp>& operator -= (Complex<_Tp>& a, _Tp b)
{
a.re -= b; return a;
}
template<typename _Tp> static inline
Complex<_Tp>& operator *= (Complex<_Tp>& a, _Tp b)
{
a.re *= b; a.im *= b; return a;
}
template<typename _Tp> static inline
double abs(const Complex<_Tp>& a)
{
return std::sqrt( (double)a.re*a.re + (double)a.im*a.im);
}
template<typename _Tp> static inline
Complex<_Tp> operator / (const Complex<_Tp>& a, const Complex<_Tp>& b)
{
double t = 1./((double)b.re*b.re + (double)b.im*b.im);
return Complex<_Tp>( (_Tp)((a.re*b.re + a.im*b.im)*t),
(_Tp)((-a.re*b.im + a.im*b.re)*t) );
}
template<typename _Tp> static inline
Complex<_Tp>& operator /= (Complex<_Tp>& a, const Complex<_Tp>& b)
{
return (a = a / b);
}
template<typename _Tp> static inline
Complex<_Tp> operator / (const Complex<_Tp>& a, _Tp b)
{
_Tp t = (_Tp)1/b;
return Complex<_Tp>( a.re*t, a.im*t );
}
template<typename _Tp> static inline
Complex<_Tp> operator / (_Tp b, const Complex<_Tp>& a)
{
return Complex<_Tp>(b)/a;
}
template<typename _Tp> static inline
Complex<_Tp> operator /= (const Complex<_Tp>& a, _Tp b)
{
_Tp t = (_Tp)1/b;
a.re *= t; a.im *= t; return a;
}
//////////////////////////////// 2D Point ///////////////////////////////
template<typename _Tp> inline
Point_<_Tp>::Point_()
: x(0), y(0) {}
template<typename _Tp> inline
Point_<_Tp>::Point_(_Tp _x, _Tp _y)
: x(_x), y(_y) {}
template<typename _Tp> inline
Point_<_Tp>::Point_(const Point_& pt)
: x(pt.x), y(pt.y) {}
template<typename _Tp> inline
Point_<_Tp>::Point_(const Size_<_Tp>& sz)
: x(sz.width), y(sz.height) {}
template<typename _Tp> inline
Point_<_Tp>::Point_(const Vec<_Tp,2>& v)
: x(v[0]), y(v[1]) {}
template<typename _Tp> inline
Point_<_Tp>& Point_<_Tp>::operator = (const Point_& pt)
{
x = pt.x; y = pt.y;
return *this;
}
template<typename _Tp> template<typename _Tp2> inline
Point_<_Tp>::operator Point_<_Tp2>() const
{
return Point_<_Tp2>(saturate_cast<_Tp2>(x), saturate_cast<_Tp2>(y));
}
template<typename _Tp> inline
Point_<_Tp>::operator Vec<_Tp, 2>() const
{
return Vec<_Tp, 2>(x, y);
}
template<typename _Tp> inline
_Tp Point_<_Tp>::dot(const Point_& pt) const
{
return saturate_cast<_Tp>(x*pt.x + y*pt.y);
}
template<typename _Tp> inline
double Point_<_Tp>::ddot(const Point_& pt) const
{
return (double)x*pt.x + (double)y*pt.y;
}
template<typename _Tp> inline
double Point_<_Tp>::cross(const Point_& pt) const
{
return (double)x*pt.y - (double)y*pt.x;
}
template<typename _Tp> inline bool
Point_<_Tp>::inside( const Rect_<_Tp>& r ) const
{
return r.contains(*this);
}
template<typename _Tp> static inline
Point_<_Tp>& operator += (Point_<_Tp>& a, const Point_<_Tp>& b)
{
a.x += b.x;
a.y += b.y;
return a;
}
template<typename _Tp> static inline
Point_<_Tp>& operator -= (Point_<_Tp>& a, const Point_<_Tp>& b)
{
a.x -= b.x;
a.y -= b.y;
return a;
}
template<typename _Tp> static inline
Point_<_Tp>& operator *= (Point_<_Tp>& a, int b)
{
a.x = saturate_cast<_Tp>(a.x * b);
a.y = saturate_cast<_Tp>(a.y * b);
return a;
}
template<typename _Tp> static inline
Point_<_Tp>& operator *= (Point_<_Tp>& a, float b)
{
a.x = saturate_cast<_Tp>(a.x * b);
a.y = saturate_cast<_Tp>(a.y * b);
return a;
}
template<typename _Tp> static inline
