Load, Modify, and Save an Image {#tutorial_load_save_image}
@note We assume that by now you know how to load an image using @ref cv::imread and to display it in a window (using @ref cv::imshow ). Read the @ref tutorial_display_image tutorial otherwise.
Goals
In this tutorial you will learn how to:
- Load an image using @ref cv::imread
- Transform an image from BGR to Grayscale format by using @ref cv::cvtColor
- Save your transformed image in a file on disk (using @ref cv::imwrite )
Code
Here it is: @code{.cpp} #include <opencv2/opencv.hpp>
using namespace cv;
int main( int argc, char** argv ) { char* imageName = argv[1];
Mat image; image = imread( imageName, IMREAD_COLOR );
if( argc != 2 || !image.data ) { printf( " No image data \n " ); return -1; }
Mat gray_image; cvtColor( image, gray_image, COLOR_BGR2GRAY );
imwrite( "../../images/Gray_Image.jpg", gray_image );
namedWindow( imageName, WINDOW_AUTOSIZE ); namedWindow( "Gray image", WINDOW_AUTOSIZE );
imshow( imageName, image ); imshow( "Gray image", gray_image );
waitKey(0);
return 0; } @endcode Explanation
-# We begin by loading an image using @ref cv::imread , located in the path given by imageName. For this example, assume you are loading a BGR image. -# Now we are going to convert our image from BGR to Grayscale format. OpenCV has a really nice function to do this kind of transformations: @code{.cpp} cvtColor( image, gray_image, COLOR_BGR2GRAY ); @endcode As you can see, @ref cv::cvtColor takes as arguments:
- a source image (*image*)
- a destination image (*gray_image*), in which we will save the converted image.
- an additional parameter that indicates what kind of transformation will be performed. In
this case we use **COLOR_BGR2GRAY** (because of @ref cv::imread has BGR default channel
order in case of color images).
-# So now we have our new gray_image and want to save it on disk (otherwise it will get lost after the program ends). To save it, we will use a function analogous to @ref cv::imread : @ref cv::imwrite @code{.cpp} imwrite( "../../images/Gray_Image.jpg", gray_image ); @endcode Which will save our gray_image as Gray_Image.jpg in the folder images located two levels up of my current location.
-# Finally, let's check out the images. We create two windows and use them to show the original image as well as the new one: @code{.cpp} namedWindow( imageName, WINDOW_AUTOSIZE ); namedWindow( "Gray image", WINDOW_AUTOSIZE );
imshow( imageName, image );
imshow( "Gray image", gray_image );
@endcode
-# Add the waitKey(0) function call for the program to wait forever for an user key press.
Result
When you run your program you should get something like this:
And if you check in your folder (in my case images), you should have a newly .jpg file named Gray_Image.jpg:
Congratulations, you are done with this tutorial!