Commit 2bd4f2c3 authored by Alexander Alekhin's avatar Alexander Alekhin

videostab: apply CV_OVERRIDE/CV_FINAL

parent a8eb3e1b
......@@ -90,7 +90,7 @@ protected:
class CV_EXPORTS NullDeblurer : public DeblurerBase
{
public:
virtual void deblur(int /*idx*/, Mat &/*frame*/) {}
virtual void deblur(int /*idx*/, Mat &/*frame*/) CV_OVERRIDE {}
};
class CV_EXPORTS WeightingDeblurer : public DeblurerBase
......@@ -101,7 +101,7 @@ public:
void setSensitivity(float val) { sensitivity_ = val; }
float sensitivity() const { return sensitivity_; }
virtual void deblur(int idx, Mat &frame);
virtual void deblur(int idx, Mat &frame) CV_OVERRIDE;
private:
float sensitivity_;
......
......@@ -65,8 +65,8 @@ public:
class CV_EXPORTS NullFrameSource : public IFrameSource
{
public:
virtual void reset() {}
virtual Mat nextFrame() { return Mat(); }
virtual void reset() CV_OVERRIDE {}
virtual Mat nextFrame() CV_OVERRIDE { return Mat(); }
};
class CV_EXPORTS VideoFileSource : public IFrameSource
......@@ -74,8 +74,8 @@ class CV_EXPORTS VideoFileSource : public IFrameSource
public:
VideoFileSource(const String &path, bool volatileFrame = false);
virtual void reset();
virtual Mat nextFrame();
virtual void reset() CV_OVERRIDE;
virtual Mat nextFrame() CV_OVERRIDE;
int width();
int height();
......
......@@ -139,7 +139,7 @@ public:
void setMinInlierRatio(float val) { minInlierRatio_ = val; }
float minInlierRatio() const { return minInlierRatio_; }
virtual Mat estimate(InputArray points0, InputArray points1, bool *ok = 0);
virtual Mat estimate(InputArray points0, InputArray points1, bool *ok = 0) CV_OVERRIDE;
private:
RansacParams ransacParams_;
......@@ -155,7 +155,7 @@ class CV_EXPORTS MotionEstimatorL1 : public MotionEstimatorBase
public:
MotionEstimatorL1(MotionModel model = MM_AFFINE);
virtual Mat estimate(InputArray points0, InputArray points1, bool *ok = 0);
virtual Mat estimate(InputArray points0, InputArray points1, bool *ok = 0) CV_OVERRIDE;
private:
std::vector<double> obj_, collb_, colub_;
......@@ -194,7 +194,7 @@ class CV_EXPORTS FromFileMotionReader : public ImageMotionEstimatorBase
public:
FromFileMotionReader(const String &path);
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0);
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0) CV_OVERRIDE;
private:
std::ifstream file_;
......@@ -205,10 +205,10 @@ class CV_EXPORTS ToFileMotionWriter : public ImageMotionEstimatorBase
public:
ToFileMotionWriter(const String &path, Ptr<ImageMotionEstimatorBase> estimator);
virtual void setMotionModel(MotionModel val) { motionEstimator_->setMotionModel(val); }
virtual MotionModel motionModel() const { return motionEstimator_->motionModel(); }
virtual void setMotionModel(MotionModel val) CV_OVERRIDE { motionEstimator_->setMotionModel(val); }
virtual MotionModel motionModel() const CV_OVERRIDE { return motionEstimator_->motionModel(); }
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0);
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0) CV_OVERRIDE;
private:
std::ofstream file_;
......@@ -223,8 +223,8 @@ class CV_EXPORTS KeypointBasedMotionEstimator : public ImageMotionEstimatorBase
public:
KeypointBasedMotionEstimator(Ptr<MotionEstimatorBase> estimator);
virtual void setMotionModel(MotionModel val) { motionEstimator_->setMotionModel(val); }
virtual MotionModel motionModel() const { return motionEstimator_->motionModel(); }
virtual void setMotionModel(MotionModel val) CV_OVERRIDE { motionEstimator_->setMotionModel(val); }
virtual MotionModel motionModel() const CV_OVERRIDE { return motionEstimator_->motionModel(); }
void setDetector(Ptr<FeatureDetector> val) { detector_ = val; }
Ptr<FeatureDetector> detector() const { return detector_; }
......@@ -235,7 +235,7 @@ public:
void setOutlierRejector(Ptr<IOutlierRejector> val) { outlierRejector_ = val; }
Ptr<IOutlierRejector> outlierRejector() const { return outlierRejector_; }
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0);
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0) CV_OVERRIDE;
Mat estimate(InputArray frame0, InputArray frame1, bool *ok = 0);
private:
......@@ -257,13 +257,13 @@ class CV_EXPORTS KeypointBasedMotionEstimatorGpu : public ImageMotionEstimatorBa
public:
KeypointBasedMotionEstimatorGpu(Ptr<MotionEstimatorBase> estimator);
virtual void setMotionModel(MotionModel val) { motionEstimator_->setMotionModel(val); }
virtual MotionModel motionModel() const { return motionEstimator_->motionModel(); }
virtual void setMotionModel(MotionModel val) CV_OVERRIDE { motionEstimator_->setMotionModel(val); }
virtual MotionModel motionModel() const CV_OVERRIDE { return motionEstimator_->motionModel(); }
void setOutlierRejector(Ptr<IOutlierRejector> val) { outlierRejector_ = val; }
Ptr<IOutlierRejector> outlierRejector() const { return outlierRejector_; }
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0);
virtual Mat estimate(const Mat &frame0, const Mat &frame1, bool *ok = 0) CV_OVERRIDE;
Mat estimate(const cuda::GpuMat &frame0, const cuda::GpuMat &frame1, bool *ok = 0);
private:
......