Point_<_Tp>& operator *= (Point_<_Tp>& a, double b)
{
a.x = saturate_cast<_Tp>(a.x * b);
a.y = saturate_cast<_Tp>(a.y * b);
return a;
}
template<typename _Tp> static inline
double norm(const Point_<_Tp>& pt)
{
return std::sqrt((double)pt.x*pt.x + (double)pt.y*pt.y);
}
template<typename _Tp> static inline
bool operator == (const Point_<_Tp>& a, const Point_<_Tp>& b)
{
return a.x == b.x && a.y == b.y;
}
template<typename _Tp> static inline
bool operator != (const Point_<_Tp>& a, const Point_<_Tp>& b)
{
return a.x != b.x || a.y != b.y;
}
template<typename _Tp> static inline
Point_<_Tp> operator + (const Point_<_Tp>& a, const Point_<_Tp>& b)
{
return Point_<_Tp>( saturate_cast<_Tp>(a.x + b.x), saturate_cast<_Tp>(a.y + b.y) );
}
template<typename _Tp> static inline
Point_<_Tp> operator - (const Point_<_Tp>& a, const Point_<_Tp>& b)
{
return Point_<_Tp>( saturate_cast<_Tp>(a.x - b.x), saturate_cast<_Tp>(a.y - b.y) );
}
template<typename _Tp> static inline
Point_<_Tp> operator - (const Point_<_Tp>& a)
{
return Point_<_Tp>( saturate_cast<_Tp>(-a.x), saturate_cast<_Tp>(-a.y) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (const Point_<_Tp>& a, int b)
{
return Point_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (int a, const Point_<_Tp>& b)
{
return Point_<_Tp>( saturate_cast<_Tp>(b.x*a), saturate_cast<_Tp>(b.y*a) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (const Point_<_Tp>& a, float b)
{
return Point_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (float a, const Point_<_Tp>& b)
{
return Point_<_Tp>( saturate_cast<_Tp>(b.x*a), saturate_cast<_Tp>(b.y*a) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (const Point_<_Tp>& a, double b)
{
return Point_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (double a, const Point_<_Tp>& b)
{
return Point_<_Tp>( saturate_cast<_Tp>(b.x*a), saturate_cast<_Tp>(b.y*a) );
}
template<typename _Tp> static inline
Point_<_Tp> operator * (const Matx<_Tp, 2, 2>& a, const Point_<_Tp>& b)
{
Matx<_Tp, 2, 1> tmp = a * Vec<_Tp,2>(b.x, b.y);
return Point_<_Tp>(tmp.val[0], tmp.val[1]);
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Matx<_Tp, 3, 3>& a, const Point_<_Tp>& b)
{
Matx<_Tp, 3, 1> tmp = a * Vec<_Tp,3>(b.x, b.y, 1);
return Point3_<_Tp>(tmp.val[0], tmp.val[1], tmp.val[2]);
}
//////////////////////////////// 3D Point ///////////////////////////////
template<typename _Tp> inline
Point3_<_Tp>::Point3_()
: x(0), y(0), z(0) {}
template<typename _Tp> inline
Point3_<_Tp>::Point3_(_Tp _x, _Tp _y, _Tp _z)
: x(_x), y(_y), z(_z) {}
template<typename _Tp> inline
Point3_<_Tp>::Point3_(const Point3_& pt)
: x(pt.x), y(pt.y), z(pt.z) {}
template<typename _Tp> inline
Point3_<_Tp>::Point3_(const Point_<_Tp>& pt)
: x(pt.x), y(pt.y), z(_Tp()) {}
template<typename _Tp> inline
Point3_<_Tp>::Point3_(const Vec<_Tp, 3>& v)
: x(v[0]), y(v[1]), z(v[2]) {}
template<typename _Tp> template<typename _Tp2> inline
Point3_<_Tp>::operator Point3_<_Tp2>() const
{
return Point3_<_Tp2>(saturate_cast<_Tp2>(x), saturate_cast<_Tp2>(y), saturate_cast<_Tp2>(z));
}
template<typename _Tp> inline
Point3_<_Tp>::operator Vec<_Tp, 3>() const
{
return Vec<_Tp, 3>(x, y, z);
}
template<typename _Tp> inline
