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submodule
opencv
Commits
236815ec
Commit
236815ec
authored
Feb 15, 2017
by
Vadim Pisarevsky
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Merge pull request #8131 from atinfinity:170205-add_dense_flow_sample
parents
e720427b
ca5e0f53
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1 changed file
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189 additions
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37 deletions
+189
-37
pyrlk_optical_flow.cpp
samples/gpu/pyrlk_optical_flow.cpp
+189
-37
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samples/gpu/pyrlk_optical_flow.cpp
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236815ec
#include <iostream>
#include <vector>
#include
"opencv2/core.hpp"
#include
<opencv2/core.hpp>
#include <opencv2/core/utility.hpp>
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/video.hpp"
#include "opencv2/cudaoptflow.hpp"
#include "opencv2/cudaimgproc.hpp"
#include <opencv2/imgproc.hpp>
#include <opencv2/highgui.hpp>
#include <opencv2/video.hpp>
#include <opencv2/cudaoptflow.hpp>
#include <opencv2/cudaimgproc.hpp>
#include <opencv2/cudaarithm.hpp>
using
namespace
std
;
using
namespace
cv
;
...
...
@@ -66,6 +67,132 @@ static void drawArrows(Mat& frame, const vector<Point2f>& prevPts, const vector<
}
}
inline
bool
isFlowCorrect
(
Point2f
u
)
{
return
!
cvIsNaN
(
u
.
x
)
&&
!
cvIsNaN
(
u
.
y
)
&&
fabs
(
u
.
x
)
<
1e9
&&
fabs
(
u
.
y
)
<
1e9
;
}
static
Vec3b
computeColor
(
float
fx
,
float
fy
)
{
static
bool
first
=
true
;
// relative lengths of color transitions:
// these are chosen based on perceptual similarity
// (e.g. one can distinguish more shades between red and yellow
// than between yellow and green)
const
int
RY
=
15
;
const
int
YG
=
6
;
const
int
GC
=
4
;
const
int
CB
=
11
;
const
int
BM
=
13
;
const
int
MR
=
6
;
const
int
NCOLS
=
RY
+
YG
+
GC
+
CB
+
BM
+
MR
;
static
Vec3i
colorWheel
[
NCOLS
];
if
(
first
)
{
int
k
=
0
;
for
(
int
i
=
0
;
i
<
RY
;
++
i
,
++
k
)
colorWheel
[
k
]
=
Vec3i
(
255
,
255
*
i
/
RY
,
0
);
for
(
int
i
=
0
;
i
<
YG
;
++
i
,
++
k
)
colorWheel
[
k
]
=
Vec3i
(
255
-
255
*
i
/
YG
,
255
,
0
);
for
(
int
i
=
0
;
i
<
GC
;
++
i
,
++
k
)
colorWheel
[
k
]
=
Vec3i
(
0
,
255
,
255
*
i
/
GC
);
for
(
int
i
=
0
;
i
<
CB
;
++
i
,
++
k
)
colorWheel
[
k
]
=
Vec3i
(
0
,
255
-
255
*
i
/
CB
,
255
);
for
(
int
i
=
0
;
i
<
BM
;
++
i
,
++
k
)
colorWheel
[
k
]
=
Vec3i
(
255
*
i
/
BM
,
0
,
255
);
for
(
int
i
=
0
;
i
<
MR
;
++
i
,
++
k
)
colorWheel
[
k
]
=
Vec3i
(
255
,
0
,
255
-
255
*
i
/
MR
);
first
=
false
;
}
const
float
rad
=
sqrt
(
fx
*
fx
+
fy
*
fy
);
const
float
a
=
atan2
(
-
fy
,
-
fx
)
/
(
float
)
CV_PI
;
const
float
fk
=
(
a
+
1.0
f
)
/
2.0
f
*
(
NCOLS
-
1
);
const
int
k0
=
static_cast
<
int
>
(
fk
);
const
int
k1
=
(
k0
+
1
)
%
NCOLS
;
const
float
f
=
fk
-
k0
;
Vec3b
pix
;
for
(
int
b
=
0
;
b
<
3
;
b
++
)
{
const
float
col0
=
colorWheel
[
k0
][
b
]
/
255.0
f
;
const
float
col1
=
colorWheel
[
k1
][
b
]
/
255.0
f
;
float
col
=
(
1
-
f
)
*
col0
+
f
*
col1
;
if
(
rad
<=
1
)
col
=
1
-
rad
*
(
1
-
col
);
// increase saturation with radius
else
col
*=
.75
;
// out of range
pix
[
2
-
b
]
=
static_cast
<
uchar
>
(
255.0
*
col
);
}
return
pix
;
}
static
void
drawOpticalFlow
(
const
Mat_
<
float
>&
flowx
,
const
Mat_
<
float
>&
flowy
,
Mat
&
dst
,
float
maxmotion
=
-
1
)
{
dst
.
