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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
// Authors:
// * Ozan Tonkal, ozantonkal@gmail.com
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
//
//M*/
#ifndef __OPENCV_VIZ_INTERACTOR_STYLE_H__
#define __OPENCV_VIZ_INTERACTOR_STYLE_H__
#include <vtkInteractorStyle.h>
namespace cv
{
namespace viz
{
class vtkVizInteractorStyle : public vtkInteractorStyle
{
public:
static vtkVizInteractorStyle *New();
vtkTypeMacro(vtkVizInteractorStyle, vtkInteractorStyle)
void PrintSelf(ostream& os, vtkIndent indent);
virtual void OnChar();
virtual void OnKeyDown();
virtual void OnKeyUp();
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
virtual void OnMouseWheelForward();
virtual void OnMouseWheelBackward();
virtual void OnTimer();
virtual void Rotate();
virtual void Spin();
virtual void Pan();
virtual void Dolly();
vtkSetMacro(FlyMode,bool)
vtkGetMacro(FlyMode,bool)
vtkSetMacro(MotionFactor, double)
vtkGetMacro(MotionFactor, double)
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
void saveScreenshot(const String &file);
void exportScene(const String &file);
void exportScene();
void changePointsSize(float delta);
void setRepresentationToPoints();
void printCameraParams();
void toggleFullScreen();
void resetViewerPose();
void toggleStereo();
void printHelp();
// Set the basic unit step size : by default 1/250 of bounding diagonal
vtkSetMacro(MotionStepSize,double)
vtkGetMacro(MotionStepSize,double)
// Set acceleration factor when shift key is applied : default 10
vtkSetMacro(MotionAccelerationFactor,double)
vtkGetMacro(MotionAccelerationFactor,double)
// Set the basic angular unit for turning : efault 1 degree
vtkSetMacro(AngleStepSize,double)
vtkGetMacro(AngleStepSize,double)
private:
Ptr<WidgetActorMap> widget_actor_map_;
Vec2i win_size_;
Vec2i win_pos_;
Vec2i max_win_size_;
void zoomIn();
void zoomOut();
protected:
vtkVizInteractorStyle();
~vtkVizInteractorStyle();
virtual void Dolly(double factor);
void Fly();
void FlyByMouse();
void FlyByKey();
void SetupMotionVars();
void MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam);
private:
vtkVizInteractorStyle(const vtkVizInteractorStyle&);
vtkVizInteractorStyle& operator=(const vtkVizInteractorStyle&);
//! True for red-blue colors, false for magenta-green.
bool stereo_anaglyph_redblue_;
void (*keyboardCallback_)(const KeyboardEvent&, void*);
void *keyboard_callback_cookie_;
void (*mouseCallback_)(const MouseEvent&, void*);
void *mouse_callback_cookie_;
bool FlyMode;
double MotionFactor;
int getModifiers();
// from fly
unsigned char KeysDown;
double DiagonalLength;
double MotionStepSize;
double MotionUserScale;
double MotionAccelerationFactor;
double AngleStepSize;
double DeltaYaw;
double DeltaPitch;
};
}
}
#endif