Point3_<_Tp>& Point3_<_Tp>::operator = (const Point3_& pt)
{
x = pt.x; y = pt.y; z = pt.z;
return *this;
}
template<typename _Tp> inline
_Tp Point3_<_Tp>::dot(const Point3_& pt) const
{
return saturate_cast<_Tp>(x*pt.x + y*pt.y + z*pt.z);
}
template<typename _Tp> inline
double Point3_<_Tp>::ddot(const Point3_& pt) const
{
return (double)x*pt.x + (double)y*pt.y + (double)z*pt.z;
}
template<typename _Tp> inline
Point3_<_Tp> Point3_<_Tp>::cross(const Point3_<_Tp>& pt) const
{
return Point3_<_Tp>(y*pt.z - z*pt.y, z*pt.x - x*pt.z, x*pt.y - y*pt.x);
}
template<typename _Tp> static inline
Point3_<_Tp>& operator += (Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
a.x += b.x;
a.y += b.y;
a.z += b.z;
return a;
}
template<typename _Tp> static inline
Point3_<_Tp>& operator -= (Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
a.x -= b.x;
a.y -= b.y;
a.z -= b.z;
return a;
}
template<typename _Tp> static inline
Point3_<_Tp>& operator *= (Point3_<_Tp>& a, int b)
{
a.x = saturate_cast<_Tp>(a.x * b);
a.y = saturate_cast<_Tp>(a.y * b);
a.z = saturate_cast<_Tp>(a.z * b);
return a;
}
template<typename _Tp> static inline
Point3_<_Tp>& operator *= (Point3_<_Tp>& a, float b)
{
a.x = saturate_cast<_Tp>(a.x * b);
a.y = saturate_cast<_Tp>(a.y * b);
a.z = saturate_cast<_Tp>(a.z * b);
return a;
}
template<typename _Tp> static inline
Point3_<_Tp>& operator *= (Point3_<_Tp>& a, double b)
{
a.x = saturate_cast<_Tp>(a.x * b);
a.y = saturate_cast<_Tp>(a.y * b);
a.z = saturate_cast<_Tp>(a.z * b);
return a;
}
template<typename _Tp> static inline
double norm(const Point3_<_Tp>& pt)
{
return std::sqrt((double)pt.x*pt.x + (double)pt.y*pt.y + (double)pt.z*pt.z);
}
template<typename _Tp> static inline
bool operator == (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
template<typename _Tp> static inline
bool operator != (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
return a.x != b.x || a.y != b.y || a.z != b.z;
}
template<typename _Tp> static inline
Point3_<_Tp> operator + (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(a.x + b.x), saturate_cast<_Tp>(a.y + b.y), saturate_cast<_Tp>(a.z + b.z));
}
template<typename _Tp> static inline
Point3_<_Tp> operator - (const Point3_<_Tp>& a, const Point3_<_Tp>& b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(a.x - b.x), saturate_cast<_Tp>(a.y - b.y), saturate_cast<_Tp>(a.z - b.z));
}
template<typename _Tp> static inline
Point3_<_Tp> operator - (const Point3_<_Tp>& a)
{
return Point3_<_Tp>( saturate_cast<_Tp>(-a.x), saturate_cast<_Tp>(-a.y), saturate_cast<_Tp>(-a.z) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Point3_<_Tp>& a, int b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(a.x*b), saturate_cast<_Tp>(a.y*b), saturate_cast<_Tp>(a.z*b) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (int a, const Point3_<_Tp>& b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(b.x * a), saturate_cast<_Tp>(b.y * a), saturate_cast<_Tp>(b.z * a) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Point3_<_Tp>& a, float b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(a.x * b), saturate_cast<_Tp>(a.y * b), saturate_cast<_Tp>(a.z * b) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (float a, const Point3_<_Tp>& b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(b.x * a), saturate_cast<_Tp>(b.y * a), saturate_cast<_Tp>(b.z * a) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Point3_<_Tp>& a, double b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(a.x * b), saturate_cast<_Tp>(a.y * b), saturate_cast<_Tp>(a.z * b) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (double a, const Point3_<_Tp>& b)
