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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2009-2010, NVIDIA Corporation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef _ncvruntimetemplates_hpp_
#define _ncvruntimetemplates_hpp_
#if _MSC_VER >= 1200
#pragma warning( disable: 4800 )
#endif
#include <stdarg.h>
#include <vector>
////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2001 by Andrei Alexandrescu
// This code accompanies the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
// The author or Addison-Welsey Longman make no representations about the
// suitability of this software for any purpose. It is provided "as is"
// without express or implied warranty.
// http://loki-lib.sourceforge.net/index.php?n=Main.License
////////////////////////////////////////////////////////////////////////////////
namespace Loki
{
//==============================================================================
// class NullType
// Used as a placeholder for "no type here"
// Useful as an end marker in typelists
//==============================================================================
class NullType {};
//==============================================================================
// class template Typelist
// The building block of typelists of any length
// Use it through the LOKI_TYPELIST_NN macros
// Defines nested types:
// Head (first element, a non-typelist type by convention)
// Tail (second element, can be another typelist)
//==============================================================================
template <class T, class U>
struct Typelist
{
typedef T Head;
typedef U Tail;
};
//==============================================================================
// class template Int2Type
// Converts each integral constant into a unique type
// Invocation: Int2Type<v> where v is a compile-time constant integral
// Defines 'value', an enum that evaluates to v
//==============================================================================
template <int v>
struct Int2Type
{
enum { value = v };
};
namespace TL
{
//==============================================================================
// class template TypeAt
// Finds the type at a given index in a typelist
// Invocation (TList is a typelist and index is a compile-time integral
// constant):
// TypeAt<TList, index>::Result
// returns the type in position 'index' in TList
// If you pass an out-of-bounds index, the result is a compile-time error
//==============================================================================
template <class TList, unsigned int index> struct TypeAt;
template <class Head, class Tail>
struct TypeAt<Typelist<Head, Tail>, 0>
{
typedef Head Result;
};
template <class Head, class Tail, unsigned int i>
struct TypeAt<Typelist<Head, Tail>, i>
{
typedef typename TypeAt<Tail, i - 1>::Result Result;
};
}
}
////////////////////////////////////////////////////////////////////////////////
// Runtime boolean template instance dispatcher
// Cyril Crassin <cyril.crassin@icare3d.org>
// NVIDIA, 2010
////////////////////////////////////////////////////////////////////////////////
namespace NCVRuntimeTemplateBool
{
//This struct is used to transform a list of parameters into template arguments
//The idea is to build a typelist containing the arguments
//and to pass this typelist to a user defined functor
template<typename TList, int NumArguments, class Func>
struct KernelCaller
{
//Convenience function used by the user
//Takes a variable argument list, transforms it into a list
static void call(Func *functor, ...)
{
//Vector used to collect arguments
std::vector<int> templateParamList;
//Variable argument list manipulation
va_list listPointer;
va_start(listPointer, functor);
//Collect parameters into the list
for(int i=0; i<NumArguments; i++)
{
int val = va_arg(listPointer, int);
templateParamList.push_back(val);
}
va_end(listPointer);
//Call the actual typelist building function
call(*functor, templateParamList);
}
//Actual function called recursively to build a typelist based
//on a list of values
static void call( Func &functor, std::vector<int> &templateParamList)
{
//Get current parameter value in the list
NcvBool val = templateParamList[templateParamList.size() - 1];
templateParamList.pop_back();
//Select the compile time value to add into the typelist
//depending on the runtime variable and make recursive call.
//Both versions are really instantiated
if (val)
{
KernelCaller<
Loki::Typelist<typename Loki::Int2Type<1>, TList >,
NumArguments-1, Func >
::call(functor, templateParamList);
}
else
{
KernelCaller<
Loki::Typelist<typename Loki::Int2Type<0>, TList >,
NumArguments-1, Func >
::call(functor, templateParamList);
}
}
};
//Specialization for 0 value left in the list
//-> actual kernel functor call
template<class TList, class Func>
struct KernelCaller<TList, 0, Func>
{
static void call(Func &functor)
{
//Call to the functor's kernel call method
functor.call(TList()); //TList instantiated to get the method template parameter resolved
}
static void call(Func &functor, std::vector<int> &templateParams)
{
functor.call(TList());
}
};
}
#endif //_ncvruntimetemplates_hpp_