Commit 2075fa9c authored by Dan Mašek's avatar Dan Mašek

Resolve #13219: Make randomly generated colours opaque.

parent 36432cf4
......@@ -117,7 +117,7 @@ void drawKeypoints( InputArray image, const std::vector<KeyPoint>& keypoints, In
end = keypoints.end();
for( ; it != end; ++it )
{
Scalar color = isRandColor ? Scalar(rng(256), rng(256), rng(256)) : _color;
Scalar color = isRandColor ? Scalar( rng(256), rng(256), rng(256), 255 ) : _color;
_drawKeypoint( outImage, *it, color, flags );
}
}
......@@ -173,7 +173,7 @@ static inline void _drawMatch( InputOutputArray outImg, InputOutputArray outImg1
{
RNG& rng = theRNG();
bool isRandMatchColor = matchColor == Scalar::all(-1);
Scalar color = isRandMatchColor ? Scalar( rng(256), rng(256), rng(256) ) : matchColor;
Scalar color = isRandMatchColor ? Scalar( rng(256), rng(256), rng(256), 255 ) : matchColor;
_drawKeypoint( outImg1, kp1, color, flags );
_drawKeypoint( outImg2, kp2, color, flags );
......
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