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Wu Zhiwen authored
This is a workaround for GPU hang on heavy convolution workload (> 10 GFLOPS). e.g. ResNet101_DUC_HDC For the long time task, vkWaitForFences() return without error but next call on vkQueueSubmit() return -4, i.e. "VK_ERROR_DEVICE_LOST" and driver reports GPU hang. Need more investigation on root cause of GPU hang and need to optimize convolution shader to reduce process time.
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