{
return Point3_<_Tp>( saturate_cast<_Tp>(b.x * a), saturate_cast<_Tp>(b.y * a), saturate_cast<_Tp>(b.z * a) );
}
template<typename _Tp> static inline
Point3_<_Tp> operator * (const Matx<_Tp, 3, 3>& a, const Point3_<_Tp>& b)
{
Matx<_Tp, 3, 1> tmp = a * Vec<_Tp,3>(b.x, b.y, b.z);
return Point3_<_Tp>(tmp.val[0], tmp.val[1], tmp.val[2]);
}
template<typename _Tp> static inline
Matx<_Tp, 4, 1> operator * (const Matx<_Tp, 4, 4>& a, const Point3_<_Tp>& b)
{
return a * Matx<_Tp, 4, 1>(b.x, b.y, b.z, 1);
}
////////////////////////////////// Size /////////////////////////////////
template<typename _Tp> inline
Size_<_Tp>::Size_()
: width(0), height(0) {}
template<typename _Tp> inline
Size_<_Tp>::Size_(_Tp _width, _Tp _height)
: width(_width), height(_height) {}
template<typename _Tp> inline
Size_<_Tp>::Size_(const Size_& sz)
: width(sz.width), height(sz.height) {}
template<typename _Tp> inline
Size_<_Tp>::Size_(const Point_<_Tp>& pt)
: width(pt.x), height(pt.y) {}
template<typename _Tp> template<typename _Tp2> inline
Size_<_Tp>::operator Size_<_Tp2>() const
{
return Size_<_Tp2>(saturate_cast<_Tp2>(width), saturate_cast<_Tp2>(height));
}
template<typename _Tp> inline
Size_<_Tp>& Size_<_Tp>::operator = (const Size_<_Tp>& sz)
{
width = sz.width; height = sz.height;
return *this;
}
template<typename _Tp> inline
_Tp Size_<_Tp>::area() const
{
return width * height;
}
template<typename _Tp> static inline
Size_<_Tp> operator * (const Size_<_Tp>& a, _Tp b)
{
return Size_<_Tp>(a.width * b, a.height * b);
}
template<typename _Tp> static inline
Size_<_Tp> operator + (const Size_<_Tp>& a, const Size_<_Tp>& b)
{
return Size_<_Tp>(a.width + b.width, a.height + b.height);
}
template<typename _Tp> static inline
Size_<_Tp> operator - (const Size_<_Tp>& a, const Size_<_Tp>& b)
{
return Size_<_Tp>(a.width - b.width, a.height - b.height);
}
template<typename _Tp> static inline
Size_<_Tp>& operator += (Size_<_Tp>& a, const Size_<_Tp>& b)
{
a.width += b.width;
a.height += b.height;
return a;
}
template<typename _Tp> static inline
Size_<_Tp>& operator -= (Size_<_Tp>& a, const Size_<_Tp>& b)
{
a.width -= b.width;
a.height -= b.height;
return a;
}
template<typename _Tp> static inline
bool operator == (const Size_<_Tp>& a, const Size_<_Tp>& b)
{
return a.width == b.width && a.height == b.height;
}
template<typename _Tp> static inline
bool operator != (const Size_<_Tp>& a, const Size_<_Tp>& b)
{
return a.width != b.width || a.height != b.height;
}
////////////////////////////////// Rect /////////////////////////////////
template<typename _Tp> inline
Rect_<_Tp>::Rect_()
: x(0), y(0), width(0), height(0) {}
template<typename _Tp> inline
Rect_<_Tp>::Rect_(_Tp _x, _Tp _y, _Tp _width, _Tp _height)