create
(
flowx
.
size
(),
CV_8UC3
);
dst
.
setTo
(
Scalar
::
all
(
0
));
// determine motion range:
float
maxrad
=
maxmotion
;
if
(
maxmotion
<=
0
)
{
maxrad
=
1
;
for
(
int
y
=
0
;
y
<
flowx
.
rows
;
++
y
)
{
for
(
int
x
=
0
;
x
<
flowx
.
cols
;
++
x
)
{
Point2f
u
(
flowx
(
y
,
x
),
flowy
(
y
,
x
));
if
(
!
isFlowCorrect
(
u
))
continue
;
maxrad
=
max
(
maxrad
,
sqrt
(
u
.
x
*
u
.
x
+
u
.
y
*
u
.
y
));
}
}
}
for
(
int
y
=
0
;
y
<
flowx
.
rows
;
++
y
)
{
for
(
int
x
=
0
;
x
<
flowx
.
cols
;
++
x
)
{
Point2f
u
(
flowx
(
y
,
x
),
flowy
(
y
,
x
));
if
(
isFlowCorrect
(
u
))
dst
.
at
<
Vec3b
>
(
y
,
x
)
=
computeColor
(
u
.
x
/
maxrad
,
u
.
y
/
maxrad
);
}
}
}
static
void
showFlow
(
const
char
*
name
,
const
GpuMat
&
d_flow
)
{
GpuMat
planes
[
2
];
cuda
::
split
(
d_flow
,
planes
);
Mat
flowx
(
planes
[
0
]);
Mat
flowy
(
planes
[
1
]);
Mat
out
;
drawOpticalFlow
(
flowx
,
flowy
,
out
,
10
);
imshow
(
name
,
out
);
}
template
<
typename
T
>
inline
T
clamp
(
T
x
,
T
a
,
T
b
)
{
return
((
x
)
>
(
a
)
?
((
x
)
<
(
b
)
?
(
x
)
:
(
b
))
:
(
a
));
...
...
@@ -80,15 +207,16 @@ template <typename T> inline T mapValue(T x, T a, T b, T c, T d)
int
main
(
int
argc
,
const
char
*
argv
[])
{
const
char
*
keys
=
"{ h help | | print help message }"
"{ h help |
| print help message }"
"{ l left | ../data/pic1.png | specify left image }"
"{ r right | ../data/pic2.png | specify right image }"
"{ gray | | use grayscale sources [PyrLK Sparse] }"
"{ win_size | 21 | specify windows size [PyrLK] }"
"{ max_level | 3 | specify max level [PyrLK] }"
"{ iters | 30 | specify iterations count [PyrLK] }"
"{ points | 4000 | specify points count [GoodFeatureToTrack] }"
"{ min_dist | 0 | specify minimal distance between points [GoodFeatureToTrack] }"
;
"{ flow | sparse | specify flow type [PyrLK] }"
"{ gray | | use grayscale sources [PyrLK Sparse] }"
"{ win_size | 21 | specify windows size [PyrLK] }"
"{ max_level | 3 | specify max level [PyrLK] }"
"{ iters | 30 | specify iterations count [PyrLK] }"
"{ points | 4000 | specify points count [GoodFeatureToTrack] }"
"{ min_dist | 0 | specify minimal distance between points [GoodFeatureToTrack] }"
;
CommandLineParser
cmd
(
argc
,
argv
,
keys
);
...
...
@@ -108,6 +236,22 @@ int main(int argc, const char* argv[])
return
-
1
;
}
string
flow_type
=
cmd
.
get
<
string
>
(
"flow"
);
bool
is_sparse
=
true
;
if
(
flow_type
==
"sparse"
)
{
is_sparse
=
true
;
}
else
if
(
flow_type
==
"dense"
)
{
is_sparse
=
false
;
}
else
{
cerr
<<
"please specify 'sparse' or 'dense' as flow type"
<<
endl
;
return
-
1
;
}
bool
useGray
=
cmd
.
has
(
"gray"
);
int
winSize
=
cmd
.
get
<
int
>
(
"win_size"
);
int
maxLevel
=
cmd
.
get
<
int
>
(
"max_level"
);
...
