1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class PreviewImage
//
//-----------------------------------------------------------------------------
#include <ImfPreviewImage.h>
#include <ImfCheckedArithmetic.h>
#include "Iex.h"
namespace Imf {
PreviewImage::PreviewImage (unsigned int width,
unsigned int height,
const PreviewRgba pixels[])
{
_width = width;
_height = height;
_pixels = new PreviewRgba
[checkArraySize (uiMult (_width, _height), sizeof (PreviewRgba))];
if (pixels)
{
for (unsigned int i = 0; i < _width * _height; ++i)
_pixels[i] = pixels[i];
}
else
{
for (unsigned int i = 0; i < _width * _height; ++i)
_pixels[i] = PreviewRgba();
}
}
PreviewImage::PreviewImage (const PreviewImage &other):
_width (other._width),
_height (other._height),
_pixels (new PreviewRgba [other._width * other._height])
{
for (unsigned int i = 0; i < _width * _height; ++i)
_pixels[i] = other._pixels[i];
}
PreviewImage::~PreviewImage ()
{
delete [] _pixels;
}
PreviewImage &
PreviewImage::operator = (const PreviewImage &other)
{
delete [] _pixels;
_width = other._width;
_height = other._height;
_pixels = new PreviewRgba [other._width * other._height];
for (unsigned int i = 0; i < _width * _height; ++i)
_pixels[i] = other._pixels[i];
return *this;
}
} // namespace Imf