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submodule
opencv
Commits
1984aacb
Commit
1984aacb
authored
Aug 29, 2014
by
Vadim Pisarevsky
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Merge pull request #3164 from jet47:fix-cuda-lut
parents
41040e58
eaaa2d27
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Showing
2 changed files
with
164 additions
and
69 deletions
+164
-69
arithm.cpp
modules/gpu/src/arithm.cpp
+13
-69
lut.cu
modules/gpu/src/cuda/lut.cu
+151
-0
No files found.
modules/gpu/src/arithm.cpp
View file @
1984aacb
...
...
@@ -317,6 +317,11 @@ void cv::gpu::flip(const GpuMat& src, GpuMat& dst, int flipCode, Stream& stream)
////////////////////////////////////////////////////////////////////////
// LUT
namespace
arithm
{
void
lut
(
PtrStepSzb
src
,
uchar
*
lut
,
int
lut_cn
,
PtrStepSzb
dst
,
bool
cc30
,
cudaStream_t
stream
);
}
void
cv
::
gpu
::
LUT
(
const
GpuMat
&
src
,
const
Mat
&
lut
,
GpuMat
&
dst
,
Stream
&
s
)
{
const
int
cn
=
src
.
channels
();
...
...
@@ -328,82 +333,21 @@ void cv::gpu::LUT(const GpuMat& src, const Mat& lut, GpuMat& dst, Stream& s)
dst
.
create
(
src
.
size
(),
CV_MAKE_TYPE
(
lut
.
depth
(),
cn
));
NppiSize
sz
;
sz
.
height
=
src
.
rows
;
sz
.
width
=
src
.
cols
;
Mat
nppLut
;
lut
.
convertTo
(
nppLut
,
CV_32S
);
int
nValues3
[]
=
{
256
,
256
,
256
};
Npp32s
pLevels
[
256
];
for
(
int
i
=
0
;
i
<
256
;
++
i
)
pLevels
[
i
]
=
i
;
const
Npp32s
*
pLevels3
[
3
];
#if (CUDA_VERSION <= 4020)
pLevels3
[
0
]
=
pLevels3
[
1
]
=
pLevels3
[
2
]
=
pLevels
;
#else
GpuMat
d_pLevels
;
d_pLevels
.
upload
(
Mat
(
1
,
256
,
CV_32S
,
pLevels
));
pLevels3
[
0
]
=
pLevels3
[
1
]
=
pLevels3
[
2
]
=
d_pLevels
.
ptr
<
Npp32s
>
();
#endif
GpuMat
d_lut
;
d_lut
.
upload
(
Mat
(
1
,
256
,
lut
.
type
(),
lut
.
data
));
int
lut_cn
=
d_lut
.
channels
();
bool
cc30
=
deviceSupports
(
FEATURE_SET_COMPUTE_30
);
cudaStream_t
stream
=
StreamAccessor
::
getStream
(
s
);
NppStreamHandler
h
(
stream
);
if
(
src
.
type
()
==
CV_8UC
1
)
if
(
lut_cn
==
1
)
{
#if (CUDA_VERSION <= 4020)
nppSafeCall
(
nppiLUT_Linear_8u_C1R
(
src
.
ptr
<
Npp8u
>
(),
static_cast
<
int
>
(
src
.
step
),
dst
.
ptr
<
Npp8u
>
(),
static_cast
<
int
>
(
dst
.
step
),
sz
,
nppLut
.
ptr
<
Npp32s
>
(),
pLevels
,
256
)
);
#else
GpuMat
d_nppLut
(
Mat
(
1
,
256
,
CV_32S
,
nppLut
.
data
));
nppSafeCall
(
nppiLUT_Linear_8u_C1R
(
src
.
ptr
<
Npp8u
>
(),
static_cast
<
int
>
(
src
.
step
),
dst
.
ptr
<
Npp8u
>
(),
static_cast
<
int
>
(
dst
.
step
),
sz
,
d_nppLut
.
ptr
<
Npp32s
>
(),
d_pLevels
.
ptr
<
Npp32s
>
(),
256
)
);
#endif
arithm
::
lut
(
src
.
reshape
(
1
),
d_lut
.
data
,
lut_cn
,
dst
.
reshape
(
1
),
cc30
,
stream
);
}
else
else
if
(
lut_cn
==
3
)
{
const
Npp32s
*
pValues3
[
3
];
Mat
nppLut3
[
3
];
if
(
nppLut
.
channels
()
==
1
)
{
#if (CUDA_VERSION <= 4020)
pValues3
[
0
]
=
pValues3
[
1
]
=
pValues3
[
2
]
=
nppLut
.
ptr
<
Npp32s
>
();
#else
GpuMat
d_nppLut
(
Mat
(
1
,
256
,
CV_32S
,
nppLut
.
data
));
pValues3
[
0
]
=
pValues3
[
1
]
=
pValues3
[
2
]
=
d_nppLut
.
ptr
<
Npp32s
>
();
#endif
}
else
{
cv
::
split
(
nppLut
,
nppLut3
);
#if (CUDA_VERSION <= 4020)
pValues3
[
0
]
=
nppLut3
[
0
].