......@@ -102,7 +102,7 @@ protected:
class CV_EXPORTS NullInpainter : public InpainterBase
{
public:
virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) CV_OVERRIDE {}
};
class CV_EXPORTS InpaintingPipeline : public InpainterBase
......@@ -111,14 +111,14 @@ public:
void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
bool empty() const { return inpainters_.empty(); }
virtual void setRadius(int val);
virtual void setMotionModel(MotionModel val);
virtual void setFrames(const std::vector<Mat> &val);
virtual void setMotions(const std::vector<Mat> &val);
virtual void setStabilizedFrames(const std::vector<Mat> &val);
virtual void setStabilizationMotions(const std::vector<Mat> &val);
virtual void setRadius(int val) CV_OVERRIDE;
virtual void setMotionModel(MotionModel val) CV_OVERRIDE;
virtual void setFrames(const std::vector<Mat> &val) CV_OVERRIDE;
virtual void setMotions(const std::vector<Mat> &val) CV_OVERRIDE;
virtual void setStabilizedFrames(const std::vector<Mat> &val) CV_OVERRIDE;
virtual void setStabilizationMotions(const std::vector<Mat> &val) CV_OVERRIDE;
virtual void inpaint(int idx, Mat &frame, Mat &mask);
virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
private:
std::vector<Ptr<InpainterBase> > inpainters_;
......@@ -132,7 +132,7 @@ public:
void setStdevThresh(float val) { stdevThresh_ = val; }
float stdevThresh() const { return stdevThresh_; }
virtual void inpaint(int idx, Mat &frame, Mat &mask);
virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
private:
float stdevThresh_;
......@@ -155,7 +155,7 @@ public:
void setBorderMode(int val) { borderMode_ = val; }
int borderMode() const { return borderMode_; }
virtual void inpaint(int idx, Mat &frame, Mat &mask);
virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
private:
FastMarchingMethod fmm_;
......@@ -174,7 +174,7 @@ private:
class CV_EXPORTS ColorAverageInpainter : public InpainterBase
{
public:
virtual void inpaint(int idx, Mat &frame, Mat &mask);
virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
private:
FastMarchingMethod fmm_;
......@@ -185,7 +185,7 @@ class CV_EXPORTS ColorInpainter : public InpainterBase
public:
ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
virtual void inpaint(int idx, Mat &frame, Mat &mask);
virtual void inpaint(int idx, Mat &frame, Mat &mask) CV_OVERRIDE;
private:
int method_;
......
......@@ -63,13 +63,13 @@ public:
class CV_EXPORTS NullLog : public ILog
{
public:
virtual void print(const char * /*format*/, ...) {}
virtual void print(const char * /*format*/, ...) CV_OVERRIDE {}
};
class CV_EXPORTS LogToStdout : public ILog
{
public:
virtual void print(const char *format, ...);
virtual void print(const char *format, ...) CV_OVERRIDE;
};
//! @}
......
......@@ -75,7 +75,7 @@ public:
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions);
Mat *stabilizationMotions) CV_OVERRIDE;
private:
std::vector<Ptr<IMotionStabilizer> > stabilizers_;
......@@ -91,7 +91,7 @@ public:
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions);
Mat *stabilizationMotions) CV_OVERRIDE;
};
class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase
......@@ -104,7 +104,7 @@ public:
float stdev() const { return stdev_; }
virtual Mat stabilize(
int idx, const std::vector<Mat> &motions, std::pair<int,int> range);
int idx, const std::vector<Mat> &motions, std::pair<int,int> range) CV_OVERRIDE;
private:
int radius_;
......@@ -142,7 +142,7 @@ public:
virtual void stabilize(
int size, const std::vector<Mat> &motions, std::pair<int,int> range,
Mat *stabilizationMotions);
Mat *stabilizationMotions) CV_OVERRIDE;
private:
MotionModel model_;
......
