Commit 3e23bb6d authored by Alexey Spizhevoy's avatar Alexey Spizhevoy

Refactored videostab module and sample

parent 5fe49347
...@@ -72,8 +72,6 @@ public: ...@@ -72,8 +72,6 @@ public:
virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; } virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; }
virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; } virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; }
virtual void update() {}
virtual void deblur(int idx, Mat &frame) = 0; virtual void deblur(int idx, Mat &frame) = 0;
protected: protected:
......
...@@ -72,6 +72,7 @@ struct CV_EXPORTS RansacParams ...@@ -72,6 +72,7 @@ struct CV_EXPORTS RansacParams
float eps; // max outliers ratio float eps; // max outliers ratio
float prob; // probability of success float prob; // probability of success
RansacParams() : size(0), thresh(0), eps(0), prob(0) {}
RansacParams(int size, float thresh, float eps, float prob) RansacParams(int size, float thresh, float eps, float prob)
: size(size), thresh(thresh), eps(eps), prob(prob) {} : size(size), thresh(thresh), eps(eps), prob(prob) {}
......
...@@ -78,8 +78,6 @@ public: ...@@ -78,8 +78,6 @@ public:
virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; } virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; } virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
virtual void update() {}
virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0; virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
protected: protected:
...@@ -108,8 +106,6 @@ public: ...@@ -108,8 +106,6 @@ public:
virtual void setStabilizedFrames(const std::vector<Mat> &val); virtual void setStabilizedFrames(const std::vector<Mat> &val);
virtual void setStabilizationMotions(const std::vector<Mat> &val); virtual void setStabilizationMotions(const std::vector<Mat> &val);
virtual void update();
virtual void inpaint(int idx, Mat &frame, Mat &mask); virtual void inpaint(int idx, Mat &frame, Mat &mask);
private: private:
......
...@@ -79,6 +79,12 @@ class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase ...@@ -79,6 +79,12 @@ class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase
{ {
public: public:
GaussianMotionFilter() : stdev_(-1.f) {} GaussianMotionFilter() : stdev_(-1.f) {}
GaussianMotionFilter(int radius, float stdev = -1.f)
{
setRadius(radius);
setStdev(stdev);
update();
}
void setStdev(float val) { stdev_ = val; } void setStdev(float val) { stdev_ = val; }
float stdev() const { return stdev_; } float stdev() const { return stdev_; }
......
...@@ -160,7 +160,7 @@ public: ...@@ -160,7 +160,7 @@ public:
void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; } void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; } bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
virtual void reset() { resetImpl(); } virtual void reset();
virtual Mat nextFrame(); virtual Mat nextFrame();
// available after pre-pass, before it's empty // available after pre-pass, before it's empty
......
...@@ -93,14 +93,6 @@ void InpaintingPipeline::setStabilizationMotions(const vector<Mat> &val) ...@@ -93,14 +93,6 @@ void InpaintingPipeline::setStabilizationMotions(const vector<Mat> &val)
} }
void InpaintingPipeline::update()
{
for (size_t i = 0; i < inpainters_.size(); ++i)
inpainters_[i]->update();
InpainterBase::update();
}
void InpaintingPipeline::inpaint(int idx, Mat &frame, Mat &mask) void InpaintingPipeline::inpaint(int idx, Mat &frame, Mat &mask)
{ {
for (size_t i = 0; i < inpainters_.size(); ++i) for (size_t i = 0; i < inpainters_.size(); ++i)
......
