Merge pull request #9714 from tomoaki0705:universalBilateral
imgproc: use universal intrinsic as much as possible (#9714) * use universal intrinsic as much as possible * make SSE3 part as common as possible with universal intrinsic implementation * put the reducing part out of the main loop * follow the comment * fix the typo * use v_reduce_sum4 * follow the comment again * remove all CV_SSE3 part from smooth.cpp
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