......@@ -99,7 +99,7 @@ class CV_EXPORTS SparsePyrLkOptFlowEstimator
public:
virtual void run(
InputArray frame0, InputArray frame1, InputArray points0, InputOutputArray points1,
OutputArray status, OutputArray errors);
OutputArray status, OutputArray errors) CV_OVERRIDE;
};
#ifdef HAVE_OPENCV_CUDAOPTFLOW
......@@ -112,7 +112,7 @@ public:
virtual void run(
InputArray frame0, InputArray frame1, InputArray points0, InputOutputArray points1,
OutputArray status, OutputArray errors);
OutputArray status, OutputArray errors) CV_OVERRIDE;
void run(const cuda::GpuMat &frame0, const cuda::GpuMat &frame1, const cuda::GpuMat &points0, cuda::GpuMat &points1,
cuda::GpuMat &status, cuda::GpuMat &errors);
......
......@@ -68,7 +68,7 @@ class CV_EXPORTS NullOutlierRejector : public IOutlierRejector
{
public:
virtual void process(
Size frameSize, InputArray points0, InputArray points1, OutputArray mask);
Size frameSize, InputArray points0, InputArray points1, OutputArray mask) CV_OVERRIDE;
};
class CV_EXPORTS TranslationBasedLocalOutlierRejector : public IOutlierRejector
......@@ -83,7 +83,7 @@ public:
RansacParams ransacParams() const { return ransacParams_; }
virtual void process(
Size frameSize, InputArray points0, InputArray points1, OutputArray mask);
Size frameSize, InputArray points0, InputArray points1, OutputArray mask) CV_OVERRIDE;
private:
Size cellSize_;
......
......@@ -144,14 +144,14 @@ public:
void setMotionFilter(Ptr<MotionFilterBase> val) { motionFilter_ = val; }
Ptr<MotionFilterBase> motionFilter() const { return motionFilter_; }
virtual void reset();
virtual Mat nextFrame() { return nextStabilizedFrame(); }
virtual void reset() CV_OVERRIDE;
virtual Mat nextFrame() CV_OVERRIDE { return nextStabilizedFrame(); }
protected:
virtual void setUp(const Mat &firstFrame);
virtual Mat estimateMotion();
virtual Mat estimateStabilizationMotion();
virtual Mat postProcessFrame(const Mat &frame);
virtual void setUp(const Mat &firstFrame) CV_OVERRIDE;
virtual Mat estimateMotion() CV_OVERRIDE;
virtual Mat estimateStabilizationMotion() CV_OVERRIDE;
virtual Mat postProcessFrame(const Mat &frame) CV_OVERRIDE;
Ptr<MotionFilterBase> motionFilter_;
};
......@@ -170,16 +170,16 @@ public:
void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
virtual void reset();
virtual Mat nextFrame();
virtual void reset() CV_OVERRIDE;
virtual Mat nextFrame() CV_OVERRIDE;
protected:
void runPrePassIfNecessary();
virtual void setUp(const Mat &firstFrame);
virtual Mat estimateMotion();
virtual Mat estimateStabilizationMotion();
virtual Mat postProcessFrame(const Mat &frame);
virtual void setUp(const Mat &firstFrame) CV_OVERRIDE;
virtual Mat estimateMotion() CV_OVERRIDE;
virtual Mat estimateStabilizationMotion() CV_OVERRIDE;
virtual Mat postProcessFrame(const Mat &frame) CV_OVERRIDE;
Ptr<IMotionStabilizer> motionStabilizer_;
Ptr<WobbleSuppressorBase> wobbleSuppressor_;
......
......@@ -95,7 +95,7 @@ protected:
class CV_EXPORTS NullWobbleSuppressor : public WobbleSuppressorBase
{
public:
virtual void suppress(int idx, const Mat &frame, Mat &result);
virtual void suppress(int idx, const Mat &frame, Mat &result) CV_OVERRIDE;
};
class CV_EXPORTS MoreAccurateMotionWobbleSuppressorBase : public WobbleSuppressorBase
......@@ -113,7 +113,7 @@ protected:
class CV_EXPORTS MoreAccurateMotionWobbleSuppressor : public MoreAccurateMotionWobbleSuppressorBase
{
public:
virtual void suppress(int idx, const Mat &frame, Mat &result);
virtual void suppress(int idx, const Mat &frame, Mat &result) CV_OVERRIDE;
private:
Mat_<float> mapx_, mapy_;
......
......@@ -62,7 +62,7 @@ public:
VideoFileSourceImpl(const String &path, bool volatileFrame)
: path_(path), volatileFrame_(volatileFrame) { reset(); }
virtual void reset()
virtual void reset() CV_OVERRIDE
{
#ifdef HAVE_OPENCV_VIDEOIO
vc.release();
......@@ -74,7 +74,7 @@ public:
#endif
}
virtual Mat nextFrame()
virtual Mat nextFrame() CV_OVERRIDE
{
Mat frame;
#ifdef HAVE_OPENCV_VIDEOIO
......
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