Commit 23fea91e authored by Andrey Pavlenko's avatar Andrey Pavlenko

minor fixes

parent a0411054
...@@ -179,19 +179,18 @@ if(NOT ANDROID) ...@@ -179,19 +179,18 @@ if(NOT ANDROID)
else() else()
file(GLOB_RECURSE handwrittren_lib_project_files_rel RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/android_lib/" "${CMAKE_CURRENT_SOURCE_DIR}/android_lib/*") file(GLOB_RECURSE handwrittren_lib_project_files_rel RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/android_lib/" "${CMAKE_CURRENT_SOURCE_DIR}/android_lib/*")
list(REMOVE_ITEM handwrittren_lib_project_files_rel "${ANDROID_MANIFEST_FILE}") list(REMOVE_ITEM handwrittren_lib_project_files_rel "${ANDROID_MANIFEST_FILE}")
endif()
# Calc default SDK Target
android_get_compatible_target(android_sdk_target ${ANDROID_NATIVE_API_LEVEL} ${ANDROID_SDK_TARGET} 11)
string(REGEX REPLACE "android-" "" android_sdk_target_num ${android_sdk_target})
if( (ANDROID_SDK_TARGET AND ANDROID_SDK_TARGET LESS 21) OR (android_sdk_target_num LESS 21) ) # calc default SDK Target
android_get_compatible_target(android_sdk_target ${ANDROID_NATIVE_API_LEVEL} ${ANDROID_SDK_TARGET} 11)
string(REGEX REPLACE "android-" "" android_sdk_target_num ${android_sdk_target})
# filter out
if( (ANDROID_SDK_TARGET AND ANDROID_SDK_TARGET LESS 21) OR (android_sdk_target_num LESS 21) )
message(STATUS "[OpenCV for Android SDK]: A new OpenGL Camera Bridge (CameraGLSurfaceView, CameraGLRendererBase, CameraRenderer, Camera2Renderer) is disabled, because ANDROID_SDK_TARGET (${android_sdk_target_num}) < 21") message(STATUS "[OpenCV for Android SDK]: A new OpenGL Camera Bridge (CameraGLSurfaceView, CameraGLRendererBase, CameraRenderer, Camera2Renderer) is disabled, because ANDROID_SDK_TARGET (${android_sdk_target_num}) < 21")
ocv_list_filterout(handwritten_java_sources "android\\\\+CameraGL") ocv_list_filterout(handwritten_java_sources "android\\\\+CameraGL")
ocv_list_filterout(handwritten_java_sources "android\\\\+Camera.?Renderer") ocv_list_filterout(handwritten_java_sources "android\\\\+Camera.?Renderer")
endif()
endif() endif()
# IMPORTANT: add dependencies to cmake (we should rerun cmake if any of these files is modified) # IMPORTANT: add dependencies to cmake (we should rerun cmake if any of these files is modified)
add_cmake_dependencies(${scripts_gen_java} ${scripts_hdr_parser} ${opencv_public_headers}) add_cmake_dependencies(${scripts_gen_java} ${scripts_hdr_parser} ${opencv_public_headers})
......
...@@ -219,9 +219,9 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su ...@@ -219,9 +219,9 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
GLES20.glShaderSource(vshader, vss); GLES20.glShaderSource(vshader, vss);
GLES20.glCompileShader(vshader); GLES20.glCompileShader(vshader);
int[] compiled = new int[1]; int[] status = new int[1];
GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, compiled, 0); GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0);
if (compiled[0] == 0) { if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader));
GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(vshader);
vshader = 0; vshader = 0;
...@@ -231,8 +231,8 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su ...@@ -231,8 +231,8 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
GLES20.glShaderSource(fshader, fss); GLES20.glShaderSource(fshader, fss);
GLES20.glCompileShader(fshader); GLES20.glCompileShader(fshader);
GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, compiled, 0); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0);
if (compiled[0] == 0) { if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader));
GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(vshader);
GLES20.glDeleteShader(fshader); GLES20.glDeleteShader(fshader);
...@@ -244,9 +244,25 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su ...@@ -244,9 +244,25 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, vshader);
GLES20.glAttachShader(program, fshader); GLES20.glAttachShader(program, fshader);
GLES20.glLinkProgram(program); GLES20.glLinkProgram(program);
Log.d("CameraGLRendererBase", "shaders were compiled OK");
GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(vshader);
GLES20.glDeleteShader(fshader); GLES20.glDeleteShader(fshader);
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program));
program = 0;
return 0;
}
GLES20.glValidateProgram(program);
GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0);
if (status[0] == 0)
{
Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
return 0;
}
Log.d("CameraGLRendererBase", "Shader program is built OK");
return program; return program;
} }
......
...@@ -237,23 +237,17 @@ void drawFrameProcCPU(int w, int h, int texOut) ...@@ -237,23 +237,17 @@ void drawFrameProcCPU(int w, int h, int texOut)
int64_t t; int64_t t;
// let's modify pixels in FBO texture in C++ code (on CPU) // let's modify pixels in FBO texture in C++ code (on CPU)
const int BUFF_SIZE = 1<<24;//2k*2k*4; static cv::Mat m;
static char tmpBuff[BUFF_SIZE]; m.create(h, w, CV_8UC4);
if(w*h > BUFF_SIZE)
{
LOGE("Internal temp buffer is too small, can't make CPU frame processing");
return;
}
// read // read
t = getTimeMs(); t = getTimeMs();
// expecting FBO to be bound // expecting FBO to be bound
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuff); glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m.data);
LOGD("glReadPixels() costs %d ms", getTimeInterval(t)); LOGD("glReadPixels() costs %d ms", getTimeInterval(t));
// modify // modify
t = getTimeMs(); t = getTimeMs();
cv::Mat m(h, w, CV_8UC4, tmpBuff);
cv::Laplacian(m, m, CV_8U); cv::Laplacian(m, m, CV_8U);
m *= 10; m *= 10;
LOGD("Laplacian() costs %d ms", getTimeInterval(t)); LOGD("Laplacian() costs %d ms", getTimeInterval(t));
...@@ -262,7 +256,7 @@ void drawFrameProcCPU(int w, int h, int texOut) ...@@ -262,7 +256,7 @@ void drawFrameProcCPU(int w, int h, int texOut)
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texOut); glBindTexture(GL_TEXTURE_2D, texOut);
t = getTimeMs(); t = getTimeMs();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuff); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m.data);
LOGD("glTexSubImage2D() costs %d ms", getTimeInterval(t)); LOGD("glTexSubImage2D() costs %d ms", getTimeInterval(t));
} }
......
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