: x(_x), y(_y), width(_width), height(_height) {}
template<typename _Tp> inline
Rect_<_Tp>::Rect_(const Rect_<_Tp>& r)
: x(r.x), y(r.y), width(r.width), height(r.height) {}
template<typename _Tp> inline
Rect_<_Tp>::Rect_(const Point_<_Tp>& org, const Size_<_Tp>& sz)
: x(org.x), y(org.y), width(sz.width), height(sz.height) {}
template<typename _Tp> inline
Rect_<_Tp>::Rect_(const Point_<_Tp>& pt1, const Point_<_Tp>& pt2)
{
x = std::min(pt1.x, pt2.x);
y = std::min(pt1.y, pt2.y);
width = std::max(pt1.x, pt2.x) - x;
height = std::max(pt1.y, pt2.y) - y;
}
template<typename _Tp> inline
Rect_<_Tp>& Rect_<_Tp>::operator = ( const Rect_<_Tp>& r )
{
x = r.x;
y = r.y;
width = r.width;
height = r.height;
return *this;
}
template<typename _Tp> inline
Point_<_Tp> Rect_<_Tp>::tl() const
{
return Point_<_Tp>(x,y);
}
template<typename _Tp> inline
Point_<_Tp> Rect_<_Tp>::br() const
{
return Point_<_Tp>(x + width, y + height);
}
template<typename _Tp> inline
Size_<_Tp> Rect_<_Tp>::size() const
{
return Size_<_Tp>(width, height);
}
template<typename _Tp> inline
_Tp Rect_<_Tp>::area() const
{
return width * height;
}
template<typename _Tp> template<typename _Tp2> inline
Rect_<_Tp>::operator Rect_<_Tp2>() const
{
return Rect_<_Tp2>(saturate_cast<_Tp2>(x), saturate_cast<_Tp2>(y), saturate_cast<_Tp2>(width), saturate_cast<_Tp2>(height));
}
template<typename _Tp> inline
bool Rect_<_Tp>::contains(const Point_<_Tp>& pt) const
{
return x <= pt.x && pt.x < x + width && y <= pt.y && pt.y < y + height;
}
template<typename _Tp> static inline
Rect_<_Tp>& operator += ( Rect_<_Tp>& a, const Point_<_Tp>& b )
{
a.x += b.x;
a.y += b.y;
return a;
}
template<typename _Tp> static inline
Rect_<_Tp>& operator -= ( Rect_<_Tp>& a, const Point_<_Tp>& b )
{
a.x -= b.x;
a.y -= b.y;
return a;
}
template<typename _Tp> static inline
Rect_<_Tp>& operator += ( Rect_<_Tp>& a, const Size_<_Tp>& b )
{
a.width += b.width;
a.height += b.height;
return a;
}
template<typename _Tp> static inline
Rect_<_Tp>& operator -= ( Rect_<_Tp>& a, const Size_<_Tp>& b )
{
a.width -= b.width;
a.height -= b.height;
return a;
}
template<typename _Tp> static inline
Rect_<_Tp>& operator &= ( Rect_<_Tp>& a, const Rect_<_Tp>& b )
{
_Tp x1 = std::max(a.x, b.x);
_Tp y1 = std::max(a.y, b.y);
a.width = std::min(a.x + a.width, b.x + b.width) - x1;
a.height = std::min(a.y + a.height, b.y + b.height) - y1;
a.x = x1;
a.y = y1;
if( a.width <= 0 || a.height <= 0 )
a = Rect();
return a;
}
template<typename _Tp> static inline
Rect_<_Tp>& operator |= ( Rect_<_Tp>& a, const Rect_<_Tp>& b )
{
_Tp x1 = std::min(a.x, b.x);
_Tp y1 = std::min(a.y, b.y);
a.width = std::max(a.x + a.width, b.x + b.width) - x1;
a.height = std::max(a.y + a.height, b.y + b.height) - y1;
a.x = x1;
a.y = y1;
return a;
}
template<typename _Tp> static inline
bool operator == (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height;
}
template<typename _Tp> static inline
bool operator != (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
return a.x != b.x || a.y != b.y || a.width != b.width || a.height != b.height;
}
template<typename _Tp> static inline
Rect_<_Tp> operator + (const Rect_<_Tp>& a, const Point_<_Tp>& b)
{
return Rect_<_Tp>( a.x + b.x, a.y + b.y, a.width, a.height );
