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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
using namespace cv;
using namespace cv::cuda;
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
Ptr<cuda::BackgroundSubtractorGMG> cv::cuda::createBackgroundSubtractorGMG(int, double) { throw_no_cuda(); return Ptr<cuda::BackgroundSubtractorGMG>(); }
#else
namespace cv { namespace cuda { namespace device {
namespace gmg
{
void loadConstants(int width, int height, float minVal, float maxVal, int quantizationLevels, float backgroundPrior,
float decisionThreshold, int maxFeatures, int numInitializationFrames);
template <typename SrcT>
void update_gpu(PtrStepSzb frame, PtrStepb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures,
int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
}
}}}
namespace
{
class GMGImpl : public cuda::BackgroundSubtractorGMG
{
public:
GMGImpl(int initializationFrames, double decisionThreshold);
void apply(InputArray image, OutputArray fgmask, double learningRate=-1);
void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream);
void getBackgroundImage(OutputArray backgroundImage) const;
int getMaxFeatures() const { return maxFeatures_; }
void setMaxFeatures(int maxFeatures) { maxFeatures_ = maxFeatures; }
double getDefaultLearningRate() const { return learningRate_; }
void setDefaultLearningRate(double lr) { learningRate_ = (float) lr; }
int getNumFrames() const { return numInitializationFrames_; }
void setNumFrames(int nframes) { numInitializationFrames_ = nframes; }
int getQuantizationLevels() const { return quantizationLevels_; }
void setQuantizationLevels(int nlevels) { quantizationLevels_ = nlevels; }
double getBackgroundPrior() const { return backgroundPrior_; }
void setBackgroundPrior(double bgprior) { backgroundPrior_ = (float) bgprior; }
int getSmoothingRadius() const { return smoothingRadius_; }
void setSmoothingRadius(int radius) { smoothingRadius_ = radius; }
double getDecisionThreshold() const { return decisionThreshold_; }
void setDecisionThreshold(double thresh) { decisionThreshold_ = (float) thresh; }
bool getUpdateBackgroundModel() const { return updateBackgroundModel_; }
void setUpdateBackgroundModel(bool update) { updateBackgroundModel_ = update; }
double getMinVal() const { return minVal_; }
void setMinVal(double val) { minVal_ = (float) val; }
double getMaxVal() const { return maxVal_; }
void setMaxVal(double val) { maxVal_ = (float) val; }
private:
void initialize(Size frameSize, float min, float max);
//! Total number of distinct colors to maintain in histogram.
int maxFeatures_;
//! Set between 0.0 and 1.0, determines how quickly features are "forgotten" from histograms.
float learningRate_;
//! Number of frames of video to use to initialize histograms.
int numInitializationFrames_;
//! Number of discrete levels in each channel to be used in histograms.
int quantizationLevels_;
//! Prior probability that any given pixel is a background pixel. A sensitivity parameter.
float backgroundPrior_;
//! Smoothing radius, in pixels, for cleaning up FG image.
int smoothingRadius_;
//! Value above which pixel is determined to be FG.
float decisionThreshold_;
//! Perform background model update.