...@@ -70,12 +70,10 @@ void StabilizerBase::setUp(int cacheSize, const Mat &frame) ...@@ -70,12 +70,10 @@ void StabilizerBase::setUp(int cacheSize, const Mat &frame)
doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0; doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
if (doInpainting_) if (doInpainting_)
{ {
inpainter_->setRadius(radius_);
inpainter_->setFrames(frames_); inpainter_->setFrames(frames_);
inpainter_->setMotions(motions_); inpainter_->setMotions(motions_);
inpainter_->setStabilizedFrames(stabilizedFrames_); inpainter_->setStabilizedFrames(stabilizedFrames_);
inpainter_->setStabilizationMotions(stabilizationMotions_); inpainter_->setStabilizationMotions(stabilizationMotions_);
inpainter_->update();
} }
DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_); DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
...@@ -86,11 +84,9 @@ void StabilizerBase::setUp(int cacheSize, const Mat &frame) ...@@ -86,11 +84,9 @@ void StabilizerBase::setUp(int cacheSize, const Mat &frame)
float blurriness = calcBlurriness(frame); float blurriness = calcBlurriness(frame);
for (int i = -radius_; i <= 0; ++i) for (int i = -radius_; i <= 0; ++i)
at(i, blurrinessRates_) = blurriness; at(i, blurrinessRates_) = blurriness;
deblurer_->setRadius(radius_);
deblurer_->setFrames(frames_); deblurer_->setFrames(frames_);
deblurer_->setMotions(motions_); deblurer_->setMotions(motions_);
deblurer_->setBlurrinessRates(blurrinessRates_); deblurer_->setBlurrinessRates(blurrinessRates_);
deblurer_->update();
} }
log_->print("processing frames"); log_->print("processing frames");
...@@ -242,7 +238,6 @@ void OnePassStabilizer::setUp(Mat &firstFrame) ...@@ -242,7 +238,6 @@ void OnePassStabilizer::setUp(Mat &firstFrame)
at(0, frames_) = firstFrame; at(0, frames_) = firstFrame;
motionFilter_->setRadius(radius_);
motionFilter_->update(); motionFilter_->update();
StabilizerBase::setUp(cacheSize, firstFrame); StabilizerBase::setUp(cacheSize, firstFrame);
...@@ -267,7 +262,22 @@ TwoPassStabilizer::TwoPassStabilizer() ...@@ -267,7 +262,22 @@ TwoPassStabilizer::TwoPassStabilizer()
{ {
setMotionStabilizer(new GaussianMotionFilter()); setMotionStabilizer(new GaussianMotionFilter());
setEstimateTrimRatio(false); setEstimateTrimRatio(false);
resetImpl(); reset();
}
void TwoPassStabilizer::reset()
{
isPrePassDone_ = false;
frameCount_ = 0;
curPos_ = -1;
curStabilizedPos_ = -1;
frames_.clear();
motions_.clear();
stabilizedFrames_.clear();
stabilizationMotions_.clear();
doDeblurring_ = false;
doInpainting_ = false;
} }
...@@ -288,21 +298,6 @@ vector<Mat> TwoPassStabilizer::motions() const ...@@ -288,21 +298,6 @@ vector<Mat> TwoPassStabilizer::motions() const
} }
void TwoPassStabilizer::resetImpl()
{
isPrePassDone_ = false;
frameCount_ = 0;
curPos_ = -1;
curStabilizedPos_ = -1;
frames_.clear();
motions_.clear();
stabilizedFrames_.clear();
stabilizationMotions_.clear();
doDeblurring_ = false;
doInpainting_ = false;
}
void TwoPassStabilizer::runPrePassIfNecessary() void TwoPassStabilizer::runPrePassIfNecessary()
{ {
if (!isPrePassDone_) if (!isPrePassDone_)
...@@ -335,10 +330,7 @@ void TwoPassStabilizer::runPrePassIfNecessary() ...@@ -335,10 +330,7 @@ void TwoPassStabilizer::runPrePassIfNecessary()
IMotionStabilizer *motionStabilizer = static_cast<IMotionStabilizer*>(motionStabilizer_); IMotionStabilizer *motionStabilizer = static_cast<IMotionStabilizer*>(motionStabilizer_);
MotionFilterBase *motionFilterBase = dynamic_cast<MotionFilterBase*>(motionStabilizer); MotionFilterBase *motionFilterBase = dynamic_cast<MotionFilterBase*>(motionStabilizer);
if (motionFilterBase) if (motionFilterBase)
{
motionFilterBase->setRadius(radius_);
motionFilterBase->update(); motionFilterBase->update();
}
stabilizationMotions_.resize(frameCount_); stabilizationMotions_.resize(frameCount_);
motionStabilizer_->stabilize(&motions_[0], frameCount_, &stabilizationMotions_[0]); motionStabilizer_->stabilize(&motions_[0], frameCount_, &stabilizationMotions_[0]);
......