}
template<typename _Tp> static inline
Rect_<_Tp> operator - (const Rect_<_Tp>& a, const Point_<_Tp>& b)
{
return Rect_<_Tp>( a.x - b.x, a.y - b.y, a.width, a.height );
}
template<typename _Tp> static inline
Rect_<_Tp> operator + (const Rect_<_Tp>& a, const Size_<_Tp>& b)
{
return Rect_<_Tp>( a.x, a.y, a.width + b.width, a.height + b.height );
}
template<typename _Tp> static inline
Rect_<_Tp> operator & (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
Rect_<_Tp> c = a;
return c &= b;
}
template<typename _Tp> static inline
Rect_<_Tp> operator | (const Rect_<_Tp>& a, const Rect_<_Tp>& b)
{
Rect_<_Tp> c = a;
return c |= b;
}
////////////////////////////// RotatedRect //////////////////////////////
inline
RotatedRect::RotatedRect()
: center(), size(), angle(0) {}
inline
RotatedRect::RotatedRect(const Point2f& _center, const Size2f& _size, float _angle)
: center(_center), size(_size), angle(_angle) {}
///////////////////////////////// Range /////////////////////////////////
inline
Range::Range()
: start(0), end(0) {}
inline
Range::Range(int _start, int _end)
: start(_start), end(_end) {}
inline
int Range::size() const
{
return end - start;
}
inline
bool Range::empty() const
{
return start == end;
}
inline
Range Range::all()
{
return Range(INT_MIN, INT_MAX);
}
static inline
bool operator == (const Range& r1, const Range& r2)
{
return r1.start == r2.start && r1.end == r2.end;
}
static inline
bool operator != (const Range& r1, const Range& r2)
{
return !(r1 == r2);
}
static inline
bool operator !(const Range& r)
{
return r.start == r.end;
}
static inline
Range operator & (const Range& r1, const Range& r2)
{
Range r(std::max(r1.start, r2.start), std::min(r1.end, r2.end));
r.end = std::max(r.end, r.start);
return r;
}
static inline
Range& operator &= (Range& r1, const Range& r2)
{
r1 = r1 & r2;
return r1;
}
static inline
Range operator + (const Range& r1, int delta)
{
return Range(r1.start + delta, r1.end + delta);
}
static inline
Range operator + (int delta, const Range& r1)
{
return Range(r1.start + delta, r1.end + delta);
}
static inline
Range operator - (const Range& r1, int delta)
{
return r1 + (-delta);
}
///////////////////////////////// Scalar ////////////////////////////////
template<typename _Tp> inline
Scalar_<_Tp>::Scalar_()
{
this->val[0] = this->val[1] = this->val[2] = this->val[3] = 0;
}
template<typename _Tp> inline
Scalar_<_Tp>::Scalar_(_Tp v0, _Tp v1, _Tp v2, _Tp v3)
{
this->val[0] = v0;
this->val[1] = v1;
this->val[2] = v2;
this->val[3] = v3;
}
template<typename _Tp> template<typename _Tp2, int cn> inline
Scalar_<_Tp>::Scalar_(const Vec<_Tp2, cn>& v)
{
int i;
for( i = 0; i < (cn < 4 ? cn : 4); i++ )
this->val[i] = cv::saturate_cast<_Tp>(v.val[i]);
for( ; i < 4; i++ )
this->val[i] = 0;
}
template<typename _Tp> inline
Scalar_<_Tp>::Scalar_(_Tp v0)
{
this->val[0] = v0;
this->val[1] = this->val[2] = this->val[3] = 0;
}
template<typename _Tp> inline
Scalar_<_Tp> Scalar_<_Tp>::all(_Tp v0)
{
return Scalar_<_Tp>(v0, v0, v0, v0);
}
template<typename _Tp> inline
Scalar_<_Tp> Scalar_<_Tp>::mul(const Scalar_<_Tp>& t, double scale ) const
{
return Scalar_<_Tp>(saturate_cast<_Tp>(this->val[0] * t.val[0] * scale),