bool updateBackgroundModel_;
float minVal_, maxVal_;
Size frameSize_;
int frameNum_;
GpuMat nfeatures_;
GpuMat colors_;
GpuMat weights_;
#if defined(HAVE_OPENCV_CUDAFILTERS) && defined(HAVE_OPENCV_CUDAARITHM)
Ptr<cuda::Filter> boxFilter_;
GpuMat buf_;
#endif
};
GMGImpl::GMGImpl(int initializationFrames, double decisionThreshold)
{
maxFeatures_ = 64;
learningRate_ = 0.025f;
numInitializationFrames_ = initializationFrames;
quantizationLevels_ = 16;
backgroundPrior_ = 0.8f;
decisionThreshold_ = (float) decisionThreshold;
smoothingRadius_ = 7;
updateBackgroundModel_ = true;
minVal_ = maxVal_ = 0;
}
void GMGImpl::apply(InputArray image, OutputArray fgmask, double learningRate)
{
apply(image, fgmask, learningRate, Stream::Null());
}
void GMGImpl::apply(InputArray _frame, OutputArray _fgmask, double newLearningRate, Stream& stream)
{
using namespace cv::cuda::device::gmg;
typedef void (*func_t)(PtrStepSzb frame, PtrStepb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures,
int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
static const func_t funcs[6][4] =
{
{update_gpu<uchar>, 0, update_gpu<uchar3>, update_gpu<uchar4>},
{0,0,0,0},
{update_gpu<ushort>, 0, update_gpu<ushort3>, update_gpu<ushort4>},
{0,0,0,0},
{0,0,0,0},
{update_gpu<float>, 0, update_gpu<float3>, update_gpu<float4>}
};
GpuMat frame = _frame.getGpuMat();
CV_Assert( frame.depth() == CV_8U || frame.depth() == CV_16U || frame.depth() == CV_32F );
CV_Assert( frame.channels() == 1 || frame.channels() == 3 || frame.channels() == 4 );
if (newLearningRate != -1.0)
{
CV_Assert( newLearningRate >= 0.0 && newLearningRate <= 1.0 );
learningRate_ = (float) newLearningRate;
}
if (frame.size() != frameSize_)
{
double minVal = minVal_;
double maxVal = maxVal_;
if (minVal_ == 0 && maxVal_ == 0)
{
minVal = 0;
maxVal = frame.depth() == CV_8U ? 255.0 : frame.depth() == CV_16U ? std::numeric_limits<ushort>::max() : 1.0;
}
initialize(frame.size(), (float) minVal, (float) maxVal);
}
_fgmask.create(frameSize_, CV_8UC1);
GpuMat fgmask = _fgmask.getGpuMat();
fgmask.setTo(Scalar::all(0), stream);
funcs[frame.depth()][frame.channels() - 1](frame, fgmask, colors_, weights_, nfeatures_, frameNum_,
learningRate_, updateBackgroundModel_, StreamAccessor::getStream(stream));
#if defined(HAVE_OPENCV_CUDAFILTERS) && defined(HAVE_OPENCV_CUDAARITHM)
// medianBlur
if (smoothingRadius_ > 0)
{
boxFilter_->apply(fgmask, buf_, stream);
const int minCount = (smoothingRadius_ * smoothingRadius_ + 1) / 2;
const double thresh = 255.0 * minCount / (smoothingRadius_ * smoothingRadius_);
cuda::threshold(buf_, fgmask, thresh, 255.0, THRESH_BINARY, stream);
}
#endif
// keep track of how many frames we have processed
++frameNum_;
}
void GMGImpl::getBackgroundImage(OutputArray backgroundImage) const
{
(void) backgroundImage;
CV_Error(Error::StsNotImplemented, "Not implemented");
}
void GMGImpl::initialize(Size frameSize, float min, float max)
{
using namespace cv::cuda::device::gmg;
CV_Assert( maxFeatures_ > 0 );
CV_Assert( learningRate_ >= 0.0f && learningRate_ <= 1.0f);
CV_Assert( numInitializationFrames_ >= 1);
CV_Assert( quantizationLevels_ >= 1 && quantizationLevels_ <= 255);
CV_Assert( backgroundPrior_ >= 0.0f && backgroundPrior_ <= 1.0f);
minVal_ = min;
maxVal_ = max;
CV_Assert( minVal_ < maxVal_ );
frameSize_ = frameSize;
frameNum_ = 0;
nfeatures_.create(frameSize_, CV_32SC1);
colors_.create(maxFeatures_ * frameSize_.height, frameSize_.width, CV_32SC1);
weights_.create(maxFeatures_ * frameSize_.height, frameSize_.width, CV_32FC1);
nfeatures_.setTo(Scalar::all(0));
#if defined(HAVE_OPENCV_CUDAFILTERS) && defined(HAVE_OPENCV_CUDAARITHM)
if (smoothingRadius_ > 0)
boxFilter_ = cuda::createBoxFilter(CV_8UC1, -1, Size(smoothingRadius_, smoothingRadius_));
#endif
loadConstants(frameSize_.width, frameSize_.height, minVal_, maxVal_,
quantizationLevels_, backgroundPrior_, decisionThreshold_, maxFeatures_, numInitializationFrames_);
}
}
Ptr<cuda::BackgroundSubtractorGMG> cv::cuda::createBackgroundSubtractorGMG(int initializationFrames, double decisionThreshold)
{
return makePtr<GMGImpl>(initializationFrames, decisionThreshold);
}
#endif