Using OpenCV with Eclipse (plugin CDT)
Note
Two ways, one by forming a project directly, and another by CMake
Prerequisites
- Having installed Eclipse in your workstation (only the CDT plugin for C/C++ is needed). You can follow the following steps:
- Go to the Eclipse site
- Download Eclipse IDE for C/C++ Developers . Choose the link according to your workstation.
- Having installed OpenCV. If not yet, go :ref:`here <Linux-Installation>`.
Making a project
-
Start Eclipse. Just run the executable that comes in the folder.
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Go to File -> New -> C/C++ Project
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Choose a name for your project (i.e. DisplayImage). An Empty Project should be okay for this example.
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Leave everything else by default. Press Finish.
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Your project (in this case DisplayImage) should appear in the Project Navigator (usually at the left side of your window).
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Now, let's add a source file using OpenCV:
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Right click on DisplayImage (in the Navigator). New -> Folder .
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Name your folder src and then hit Finish
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Right click on your newly created src folder. Choose New source file:
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Call it DisplayImage.cpp. Hit Finish
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So, now you have a project with a empty .cpp file. Let's fill it with some sample code (in other words, copy and paste the snippet below):
#include <opencv2/opencv.hpp> using namespace cv; int main( int argc, char** argv ) { Mat image; image = imread( argv[1], 1 ); if( argc != 2 || !image.data ) { printf( "No image data \n" ); return -1; } namedWindow( "Display Image", WINDOW_AUTOSIZE ); imshow( "Display Image", image ); waitKey(0); return 0; }
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We are only missing one final step: To tell OpenCV where the OpenCV headers and libraries are. For this, do the following:
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Go to Project-->Properties
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In C/C++ Build, click on Settings. At the right, choose the Tool Settings Tab. Here we will enter the headers and libraries info:
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In GCC C++ Compiler, go to Includes. In Include paths(-l) you should include the path of the folder where opencv was installed. In our example, this is
/usr/local/include/opencv
.Note
If you do not know where your opencv files are, open the Terminal and type:
pkg-config --cflags opencv
For instance, that command gave me this output:
-I/usr/local/include/opencv -I/usr/local/include
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Now go to GCC C++ Linker,there you have to fill two spaces:
First in Library search path (-L) you have to write the path to where the opencv libraries reside, in my case the path is:
/usr/local/lib
Then in Libraries(-l) add the OpenCV libraries that you may need. Usually just the 3 first on the list below are enough (for simple applications) . In my case, I am putting all of them since I plan to use the whole bunch:
opencv_core opencv_imgproc opencv_highgui opencv_ml opencv_video opencv_features2d opencv_calib3d opencv_objdetect opencv_contrib opencv_legacy opencv_flann
If you don't know where your libraries are (or you are just psychotic and want to make sure the path is fine), type in Terminal:
pkg-config --libs opencv
My output (in case you want to check) was: .. code-block:: bash
-L/usr/local/lib -lopencv_core -lopencv_imgproc -lopencv_highgui -lopencv_ml -lopencv_video -lopencv_features2d -lopencv_calib3d -lopencv_objdetect -lopencv_contrib -lopencv_legacy -lopencv_flann
Now you are done. Click OK
-
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Your project should be ready to be built. For this, go to Project->Build all
In the Console you should get something like
If you check in your folder, there should be an executable there.
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Running the executable
So, now we have an executable ready to run. If we were to use the Terminal, we would probably do something like:
cd <DisplayImage_directory>
cd src
./DisplayImage ../images/HappyLittleFish.png
Assuming that the image to use as the argument would be located in <DisplayImage_directory>/images/HappyLittleFish.png. We can still do this, but let's do it from Eclipse:
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Go to Run->Run Configurations
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Under C/C++ Application you will see the name of your executable + Debug (if not, click over C/C++ Application a couple of times). Select the name (in this case DisplayImage Debug).
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Now, in the right side of the window, choose the Arguments Tab. Write the path of the image file we want to open (path relative to the workspace/DisplayImage folder). Let's use HappyLittleFish.png:
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Click on the Apply button and then in Run. An OpenCV window should pop up with the fish image (or whatever you used).
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Congratulations! You are ready to have fun with OpenCV using Eclipse.
V2: Using CMake+OpenCV with Eclipse (plugin CDT)
Say you have or create a new file, helloworld.cpp in a directory called foo:
#include <opencv2/opencv.hpp>
using namespace cv;
int main ( int argc, char **argv )
{
Mat img(480, 640, CV_8U);
putText(img, "Hello World!", Point( 200, 400 ), FONT_HERSHEY_SIMPLEX | FONT_ITALIC, 1.0, Scalar( 255, 255, 0 ));
imshow("My Window", img);
waitKey();
return 0;
}
- Create a build directory, say, under foo:
mkdir /build
. Thencd build
. - Put a CmakeLists.txt file in build:
PROJECT( helloworld_proj )
FIND_PACKAGE( OpenCV REQUIRED )
ADD_EXECUTABLE( helloworld helloworld.cxx )
TARGET_LINK_LIBRARIES( helloworld ${OpenCV_LIBS} )
- Run:
cmake-gui ..
and make sure you fill in where opencv was built. - Then click
configure
and thengenerate
. If it's OK, quit cmake-gui - Run
make -j4
(the ``-j4`` is optional, it just tells the compiler to build in 4 threads). Make sure it builds. - Start
eclipse
. Put the workspace in some directory but not infoo
orfoo\\build
- Right click in the
Project Explorer
section. SelectImport
And then open theC/C++
filter. Choose Existing Code as a Makefile Project`` - Name your project, say helloworld. Browse to the Existing Code location
foo\\build
(where you ran your cmake-gui from). Select Linux GCC in the "Toolchain for Indexer Settings" and press Finish. - Right click in the
Project Explorer
section. SelectProperties
. UnderC/C++ Build
, set the build directory: from something like${workspace_loc:/helloworld}
to${workspace_loc:/helloworld}/build
since that's where you are building to.
- You can also optionally modify the
Build command:
frommake
to something likemake VERBOSE=1 -j4
which tells the compiler to produce detailed symbol files for debugging and also to compile in 4 parallel threads.
- Done!