saturate_cast<_Tp>(this->val[1] * t.val[1] * scale),
saturate_cast<_Tp>(this->val[2] * t.val[2] * scale),
saturate_cast<_Tp>(this->val[3] * t.val[3] * scale));
}
template<typename _Tp> inline
Scalar_<_Tp> Scalar_<_Tp>::conj() const
{
return Scalar_<_Tp>(saturate_cast<_Tp>( this->val[0]),
saturate_cast<_Tp>(-this->val[1]),
saturate_cast<_Tp>(-this->val[2]),
saturate_cast<_Tp>(-this->val[3]));
}
template<typename _Tp> inline
bool Scalar_<_Tp>::isReal() const
{
return this->val[1] == 0 && this->val[2] == 0 && this->val[3] == 0;
}
template<typename _Tp> template<typename T2> inline
Scalar_<_Tp>::operator Scalar_<T2>() const
{
return Scalar_<T2>(saturate_cast<T2>(this->val[0]),
saturate_cast<T2>(this->val[1]),
saturate_cast<T2>(this->val[2]),
saturate_cast<T2>(this->val[3]));
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator += (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a.val[0] += b.val[0];
a.val[1] += b.val[1];
a.val[2] += b.val[2];
a.val[3] += b.val[3];
return a;
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator -= (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a.val[0] -= b.val[0];
a.val[1] -= b.val[1];
a.val[2] -= b.val[2];
a.val[3] -= b.val[3];
return a;
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator *= ( Scalar_<_Tp>& a, _Tp v )
{
a.val[0] *= v;
a.val[1] *= v;
a.val[2] *= v;
a.val[3] *= v;
return a;
}
template<typename _Tp> static inline
bool operator == ( const Scalar_<_Tp>& a, const Scalar_<_Tp>& b )
{
return a.val[0] == b.val[0] && a.val[1] == b.val[1] &&
a.val[2] == b.val[2] && a.val[3] == b.val[3];
}
template<typename _Tp> static inline
bool operator != ( const Scalar_<_Tp>& a, const Scalar_<_Tp>& b )
{
return a.val[0] != b.val[0] || a.val[1] != b.val[1] ||
a.val[2] != b.val[2] || a.val[3] != b.val[3];
}
template<typename _Tp> static inline
Scalar_<_Tp> operator + (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return Scalar_<_Tp>(a.val[0] + b.val[0],
a.val[1] + b.val[1],
a.val[2] + b.val[2],
a.val[3] + b.val[3]);
}
template<typename _Tp> static inline
Scalar_<_Tp> operator - (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a.val[0] - b.val[0]),
saturate_cast<_Tp>(a.val[1] - b.val[1]),
saturate_cast<_Tp>(a.val[2] - b.val[2]),
saturate_cast<_Tp>(a.val[3] - b.val[3]));
}
template<typename _Tp> static inline
Scalar_<_Tp> operator * (const Scalar_<_Tp>& a, _Tp alpha)
{
return Scalar_<_Tp>(a.val[0] * alpha,
a.val[1] * alpha,
a.val[2] * alpha,
a.val[3] * alpha);
}
template<typename _Tp> static inline
Scalar_<_Tp> operator * (_Tp alpha, const Scalar_<_Tp>& a)
{
return a*alpha;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator - (const Scalar_<_Tp>& a)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(-a.val[0]),
saturate_cast<_Tp>(-a.val[1]),
saturate_cast<_Tp>(-a.val[2]),
saturate_cast<_Tp>(-a.val[3]));
}
template<typename _Tp> static inline
Scalar_<_Tp> operator * (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return Scalar_<_Tp>(saturate_cast<_Tp>(a[0]*b[0] - a[1]*b[1] - a[2]*b[2] - a[3]*b[3]),
saturate_cast<_Tp>(a[0]*b[1] + a[1]*b[0] + a[2]*b[3] - a[3]*b[2]),
saturate_cast<_Tp>(a[0]*b[2] - a[1]*b[3] + a[2]*b[0] + a[3]*b[1]),