ptr
<
Npp32s
>
();
pValues3
[
1
]
=
nppLut3
[
1
].
ptr
<
Npp32s
>
();
pValues3
[
2
]
=
nppLut3
[
2
].
ptr
<
Npp32s
>
();
#else
GpuMat
d_nppLut0
(
Mat
(
1
,
256
,
CV_32S
,
nppLut3
[
0
].
data
));
GpuMat
d_nppLut1
(
Mat
(
1
,
256
,
CV_32S
,
nppLut3
[
1
].
data
));
GpuMat
d_nppLut2
(
Mat
(
1
,
256
,
CV_32S
,
nppLut3
[
2
].
data
));
pValues3
[
0
]
=
d_nppLut0
.
ptr
<
Npp32s
>
();
pValues3
[
1
]
=
d_nppLut1
.
ptr
<
Npp32s
>
();
pValues3
[
2
]
=
d_nppLut2
.
ptr
<
Npp32s
>
();
#endif
}
nppSafeCall
(
nppiLUT_Linear_8u_C3R
(
src
.
ptr
<
Npp8u
>
(),
static_cast
<
int
>
(
src
.
step
),
dst
.
ptr
<
Npp8u
>
(),
static_cast
<
int
>
(
dst
.
step
),
sz
,
pValues3
,
pLevels3
,
nValues3
)
);
arithm
::
lut
(
src
,
d_lut
.
data
,
lut_cn
,
dst
,
cc30
,
stream
);
}
if
(
stream
==
0
)
cudaSafeCall
(
cudaDeviceSynchronize
()
);
}
////////////////////////////////////////////////////////////////////////
...
...
modules/gpu/src/cuda/lut.cu
0 → 100644
View file @
1984aacb
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#if !defined CUDA_DISABLER
#include <cstring>
#include "opencv2/gpu/device/common.hpp"
#include "opencv2/gpu/device/transform.hpp"
#include "opencv2/gpu/device/functional.hpp"
using namespace cv::gpu;
using namespace cv::gpu::device;
namespace
{
texture<uchar, cudaTextureType1D, cudaReadModeElementType> texLutTable;
struct LutC1 : public unary_function<uchar, uchar>
{
typedef uchar value_type;
typedef uchar index_type;
cudaTextureObject_t texLutTableObj;
__device__ __forceinline__ uchar operator ()(uchar x) const
{
#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ < 300)
// Use the texture reference
return tex1Dfetch(texLutTable, x);
#else
// Use the texture object
return tex1Dfetch<uchar>(texLutTableObj, x);
#endif
}
};
struct LutC3 : public unary_function<uchar3, uchar3>
{
typedef uchar3 value_type;
typedef uchar3 index_type;
cudaTextureObject_t texLutTableObj;
__device__ __forceinline__ uchar3 operator ()(const uchar3& x) const
{
#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ < 300)
// Use the texture reference
return make_uchar3(tex1Dfetch(texLutTable, x.x * 3), tex1Dfetch(texLutTable, x.y * 3 + 1), tex1Dfetch(texLutTable, x.z * 3 + 2));
#else
// Use the texture object
return make_uchar3(tex1Dfetch<uchar>(texLutTableObj, x.x * 3), tex1Dfetch<uchar>(texLutTableObj, x.y * 3 + 1), tex1Dfetch<uchar>(texLutTableObj, x.z * 3 + 2));
#endif
}
};
}
namespace arithm
{
void lut(PtrStepSzb src, uchar* lut, int lut_cn, PtrStepSzb dst, bool cc30, cudaStream_t stream)
{
cudaTextureObject_t texLutTableObj;
if (cc30)
{
// Use the texture object
cudaResourceDesc texRes;
std::memset(&texRes, 0, sizeof(texRes));
texRes.resType = cudaResourceTypeLinear;
texRes.res.linear.devPtr = lut;
texRes.res.linear.desc = cudaCreateChannelDesc<uchar>();
texRes.res.linear.sizeInBytes = 256 * lut_cn * sizeof(uchar);
cudaTextureDesc texDescr;
std::memset(&texDescr, 0, sizeof(texDescr));
cudaSafeCall( cudaCreateTextureObject(&texLutTableObj, &texRes, &texDescr, 0) );
}
else
{
// Use the texture reference
cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar>();
cudaSafeCall( cudaBindTexture(0, &texLutTable, lut, &desc) );
}
if (lut_cn == 1)
{
LutC1 op;
op.texLutTableObj = texLutTableObj;
transform((PtrStepSz<uchar>) src, (PtrStepSz<uchar>) dst, op, WithOutMask(), stream);
}
else if (lut_cn == 3)
{
LutC3 op;
op.texLutTableObj = texLutTableObj;
transform((PtrStepSz<uchar3>) src, (PtrStepSz<uchar3>) dst, op, WithOutMask(), stream);
}
if (cc30)
{
// Use the texture object
cudaSafeCall( cudaDestroyTextureObject(texLutTableObj) );
}
else
{
// Use the texture reference
cudaSafeCall( cudaUnbindTexture(texLutTable) );
}
}
}
#endif
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