...@@ -9,11 +9,16 @@ ...@@ -9,11 +9,16 @@
#include "opencv2/highgui/highgui.hpp" #include "opencv2/highgui/highgui.hpp"
#include "opencv2/videostab/videostab.hpp" #include "opencv2/videostab/videostab.hpp"
#define arg(name) cmd.get<string>(name)
#define argb(name) cmd.get<bool>(name)
#define argi(name) cmd.get<int>(name)
#define argf(name) cmd.get<float>(name)
#define argd(name) cmd.get<double>(name)
using namespace std; using namespace std;
using namespace cv; using namespace cv;
using namespace cv::videostab; using namespace cv::videostab;
Ptr<IFrameSource> stabilizedFrames; Ptr<IFrameSource> stabilizedFrames;
string saveMotionsPath; string saveMotionsPath;
double outputFps; double outputFps;
...@@ -61,6 +66,7 @@ private: ...@@ -61,6 +66,7 @@ private:
size_t pos_; size_t pos_;
}; };
void run() void run()
{ {
VideoWriter writer; VideoWriter writer;
...@@ -128,14 +134,15 @@ void printHelp() ...@@ -128,14 +134,15 @@ void printHelp()
" --min-inlier-ratio=<float_number>\n" " --min-inlier-ratio=<float_number>\n"
" Minimum inlier ratio to decide if estimated motion is OK. The default is 0.1,\n" " Minimum inlier ratio to decide if estimated motion is OK. The default is 0.1,\n"
" but you may want to increase it.\n\n" " but you may want to increase it.\n\n"
" --save-motions=<file_path>\n" " --save-motions=(<file_path>|no)\n"
" Save estimated motions into file.\n" " Save estimated motions into file. The default is no.\n"
" --load-motions=<file_path>\n" " --load-motions=(<file_path>|no)\n"
" Load motions from file.\n\n" " Load motions from file. The default is no.\n\n"
" -r, --radius=<int_number>\n" " -r, --radius=<int_number>\n"
" Set smoothing radius. The default is 15.\n" " Set sliding window radius. The default is 15.\n"
" --stdev=<float_number>\n" " --stdev=(<float_number>|auto)\n"
" Set smoothing weights standard deviation. The default is sqrt(radius).\n\n" " Set smoothing weights standard deviation. The default is sqrt(radius),\n"
" i.e. auto.\n\n"
" --deblur=(yes|no)\n" " --deblur=(yes|no)\n"
" Do deblurring.\n" " Do deblurring.\n"
" --deblur-sens=<float_number>\n" " --deblur-sens=<float_number>\n"
...@@ -160,10 +167,11 @@ void printHelp() ...@@ -160,10 +167,11 @@ void printHelp()
" --color-inpaint=(no|average|ns|telea)\n" " --color-inpaint=(no|average|ns|telea)\n"
" Do color inpainting. The defailt is no.\n" " Do color inpainting. The defailt is no.\n"
" --color-inpaint-radius=<float_number>\n" " --color-inpaint-radius=<float_number>\n"
" Set color inpainting radius (for ns and telea options only).\n\n" " Set color inpainting radius (for ns and telea options only).\n"
" The default is 2.0\n\n"
" -o, --output=(no|<file_path>)\n" " -o, --output=(no|<file_path>)\n"
" Set output file path explicitely. The default is stabilized.avi.\n" " Set output file path explicitely. The default is stabilized.avi.\n"
" --fps=<int_number>\n" " --fps=(<int_number>|auto)\n"
" Set output video FPS explicitely. By default the source FPS is used.\n" " Set output video FPS explicitely. By default the source FPS is used.\n"
" -q, --quiet\n" " -q, --quiet\n"
" Don't show output video frames.\n\n" " Don't show output video frames.\n\n"
...@@ -179,182 +187,165 @@ int main(int argc, const char **argv) ...@@ -179,182 +187,165 @@ int main(int argc, const char **argv)
{ {
const char *keys = const char *keys =
"{ 1 | | | | }" "{ 1 | | | | }"
"{ m | model | | }" "{ m | model | affine| }"
"{ | min-inlier-ratio | | }" "{ | min-inlier-ratio | 0.1 | }"
"{ | outlier-ratio | | }" "{ | outlier-ratio | 0.5 | }"