saturate_cast<_Tp>(a[0]*b[3] + a[1]*b[2] - a[2]*b[1] + a[3]*b[0]));
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator *= (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a = a * b;
return a;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator / (const Scalar_<_Tp>& a, _Tp alpha)
{
return Scalar_<_Tp>(a.val[0] / alpha,
a.val[1] / alpha,
a.val[2] / alpha,
a.val[3] / alpha);
}
template<typename _Tp> static inline
Scalar_<float> operator / (const Scalar_<float>& a, float alpha)
{
float s = 1 / alpha;
return Scalar_<float>(a.val[0] * s, a.val[1] * s, a.val[2] * s, a.val[3] * s);
}
template<typename _Tp> static inline
Scalar_<double> operator / (const Scalar_<double>& a, double alpha)
{
double s = 1 / alpha;
return Scalar_<double>(a.val[0] * s, a.val[1] * s, a.val[2] * s, a.val[3] * s);
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator /= (Scalar_<_Tp>& a, _Tp alpha)
{
a = a / alpha;
return a;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator / (_Tp a, const Scalar_<_Tp>& b)
{
_Tp s = a / (b[0]*b[0] + b[1]*b[1] + b[2]*b[2] + b[3]*b[3]);
return b.conj() * s;
}
template<typename _Tp> static inline
Scalar_<_Tp> operator / (const Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
return a * ((_Tp)1 / b);
}
template<typename _Tp> static inline
Scalar_<_Tp>& operator /= (Scalar_<_Tp>& a, const Scalar_<_Tp>& b)
{
a = a / b;
return a;
}
template<typename _Tp> static inline
Scalar operator * (const Matx<_Tp, 4, 4>& a, const Scalar& b)
{
Matx<double, 4, 1> c((Matx<double, 4, 4>)a, b, Matx_MatMulOp());
return reinterpret_cast<const Scalar&>(c);
}
template<> inline
Scalar operator * (const Matx<double, 4, 4>& a, const Scalar& b)
{
Matx<double, 4, 1> c(a, b, Matx_MatMulOp());
return reinterpret_cast<const Scalar&>(c);
}
//////////////////////////////// KeyPoint ///////////////////////////////
inline
KeyPoint::KeyPoint()
: pt(0,0), size(0), angle(-1), response(0), octave(0), class_id(-1) {}
inline
KeyPoint::KeyPoint(Point2f _pt, float _size, float _angle, float _response, int _octave, int _class_id)
: pt(_pt), size(_size), angle(_angle), response(_response), octave(_octave), class_id(_class_id) {}
inline
KeyPoint::KeyPoint(float x, float y, float _size, float _angle, float _response, int _octave, int _class_id)
: pt(x, y), size(_size), angle(_angle), response(_response), octave(_octave), class_id(_class_id) {}
///////////////////////////////// DMatch ////////////////////////////////
inline
DMatch::DMatch()
: queryIdx(-1), trainIdx(-1), imgIdx(-1), distance(FLT_MAX) {}
inline
DMatch::DMatch(int _queryIdx, int _trainIdx, float _distance)
: queryIdx(_queryIdx), trainIdx(_trainIdx), imgIdx(-1), distance(_distance) {}
inline DMatch::DMatch(int _queryIdx, int _trainIdx, int _imgIdx, float _distance)
inline
DMatch::DMatch(int _queryIdx, int _trainIdx, int _imgIdx, float _distance)
: queryIdx(_queryIdx), trainIdx(_trainIdx), imgIdx(_imgIdx), distance(_distance) {}
inline bool DMatch::operator<(const DMatch &m) const { return distance < m.distance; }
inline
bool DMatch::operator < (const DMatch &m) const
{
return distance < m.distance;
}
} // cv
......
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