...
@@ -124,9 +268,6 @@ int main(int argc, const char* argv[])
return
-
1
;
}
namedWindow
(
"PyrLK [Sparse]"
,
WINDOW_NORMAL
);
namedWindow
(
"PyrLK [Dense] Flow Field"
,
WINDOW_NORMAL
);
cout
<<
"Image size : "
<<
frame0
.
cols
<<
" x "
<<
frame0
.
rows
<<
endl
;
cout
<<
"Points count : "
<<
points
<<
endl
;
...
...
@@ -138,43 +279,53 @@ int main(int argc, const char* argv[])
cv
::
cvtColor
(
frame1
,
frame1Gray
,
COLOR_BGR2GRAY
);
// goodFeaturesToTrack
GpuMat
d_frame0Gray
(
frame0Gray
);
GpuMat
d_prevPts
;
Ptr
<
cuda
::
CornersDetector
>
detector
=
cuda
::
createGoodFeaturesToTrackDetector
(
d_frame0Gray
.
type
(),
points
,
0.01
,
minDist
);
detector
->
detect
(
d_frame0Gray
,
d_prevPts
);
// Sparse
Ptr
<
cuda
::
SparsePyrLKOpticalFlow
>
d_pyrLK
=
cuda
::
SparsePyrLKOpticalFlow
::
create
(
Size
(
winSize
,
winSize
),
maxLevel
,
iters
);
GpuMat
d_frame0
(
frame0
);
GpuMat
d_frame1
(
frame1
);
GpuMat
d_frame1Gray
(
frame1Gray
);
GpuMat
d_nextPts
;
GpuMat
d_status
;
GpuMat
d_flow
(
frame0
.
size
(),
CV_32FC2
);
d_pyrLK
->
calc
(
useGray
?
d_frame0Gray
:
d_frame0
,
useGray
?
d_frame1Gray
:
d_frame1
,
d_prevPts
,
d_nextPts
,
d_status
);
// Draw arrows
vector
<
Point2f
>
prevPts
(
d_prevPts
.
col
s
);
download
(
d_prevPts
,
prevPt
s
);
if
(
is_sparse
)
{
// Sparse
Ptr
<
cuda
::
SparsePyrLKOpticalFlow
>
d_pyrLK_sparse
=
cuda
::
SparsePyrLKOpticalFlow
::
create
(
Size
(
winSize
,
winSize
),
maxLevel
,
iter
s
);
d_pyrLK_sparse
->
calc
(
useGray
?
d_frame0Gray
:
d_frame0
,
useGray
?
d_frame1Gray
:
d_frame1
,
d_prevPts
,
d_nextPts
,
d_statu
s
);
vector
<
Point2f
>
nextPts
(
d_nextPts
.
cols
);
download
(
d_nextPts
,
nextPts
);
// Draw arrows
vector
<
Point2f
>
prevPts
(
d_prevPts
.
cols
);
download
(
d_prevPts
,
prevPts
);
vector
<
uchar
>
status
(
d_statu
s
.
cols
);
download
(
d_status
,
statu
s
);
vector
<
Point2f
>
nextPts
(
d_nextPt
s
.
cols
);
download
(
d_nextPts
,
nextPt
s
);
drawArrows
(
frame0
,
prevPts
,
nextPts
,
status
,
Scalar
(
255
,
0
,
0
));
vector
<
uchar
>
status
(
d_status
.
cols
);
download
(
d_status
,
status
);
imshow
(
"PyrLK [Sparse]"
,
frame0
);
namedWindow
(
"PyrLK [Sparse]"
,
WINDOW_NORMAL
);
drawArrows
(
frame0
,
prevPts
,
nextPts
,
status
,
Scalar
(
255
,
0
,
0
));
imshow
(
"PyrLK [Sparse]"
,
frame0
);
}
else
{
// Dense
Ptr
<
cuda
::
DensePyrLKOpticalFlow
>
d_pyrLK_dense
=
cuda
::
DensePyrLKOpticalFlow
::
create
(
Size
(
winSize
,
winSize
),
maxLevel
,
iters
);
d_pyrLK_dense
->
calc
(
d_frame0Gray
,
d_frame1Gray
,
d_flow
);
// Draw flows
namedWindow
(
"PyrLK [Dense] Flow Field"
,
WINDOW_NORMAL
);
showFlow
(
"PyrLK [Dense] Flow Field"
,
d_flow
);
}
waitKey
();
waitKey
(
0
);
return
0
;
}
}
\ No newline at end of file
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