"{ | save-motions | | }" "{ | save-motions | no | }"
"{ | load-motions | | }" "{ | load-motions | no | }"
"{ r | radius | | }" "{ r | radius | 15 | }"
"{ | stdev | | }" "{ | stdev | auto | }"
"{ | deblur | | }" "{ | deblur | no | }"
"{ | deblur-sens | | }" "{ | deblur-sens | 0.1 | }"
"{ | est-trim | yes | }" "{ | est-trim | yes | }"
"{ t | trim-ratio | | }" "{ t | trim-ratio | 0.0 | }"
"{ | incl-constr | | }" "{ | incl-constr | no | }"
"{ | border-mode | | }" "{ | border-mode | replicate | }"
"{ | mosaic | | }" "{ | mosaic | no | }"
"{ | mosaic-stdev | | }" "{ | mosaic-stdev | 10.0 | }"
"{ | motion-inpaint | | }" "{ | motion-inpaint | no | }"
"{ | dist-thresh | | }" "{ | dist-thresh | 5.0 | }"
"{ | color-inpaint | no | }" "{ | color-inpaint | no | }"
"{ | color-inpaint-radius | | }" "{ | color-inpaint-radius | 2 | }"
"{ o | output | stabilized.avi | }" "{ o | output | stabilized.avi | }"
"{ | fps | | }" "{ | fps | auto | }"
"{ q | quiet | false | }" "{ q | quiet | false | }"
"{ h | help | false | }"; "{ h | help | false | }";
CommandLineParser cmd(argc, argv, keys); CommandLineParser cmd(argc, argv, keys);
// parse command arguments // parse command arguments
if (cmd.get<bool>("help")) if (argb("help"))
{ {
printHelp(); printHelp();
return 0; return 0;
} }
StabilizerBase *stabilizer; StabilizerBase *stabilizer;
GaussianMotionFilter *motionFilter = 0;
if (!cmd.get<string>("stdev").empty())
{
motionFilter = new GaussianMotionFilter();
motionFilter->setStdev(cmd.get<float>("stdev"));
}
if (!cmd.get<string>("save-motions").empty())
saveMotionsPath = cmd.get<string>("save-motions");
bool isTwoPass =
cmd.get<string>("est-trim") == "yes" ||
!cmd.get<string>("save-motions").empty();
bool isTwoPass = arg("est-trim") == "yes" || arg("save-motions") != "no";
if (isTwoPass) if (isTwoPass)
{ {
TwoPassStabilizer *twoPassStabilizer = new TwoPassStabilizer(); TwoPassStabilizer *twoPassStabilizer = new TwoPassStabilizer();
if (!cmd.get<string>("est-trim").empty())
twoPassStabilizer->setEstimateTrimRatio(cmd.get<string>("est-trim") == "yes");
if (motionFilter)
twoPassStabilizer->setMotionStabilizer(motionFilter);
stabilizer = twoPassStabilizer; stabilizer = twoPassStabilizer;
twoPassStabilizer->setEstimateTrimRatio(arg("est-trim") == "yes");
if (arg("stdev") == "auto")
twoPassStabilizer->setMotionStabilizer(new GaussianMotionFilter(argi("radius")));
else
twoPassStabilizer->setMotionStabilizer(new GaussianMotionFilter(argi("radius"), argf("stdev")));
} }
else else
{ {
OnePassStabilizer *onePassStabilizer= new OnePassStabilizer(); OnePassStabilizer *onePassStabilizer = new OnePassStabilizer();
if (motionFilter)
onePassStabilizer->setMotionFilter(motionFilter);
stabilizer = onePassStabilizer; stabilizer = onePassStabilizer;
if (arg("stdev") == "auto")
onePassStabilizer->setMotionFilter(new GaussianMotionFilter(argi("radius")));
else
onePassStabilizer->setMotionFilter(new GaussianMotionFilter(argi("radius"), argf("stdev")));
} }
stabilizedFrames = dynamic_cast<IFrameSource*>(stabilizer);
string inputPath = arg("1");
if (inputPath.empty()) throw runtime_error("specify video file path");
string inputPath = cmd.get<string>("1"); VideoFileSource *source = new VideoFileSource(inputPath);
if (inputPath.empty()) cout << "frame count: " << source->frameCount() << endl;
throw runtime_error("specify video file path"); if (arg("fps") == "auto") outputFps = source->fps(); else outputFps = argd("fps");
stabilizer->setFrameSource(source);
VideoFileSource *frameSource = new VideoFileSource(inputPath);
outputFps = frameSource->fps(); if (arg("load-motions") == "no")
stabilizer->setFrameSource(frameSource);
cout << "frame count: " << frameSource->frameCount() << endl;
PyrLkRobustMotionEstimator *motionEstimator = new PyrLkRobustMotionEstimator();
if (cmd.get<string>("model") == "transl")
motionEstimator->setMotionModel(TRANSLATION);
else if (cmd.get<string>("model") == "transl_and_scale")
motionEstimator->setMotionModel(TRANSLATION_AND_SCALE);
else if (cmd.get<string>("model") == "linear_sim")
motionEstimator->setMotionModel(LINEAR_SIMILARITY);
else if (cmd.get<string>("model") == "affine")
motionEstimator->setMotionModel(AFFINE);
else if (!cmd.get<string>("model").empty())
throw runtime_error("unknow motion mode: " + cmd.get<string>("model"));
if (!cmd.get<string>("outlier-ratio").empty())
{ {
RansacParams ransacParams = motionEstimator->ransacParams(); RansacParams ransac;
ransacParams.eps = cmd.get<float>("outlier-ratio"); PyrLkRobustMotionEstimator *est = new PyrLkRobustMotionEstimator();
motionEstimator->setRansacParams(ransacParams); Ptr<IGlobalMotionEstimator> est_(est);
if (arg("model") == "transl")
{
est->setMotionModel(TRANSLATION);
ransac = RansacParams::translationMotionStd();
}
else if (arg("model") == "transl_and_scale")
{
est->setMotionModel(TRANSLATION_AND_SCALE);
ransac = RansacParams::translationAndScale2dMotionStd();
}
else if (arg("model") == "linear_sim")
{
est->setMotionModel(LINEAR_SIMILARITY);
ransac = RansacParams::linearSimilarityMotionStd();
}
else if (arg("model") == "affine")
{
est->setMotionModel(AFFINE);
ransac = RansacParams::affine2dMotionStd();
}
else
throw runtime_error("unknown motion model: " + arg("model"));
ransac.eps = argf("outlier-ratio");
est->setRansacParams(ransac);
est->setMinInlierRatio(argf("min-inlier-ratio"));
stabilizer->setMotionEstimator(est_);
} }
if (!cmd.get<string>("min-inlier-ratio").empty()) else
motionEstimator->setMinInlierRatio(cmd.get<float>("min-inlier-ratio")); stabilizer->setMotionEstimator(new GlobalMotionReader(arg("load-motions")));
stabilizer->setMotionEstimator(motionEstimator);
if (!cmd.get<string>("load-motions").empty())
stabilizer->setMotionEstimator(new GlobalMotionReader(cmd.get<string>("load-motions")));
if (!cmd.get<string>("radius").empty()) if (arg("save-motions") != "no")
stabilizer->setRadius(cmd.get<int>("radius")); saveMotionsPath = arg("save-motions");
if (cmd.get<string>("deblur") == "yes") stabilizer->setRadius(argi("radius"));
if (arg("deblur") == "yes")
{ {
WeightingDeblurer *deblurer = new WeightingDeblurer(); WeightingDeblurer *deblurer = new WeightingDeblurer();
if (!cmd.get<string>("deblur-sens").empty()) deblurer->setRadius(argi("radius"));
deblurer->setSensitivity(cmd.get<float>("deblur-sens")); deblurer->setSensitivity(argf("deblur-sens"));
stabilizer->setDeblurer(deblurer); stabilizer->setDeblurer(deblurer);
} }
if (!cmd.get<string>("trim-ratio").empty()) stabilizer->setTrimRatio(argf("trim-ratio"));
stabilizer->setTrimRatio(cmd.get<float>("trim-ratio")); stabilizer->setCorrectionForInclusion(arg("incl-constr") == "yes");
if (!cmd.get<string>("incl-constr").empty()) if (arg("border-mode") == "reflect")
stabilizer->setCorrectionForInclusion(cmd.get<string>("incl-constr") == "yes");
if (cmd.get<string>("border-mode") == "reflect")
stabilizer->setBorderMode(BORDER_REFLECT); stabilizer->setBorderMode(BORDER_REFLECT);
else if (cmd.get<string>("border-mode") == "replicate") else if (arg("border-mode") == "replicate")
stabilizer->setBorderMode(BORDER_REPLICATE); stabilizer->setBorderMode(BORDER_REPLICATE);
else if (cmd.get<string>("border-mode") == "const") else if (arg("border-mode") == "const")
stabilizer->setBorderMode(BORDER_CONSTANT); stabilizer->setBorderMode(BORDER_CONSTANT);
else if (!cmd.get<string>("border-mode").empty()) else
throw runtime_error("unknown border extrapolation mode: " + cmd.get<string>("border-mode")); throw runtime_error("unknown border extrapolation mode: "
+ cmd.get<string>("border-mode"));
InpaintingPipeline *inpainters = new InpaintingPipeline(); InpaintingPipeline *inpainters = new InpaintingPipeline();
if (cmd.get<string>("mosaic") == "yes") Ptr<InpainterBase> inpainters_(inpainters);
if (arg("mosaic") == "yes")
{ {
ConsistentMosaicInpainter *inpainter = new ConsistentMosaicInpainter(); ConsistentMosaicInpainter *inp = new ConsistentMosaicInpainter();
if (!cmd.get<string>("mosaic-stdev").empty()) inp->setStdevThresh(argf("mosaic-stdev"));
inpainter->setStdevThresh(cmd.get<float>("mosaic-stdev")); inpainters->pushBack(inp);
inpainters->pushBack(inpainter);
} }
if (cmd.get<string>("motion-inpaint") == "yes") if (arg("motion-inpaint") == "yes")
{ {
MotionInpainter *inpainter = new MotionInpainter(); MotionInpainter *inp = new MotionInpainter();
if (!cmd.get<string>("dist-thresh").empty()) inp->setDistThreshold(argf("dist-thresh"));
inpainter->setDistThreshold(cmd.get<float>("dist-thresh")); inpainters->pushBack(inp);
inpainters->pushBack(inpainter);
} }
if (!cmd.get<string>("color-inpaint").empty()) if (arg("color-inpaint") == "average")
inpainters->pushBack(new ColorAverageInpainter());
else if (arg("color-inpaint") == "ns")
inpainters->pushBack(new ColorInpainter(INPAINT_NS, argd("color-inpaint-radius")));
else if (arg("color-inpaint") == "telea")
inpainters->pushBack(new ColorInpainter(INPAINT_TELEA, argd("color-inpaint-radius")));
else if (arg("color-inpaint") != "no")
throw runtime_error("unknown color inpainting method: " + arg("color-inpaint"));
if (!inpainters->empty())
{ {
if (cmd.get<string>("color-inpaint") == "average") inpainters->setRadius(argi("radius"));
inpainters->pushBack(new ColorAverageInpainter()); stabilizer->setInpainter(inpainters_);
else if (!cmd.get<string>("color-inpaint-radius").empty())
{
float radius = cmd.get<float>("color-inpaint-radius");
if (cmd.get<string>("color-inpaint") == "ns")
inpainters->pushBack(new ColorInpainter(INPAINT_NS, radius));
else if (cmd.get<string>("color-inpaint") == "telea")
inpainters->pushBack(new ColorInpainter(INPAINT_TELEA, radius));
else if (cmd.get<string>("color-inpaint") != "no")
throw runtime_error("unknown color inpainting method: " + cmd.get<string>("color-inpaint"));
}
else
{
if (cmd.get<string>("color-inpaint") == "ns")
inpainters->pushBack(new ColorInpainter(INPAINT_NS));
else if (cmd.get<string>("color-inpaint") == "telea")
inpainters->pushBack(new ColorInpainter(INPAINT_TELEA));
else if (cmd.get<string>("color-inpaint") != "no")
throw runtime_error("unknown color inpainting method: " + cmd.get<string>("color-inpaint"));
}
} }
if (!inpainters->empty())
stabilizer->setInpainter(inpainters);
stabilizer->setLog(new LogToStdout()); stabilizer->setLog(new LogToStdout());
outputPath = cmd.get<string>("output") != "no" ? cmd.get<string>("output") : ""; if (arg("output") != "no")
outputPath = arg("output");
if (!cmd.get<string>("fps").empty())
outputFps = cmd.get<double>("fps");
quietMode = cmd.get<bool>("quiet"); quietMode = argb("quite");
stabilizedFrames = dynamic_cast<IFrameSource*>(stabilizer);
run(); run();
} }
......
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